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Full text of "CU Amiga Magazine Issue 104"

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Fourdaltun is a roal-lime strategy war gam« whith incor[»r»tB» hmlllir 
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players Hrill enjoy the «iinincBd conlrol ard compltn rssource marMgeniBnl. 
Begin nsiTB wilt enjcy the accaasibllily of Hie gam*p.lay when pl»y«d in il'a Imle 
form and Ihs depth I tkill thai i$ «tlainaUe with tApemnce. 
Forty game ini*»io.ns provldHi with mone mission p^ckt tii be raleasecl MdA, 
Cuatom gam^i. jx?frsible prgvlH^ing infinite l*rid»capBH v/itt variabls tantdnt ind' 
mtat. 

■ A&A, CyberOrapMH antf Picasgof^ graphics mcdes are supportBd. 

- Hundrfrdi of speech and sourd ettfrtl* with an cpUon to ua* AHI. 

- The game can use large, wida or sm^ll graphics for diif«rflnt scrwiw. 

■ Uses a dBtatiasq of 10 Mitliort namas Bind 1Q0O scanned faces. 
^ - C»n be imslalled fully or partly lijf tt> Hard Driv*, 

- Fully mullilasking »nd Systam h-bendly, 

' Amazing oifiqinal music jin<d custom mide CD Audio Inchs, 

- THe Qiame supports many Isn^ uagas wim trM language picks. 
^ - FfM updates to b* released regMlarly lo provkd* advarced r«Mturvfi. 
_^ - ICPliP tuppon and «t)timizatian$ «rw Id ba the hrtl updates. 



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Foundation F«qurres a 2 Utfl AGA equipped Amifla (eg. A12aa.| The g„„e has bee., *»veloped for 6!M)30 basad Amigas but w, 
*.\™ ''.Lll'!?^'^ ^'* *^* **r '"""J"^- "f ^^ ^^ "*^^" "i" ^^l^"* * CybarSraphtX ftr Picasso9« Supported graphics card ard 



Ih* RTG versiorf, 



jctra memory i» also helpfgil as il redue** th* amount or disk acca** during the g««». Usars with *nly 2 Mgas qf mem<Hy w|l| 



m for Pattar Sijp^rt and ftexiljJllty not to mefltlen Kpeed. 



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ind inhorit their »k|||t and WBap^ns. Ganatic Sp4C«ihs offers furiously 
invigorabng 4Ftd thrill irg SD *c!ion with, t^KtUr* mapping «pt0ijs naver 
befor* SMn on any Amrga sntenainmunt title! 

Wilh Afanosplhere, Camsplay, AfldlclryeneBS & Pr*sonlation eis j|» 
highttt prkundas you will axperienc* the ultimate «*tapism in a viohtnt 
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- ZflOMP 3D Rendered Intro Animation 

- High Qua lily Digital Sounds & Effccis milli StEr&o Surround 



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Requires;. AGA, HO, 02D Cf U, 8Hb Ram. CD Rom 

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Nstwcrii PC pravidiea a file 9ytt«m 1ttf 
iCCMsing your PC drives from tKe Amiga. 
Ilv^ill prowitjt ar»y WB program with access 
to any of your PC ai"lv*t, including CD. Zip. 
Jazz, fixed tiard drives arid ala^ n^twcrliocl 
drives. Tha PC acts as slave mashlne and 
C^n thtr^fi^rs not access the Amiga, 
hCkWbver an Am^A can read and writs to the 
PC drives. You can nat ^inly t'SiriffVr filt« 
trelween lli« two machines but also load 
'lli.*$ dirt-CUy into you Amiigj programs from 
the PC. Ttw system. i« WB 3.(M+ and WinSS 
compalibke and l>^« PC can parform oth«r 
tasks simultanecusly. Network PC 
CDnldinb all that you need Bo connect the 
two m«Ch)n6» mcluding full manual. 
installation dk»li.f and CD-ROM of extras 
and the Ami-ga Emulator for |ti^ PC. 

Price -£17.99 

AMINETS Volume 2S offers you everythirvg 

that was. ad{te<{ te Ihs archive sines 
ANINET^; Volume U w»» inaM, plus Ihe 
Classic Games Colleotiorv. AUiUBT® 
Volume 2i, dated July ^%ii, consists of 
Appro liirnattly 1 gigailiylB of software in 
thousands of archl^^s. 

We havfl Ami net 20 to 2B in stock and 
Am^ntt 2i i* avaitabla in Augusl. The 
Amirtat CD's ar* th'* bftSi MiFJng Amiga 
CD's and are released every 2 monll^i. ^t\t , 
Aminat saries contains a mirror of Ihe 
wQirld't largtel Amiga Internet a rchiva. 

Subscribe Xa the A,mlnet Strict lor »nly 
£B.S9 par CO and receive yokir Aminat €D 
U-pon rttease, Subscription is FREE. 

Price -£10.99 

R EXECUTE is a fully featured Areicn 
<;i7iivpjier I4r tlie Amiga. Renecute is 
provided on fiopDy dttk ittH' comes with a 
Hard Drive installer and fgll do^Mm^nttliVn 

<m the diftk. 

With little or r» programming experience it 
)s possible to cp«al« «ji«Culdtilt!F Irom 

Arexx scrifits and with the on-line h<«l|> 
iysttm RexBcutB is a very easy program to 
ilS«. 



included is a tour on the featurts 

flexecute to gat you startscl quickly. 



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Requires Wortcbtnch 3,04 or Above, a har-d 
djsli^ at least 2Mb of R«.m, 

Price -£19.99 

Amiga Forever :2.4 4lOW« UMrt In thare 
data betwesn Amiga and OlitfrT »ytt«ms, 
and to use ttieir existing Amiga software 
arid -data on non-Amiga hardware. 
Addilionally. 3eflwar9, Sutorial and 
refsrencB files are included, Amkga FortVAr 
includes huodrads of page; of 
documentation in HTML and AmigaGulde 
format*, wiilh lhDu*4ndi of uteful links and 
cross referefiCHi. 

ccmiH^I inAjnl|||iD«nt- V moi» PCl. ftOd JCt4M Am^^ ViWi. 
llAEAnwqH>niiil«k3PV?rHlndcr«f]L»n4DDS.4n.l F^HD^^DrDO^ 
All mnul^Um M«vcr1 4flHL |Am^a Rgil fr^l^S. Ck>«At4 .Arrilpa 
iaItdMr*, PkHda H dnvBra Btcl fan Mbly Ih ui^ t)^ ijit-^i 
impltmMnjccrM iLJiIul B«. N«i, alci al Ihau ■miAlpn. 

^ Cfcwn^v P*«¥?nil Pt.H T.I (^HhH. inlmMlbfl 
pri»«>ing icriteam^qirc* til fKIt ■rn[ta»il«IJi 

M^iClliofi ■oHwvral BrnJ AjaitrtA?!^ i^ Ih^ cmT¥«l1 
Amiflj hfriMnrlniMV Inimxl^i. ^^Bbif tjn » 'f^U' Am^J. 

Price - £39.99 

Crt]t« Dox 7 allows users to read and vtrile 
PC #r»d Atari &t fDrmatted floppy and hard 
disiis dlreelfiy frenn the Axniga: CrossDaK 
integrates into Itie Anitg^ CpfFtUi^g 
system, allowing access from virtually any 
Amrgai applicatit»n. 

Featunas include. 

- Read S. Write to PC Floppies & Hsrd Dl»ti«. 
• Windoivs 9S/9B Long Filenama support. 

- Supports remi3V«3il9l« drives such as Zip. 

- Disk changes are a«ns«'d ^ulomatically, 
-friS-DOS hard disk ccnfiguration aoftw^re. 

- Utilities to partition. fDrmat, copy PC Disks 

Requires Workbench 1,04 or abov». 



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Caleway! Volume 3 is a double CD-ROM and 

with tht r*Ma«i of NetBSD verski' 1.3.2, a 
milestone in |he VMkl«ned Spau Ol UHlX^Uke 
operating systems has been Ml. 
Salewayr Volume 3 offers NetBSD 1.3.2 in full 
iMlurtd r4l«ftSe versions with installalian files 
tor all 1$ ^upp^rtcd platforms: Amiga, Atari, 
Archimedes, flP3M. I30£, M*c (6«k|', Motorola, 
VME |6Sh|, DEC 50OO. Sp^ro,. Sun 3 t^ki & 
VAX, Including X Window, all sources in 
compr«*)«d form, binary d)Etribulions foi 
mSSk and I3SS for nn^ny lool^, edilors. 
libraries, TeX, & games. Additionally Xfr**^ 14 
SuppllAd for \iS6. 

You can boot Irom the CD-ROM wrthout hassle 
on tbe Amiga. 'SSE ft Sparc - no complex 
installation, all menu driven. This CD is 
directed at the UNIX-Meisler 

Price - £9.99 

AMINE.T($ $ET E off»r» you evarything that was 
added to the archive sinct AMNET>£! SET 6 
was m.adH, plus fuN versions of Wordworth i 
3E, TurboCalC 3^,5, PPaint 6.4 & Wltdflre 3.2a. 

AMINET>J<i SET 6, d«ted tAiHt-h IMB, consists of 
approximately 4 gigabytes of jofhvare in 7,S0O 
archrves. Since the release of Aminel £3 mort 

than 440 MB of new software have appeared. 

All Six Aminet Bok Set4i In itock, 

Afflintt BojE Set 1 , 2 £ 3 £15.99 eiach 
Aminet Box S«t 4, s ft 6 E2TJi9 each 



Aminet Set 6 Prtce - £27.99 

SCALA MM AOQ is the well known sottwart to 

gerwrate perfact presentations or multimedia 
applJ&aliOhi. Al It's simplsst il is a fantastic 
video tilling pai^kagt jin4 at if! best it is a 
superb multimedia authoring ptcka^- &tt\a 
MM 400 providas a huge array of video- fontt, 
t4Xtur«S, fades and wipes for high quality 
video Mark. This CD tdilion also contains 
extra materials on top ol th« ONgirtal fonts, 
backgrounds and liuttons provided With S(al4 
MM 404, 

The CD conlslns full dOCuriMntalian on Scala 
and an interactive presentalion, Irtstsntly 
demonstrating the powerful features, ol $C4ila 
fptM40<» 
Upgrade from Scala MM 300 for only E49.S9 

Price - £69.99 

AMI-FILE Safe eomes of age wilti the release 
of Profeulonal FH» System 3 {PFS2). PFS 2 is 
an Amiga replaciem«nt flit ayattm for hard 
drive users which provide tup4'ior 

ptrformance witti up to £00% improvements 
over the standard Fast File System. Disks are 
always vatid with no mor* 'vjilidating disk!'. 
PFS 2 provides unparalleled reliability and 
concurrent access wittiout performance la$$. 
PF3 2 COOIK on CD and Improvements over 

Ami'File^fe Includo 

' ^aooa, 6B02CI, SS040 and CkfiD$0 V4r*J0ht 
' improved testing procedures, more re'liab't, 
li.JlLyAmi'FlleSafa compatible plus disk repair. 
' early problem d«i*CtiOrt mtchanism, This 
detects pfobtems with your dktk b*for« it it too 
Ijile, ensuring optimal protection of your data. 

Price - £29,99 

Siamese 2.1 Is ba$«d on 111* lull 2,5 Siamese 
RIG pa-ck but without the TCPW Ethamtt 
capabilities and uses a normal null modem 
Clbia ijnot Supplied) for connection between 
the Amiga and PC, 

Provided is support for *W atrial ap«eds 
available to both PC and the Amiga. Supports 
third party high speed serial cards. Remote 
control the Artt>^» from ths PC. Most RTG 
friendly Amtga screen^ wtii Jvp|Mar In a Window 
on Win95i/NT4. Single keyboard and moutt 
control for both the Amiga and PC. PC drives 
are accei»lbl* frOftI t standard AGA Amiga, 
with up to mk ptr second, Supports SCSI 
networking to speed up file Uantft' UMlJ ' i^t\ 
With suilab^B controllers on Itie Amtga and 
Aml^a. Worki with Network PC and Amiga 
Forever package. 

Price - £29.99 




il 




£39.99 



£17.99 



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E17.W 




E9.9& 



;ONTEAITS 






^1 Make the most of this month's CU Amiga as it's the 
ias^l you'll ever see. Sadly the magazine has been 
forced to close. See the news pages for the full story. 
Even so, this hasn't stopped us banging out one last 
top notch issue for you. In fact we've tried harder than 
ever before to make sure this is an Issue to remember. 

It's been great fun for us all over the years, and a great privilege for 

me personally to occupy this position. Many thanks for reading. 

Enjoy this one and I'll see you again soon. 

Tony Morgan, Editor 




16 Super CO-ROM 27 

Cinein.a4D headlines the CD this 
month, along with loads of special last 
issue b»ts and bobs, back catalogue 
articles and all the usual stuff that 
makes CUCDs the best in the world. 

18 Cover disks 

It's that CinerTia4D againi Not quits as 
much stuff as on the CD but the full 
progrann is here nonetheless. . 






Game Previews 

44 Wasted Dreams 

Silly Putty 

Lambda 
Game Reviews 

46 Sixth Sense investigations 
48 X-Men: Ravages of the 

Apocalypse 

48 Quake Resurrection pack 

49 Tips Central 

50 Explorer 2260 Diary 



T&ch Scene 



IVJetconnect 2 
NewsRog 
R execute 
Power CD-R 
Ateo Tower 
Ateo Bus 
Kodak DC210 
PD.net 
PD.post 
Art Gallery 
User Groups 



4 

SC 



Q 






i/Vorkshop 



76 Amiga C Programming 

80 Sound Lab 

82 Emulation 

84 Net God 

85 Surf of the Month 

86 Wired World 
88 Reviews index 

93 Back Issues 

94 QCiA 

97 A to Z 

98 Backchat 

102 Points of View 

106 Techno Tragedies 



;0NTEI\1TS 



J 




26 Bye Bye Baby. 



Some people don't like long goodbyes. We do, so 
here's one that goes on for eight pages, including 
that Bill Gates HaKoween mask. - 

34 Networking Made Simple 

11 was going to be a three pari series, but never 
mind. The second and final part deals Whth linking 
yo^^ir Amiga to a PC. 

41 It's All Gone Swirly! 

The demo scene comeh ji for a fsir bit of flak one 
way or another, but is rt justified? We don't think 
so... find out why. 




OCTOBER 1998 • CONTENTS 



iitftorial 

EDITOR Tgcliiit' Tsny M«ii«i 
DEIUniOIIOR AidmtwKasli 
PIIDOUCTION niTDfl Riisly ttx 

STAFF WRITER Sicliiinl Drinnoti) Imss 
TtailllCAi CBKSyiTMT Mm T. Huitriy 

US CQflRESPOftDlUT JauM 'Maidawctiiiit' Cmn|rtiii 
CD COMPILER Mc^KHtwicli 

DESIGN Ben Hwiilif, Miiriy Huklei 

CONTHIBUTMS SJHr MtltJKit, Miil lutliwiek. 

Jnm HbImcc, One SlnHi4 

Ckrii Grees, GiamH TivMt, Tin 

llvriil F»iiiMlrii 

P(tOT(t€RAPHY RtwiilMBH: 

erinirM,nj,\Mq S4in|| Best 

PiBl 'HidMtcs' maims 
'. Si>um^ ttviiTiiuth Stnt-Jm UH. 





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CD ftmiga Magaiiiie 

37-33 IHtUMARBaUR. ISli OF '.' 

loiiDON E14 sii UNine lurj 

T[LI1?imtM 

G»{B«l@CU-ftMIGA.CD.UK 

tlli SITE: www.ci-inig^.cii.ifc 

SUISENOUIfl|ES:0Tt&843S3Se 

ADVtRTISIfIG PRODUCTIOII FAX: BI71 972 E7&S 



'here's muchpeinini 





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il jMttn (Mini Ukmrni iliM a lit uaftiitiMi. Cwietiua ntnes m nil KctfMl k, 

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finiuin U umiii >l pncn lie Mml II bs icttnlt H Ai liM if |M| n piui Ca 

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immut II T)B iMinii niisiHii sir soutiieiiiii mm ita amn, rasu. 

CDVER MSI! Alii CB-Rtni ■HPUCATHR BT HSUnUS 
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A50O Internal Drive . . ,04.95 
A600./A12000 Int Drive .£34,95 
A20O0 Internal Drive ,, £39,95 
PC8&0E External Drive .£39.95 
XL 1.76MB Ext, Drive , , £65,95 
XL 1,76MB Int. A4O00 . .£60.95 



Backup 520MB onto a 4Hr tape 
Video BackUf) Phono .... .£20 
\fldeo Batkup Scart ..... £20 



Hi-res 64 -bit graphic card 
4IV1B of display memory 
For the A2000/ 3000/4000 
Inc. ScanDoLibler/Flicker Fixer 

Picasso , , . .£249.95 



Inc, cable, Zip tools cartridge 

Zip 100MB SCSI*. £135.95 

Zip lOOMB/Squirrel . .£169.95 
Zip 100MB Internal . . .£149,95 

Zip 100MB Disk . . £14.00 

*Requii'es Squirrel interface 






aO'T'F'AD ONJl-V 



£9.95 



56-6 Modem and cables 
Net and Web software 
i Browse software 

One month free witti Demon 
Modem Byndle 1 ... £99.95 

Inc, Wliippet serial interface 
for A600./ 1200 
Modem Bundle 2 £119.95 

Inc. Surf Squirrel SCSI-2 serial 
interface for A1200 PCMCIA 
Modem Bundle 3 £l&9-95 



Complete witfi 2.5" IDE cable 

Instali Software, Fitting Screws 

Partitioned and Formatted 

For the A1 200 Computer 

1.306 Hard Drive £129.95 

1.6GB Hard Drive £169.95 

Z.1CB Hard Drive £1S9.95 



Includes Turbo Print LE & cable 
Epson 600 1440Dpi col £22595 
Epson 8O0 1440Dpi col £289.95 
Turbo Print 6 ....... .£39.95 

Turbo Print L£ , , . . £25.95 





Inc. Surf Sou 



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Power Graphic Tablet £159.95 

Zip RAM per MB £16,95 

Breathless 3D game , .£15.95 
Big, Red Adventure CD .£19,95 
Heavy Duty PSU 200 v^ .£65.95 
Official Amiga Mouse . . £9.95 
Games joypad .£14.95 



Epson A4 flatbed scanner 
24-bii colour scanning 
Greyscale and line art^ modes 
OCR software available £20 

Epson CT-SOOO £219.95 

Epson CT-50OO + s/w .£249,95 



Includes interface and software 
Colour scanner is ACA 24-bit 
400dpf 

Powerscan b/w £5995 

Powerscan colour/OCft .£99.95 
Scanner OCR software . . . £20 




AMIOA MdUHC 



£9.95 ^ 




A4000/1 200 High der 

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Allows you to conrwct i 

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Catweasel Mk2 (Zorra) i 
PC Floppy Drive , 



I X htgh speed serial 
P<»wer Port Junior 09J 

1 K parallel, 2 x serial 
Power Port Plus , . - . 

2 xparaileL 1 x -serial 
Power Port Z3 .... 
A2000/4000 only Zorro 11/ 



Inc. ROM chip, software i 

manual 
A 1200/3000 3.1 OS , . . £45 
A50O/6O0/20OO 3,1 OS .£39 

A40OO 3.10S £45 

A5O0/60O/2O0O 3.1 chip £25.! 
Al 200/4000 3.1 chip .,£29.1 







GVP HCa SCSI int £99 95 

CVP Guru ROM v6 £49.95 

DSS 8 sound sampler . .£S9.9S 

4MB RAM module £59-95 

16MB RAM module . . ,£99.95 
A1200 SCSI interface . .£59.95 



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Original keyboard and inte 
(interface allows you to use 
any PC Keyboard) 
Keyboard U Interface . l^i 




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Floppy Drive facia/floppy cable 
All screws, port labels and leads 
Power Tower 1 £129,95 



Power Tower and keyboard 
A12O0 main board 
12J0 33MHZ, 8MBRAM, 
33MHz FPU accelerator card 
Hoppy disk drive 
3.T Workbench 
3.1 Manuals 
Wordworth 4,5SE 
Turbocalc 3.S Spreadsheet 
Datastorel.l Database 
Photogenic 1,2SE 
Personal Paint 6,4/Organiser 1.1 
Pinball Mania/Wizz games 
Power Tower 2 ..... .099,95 



Power Tower and keyboard 

A1200 main board 

1230 40MHz- 1SMB RAM 

accelerator card 

24x IDE CD-ROM 

2.1 CE hard drive 

4 way IDE interface/IDE Fix 97 

Floppy disk drive 

3,1 Workbench 

3,1 Manuals 

Worei worth 4.5 SE 

Tiurbocalc 3.5 Spreadsheet 

Patestorel.l Database 

Piiotogenic 1 .2SE 

Perionaf Paint 6.4/Organi5er 1 .1 

Pinball Mariia/\A/lzz games 

Power Tower 3 £629.9S 

As stbove but with 1240 16MB RAM 
accelerator Mrd add , , . .£149.9S 




Power Tower 1 



£1 29.95 



yn. 



'Bars CD-ROM drivies lor (he Powef ToMer 





1 2QMB Floppy drive 

Cable, IDE Fix 97, T20MB disk 

4 Way IDE buffered interface 

LSI 20 External £149.95 

LSI 20 ir^ternal .£129.95 

LSI 20 Internal no IDE . .£95.95 
LS120Disk ..£1Z9S 



Intemai ZIP Drive 

Cable, IDE Fix 97 

Power Zip Tools 

lOOMe Zip disk 

4 Way IDE buffered interface 
Internal Zip Drive . . . .£149.95 
Ejtternal Zip Drive . . . .£169.95 



Zorro (Please call for information) , , . . . , .£CALL 

Zorro III (Please call for information) . ,..,....,, .£CALL 

PCMCIA V adaptor (allows Squirrel to be fitted internally) . £19,95 

External audio pqrt (for internaf CD-ROM) - , . . £15.95 

SCSI-1 adaptor (internal 50'way pin fieader, ext. 25 way) . . .£19.95 
SCSI-lf (micro high density connector, int. SO-way header 

external micro HD connector) ,,..., .£25.95 

SCSI-til {3-way ultra wide int. connector, ext micro HD con) £45,95 

SCSI-til {7-way connector) .£69.95 

SCSt-tll Termlna;tar ...,,,.. , 09.95 

3-Way IDE ribbon cable (suitable for HD's, CD-ROM) £9.95 

3" Way SCSI SO pin header (for HD's, SCSI GD-ROM) , £1S.9S 

PC Keyboard interface (works with any PC/Amiga keyboard) £29.95 

Printer switches - in stock . ,£caU 

25 Watt Speakers (inc, adaptor cable) . . . .£19.95 

260 Watt Speakers (inc. adaptor cable) £49,95 

200 Watt Subwoofef (inc. control box) , £5S,9S 




PC KEraoARD Int, 



£29.95 






4 Way fDE Buffered Interface 

IDE Fix 97 Software 

Fully Registered 

Interfaces- IDE Fix £30,95 

lnterface+^A4000 IDE Fix £25,95 



2.5" Cable 
3.5" 3 -Way 40-pin 
IDE Cables ,...., 



£9.95 




For the Power Tower 
Suitable for ext. connection 
Up to 7 devices internal 

Fits Viper MkS or any other 
SCSI device for int. connection 



Int SCSI adaptor 



,£19,95 



A1200 2MB020 14,3MHz 

ACA Chipset 
Software 

Amiga Magic Pack , . £1 79.95 



Amiga 1 200 Magic Pack 

4MB RAM- Card inciuded 

Amiga Bundle .,..,. .£259,95 

Inc. cable and software 

3.5" 2.1GB . £119,95 

3.5" 3.2GB . , £149.95 

3.5" 4.3GB .£169.95 

3,5" HD Stack Cable . . .£12,95 

Ideal for the Power Tower 



lONE Fax D1234 S554aa 

01234 B515DD 



POWER COMPUTING LTD 
UNIT 82A SINGER WAV 
KEMPSTON MK42 7PU 



T 

1 

I 



A2O0O 680 30 -501^1 Hz 

Upto 64MB RAM 

FPU optional 

Bare .£169.95 

Inc. FPU £199.95 



A1200 68040 Accelerator 
Apoilo 1240 25MHr . , £129.95 
Apollo 1240 40MHz . . .£1S9.95 



Al 200 6S030 40MHz 

Full MMU 

Viper MK2 Bare £79.95 

Viper MK2 8M& £94.95 

Viper MK2 16MB £104.95 

Viper MK2 32MB £119.95 

Viper MK2 64MB £199.95 



ASOO Accelerator Card 
6e020EC 53MHz without MMU 
PGA FPU Socket 33MH^ Only 
Space for IDE 2.5" Hard Drive 
2 X 40-Pin CD^ROMj'HD Socket 
BMB RAM On -board 
3.0 ROM inc. software 
Fat Aignus slot to fit mini-chip 

Viper 52(>CD .£99,95 



4MB ?2-plri 5IMM £9-95 

8MB 72-pln SIMM . . .,. .£15.00 

16MS 72-pin SIMM £25-00 

32MB 72-pifi SIMM ... . -£40.00 
32M8 Single side/Bltz£ard£B9.95 




Al 200 68060 Accelerator 
Apollo 1260 50MHz £269.95 
Apolk). I26D 66MH2 £319-95 
£i^MH£ Is chxked up 







Special Offer Flicker Fixers 



Monitor Bundles 



Internal Scan magic for £49;95 

when you buy a 14", 15" or 1 7" Monitor, 
Scanmagic with internal flicker fixer £79.95 



£99.95 



3 year on-site warrafity 

14" Digital . £99.95 

IS" Digital £129.95 

17" Digital ,.,.,, £249,95 



Official 1084s inc. speakers 

1064s Amiga Monitor . £1 19-95 
CMonitef net il^cvvn) 



£119.95 





Special Offer 

BVision PK for 
Blizzard 603e/'e4^ 
4MB SGRAM - . £169.95 

Cybervjsion PPC for 

Cyberstorm PPC 

8MB RAM £199.95 



Not PCMCIA friendly 

IDE Buffered cornpatibk 

33MHz Inc. 33MHz FPU 

Compatible with IDE CD-ROM 

1230 Turbo 4MB £59.95 

1230 Turbo 6MB . , £69.95 



A1200 PowerPC Card 
60 3 e PowerPC with 68K CPU 
No SCSI, cannot be upgraded 
Up to 128MB RAM 
160MHz with 68040/25 £249.95 
160MHz with 68060/50 £4^9,95 
200MHz with 68040/25 £29995 
200MHz with 68060/50 £539.95 
240MHz with 68040/25 £35995 
240MHz with 68060/50 £609.95 



Same specs as above 

Includes DMA SCSI -2 interface 
160MHz with 6B040/25 £299.95 
160MHz with 68060/50 £539,95 
200MHz with 68040/25 £359.95 
200MHz with 68060/50 £569,95 
240MHz with 68040/25 £399,95 
240MHz with 68060/50 £629,95 



A30O0/40O0(T) PowerPC Card 
604e PowerPC with 68K CPU 
Ultra wtde SCBI-i, irtc, FPU/MMU 

200MHz with 66040/25 £619.95 
200MHz with 68060/50 £779.95 
233MHz with 68040/25 £629.95 
233MHz with 68060/50 £839.95 



A600 Acceierator Card 
68030 33MHz Processor 
Up to 32Me RAM (1 x SIMM) 
FPU Included, PCMCIA friendly 

A600 OMB 33MHz ..... .£75,95 

A600 4MS 33MHz £85.95 

A600 &MB 33MHz . .£95,95 

A600 16MB 33MHz . . - -£115-95 
A600 32MB 33MHz £150-95 



4MB only not upgradable 

A1200 4MB RAM . - 09.95 , 

40MHZFPU £15.00 

4MB RAM £45.95 

8MB RAM £55,95 

40MHZFPU .... ..£15.00 

ASOO 1MB CHIP RAM . . .£19.! 

CDTV 2MB RAM £49,95 A60O 1MB CHIP RAM . , .£24.1 

ASOO 2MB RAM , .£49.95 1 MB Mini Mega Chip . , .£99.! 



Special Offer 

Special FPU prices when 
purchased with any 

accelerator card. 

20MHZ (PlCC) £ 

33MHZ (PLCC) £ 

40MHZ (PGA) ,.,...£ 
50MHZ (PGA) . . , . . .i 





PHONE ORPERS We KicpX mosl major citnia t.jnh und aw fiappy H) help you wilh arty qiiertei. CHEQUES/POSTAL ORDERS Ordering by cfveque/PO pkrjit' make payable fo POWER COMPiUTlNC 
LTD and spenhf wfiich ddivefy ii required. WAHRANIT All Pnwer prodijcls come with a 12 hlinilh wananly unleii otherwise specified. TECHNICAL SUPPORT Help is on h^nd •h\lU a full Tothrutdl 
Backup service wliicft is pfowded for Powef tuiiufners. MAIL ORDER PRICES All pritK listed are Jor Ihe rnorHh of publicalion only, call to ccwifirm (Mkes bslcire rtrtiering, EXPORT ORDERS Mttil items 
ace available at Tax Free Prkei to non-tC rrni^pntv Call 1.0 cwlirm prices. HfPOirtdan weilLame. MAtL ORDER TERMS M\ prices iixIwJ* VAT. Spetificatlons and p<ices are MJbiKl lo diange wiitraut 
nolic*. All iradeiTiarfo are .ac*nowlediged. All orden in writing or tjy telepliorK will be Mtepl«d only subjeci 1,0 om lerms arvd conditions c( Ifsde, Mptes rrf wrfiich are available on tuquesX. Pteaw allgw 
up 1.0 / day* fw clitciucj to tkar befme diipaktiing cit the gocKti^ 




CD'RDM rRDM 



£49.95 

For A1 200/600, A500 call ^^■1 1 . 

4Way buffered interfate + IDE'97* 

Charj Engine* 

Oscar/Diggers CD-ROM* 

Power Supply Unit* n- 

24x Internal £49.9S 

Ax External , £B9.95 J^^a^B '\ M ■'/ 

j2x Internal .,, £59.95 

Mx External .., £^.9^ 

Jnly conifi. *l CO-ROM drivEs. Inl«nal diwe is abo surtabte for the Power Tower 

■ stem - r^v i«-e and IDE Fix '97 




External CD-ROM Drive 
Squirrel PCMCIA SCSI Interface 
Chaos Engine CD-ROM 
Oscar/Diggers CD-ROM 

24x Externa* CD-ROM - £169.95 
iZx Ejtternal CD-ROM = ,£1»9.95 



24)t EXT CD 



£169.95 



24x Internal CD-ROM . . .£S9.95 

}2x Internal CD-ROM , , £99.95 

CD-ltOM comes with J. wjiy SCSI t^^ble 



32k Imt SCSI CD 





£99.95 



SLIMLihie EXT CD 



£79.95 



Squirrel PCMCIA SCSI Interface 
External Power Supply Unit 
Chaos Engine CD-ROM 
Oscar/Diggers CD-ROM 



CD-R Writer dftihn 



New CD-R 'Twin Box 



f/ 



CD-R WRITER HK READ - 2k Wl^iTC 



New CD-R Writer 




Free make-CD 

SOFTWARE St 

3 Blank CD's 
ide interface 



O Create back- 
ups, build your 
own music CD's 
or even make a 
Dickup of any other CD. 



A convenient 'Twin Box" designed to give you the flexibility to choose 
a CD-R writer with either a 32x CD ROM or a built in Hard Disk, What's 
more, you can pay a litile extra and swap the IDE Buffered interface 

w\th the piward winning Power Flyerl 

Any size Hard Disk EfOA 
Power Flyer instead of IDE Interface £59.95 



8x Read, 2x Write 
IrK. Make-CD Software 
3 Blank CD-ROMs 
Ejfternai Case 



O $2 0/ Afniy^ Format on the 
70 /O Power Flyer 



CD- ft WMITCN Z 




FTEMS 



TOTAL (INC, 



.DELIVERrj£ , CREDIT CARD NO. □ □ D 000 D D D D □□ D D D D 



SIGNATURE EXPIRY ISSUE No - - ■ - 

DELIVERY (u*M»ni>ndaiirt 2- J DAYS £5.00 Q NEXT DAY £» □ SAT £15 Q Northern Ireland £1 5 □ Monitor €( Tower £B,{H) D 

imiECT TO PFtODLO WAIWEILIT. DtLlvErW TO AJ,L OrHEl COUNTRIES IfOA ■'■'■"^ ■"^''^1 



PHONE 



FAX 012 34 B 5 540 



D1234 S515DD 



POWER COMPUTING LTD 
UNITS2A SINGER WAY 
KEMPSTON MK42 7PU 



TH 



■.▼.T* »- 



EW 






r 



mil 
■l 

Ml 



Power strikes back again with s faster E-IDE Controller for the Amiga 

1200. U you have recentlly bought a Hard Drive and you've probably 
realised that it h slower on your Amiga than on compatibies. Power 
can now soive that problem, thanks to the Power Flyer, a soft ware 
and Inardware iduUon which comptelely neplaces tiie IDE contfoilef of 
your Amiga 1200. 

In PIO-4 mode it is possible to reach a maximum speed of 
l6.6Me/5ec, Most drives will increase their transfer speed from 
2.5MB/sec- to 7M6/sec. 

Tested with most accelerator cards, we iound that the best performance 

is achieved with Apolfo cards. (especfaJiy the 68060 66WHz ones) 

Up tp 4 E-IDE and ATAPI 
devices can l>e connected 

Supports mode PfO-0, PlO-i 
and PIO-4 (A 1200 standard 
controller supports PIO-0) 

Meets specifications ftx ATA-3 
and FastATA-2 




Amiga Format 



98% 



POWER FLY eft 



£69.95 



ij^llJ^ 



'The World of Amiga' show saw the launch of our most recent 

innovative product, Power Movie, 

This product is a long awaited tool! for easy Full IWotion Video editing. 
We anticipate that it will be popular with the developers of 

Multimedia projects or videogames and whoever needs to put 
together ihousand-frame-Jong 30 rendered animations with 
synchronised soundtracJ(/sound F/X and in need of piayiog the 
resulting animation in ttal time straight from a hard drive or CD- 
ROM. Each frame can be fn 256 
or HAM-8 colours and have a 
different palette. 




'□VIE PROQUCED 



Power Computing is in the 

process of licensing PowerMovie 

according to il^ final use in order 

to keep its price down. Amiga 

enthusiasts will be able to buy 

the software with a cheaper licence for personal, strictly non- 

commefcia! use. Commercial usage requFres a business ficence for 

companies planning to use the software and the files it creates for 

commercial products i.e. video games. Multimedia, Info-Points^ etc. 



PuwcR Movie 








-^*' -*•■ wt. 1 kkl H 








mlM^mamt ■!»- ii 







£34.95 
£TBA 



Phone 



Fax 01234 SSB4aa 



A scan doubler works by doubling the vertical frequency of the VidK 
compatible Amiga modes (15KM7, Pal, NTSC and Euro36]. The signa 
generated will then be displayed by any standard SVGA monitor. 

The more expensive fiickerfixer adds one extra feature to the ScanMaq 
It eljmirtates the flickering from all interlaced Video compatiL 
Amiga modes. 

Nobody can stop you anymore from buying a nice, inexpensive, PC 
compatible monitor (check our prices and models, all siaes are available 

Double! the Vertical frequency of the «jil*'^.,s* 

Amiga PAL, NTSC and Eun336 video X.s'^t'' 

modes 

Allows you to use any standard VGA 

monitor with your Amiga 1200 and 

4000 NEW ^' 

Fits tnternally-easy installation *^ 

VGA Adaptor included ^^^^^^^^^ 

Pass through of all other modes fTISffTMTruaia 

internal £S4.95 £54,95^ 

Intemat Inc. Flicker Fixer . , £99.95 

External with Flicker Fixer . £99.95 *\t^-^ ^i 

ScanMagic Externa} ...... £69.95 \^^ 

VGA Adaptor . , £TS.OO 




CAMER 



Power VOCIOO and VDC200 Digital Cameras 



Oliver Roberts, of FICP Editor's 
fame, is the author of the Power 
DC, the software for Power's 
Digital cameras. 

VOC-100 Technical specifications 
Image/Video: 250,000 pixeJ CCD 
24-bit colour 

Resolution; 320 x 240 (standard), 
640 X 480 (high resolution) 
Memory Stores up to 20 images 
(20 standard, 10 high or a mixture 
of both) 

Real Time Video in Blacl* U. White 

(NTSC) 

Shutter Speed: 1/60 to 1/16000 

Focus Range: 1 0cm to infinity 

Power 5uppty; 4 M 1 .SV batteries 

or DC Power adaptor 

VDC-200 Technical Spectticdtions 
(mage/Video: 470,000 piseJ CCD 
24'bit cd 

Resoiution 320 x 240 (standard), 
640 X 480 (high resolution) 
45mm Colour TFT LCD monitor 



ng Dw 




VDCl 00 Camera £9? 

VDC200 Camera . , . , . .£199! 
2MB Flash fiAM [VDC200)£49i 
4MB Flash RAM (VCK:200) ,£T 
50 Alkaline Batteries . . .£2S 



01234 B5T5DD 



POWER COMPUTING LTD 
UNIT S2A SINGER WAY 
KEMPSTON MK42 7PU 



cl 

('• 

[ 
f 

CI 

S€ 

th 
Pi. 



mm 




4 



CU Amiga Closes 




his is tiie last ever 
issue of CU Amiga. 
The decision to 
close the magazine 
was taken by its 
publishers EMAP in light of its 
[recent financial performance, 
iDeclinln§ sales have forced the 
[magazine into a position from 
Iwhich it can no longer turn a 
tprofit in its Current State, and 
lunderstsndablv EMAP is not 
[prepared to continue publishing a 
i m;agazine which consistently 
loses nnoney. 

While it may have been 
[possible to make major invest- 
ment cuts in order to regain prof- 
itability, it was decided that the 
^magazine would be laid to rest 

■ith dignity rather than starved of 
resources and fun into the 
[ground. With no obvious short 
term prospects for growth in the 
Amiga market this would merely 
(have been delaying the inevitable. 
While EMAP retains ownership of 
the magazine and its trademarks, 
there are no plans to relaunch the 
magazine in the near future. 
The announcennent of the 
closure was made on the Internet 
on August 17th, the same day 
that official UK magazine circula- 
lion figures were released for the 
first half of 1999 which show that 
CU Amiga is still the world's best 
selling Amiga magazine. Here is 
the FAQ document which was 
posted to the CU Amiga website: 



I 



Why l» CU ftBlg« eXoflifLjf? 

Because it is no longer 
making a profit and, 
therefore cannot coritinue 
to be published. 

Ql Hcrw can eb« b«at ■•lllng 
MnLua magazlna nst nvaJw a 
profit wben oithor aanAllar 
luaiga^lQAa mariAga to do i£7 

Smaller magazines hive 
differ&nt putoliahing set- 
ups, different costs and 
different diatritaution 
channels. Many are run at 
a slight loss or at break- 
even by dedicated people 
as extended hobbies, CU 
Amiga is published by a 
major magazine publishing 
conipanir (EMAP), and as a 
Publicly Liitiited Company 
<PL,C) EMAP must show its 
shareholdexs that it is 
making their nsoney work, 
which means they cannot 
publish magazines that 
rnaS^re a Iof;^ . 

B Hhy ar'9 CQBta not cut In 
crrdar to aa-r« tb« 
magazio*? 

We feel it is better to 
leave on a high note than 
continually reduce the 
size o£ the ma^d^ine, 
remove the disks, reduce 
staff and investment in 
the title to keep it going 
regardless of ijuality. 

Surely though acnwthlng 
can b* 4^on«? 

We eould reduce the 
magazine to a low quality 
pamphlet that was poorly 
researched and written but 



I 



I 
I 



then it wouldn't be worth 
the €4,50/£&-99 cover 
price. 

T^y don't tha ttaff all 
taha a pay cut? 

Would you do the siame? 
Where would it end? 

Nhy hava you l«ad ui to 
believe tbe mag'aziiie would 
not cloAe? 

We never did that. We have 
always been hanest and 
said that there would come 
a time [if things did not 
pick up) when the magazine 
would no longer be prof- 
itable. No -one knew when 
that time would be. Only 
very recently did it 
become apparent that the 
time wag now. 

Is this. B ploy to siet 
Adlga UiSars to buy PCs? 

No. CU Riga's publisher 
has no PC magazines 
anyway . 

Hill ~CU Amiga" b« tuxiiad 

into "CU PC? 

NO. 

I hava a ■ubaeriptlon. How 
do 1 get a refund on 
Is suae I will not get? 

You will be sent a cheque 
refunding the difference, 

Why isn't thia maffazlnis 

dold to a pubLiflhar who 
can Btalca a profit frcon it? 

Sacrifices would have to 
be made by any publisher 
that would compromise the 
magaslne so that it would 



I 



I 



no longer be the CU Amiga 
you currently know. 

Hill CU JUmlga ratuE-a wban 
th* nan Supar Amiga ii 
r«leaiiea7 

We hope so, although we 
cannot make any promises 
on that one. That 
decision will be in the 
hands of our {ex) 
publisher (EMAP) . 

Can I talEA this oppox'tujid.- 
ty to thanlc th* Caain for 
th«ir dedication to the 
magazine and the Amiga 
comunity? 

Of course you can. Thank 
you. 

Aad what about ua? 

Well , the re ' 5 a 1 ways 
Amiga Format. Nick and 
Ben will look after you. 
We really are very sorry 
to have to leave you like 
this. We would all love 
to go on working on the 
magasine well into the 
future but it's just not 
possible. One way or 
another we'll be around 
when the Super Amiga 
surfaces, even though it 
most likely won't be a 
Class of '3S style 
reunion of the whole teara 
under the old banner. 

So ia It tin* to pack th* 
Anitja «wny £oz- soodT 

No ! Ke-ep on keeping on 
and we'll see you soon 
in happier times. 



NEW!; 



Schindler Talks 



Jeff Schindler, the General Manager 
of Amiga, Inc, broke his three month 
silence this week with a message 
posted on the Amiga, Inc website. 

Schindler talked about the delays 
affecting the planned announce- 
ment of Amiga's partners in OS5.0 
and envangelised on behalf of the 
Amiga vision. He told the story of 
how he and his children tried to 
install an adventure game on their 
state-of-the-art PC one evening, but 
gave up in anger and disappoint- 



ment after two of hours of frustra- 
tion. Schindler said; 

'It really "sunk" in.... why the 
Amiga is different and why It's so 
important for us to reach our vision 
for the future Amiga and get it right. 
Thanks for your continued support 
and patience, you make Amiga what 
it ts. Remember, its "adventures" 
like tfiis that keep Amiga in our 
hearts.' 

Amiga Inc's web-site can be 
found at http:/,'' vwww.amiga.com/ 



Microsoft bites Intel? 



The US Department of Justice anti- 
trust case agafnst Microsoft 
resumes on September 23rd with 
new aliegations of Microsoft 
applying unfair pressure On CPU 
giant Intel, 

According to an internal memo 
written by an Intel employee, an 
August 1998 meeting saw Gates 
pressuring the chip manufacturer 
into dropping a new series of mul- 
timedia extensions. The software, 
developed by Intef, was targeted 
by Gates for two reasons; a layer 
of OS independent code called 
Native Signal Rrocessing and differ- 
ences b-etween the two 
companies' future developnnent 
strategies. 

Additionally, the Justice 
Department has collected evidence 
of OS-detecting code in the 
"Christmas beta" of Windows 3,1 



which would show fake error 
messages if it was run on anything 
other than Microsoft's own MS- 
DOS, 

Confidential messages written 
by Microsoft employees between 
September '91 and February '92 
suggested that the final release of 
Windows, 3,1 should malfunction 
on purpose if it was run on com- 
petitors' operating systems such 
as Digital Research's "DR DOS". In 
February '92, Vice President Brad 
Silverberg wn^te in a menno: "The 
most sensible thing from the 
development standpoint is to 
continue to build dependencies 
on MS-DOS into Windows." The 
federal courts must now decide 
whether or not the findings 
were put into practice, or just 
an example of Microsoft's 
"tough talk". 



Infomedia 



98 




"ih'i^^ Afl^ MHnirVaVfl 



■" [^^BB 



Infonnedia 98 is one of the largest computer 
shovys in Benelux. This year's everst will be 

held at the Bouwcentrum in Antwerp, Belgium 

on the 3rd and 4tfi of October and will feature 

two halls: one for PC and a separate hall dedicated to alternative platforms 
like Amiga, Mac and Linux. The 'alternative' hall is being organised by 
Waaslandia, the largest Amiga-only user group in Belgium, so will have a 
significant Amiga emphasis, Exhibitors planned for the show include Amiga 
International. Siamese Systems. Waaslandia themselves and the User 
Group Network. 

Tickets may be purchased in advance for 250 BEF or EB.OO UK, For more 
information on ticket availability, travel, acconnmodation or stand hire visit 
the Informedia website at http;//user.online.be/-'waasiand/infomedia9a/ or 
contact: 
Tony Mees on tel. -t- 32 (0}3 744 13 19) 



PhotogenicsNG 



:Paul hJolan has announced the specifications of his new paint package Photo- 
genics NG ahead of a major preview at the Computer '98 show in Ccrfogne, 
although final release is dependent on other Amiga related commitments, 



nmmmmiDitm 




an 



Features include: 

■ User configureable GUI 

■ Real time modification of colour, transparency, processing mode or 
position of any etement, 

■ Natural media tools such as airbrush, chalk, pencil, sponge, water-coi: 
smudge and smear, 

■ Paint-on image processing allowing you to draw or brush on - or off 
effect. 

■ Advanced layer support with fade-erasing on right mouse button and 
unlimited number of layers. 

* Raint-on pyrotechnics such as lensfiares. fire, and explosions. 
These can be combined with the smear tool to produce supernovas, 

waves of fire, and ever sunsets and waterfalls, 

• Open Architecture: 

PhoEogenics is effectively just one big collection of plug-ins that blends 
seamlessly to form one program. 3rd party developers can have access to 
the same API as Photogenics does, allowing developers to exter^d the core 
software to an amazing degree. This also allows Photogenics technology 
be embedded into other products, 

■ Fully Multi threading: 

The GUI remains responsive while operations are in progress. Advanced 
Alpha channel support. Test Tool - allows text to be written straight onto ar*y 
paint layer. 



II 



C64 lives again 






Web Computers Internationai take 
retro computing to new heights with 
the announcement of their 
Commodore 64 Web.it. The Web.it is 
designed as an antidote to today's 
complex and expensive PCs, being a 
user-friendly, console-sized computer 
designed to plug into your TV and be 
perfectly at home in the living room. 
It will provide internet connectivi- 
ty and has a suite of built-in software 
including MSDOS 7. Windows 3.1, 
Netscape's Navigator, Lotus AmiPro 
word processor, Lotus 123, Lotus 
Organiser and a Commodore 64 



emulator 

The Web.it is built around the 
AMD Eian microcontroller (a CPU 
derived from the 486) and ha.s 16W 
of RAM. a 3.5" 1 ,44MB floppy dri-fl 
serial and parallel slots, an IR corv 
trollerand an integral 5ek Rockwel 
modem. 

The C64 Web.-it is planned for 
release at the end of September an 
wiH retail at under US$400. More 
information is avaiiabfe from 
http : // www/ webeom p u te^r^.ne t/ 




NEWS 



HctP in 

Software 
Explosion 



Haage & Pdirtner have a 
number of major software 
projects Hearing release. 

AnrtigaWriter ^p^evit)usly 
EasyWritor) will be available about 
ihe time you read this magazine 
in both German and English 
editions, while upgrades to 
Warp OS and Art Effect have just 
been made available. An entirely 
new version 3.0 of Art Effect is 
expected by th& end of the year, 
and perhaps most interestingly. 
the long anticipated 68k emjlator 
is said to be finished and stable. 



They will be offering it to 
companies wishing to make PPC 
only Amiga clones, but no further 
details of public releases are 
available. 

Other major developments are 
the Open-GL/ Mesa libraries for 30 
graphics cards and a StormC 
development, These include BBk 
and PPC versions of StormC, 
Storm Power ASM for PPC, 
StormWieard, the RKM guides, 
and a beta version of the 68k 
emulator, and will cost 49aDM 
(69BDM comm-ercial) or 
about £160, 



Amiga gets 
Educational 







In Brief 



Kicicstait in a flash 

Individual computers are develop- 
ing KicMl&sh, a ROM swapper with 
a difference. It contains Flash 
ROM and enables you to exchange 
■ your riornnal Kickstart ROMs with a 
i flash-upgradeable ROM irrage. 
:| Uses iriclude compatibility with old 
\ software, and, n^ore interestingly, 
* cheap and easy upgrades to any 
I new Kickstart version. More infor- 
I mation can be found at Individual 
Computers new web-site at 
http : /Avww.jschoenf eld .com/. 

Cut Price Siamese 

Siamese systems tiay^ decided to 
drop the price of the v2.5 software 
in anticipation of the affordable 
Ariadne 2 ethernet card. The price 
drops to a bargain £69.95. The 
serial only v2.1 software ren^ains 
at £29,95, Purchasers under this 
scheme will still be eligible for a 
discount from the £399 price of 
the Siamese PCI card. See the 
Siamese Systems website at 
www.siamese.co.uk. or phone -^44 
' (OH 525 210054, 

AmigaSoc find 

users- 
Am igaSoc UK, the UK represertta- 
tives of the intemationa! User 

Group Neth'vork, have introduced a 



Alive Media Soft have announced the 
upcoming release of an Amiga convei- 
sion of Abidoo, a Macintosh education- 
al package for 4-7 year olds. Coming 
on 2 CDs, Abidoo is 
a serious piece of 
software wth a 
custonn multin>edia 
interface njnning in 
640 by 480, so you 
will need a reason- 
ably fast Amiga to 
fun it - a graphics 
card is ideal. 
Abidoo contains a 
wide range of activi- 
ties designed to be 
fully compliant with 
the National 
Curriculum. It has 
segments designed 
to help childien at 
varving levels of 
development, and 
V fjy"*'^ supports plug-ins for 
JJMt^k'' future additions. Sub 
j^^^^M yan^es include a 
i^^^^H kitchen winere virtual 
^iW cakes can be made 

• -or the recipe 

printed out - portrait 



new web-based service to allow ■ 
people an easy way of finding fheir; 
local user group. Thanks to IMM 
Studios, who lent AmigaSoc use of 
their postcode location database 
they can now locate the nearest 
usergroup to within 5km of 
anywhere in the UK, Visit their j 
website on www.uk,amigasoc,org. 
With the closure of CU and the 
disappearance of the User Group 
pages, organisations like ; 

AmigaSoc are even more valuable 
resources for Amiga users. Sign up 
today! 

... and take them to 
Cologne! 

AmigaSoc UK is organising a trip 
to Cologne to join in the party at 
the Computer '98 show at a cut- 
price. Flight and B&B accommoda 
tfon (in the Hotel Bergli will be 
included in a price expected to be 
just under £200, For organisation 
reasons, only user groups and 
developers or retailers will be 
included. If you want to take part 
but aren't in such a group, you'll 
have to join first! Bookings will 
need to be made by about the 
20th of September, so move 
quickly. Email Andrew Elia on 
andrew@uk.amigasoc.org for 
more details. 




4 



and cartoon drawing games, j.gsaw 
puzzles, and 30 assorted activities to 
improve reading and numerical skills. 

Price and final release date have 
yet to be announced, for more infor- 
mation mail steveaalive@innotts. 
co,uk or phone -h44 (0)1623 467579. 
Further details will be released in 
Alive's next catalogue, ask them to be 
put on their list. 

Mystique Corp.. who are also 
working on Amiga educational 
software, have a major update to their 
website, with more information about 
the Made for KipS campaign and an 
outline of the plans for the next year 
and a half. According to MD Connor 
Kerr, "Months of work has gorie into 
assessing the future of the Amiga in 
Child ren's/educatjonalcomputing,,, 
the future looks incredible and we 
hope that you will all be there to help 
us usher in a new era for Children's 
computing." Visit the Mystique 
website at www.mystCOrp.corri. 




niEws 



[H Stateside News 



hy Jason Compitan: Editor in Chief af Amiga Report Magaxine 

And Then There 
Were Six?!? 



One of Amiga Inc's first employ 
ees, fan favorite Joe Torre, fias 
ieft tfie company, Torre, whose 
Amiga resume includes pioneer- 
ing deveiopment of custom 
accelerator technology. Amiga 
animation for Hollywood filnns, a 
stint as presideril of the Amiga 
Atlanta user group, and a seenn- 
rngly never-ending stream of 
"boirig ball levitator" inventions, 
was one of the first recognis- 
able names to Anniga fans after 
Jeff Schirkdier began to build his 
South Dakota team, Torre has 



been a mainstay of the Amiga 
Inc trade show circuit, and will 
be missed by has frierids around 
the world. 

No official reasons were 
cited for Torre's departure and 
he has not made any public 
statements since going on 
vacation in July, but it has been 
theorised that a hardware engi- 
neer was not a good fit with 
Amiga lnc'& predominantly soft- 
ware focus. As of tfiis writing, 
Amiga Inc now has six acknow- 
ledged employees. 



Nova Design Releases 
ImageFX Update 



Ithq^FK 



Amiga Evangelist 

Tackles Fast Food 




It's not likely a coincidence that 
the Amiga has attracted a fair 
number of people interested in 
campaigning for a cause, and it 
shouldn't be too surprising if 
some Amigans see our comput- 
er as just one of many causes 
they champion, F^t Fish, who 
last rnade news going after Be 



Inc's Jean-Louis Gassee over 
what he perceived to be a con- 
descending attitude tow^ards 
the Amiga a couple of years 
-back, is han^mering away at 
fast food giani Wendy's for 
false advertising, Apparently 
Fish discovered that Wendy's 
was being far less than hon- 



est about a product it promoted 
as vegetarian, and since being 
exposed has not necessarily 
taken the steps it promised to 
rectify the solution. German TV 
came to interview Mr. Fish, who 
made very certain his surround- 
ings were covered in Amiga 
merchandise and memorabilia. 



SoftSynth Frees JForth 



Sometimes lost in all the excite- 
ment over Java and whatever 
new languages people can 
invent this week are the time- 
tested and provers languages 
that sometimes fall by the way- 
side because they don't make 
front-page news. If you're inter- 
ested in programming in Forth, 
a very powerful and scaleable 



language, your life has been 
made a lot easier by SoftSynth, 
who have released JForth as 
freeware. First released com- 
mercially in 1986 and main- 
tained for the better part of 
a decade, you can now break in 
for no investment but your 
time. Check: 
www.softsynth.com/jforth for 



downloading instructions. 
Although SoftSynth will not pro- 
vide any technical support, a 
JForth Support mailing list vvill. 
To subscribe, write to 
M Da emon@C h aosSol ut ions, 
comwith "subscribe JForth" in 
the body of the message. 



t iv.ui- JV. 




Bugs are the stuff of life, but Nova Design ( 
ues to dean up after theirs. The latest update! 
the ImageFX, version 3.2, has been released)^ 
This revision cleans up some image format! 
dling, augments the new layers capability, i 
enhances the built-in ARexx and drawing 
tablet support. 

For ImageFX 3.x users, the update is frw 
IFX 2-x users can use this opportunity to upgrade I 
for USS80 (about UKP50}, and earlier users 
(including CU coverdisk owners) can move to 
3,2 for US$125 (about UKP75). For more de 
contact Nova Design at www.novadesign.com. 



Advartisers Index 


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It 91 3.91 im 







The biggest event for the AMIGA and 
all AMIGA fans in the world! 
Come and see all new AMIGAS, 
peripherals, CD-ROMs, games, 
apptications, and, and, and *.. 

lnternet|Jitt|i://www*coinputer98.de 



^i^^- 



-\ 



> 



A«l 



"?> 



computer *98 



13. -15. November 1998 

Cologne^r Germciny 

Exhibition Grounds 

Halls 11 + 12 





Organizer: 
PRO Coficept GmbH 
Kemncder SrraJle 52 
044795 Bofhum 

Phone: 

Fax: 

Emoil: 



+49/234/946 88-0 

*49/234/946 88^4 

auss1eller@toniputer98>de 



pdwendhy ij jw 



AMIGA 



MqUHing ;p«n;onid \t Jtmigg Inrernglltngl. Im, 
bkn^inilvflr. lib, Vhtll Innyn tmnnnf 
Fra: -m {^\&mfWm wwwjaiiii{|i].dt 



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Use ojr booking office: 

No v/Qiling ot ib& ticket office but tt sepcirate entrance! 

Tickets for the cumputer 98 

_ tickets for adults ot 25 DW DM 

^tickets for tJiiidren/students d 23 DW DM 

Please add for P&P S DM 

Total DM 

Valid If nlil]S.O[robftrim 



Name: 

Addr&ss: _ 
iiiddress: _ 
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CD-ROMS 







3Prei 







,it*;^i 









Welcome to CUCD27. This CD is 
cratnmed full of programs, games, 
utilities, mods and a host of other 
goodies. If you don't yet have a 
CD drive, this is your reason to 
buy one. Prices have never been 
lower and 650IVIB of quality 
software each month Is just too 
good to miss out on. 




HII CUCDs are desigrned to be used whether you boot 
from the CD or your normal Workbench. If you boot 
from the CD, everything is setup atid ready to go. IJ 
you want to access tlie CD from your Workbench., 
you should first run InitCD. This sets up various assigns and patte' 
needed by programs on the CD, so if you don't do it. things won't 
work. Ft doesn't make any changes to your system, or writs any 
files to your hard drive, all changes are temporary and can be 
reversed by running InitCD again. The error some people were 
experiencing with updatecopy has been fixed now, and the fix 
means that you won't see the error again, even with older CDs. 

Your own custom CD 

In the past you had to use whatever file viewers we set up on the 
CD. since these had to work with all Amigas they were quite limii 
ed. From CUCD12 we decided to allow you to specify how the CD 
should work on your Amiga and included CDPrefs in the CDSupp 
drawer ff you have never run this before you should be asked if i 
want to when you run InitCD. CDPrefs lets you specify which pro- 
gram you want to use to handle each type of file, graphics card 
users can view pictures in full 24 bit colour FVojectXG users can Ih 
ten to midi files through thefr midi card, people with sound cards 
can listen to mods with an AH! module player and PowerPC users j 
can use the fast file viewers and mpeg players available for their 
machines. It also means we were able to provide different defauH 
for Workbench 2,x users. 

Once you have run CDfVefs, your settings will be ^ved to your] 
hard drive and will be used every tinne you use thfs CO or any i 
CUCD. 

Some people had problems with the original use of IDer, partly 
through a lack of understanding of how it worked and partly 
through a lack of explanation from us. All icons now use CUCDfile \ 
as their default tool, and the previous IDer problems should be a 
thing of the past. InitCD now copies CUCDfile and it's configuratwi)' 
to your hard drive, if it's not already there. This means that files 
copied from: the CD will now work without needing the CD present. 
You will almost certainly need to run CUCDprefs to set it up to use 
your own viewers, but you should do that anyway as it will result m 
faster access. If you do have any prgbiems, make sure you have 
run InitCD, at least once, 



How much of what? 



Cinem34D 


34MB 


PowerPC 


21MB 


Goodbye 


62 MB 


Magazine 


47MB 


CDSupport 


&OMB 


Online 


14MB 


System files 


IS'MB 


Progranniming 


13MB 


CDROM 


18MB 


Readers 


42MB 


[>emos 


44MB 


Sound 


64MB 


Games 


100MB 


Utilities 


2GMB 


Graphics 


32MB 


WWW 


58MB 




CD-ROMs 



Finding what you need 

The CUCDs havti iong been eqyjjjped with basic search facilities for the CUCD and 
Aminet CD index files. Wo\^ there is a ne^A^ SearchCD program that covers both CD sets 
from a single interface. You can select which type of CDs to search, and select indrvid- 
ual CDs or all CDs for searching. A progress bar informs you of the status ol the search 
so there's no more staring blankly at a busy pointer This needs Workherich 3x so the 
old search tools have been left on the CD for WB 2.x users. 




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Making things work 

Wherever possible, we have tried to 
mal<e software work straight from 
the CD, this isn't always possible for 
a number of reasons, Some prQ- 
grams need to be installed to your 
hard drive to work, often requiring 
specific system fiJes. These files are 
usually on the CD so running InitCD 
often helps here. 

Most software contains a list of sys- 
tem requirements ifi the documenta- 
tion, and some will not run unless 
you have the required processor, 
memory operating system version or 
chipset, Some programs, particularly 
demos and games are written in an 
OS illegal way. This can 
mean they only work on 
specific machine specifica- 
tions, sometimes the 
readme states this, but rtol 
always. Many demOS are 
intended to be run for a 
shell, the icons we add sinv 
ply start them fronr^ a script. 
In some cases this will not 

a work, especially demos that 

needalotof ChipRAM. In 
this case you will need to 
■ ! boot without startup- 

sequence and run the pro- 
|j gram from the shell. Your 

M Workbench manual should 

explain how to do this. ■ 
Neil Bottuwick 






1 

WJ 



nrliisnmi Ifc* 



M*«-biw 



BHWi 





Highlights of this month's CU Amiga CD? 



WCP 

CUCD/Utilitie&/WCP 

Customisation is a complete collec- 
tion of icons, sounds and backdrops 
to enhance the appearance of your - 
Workbench. The icons use the 
palette remapping system of 
Newlcons but have their own, 
uflique, style. A particular feature of 
the icon design is the way it high- 
lights icons to leave you in no doubt 
as to which are selected. 

StrlCQ 

CUCD/Online/StrlCQ 

ICO nas become eneredibly popular 
in a very short lime, but their has 
been no Amiga port, Now there are 
a few, but StrlCQ is the best, and 
the only one that doesn't reciuire the 



use of another computer for the ini- 
tial setup. 

Wasted Dreams h 
EvilsDoom 

CUCD/Games/Wasted 

Dreams b 

CUCD/G ames/EvilsDoom 

Two exclusive demos that arrived 
just in time for the final CD. 

Amideck 

Graphics/ Am ideck 
This is a prototype of a new multi- 
media program, The concept is to 
use a single interface to handle 
nfiany types of data such as images, 
audio files and CD audio tracks. 



NewsRog 

CUCD/Online/NewsRog 

Try the demo of the new news read- 
er, reviewed this month. 

WWW. thule.no 

CUCD/WWW/http/www.ttiul 
e.no 

Dave Haynie h-as uploaded some 
documents from his days as a 
senior engineer at Commodore, This 
gives an intriguing insight into the 
workings of Commodore, some use- 
ful technical information and a 
glimpse of what might hgve been 
had the Amiga been managed differ- 
ently, some of the files are scanned 
documents in pdf format, you can 
view these with xpdf in the C direc- 
tory of the CD. These should have 



been on last month's CD, but are 
definitely here this month, 

Putty Squad 

A demio of Putty Squad arrived nnin- 
utes before mastering the CD, It 
came as a DMS but I couldn't get it 
to run on my 4000/060 with or with- 
out caches disabled. The DMS file is 
on the CD, you can unpack it from a 
shell with: cd CLICD27; c/DfwIS write 
PuttySquad DFO: 

PhatTrax 

CUCD/Sound/PhatTrax 

Another collection of high quality 
samples for use in your own compo- 
sitions. 




MinhMi 






•y/iU'JjL 



_ DISKS 

linema 




AMIGA 




R-f 







\ 



The original Cineiiria4D CD contains 
over 470 MB of data. We magically 
shoe-horned the package onto two 
floppies - hut it's a drastically cut 
down version. If that isnH an incen- 
tive to buy a CD-ROJVI drive, what is? 

Most notablv the floppy disk version suppJFecf requires an FPU to run - 
that is, yoy must own an OZO or 030 proce^ssor with an external FPU, or 
have an 040 or 060. A lot of the example textures, objects, fonts, etc. 
had to be removed to cram this program orito the disks. For more 
information on Cinema4l> re^d the following pages, 



To install Cifiema4D, first boot up your Workbench. Insert disk 192 
and douible'Click on its icon. Drag the icon called 
"Orag_Me_To_HD_and_Click" to p temporary location on your hard 
drive, Alternatively, if you have about 4IV1B of free memory, you can 
drag it to your RAM drive instead. Double-click on this Jcon »nd the 
Cineina4D archive will be unpacked. About half way through you 
will b« pj-ompted to insert disk 193 When finished, update the win- 
dow where voti copied the icon and you wiill see a Cinema4D draw- 
er. Open this. You can now launch the the Cinema4D installer by 
double-clicking its icon - this will install the program to your hard 
disk. When aslted which version you wish to install, make sure you 
select the FPU version. 




he Amiga seems to 
have reached saturationi 
point witli 3D pacl<ages, 
but Cinema4Dis 
unique. Unlilce other 
IMCkages. Cinema4D uses the sian- 
dand Amiga user interface. The result 
is a clear, easy to use program which 
leaves the others standing in temns of 
ease of use, Not Ihsx Cinema4D lacks 
features or rendering power as a 
result; far from it, as it's stiti one of 
the most useful and creative graphics 
programs you can use. 

Crnenna4D allows you to quickly 
create COrnplex. scenes, and then ren- 
der them making full use of any extra 
hardware you may have invested in, 
Graphics cards, accelerators, FPUs- 
even 68060 processors are supported 
directly. This is one software applica- 
tion which will help push your hard- 
ware to the limits. 



The Toolbar 



The Toolbar provides quick a»%ss 
to all the tools you will use to 
create and edit ob|ects, CinemslD 
makes a sElght otteration to the 
standard' user imerface, so H's vital 
you notice ttiat some buttorts have 
a littie triangle at the bottom. 
These buttons have extra func- 
tions: click on them with the right 
mouse butter to see them, ^me 
menu options have a dot after 
them - hold dkiwn the shift key 
while you select these to bring up a 
preferences window. Here are a list 
of key buttons and theJr purpose. 

1^ Click here to alter tha view- 
point of the entire scene, 

^ Click here to alter the posi- 
tion, size or rotation of an 
individual object. 

^ Click here to Rotate an 

object. Vou need to select the 
Alt is around which to rotate. 

^ Click here to Scale an 
object. The default is to 
scale in all directions, but 
it's posstble to select aites 



. .. . 

1 
I 



A 1li« six dilVcKRi Cine ni44[l viETfp«iiittCt<t!><i! 
Dcwr ciine«t«il It the mitmiy nd reii^ l*ti. Im 
tfi« lEw iNs|ili)fs \A cMnen ^pcei mi Hfai tm. 



XY 



XZ 



4T 



ZY 



3D 



nhhlk^^iup 
tani hMtm, 




individually. 



^ Click here to 
Move an 
object. Drag 
with the left 
mouse but- 
ton down foe 
up/down , 
left'right 
Drag with the 
right mouse 
button heki 
down fo>r 

% Click on these buttons to 
^ determine the axis for seal- 
ing and rotating. 

^ Click here to cycle between 
en object's own axis artd tha 
main display aids when 
rotating or moving an object, 

•% SeJect a front view 

■^ Select a side view 

40 Select a pi in view 

iD Select a 3P view 

(£1 Select front, side, plan and 3D 

(B Select the camera (perspec- 
tivej view 



CQVER DISKS 



Getting Started 

Wnen you 5tat Cine!Ti4D. you'll see a 
single window disp laving a grid, This 
grid won't appear in any renders you 
make: it's only there to help you find 
your bearings. As with all 3D pro- 
grams, it's important that you grasp 
the concept of a^es. The Y axis is the 
"up and down" direction, the X is the 
"lef» \o right" arid the 2 is the "in and 
out" of the screen. 

The duster of six buttons at the 
botlom of the toolbar allows you to 
switch between one of six view 
points. Three view modes are "flat" 
(ie: two diiTiensional) views, two are 
3D views and one is a mixture of both, 
Vou can swap between these modes 
at anytime, so simply pick the one 
which gives you the best view. 

Textures and 
Appearance 

When you first create an object in 
Ciiiema4D it's blaod and white by 
default. To make realistic renders you 
can aiier the appearance by creating 
different "materials". When you rerk- 
der in Scanline or Raytrace mode, 
you'li see the difference at once. 



I 



There are three ways of allerirtg the 
appearance of an object, althougih all 
are brought together to create a sin- 
gSe "Material": 

1 . You can adjust the object's physi- 
cal attributes. These include 
colour, transpafency. Reflectivity 
and Luminance, For simple 
objects, such as a snooker ball, 
pane of glass or pool or water, 
this is hovv you would control 
their appearance., 

2. Ygy can map a texture to the 
object. For exarnple, you can cre- 
ate a chequered floor by applying 
a tiling pattern, or create a picture 
in a frame by applying a scanned 
photograph as a texture, These 
textures are simrply ordinary 
images such as those created by 
any Amiga art program. 

3. You can create a "bump map". 
Again, this is an ordinary flat 
image, but this time the intensity 
of the image is used to create 
bumps in the object. This isi a 
great way to add realism to 
objects: for example, adding 
craters to a planet, or dimples to 
an orange. 



Creating a simple scene 



To help yiau get to grips with Cinena^D, here's a short step-bv-step guide to 
creatinfl and pasitioning an nhj^ecl. Refer to the Toolibar buttnrts key to learn 
how to switch the various option^ on and cfff. 



Start a ftetN prQ|ect, 
and select "Torus" 
from the ObjC'Ct / 
I Primiti'i'es menu to 
cneBite a new otsj^ct. Cinema4D 
defaults to the 3FD view, with the 
"Mows" button switch on (the 
arrow]; and the Edit Entire Worit 
Ar«» pp'tifon. 

Hold down the left 

I mouse button and 
drag the mOitse, 
and y&U can move 
the entire grid jincluding the 
object I left and right, up and 
down. Hold down the right mouse 
button and the display zooms 
in and out. Zoom out far enough, 
and the camera appears in the 
scene. 

' Now click on the 
Rotate button 
(inelicaied) and try 



girg again. Thus time you can 
spin the view around in order to 
get a better view. You can rotate 
the view in this way from the 3D 
views, but oniv move in the flat 



h's possible to 
dedl with individ- 
ual objects - 
rather than the 
entire scene - in the same way 
Click on the Edit Object button 
beneath the Eye button and then 
on the Move svultch. Now you can 
drag objects arountt the screen in 
any view you lilte. Toggle the X, ¥ 
and Z buttons and movement is 
hmited in the direction of the 
object's axis. 

^^ Vou can rotate an 
object in the same 
way, dnd this time the 
X, Y and Z fjuttons 
determine around 
which aids the poor object is to be 
spun. Remember, it's going to spin 
around the ime-rnal axis of the object, 
unless you click on the syde gadget 
and pick World" 

^' The P viewf is the view 
from the camera, so 
when you Render the 
scene this the v lew point 
which will be used. Try it 
now- tha Ren-der bunon is the tool- 
bar button which looks like a piece 
of film: click it and select a render 
mode such PS Mono-Ghrome shad- 
ed to see your shape. 



Applying a material to an object is 
easy. First of all, open the Materials 
Manager v^vindow from the WLntlcw&' 
Material Manager menu option. This 
displays the currentiy available materi- 
als, which you can app<y to your object. 
Load some more, by using the 
Material/ Load rnenu option, Cinema4D 
cornea with a collection of Materials 
which yOy can use. You'll see them 
appear in the Manager vvir»dow once 
thev are loaded. 



to edit the material so that it suits 
your exact needs. Cinema4D offers 
extensive control over the materi- 
als: you can adjust the colour of 





A Tic Uitiriik MMi4|tr winliiiw lists ill Ike tet- 
mwi ifta «)■ tftk tn yiiir •bjccti:. 

To apply the material to your object, 
select it in the Materials Manager win- 
dovv. Then make sure your chosen 
object is highlighted, and pick Apply 
from the Material menu, ThiiS will 
cause the chosen object to appear in 
renders as though it were covered in 
your material. 

For best results, you will want 



A Apiplf Ke^^' iiuiEridis III dlijecu ta maliB iliciin ntrc 
inUrfttlilji, 

course, but also the physical attrib- 
utes (to make an object appear 
hard, soft, shiny or transparent). 
You can also load in your o-Jvn 
iiextures (standard IFF images) 
and even mate them "bumpy". 
All this is pos5ible by editing 
the material: and to do this you 
only need to double-click in the 
material in the Materials Manager 
window. If you don't want to alter 
an existing material, create a new 
one first using the Material/New 
menu option. ■ 
John Kenned V 
(More Cinema4D on F^gO 22) 



QQ BOUUVCENTRUM 

O^ ANTWERP - BELGIUM 
^ 3ril - 4th October 98 



10- 18 h 




HALL 2-3 
SUES 

DEMO'S 

IMIU 

APPIE 

M 

MOIIU PHONES 

MAGUIIIES 

INTEHiET 

NEW MUITIMEDIA 



COMPUTERSHOW 



info:++323 7441319 
http://titfln.glo.be/waaslaiid/mfomedio9B 



Ji/djop ^(jsiems 



in con 



yunciion wi'i/i O ^ LI ^mioa III a oazinQ 



presen/s a i^enj Sj 



^n 




M 



ffdil 

-6 



FOR POWERMAC AND WINDOWS PLATFORMS 



Iflfou own a Mac or 
PC as well as your 
Amiga,then this is your 
lucky day. 

Tor a limited period im are offering all 

readers ofCU Amiga the chance to buy the 
Power Mac or PC version of CINEMA 4D 
at a gjmtlf^ reduced price. On the M^c/PC 
platform there are two edifiona of CINEMA 4D: 
SE (standard edition) and XL, which has 
additional high-end features. Normally these 
packages cost £529 and £1095 respectively. 

But if you order before November 1st you can buy 
either of these packages at s fraction of those prices: 

CINEMA 4D SE (v4) ..., £139 
CINEMA 4DKL {v5} ... £695 

No strings, no hidden extras, these are the full and 
complete packages, including printed reference and 
tutorial tnattuah. 

Notwithstanding the exceptionai capabilities of tiie Amiga, 
the Mac/PC versions of CINEMA 4D are vastly more 
powerful than tiie Amiga version. The difference in 
rendering speed ahne is guaranteed to blow your socks 
off^what even an 060-based Amiga wiil ia)i afeiifhours 
to render, CtNEMA iD oti the Mac/PC will render in just 
(J jfeu' minutes. We kid you not! CINEMA 4Dhas been 
hailed by people the world over as the fastest raytracer on 
both the Macintosh and PC platforms. 

On top of this there are umpteen additional features that 

make modelling and ammating so easy and such a 
pleasure that after just one session with the Mac/PC 
version you 11 wonder how you ei^r did mthout it. 

To order CINEMA 4D at this very special price simji^y 
call HiSOET SYSTEMS on: 

FREECAEL 0500223 660 

To learn more about either package before ordering, 
please ask for our free., no-obligation information 
pack, which we will despatch to you immediately. 

But remember, to take advantage of this very 
special offer you must order your copy of 
CINEMA 4D before November 1st 

Just think, if you order today, tomorrow} you 

could be experiencing the stunning power 
of CINEMA 4S SE for just £139. 

Copyri^t C 19SS HiSOFT SYSTEMS. E&OE. 



siarrinq. . . 

a massioe sao/na of £390 



CO s^arrina, . . 

olisierino render speeds 



more 



lui i£ ^k^aiui'k^s ill ail uou cai 
snaAe a clapperooara at 



DISf NIBVTED IK THE UK i mym, W. 

HiSOR SYSTEMS 
The OJd Schnol 



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BedlOHl MPS 5DE 
United Kingdlorn 

Tcf: +44 fOHS25 718181 
fax;+44_(0M525 713716 

Web: www.FiisQilt.co.uk 



COVER DISKS 




; 




IQ 




Jnlarpal. 


ei 


time 1 ^iew | 




ZBump 

a.Higfi, 

j fl.HCol. 

'U' I Shadow 



QK 



J 



gnancsi I 



A Ciclit f»m *iM «uiMils Ihh icrvtch, ir tdit eiiitii! «««*. 



Rendering Modes 

Whenever possible, Cinema4D always renders images with 
24bit a'„t;iiracy. This means that there could potentially be over 
16 million colours present in ihe rendered scene. Unfortunately, 
unless your Amiga is fitted with & graphics card, it's not possi- 
ble to display these wonderlui 24bit images dir^tly, although 
it's possible to get pretty close if you hav@ an AGA Amiga. 
Cinem34D has six rendering nniodes, each one producing more 
detail than the last. You select the one you want by clicking on 
the Render button in the main tool palette. 



1. Monochrome Wireframe 



This mode is perfect for testing animations. 
Objects are rendered only in l>lack-and- m 
white outline fornn, This is the fastest 
rendering mode available, 



Similar to the monochrome mode, except 
diflerent colours are used for the outlin&s, 
depending on the colour of the object. This 
can help '^tien previewing a complicate scene. 



3, Monochrome Sha4«^ 



One step up from the wireframe, and now 
objects are "fiited in" and look more solid. 
Sljll fast and a good way to preview any ^ 
animations. 




2. Wireframe 





4. Colour Shaded 




S, Scanline 



With this mode, you start to get a feel for 
the finished image. However, there will be 
no trans pa rer>cv. reflections or shadows. 



The first rendering mode capable of 
generating 24bit graphics, and in many 
cases good enough for finished images. 
Colours and textures are rendered properly, 
and round objecis appear smoothed. 



6- Ray-Trace 




This is the most accurate (and slowest) ren- 
dering mode. It uses a physical model of how 
light travels to create shadov^s, as well as 
complicated reflection and refraction effects. 



There's more! 



Cinema4D is such a powerful program that we have barely begun to 
scratch the surface of what it's passible to achieve with it. There are 
powerful aTiimation tools, point and surface editing, landscape gener- 
ation and text options. Although for obvious reasons we won't be 
able to bring vou a monthly tutorial series on using CJnema4D, you'll 
be pleased to know that Amiga Format will be including some tips 
and trtchs in future issues. 



Extras 

Getting the lighting can always be a chore when rendering a scene. With 
Cin^ma4D you can create as many light sources as you want, and scatter them 
around your scene to provide illumirtatJon, Shadows can be cakulated when 
Ray-traCi? mod^ h used, and these will provide an incrediible degree of reailism 
to your work. However, the easies^t way to get started is to select Sun from the 
Object5.''Special Object menu. This quickly provides a yellowy lightsource high 
in the sky to provide your scene with illumination. You can always go back later 
and change it if you need more control. 

The Object bar (Windows /Object Bar} provides useful shortcuts to ^et to 
important tools. Leave this window floating on your desktop and you'll speed up 
editing of conoplicated scenes. 



ii^rrswill sptiiE' 
i;iate thR Ikaling. 
DfaiecthaMAhich 
|ii[)viile!i.qLt:)t 
access Id letls 



Expansions 
{extra C4D tools) 

Primitives 

Polygon object 

Ground object 




Boolean operations 
Create polygon 
Special objects 

Skv object 



When creating 3D scenes, it's often desirable to have a human being present to 
provide a sense of scale. This is especially true if you are designing a building, 
room, car or another "real world" object. C4D makes it easy to add a human 
being by doing all the hard work for you - you only need to select Obgect.'Speciial 
Object 5..' Figure, 

What's more, it's very easvf to pose the figure because it has been already 
defined as an "A ni mat ion -ready " object- When you select the Drag function in 
the main toolbar (the three arrow button! vou can easily rotate the figure in a 
realifitic way Select the arm joint, and the entire arm including the haod wi'll 
move. Select the torso, and the head, chest and arms will all move as well. 




COVER DISKS 



The version of Cinemia 4D 
included on this montln's 
CUCD is the full v4. the latest 
- and unfortunately the last - version 
available for the Amiga, It includes 
the Cinema World and Cinema Font 
add-ons, examples and so on. There 
is plenty nnore that you might need, 
however, so Hi Soft hgve put togeth- 
er a range of special offers to make 
your life easier. 

First of all. you ean purchase the 
Cinema 4Dv4 CD itself. You might 
think that this is a strange thing to 
suggest, but the fact is that there 
are quite a lot of esdras on the CD. 
The Cinema 4D CD has almost 
500MB in total on it, Obviouslywe . 
did not want to put all the extras on 



our cover CD or there wouldn't have 
been room for anything else. If you 
want all the extra textures, scenes, 
objects and example animations, 
you'll find E5 a very fair price to pay! 
For purchasers of the floppy disk 
edition, you'll find that there is quite 
a few little bits we had to chop out 
to malce it fit on the disk. The CD 
edition contains far, far more. 

To get the most Out of your ren- 
dermg, you'll need to know the ins 
and outs of the pacleage. You can 
buy a full manual for £1 & or if you 
have an older version of Cinema 4D 
with the manual, you can get the v4 
manual addendum for £10, 

There are also offers on ttie 
LightROM CD-ROM series for peo- 



ple who want to expand their collec- 
tion of objects for use in Cinema 
40, The LightROlVI is a highly fated 
collection which contains a wealth 
of objects for you to use or abuse in 
your own work. There are many 
sample images showing you what 
the objects are like. The LightROM 
CDs concentrate mostly on 
Lightwave objects but these can be 






converted to Cinema 4D foi 
the MagicLink program: indui 
the coverdisk. They afso ini 
large collections of textures 
image maps, 

finally, a couple of small esiias. 
Personal Paint for drawing fom 
textures, and CD-ROM drives 
need one to get the CDs rui 





rVIAME 



PRICE QUANTITY TOTAt 



fill in this form and send it with a 
cheque or postal order to: 

HiSoft Systems, 
The Old School, 
Gfeenfieid, 

Bedford. 
MK45 5DE, 
United Kingdom, 

Credit Card orders can be accepted 
using Visa, Mastercard or Amerfcan 
Expres-s. Switch and Deita debit cards 
also accepted. 

For credit cafd orders, call OSOO 223 
660cir-l-4<irQH525 71918l. 

Please rote that all these 

special upgrade off&fs espire 30/1 0/96- 

T\ik here to receive inforrtiation about 
the PC versions of Cinema 4D. Q 

Tic»t here to raceiva information about 
(he MAC versions of Ciftema 40. G 



HiSOFT 

— $ y i T f u s — 

■I^e Oa Sctiooi, OteefWa, BoOlord MK45 5C€. LK 
"»' +« fSi )S25 7mm • ,'ar + JJ Id ISZS 7l37)i 



Name: 
Address: 



CINEMA 4D manuals (inc V4 addendum} 


£15 




1 


CINEMA 4D V4 addendum 


£10 




1 


CINEMA 4D V4 CO 


£5 




T 


CINEMA 4D manuals + V4 CD 


£18 






CINEMA 4D V4 addendum + V4 CD 


£13 




^ 










LightROM Gold t1CD} 


£14 




" 


LightROM 4 (2CD) 


£19 






LightROM 5 (3CD) 


£29 






LightROM 6 (4CD) 


£29 






LightROM Collection (10CD} 


£79 














CINEMA 4D manuals + LightROM Gold 


£25 






CINEMA 4D manuals + LightROM 4 


£30 






CINEMA 4D manuals + LightROM 5 


£40 






CINEMA 4D manuals + LightROM 6 


£40 




, 


CINEMA 4D manuals + PPaint 


£35 




1 


- 






J 


Personal Paint 7.1 CD 


£24 




i 








T 


2X CD-ROM DRIVE in slimline case 


£49 




i| 


2X CD-ROM DRIVE with SquirrelSCSl 


£79 






2X CD-ROM DRIVE with SuH Squirrel 


£109 






Shipping: Please note (hai postage and pacitirig must be addad as 
follows :Pt5staga is £2 for the first item, add CI for each additiorval 
item up to a mainimum of E4.CI!)-R0M drives and large orders will 
be sent by courier: f4 for 2-3 day sen/ice-, C6 for next working d^v 


Subtotal £ 




Post/packaging £ 




TOTAL £ 






1 









Postcode: 




^" Y^ r" ^1 1^^ ^Z Bnnging you the latest Amiga News from Eyetech 



Latest News in Brief 



EZRe-Wrtter Introduced 

FotkrwiBji cht'icl')' uii the suttesi (A the EZWriter, 

CiTlnh ha-t inlHtduL-Ej the KZRtrVriief Tor ,Vt200, 

Staffing at jusi i2"'(?.'J5 for ih-t Tchvlt vilt*I(]i1. 

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CDROMsi ss well iis i'M nt'wriiahilcs. loraf* Liimplcle wilh 

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Eyxmh ha.<i IntRidui'cii an tr^'cn luwurr cuat vcreiun i>f the 

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Tht' uniECOmt'H cnnnpU'ti'mth .Makj^CIJ wiflwart, Liilinjr- 
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peronJatle riiiks ■ eiich Moring tV'vn.MB - co«t just illl wtien 
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EZGeo Low-Cost Genlock 

TWs moftlh Sf f* th( rcteaw at f.yclcch's EZ(r«i, low ijust 
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funturr ileuib. 

Amiga Magic Upgrade Pocks 

Now Available (Limited quanHties only} 
Tlic Idral way to turing your tjammcukine AI JIM] up4u- 
dat(; 

* .^ 1 KirtM.i.r ROMs 

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EYELINE 
BACK ISSUES 

D Menitars/SetinJoublers/Fliekerfixers 

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n EZWriter/EZRewiriter CD Writers 

D Siamese Systein R1G2.1 & 2.5 Upgrades 

Q CPPlu$-5£ Awqrd-winrtin^ 
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if you would like copies of any ol the feahjres 
covered in previaus issues of Ejreline - please 
send Q copy of this ccsupon fogefher witfi o 
stamped addressed envelope to; 

Eyetech Group Ltd, The Old Bank, 
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And so, farewell then Cu later? 

Like TTiEiHi a>f eillt Feiluw Aitiigj djegilen^ and cii!klii>n)iir>i, we vt^'ould li1<e to say s. bij thank you Id Tony, Andy. Richard and the rcKl 
tif [he leain for giving the Amiga community si>ch cnl}iMsis.-^tii; and inffirmcd support nvcr ihc last few ycani. 

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rhjLl IH >iL:L:ond-tn-ni:]nc', :inJ lo <iupp(3rl the AmiL;^ prens with jdvfjliKin^. und iWW products for peview. And ye&, tfortho&e that 

hiivL' miiii.eJ> we proiiiis* thai we will update bur welsicc more ncgularly Imm ik>w nn 

HoM^ever , . , 

We (hought wejust could not let Ulis, fuial cdidcn of CU Amiga go hy without ii signiricunl memenlo. St> here 
il is .-,,, ilif ElZTdWLTSLE (SiHiveniiLiniiied ■Ediiitm.i. 

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for just iyV.'J^ {inc. vat J. 

The pjckaje Includes^: 

♦ hull D\ Y * EZ Tower (capable of laJting yonu A 1 200 and a PC MotherimwiJ) 

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I ''iir you am inty n ivady iix.wmhM E'JTiiwer fiitrjusl £iO exiral 



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THREE DIFFERENT IDE INTERFACES BRING LOW COST 
RELIABLE EXPANSION TO EVERY A 1 200 

When the ComnKxkirc engine^ni ,dcveJnpcd the Al2(N!l in ihe eiiHy J990's, they hod the foresight to include an IDE interface so that 

(relalivelyl low trot PC nrnebiKiks hard drives coold eivily be fined. However, back then no-oitc ever envisaged (hat. sin ycTjr; on, 
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EZl^'ricer - (o theif ttuichiiKN, 

What Commadare left cjt of ynur A 1 200 

HovrcvLT the .AiSffll'.-i huiii-in IDE inierf,ui:e is. [niitimaliM in die extrenw. As the Commodore design engineer ctnCy ever envisaged 
racliwv-ftled 2.5" irtiwrial hard drives being used in the A I2fjl.l - and (hen connected toihe imilhertsiard by a nbbon cable ni> lunger 
than 2crti, [h^y ^ved costs by wiring (Ik IDE «nnnK(or diredly to the A1 2tKrs mam iLru bus, rather than via buffered line dii^^r chips 
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All three IDE interfaces stipplied by Eyelcch - tbe EZCD-SE, ^JC0-UK2 and the IDE-Flyer - pui back the bits thai Cansrnodons. left 
out ■ and more. All tbrw interfiles provide; 

♦ ihe 'muscle' to drive the voltages on tlic wiies of (he CDROM/HD duiu cable from Ov to 5v and back dt up ta 3 million liines per 
second (or up to HiMBj's foe the IDE-FEyerl 

* a 'gateway' between the M2W dala bus and the IDE/ATAPI periphei^^ so thai data is sent received mi the cable only when 
needed (and ntit cL-HitiniKHLsly - whether relevant tu the IDE/ATAPI devii^es or not - as with tbe stattdaid A)2(X> IDB connef^nr}. 

• the isolation of the Amiga custmn chips from ihc IDEjf,\TAPI devices ajwJ cable* to help protect your Atniga's custom diipi from 

djintage caused hy a failure nf cumpiKneiils un the IDE iihujil. 

In addition, all three interfaces alio*' y™ tu add up tu 4 IDE/ATAPI devices lo your Al:200' by creaiiitg two separate IDE channels, 
each capahlc tif supportin^i] j iiuisler and (compiuibki slave device. 

Wliy tbr** I rf t«rfa.cei.f 

In many computers (he intcni,|il tlmlTig mechajiism is the must criticLil uroL tot overall system stabilily. Any mismalch between fhe 

ti mtnn signals generated by ihe computer, and dn).-* expected by any attached peripheral ■ such » a hani drt vc or CDROM - (wi result 

in duta. comjptiun. ur Just failure 10 Operate at all. 

,\s ytHi might cspcct, the faster (3ic syslem and periphefals, d»e lighter are the tolerance!, on the timing signals of the AlilK) artd its 

aecessorie-s.' In fact, fuir highly sp«cifted systems, the 'nonnaF da(a bus buffering (eg in (he E7CD-SE inierfacc supjilicd by Eyetech, 

and (he buffered inlerfaces supplied by most other Amiga dealers) has to he supplemented by 'active pul!-up' technology and entended 

to all interface ugnlii ■ data, and control. 

Finidly alihough the EZCD-MK4 interface provides more than sufficient performance for must people, if yoy really want lo get Ihe 

alisolulje tna-nimimi pertbnrewiiec from your IDK peripherals ytm will need lo bypass the AI2(IO's internal IDE pert completely and start 

from scratch. 'ITiis is csacdy what the Etboi IDE-Flyer does, 

Whkh Interfsee is best for mef 

Ai fhe last count there wtie aruund 12 different A 1 20Q motlterboaKl revision* pfoduccd hy Commnrtnrc, and many variations within 
diese due to chip h;vel reviiiutis. Couple this to the difterent min and variety of peripherals that individual .Al2(iO users fit lo their 
machines aiid you have nearly as many different AlIlK) systems as ibcrc are users. All this means is that it is not possible to be 
definitive about which interfaw is going to the the most suitable fm your system. Ho*ever. Eyetech's unique compfltability promise 
allows yoti (he full pun;ha.sf price back against your interface (le.ss carriage) against a more highly specified interface - should you need 
it - within 'Mi days of purclia.se. As a general guideline you should ehoose the interface tW youi^systcm as folbws: 

Suitability 

O.V^.i-'' ,'Vcceleralor (or sliswenfnone) 

iHQ/xx, amxx. UDMA hard drive Jt 24spccd+ <::j3lit).Vl Ey«tech 

I feel the need - tht need foffpetd flCD-Sc 

If you Kally want to have the best pos-sifilc performance then you need the Elbitx IDE-Flyer - in Arnica Foriiiat's te-sts it boosted 

perfonnaivee of some hard drives l?y up to (iOO?! - they rated the product at 9851 . But ..... if you do decide to go (his way you rcaliji' 

Tiiced tn make sure tha( (he nest of your systenrt is up to dK Job as well ■ otherwise you will have wasted ymir inoncy. Before orJerinjj 

lhe IDE-Flyer, ytm shuuld make sure that: 

+ Your A 1 200 is in a lower, wilh an Eulequale power supply (over I SOW). 

♦ You have a high-end aeceleratoi capable of making use of all the data you diraw ai it. 

♦ If you have a Commudure-nianufactured A 1 2(X> with a revision 2B or 1 .D.J nMUheribnard you have had the 
manufacturing [iinlng faults corrected. {We can undertake this work for a fiicd charipc of fJOt. 

♦ You have a mndcm {under I year old) 3.5" hard drive and CDROM capable of sttpponing PIO Mode 4. 

♦ You feel conftdcnl abotK installing tbe IDE- Flyer. This involves stwne aptitude in DIY electronics. 
aKJiough no soldering is required. Ellwit IDE-FlvM' 

♦ You arei Ubittg application ptograms wbich will hcmcfil from the fa.sicr diaui tran.sfer. 

"fhe lUE-Flyer alsti allows hand drives over 4.?GB (the largest supported by the R(;>M-bas«) Fa-slFilcSysicm) by 'partiiioninjr' 
these drives ihto Virtual drive:., each of ie$s (lian 4,3UB, 



Interlace 


Prii^ 


EZCD-SE 


£24,95 


EZCD-Mk2 


£3S,95 


IDE-Fiver 


£59.S5 




i^;^ 



New products St. special prices for thf5 issue 

E>rV EZ-Tower*PC kbd^kM i/f (Limited (fuantity) - £99.95; 170MB Hord Drf^e rtlSOO 
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■ [■-(.'.■til 
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Join the Digital Imaging 
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sB^ 



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{nf tDrdekdi 

i' SfUffrfJ ^long on scmsloiijWi/flielMfWi 
iojglirwirh menfciii Iri^ri i(ji|-£43 udkv 

<^ Mwilbr ifwciFir^Qiis ai* quoted as 4h liigiivd w<(cd iltnl^ noh cri 
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<nwciii! are unjrkWt md ghn; o mn fljtoly ■*k»ing diifkrf. 

>^ Sta^tfcifclef/tlhttcrliirn turn- ns»t*mi goieined by itie- AmqtB 
AA/KiP, [fipsei and me 'it(lti*d ki o mommn mrtcd <ielyHh pf 
.?3»li and F mcHiirtr'i usoWe resdulier, uf 724H!i5S6V Ths PPC 

U"^ SVG* O.IIDf, 1Cn4H](76SV S MHi W«,9S 

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Apoll< 



^ 



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AIMW '(W/liMlti/MMU/fPUl' (19 JU|IPS| £1 I7.9i 

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Al MO '(iba/iaMUi/mw/ffii ■ (39 mfsj ss&T/is 

A1200 'O6O/6AMH1/MMIIJ/FPII' (SI MPS] £31 7.9S 

Ta I2,HS CVl^:,-Hh;il Jrtj' ii-TH MKMt frClT ai^.l oliftn ^JHt ftt,' 

4IAft »,W Ml £ I I.W 1 MB eJ4,9S3I*l* ■ 179.95 
Tip: iuf fauf mtntai^ «* n^r Kfttnvtar ha snHii* ^1) lentpanUfy 



The Eyetiech EZPC -Tower 

Ihe niosf economiial way m seriously ^Jcpaiul ^yniir .itni^a. 
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litil, 32 «jkr wiTiBicililfl lajnd cafdwlt" midl rMrfxe i rKmdrg k/w 
2 nadllund hi^ ipvad Mnol and cme oJdlhenil bidi'Kivniil panallsi pom 
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wo^ pnd 2-«j)uiertof 4^->*o^ asfclw Induoid. 
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20-1MH1 CE-a(ip.M«J Pgj (swiplota ■^ 1 3A plug, 
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I holfl enJra dnrti 



230WF 



nalx 



pcMV yrajr Ami^a} fan £20 txtrttS 



dhrts ond 





Hip Hf H' EZCD-Sl! eatnftmy 4-dcvicc 
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EZCB'M1(4, COROM i/w w/ iiW^ny « l^w 44wir eobl« E«g,W 
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Expand yvur C&32 - send ft>r detoilsf 
SK32 MkZ £149 95 

S>; J2 fVeSO £269 95 

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EZ-IDE 



Amiga JDE, ATAPI, CDROM 

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cnhcanee^enl s/w 



Oflly avoiiobh: from Eyetech. Prub^biy ttw onhy hard dei**/ 

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rig^rhtorES. 
>^ Eilmiirw CDftOM wpp«iT intlu(ifS| rm/lliiiili cdcngcn, dirtcl digilol outto 

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lfbr,uj(bt wtttf any EZCD lif lUft or i5/Jfl rfrtt* - X/niilJ 
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A1 200 HARD DRIVES - LSI 20, ZIPs 



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l.S-lni-turt firfw iv rfw AAH/A 1300 iXSS 

I71C** Anrt!y-l!nl<iT™forh»S«3IWAlJ(» 

I ^jfl -A n^ pn^FPOTi- ilfTvi Icr piMW uun 
I XS tiprsioM sift.* Jsf l(^ Al M)/5Mffjii 




phas«5 PoiwsrtJp PPC + '040/060 Atceleratort 

HTmlHiLit SCSI in^l vpsmdnblBf 

AillQO 1«0 MHi A03« PPC wHIi 'O»0/ai/MMU,FPU 
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A1200 340 Mhl MJb PPC wi* '{MO^-ii/ftlHU /FPU 
A13D0 24l}MH»«03« PPC wild 'OAfl/M/*^MU/FPU 

With fatl0rr fUttd an-beard fof r SCSI II Interface 
■ adti jvtt eSO to Mis above pticti 



Only £44t,tS 
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B/irxord Vjjron P^rmedia 2 PPC grophjcs card 
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4mb card ■ E16B.93 or just £ J 48.95 with a PPC 



Eyetech Amiga Part* £ Price lnd*K October 1^98 - 44 (011642-713^-1 S5 - 07000 4 AMIGA 



liH*rf(Kei ond Adaprtn^ [Z-K*y A DfT Towtr Cimiponenti 

ADFT.EZKY- W« Mm E^./i)y>5p"ai(*/Ai(X)0 lid bundle 

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ADFT-DFO-IWI! 34-34 My idsle sd igctjibt Iv CK» 
htwfam and Uaplwrv AlMO HhwiHt, SCSI 

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NT-iai2CD4 



Adopter liwi 1^ HD'M VGA b 9^F 
M0d«fgdii|ilirfpt>-Flo I^HD-M 
Vigsi 23 pinin-l 3 pin HCI^i %A gd^ 



crt-sa-eoM 

■■?M 

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fhcx 4 *> -..y ;;.bi"£i->= kid Al JM IM n'I 

Mk4 inJw Witt vf w/AIOi «/Al 200 CD i/w 
Ukli-ii^iJa -Ji w/l<40.WJ 1 3ar, tiH 
WV* J di-!fJ H i..W/3iJ0. 2)c4J«ii, £iD£ 
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:. Lt Ll_i/: .-.:;.;■ j: ■ . ;J.. ^M/dn EUDf 
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tf)F?-AiJO-BCA WXifawW ■> 2i(RCA-f oda(jt& 

Alft'AUDRU^::! «»^nK^->2,Ji£AFgcldFU()od^ 
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te25 W > Oei^F i!5232em i:(± ^v 
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Nu ! rrodm (ctie -/ CT i DJ.^ n- f.i;F -^d 
2S|rfiiifF'*wicJlQ2JlDd^*r 
2S(i.HtsV«'dRS232Bd^ 

ADFTSCS-iC.'iSOCF Csiimo SJpFksCenlii^oiC^-FIIW'SqJiimlii 

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OB-S&2»;'25D iCSI Ddbl! CflSMHliM i^k l>p« 
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LAs!iy!l-J^ BidiiKli(ift;d|?inkr;cys3lp«iHH™(fciJ 

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EYETECH 



FEATUR£ 




HE ULTIMATE GAMES GUIDE T' 



f WAF! 




iWi^Baby... 



J 



) S D I 1 ■ ! ' 





We'd like to say this is all a 
joice, but alas it's not. This is 
the last ever issue of CU 
Amiga, so we thought we'd 
take a few pages to close the 
account properly. 



es, this is the last ever issue 
of CU Amiga. Well techntdaify 
it isn't definitely tfie last ever, 
as EMAR CU Amiga's 
publisher, could reopen the 
title at any time, but there are no plans to do 
so. !f EMAP decide to service the niext 
ger>eration Amiga user base it's unlikely that 
the CU Amiga name would be used (for a start 
the "CU" prefix would mean even less then than 
it does now). So, based on that, ft's safe to say 
that this is the last CU Amiga ever. 
While the current team consists of myself (Tony). 
Ar^drew Korn, Richard Drummond, Russ Cox and a 
long liist of dedicated freelance contributors, CU 
Amiga has roots that stretch back so far that no-one 
actually knows when it all started, We can pinpoint its 
change from simply "CU" to "CU Amiga" but the 
magazine has evolved through a number of forms 
inctuding Commodore User and Vic User before that 
What a shame it is then that there's no suitable 
evofutionary step that can be taken at this point. Had 
managed to stick it out for the next year or so, no doubt 
the magazine would have shed its skin once again and r? 
invented itself as the world's best Super Amiga mag 






Conspiracy theories 

We've already had our fair share of conspfracy theories 
suggested by disappointed readers, There's one particularly 
ill-informed one that claims EMAP is ditching all its computf.- 
titles, That's total rubbish. Then there are the more 
predictable ones about us cfosing CU Amiga and starting w: : 
PC magazine. Let me assure you, at this point none of the C 
team has any intention of moving to a PC magazine (not thj: 
we should be ashamed of it if we were - everybody has to 
make a living), A few readers have suggested we all take a 
pay cut. Well we are, a 100% pay cut! However, most have 
been very kind in their response to the news and I'd like to 
say a big thankyou to all of them on behalf of the team. It 
means a lot to know that all our hard work was appreciated 
by so many. 

There are a few small consolations to this situation. For 
enampie, we are now at liberty to let a few cats out of a fev: 
bags., such as the double lives lead by the CU team. As many 
suspected. Mat Bettir^son is actually a cyborg: half man, half 



What they wanted to say 



Amiga. His recently gliaven head was due 
to his having yet another CPU upgrade 
inserted into his cranium, Then there's 
Andrew Korn. By night he transforms 
himself into "The Great Kornholio", a 
stage hypnotist who regularly draws large 
audiences at West End theatres. Richard 
Drummond pleaded with us not to 
mention the fact that he was once in the 
line-up of Paul McCartney's Wings, but 
we rouWn't resist letting you in on that 
one. Russ Cox, despite his 'hard man of 
techno' image, is actually considered 
something of a superstar DJ at hi.5 local 
under IBs roller disco, Then there's me. 
I'm not writing thts. I developed a copy 
generating machirie many years ago 
when I was bored of writing formula 
game reviews. It's been programmed to 
adapt to changes, request a few 
keywords and then pump out words to fit 
a specified space on the page. I did this 
because I was actually cryogenicafly 
frozen back when Commodore went bust. 
Hopefully my request to be defrosted 
whef\ the Amiga makes ai comeback will 
be granted. Otherwise, this copy 
generating system is programmed to spill 
lots more secrets about lots more people 
until they unfreeze me. And that's the 
truth. 

Lov0 hate 

Let's not deny we all have a love-Jiate 
relationship with our Amigas, CU Amiga 
has always been honest about its 
feelings, but it seems appropriate that we 
now lay down our real loves and hates, so 
here they are: 

Love 

• Easily r^nderable logq 
' You guys (no reailyl) 

■ Cult status 

• Its immortality 

Hate 

• Can't keep us in a job 

' No-one knows what it is 

■ The response "Oh feah, aren't they 
fubbish now?™ 

' Official Amiga theme tune 
'AMOS 

While we're here, we may as well let 
:")U in on some of our 'favourite' cock- 
.os. Does anyone remember the 

• Lvotember 1995 Contents page which 
■jd half of the product descriptions 

pasted in from the previous month? Did 



{ ^^ quarters of^B^^|^fit 1|^ A\J^os Sy, so hfre PeylrF. ' ' 

^0V- f* iB^^^^fi'mllll.^ni > '-'' ■ ^!'^ Tr '■r cMtS Gljipl TQ THE UHr ' 

^^etro Tyschtschenko, Amiga fnternational 

ys supported our W^^^^^^^^^"" 
^ no new i ss ue* if I be ptibi is bed /^TWBWR like to tha n k you a 1 1 , |te ettft f s aud 



-- '(Corn and Tony Horgan," 

^ bavid Link, HiSOFT Sy 



"HiSOfT is sad to hear of the closure qf CU Amiga We woi 
and all its staff and r<>aders over the years for their loval sUppo 
alsq tike to assure everyone that we are fully committed to tSM 
Kere for its usefs as long as they need us!" * 



hank th$ magaz 
.he Arnica. We would 
^pitnttuai tndmiii be 



Andre Reed, Crystal Software '•r.!,DmtPBlci^; 

"I can honestly say that CU has retired as undefeate*! chsinpfon of the wbrld, I wish you all 
the very best for the future and only hope that when the Anirtga becoiT*es more profitable 
for EMAP that we will see CU Amiga enverge to rcndi.nini its crown I would like to say that 
Crystai Software ii stilf comniittedi^\the Amiga games developmenl lgp%- And f urge 
anybody who feels its time to pack the Amiea into its box tj?^ re^nsider." 

Ian Greenaway, White Kniighf iechnologu^K -^ 

'White Knight Technology are very sorry to hear of tlu demise or^ylllStaurite Affiigr^'"' 



this can be attributStT to the good, honest adfvici|i#ifem 
company committed to the high end Anifg^i usefcitfBlJ ; 
us here, we hmta^ dedicated and iovHl curifniTtt^^ Hi^^ 



I staff. W«i*«mE«AMEST>1Al 
rhis came as a shofiU^lIC;":;. 






i» dedicated and ioynl customer iJ*£&, and we will continue - m Wlfl:tjW'* 
n .. „-- ^'^^*^ success to the'CU Amiga team. See you on the flip side "" " ''^^'^*"' 

Chrfd^Wiles, Active Technology , 

"We tharrk CLLgm^a for t^ support thev hjMg gff er° 
we look forward to SLlfpportrng tlje Amiga mjfr^Twt,... , 
Cologne show in AJovemb^]- this year. Wa afn urarrying on 'as nc 
to find our advertisement within Amiga ^Ofl]Ult from jiext mon 




jW^ '^ 



What we've always wanted to say 



T^Othat ri^n thi: 



iLlSK vflKulrJ hie ArMlakI 
I - HE ULTrMATEl GAMES QUIDE TO THE ULTth 



'ugely da 
ilnority of people wRs^^ *TiBgli ably out Jatfrd^mpute r a>i<j 4flf t be bothered 
-\M it. Do PC mags get people writing in and asUflig thott toTpHBrietbing on 
■jSA that runs on a 640k mono AT? r * T i \ 

I^WVeople just want the odd game of SWOS^|wenoi|H^^^pini, They doi^ 
;6 us and moart, and th&y don't dekule tliemselveMnaTthei^Hniitiv^v computet is 
capable of runriing decent modern a^^ate. Biat to the rasjt of y op; Please, get real, get a 
decent computer, and get a '/.©'frS^lfeTpeople like yo LTOJ^fcl ht the Amiga down 



yoj notice how we never once managed to 
get all the folios (page number tags) to line 
up? Then there was the time someone 
'forgot' to put CDs oti all the overseas 
copies of the June 97 edition - how we 
laughed... Many moons ago some not so 
bright spark entered an obscene word as 
his player name before taking screenshots 
for a game review. A bit of a laugh? Not 
when they alt have to be returned to a 



warefiouse to have little old ladies blank 
Out the offending word with a marker pen 
on well over 100,000 copies. Then there 
was the wrong bar code on the July 98 
issue,,. 

In case we forget to say it anywhere 
else in this issue, goodbyef We love youl 
Thanks for reading and knowing which was 
the best Amiga mag in the worfdl See you 
all again soon... 




FEATURE 



You Have Been 

Reading... 



We <:«iuldrt't think of a better 

way to pay tribute to those 

who have helped shafie CU 

over the years than printing 

a load of etnbar rasing old pictures, 

so here's a selection of them in no 

part leu lar order. . . 



I 




IVame; Jason Holborn 

Former position: 

Freelance ContribLitor 

Mo«t likely %(f say: 'Oo-«ar, Ft be 

nice in Fro me" 

Ijist seen: in Frome (probably} 



Nama; Andy Leaning 

Farmer position: Technical Editor 

IVlo«t lilte'lY to say: "Do you like 

my novelty lie?" 

Last seen; editing a medical 

supplies trade paper 



Name: Jon Sloan 
Former position: Deputy Editor 
Most likely to sey; "Watch it! I'm 
Third D3n in Tae Kwon-Do" 
Last seen: swanrting around as 3 
big-shot games PR person 



Name: Alan Dykes 
Former position: Editor 
Most likely to say: "Anyone 
fancy a Chinese?" 
Last seen; tucking into s plate ci 
Singapore fried noodles at PC 
k. Gaming World 




1989 



19i?^ 




Mamt: Matt Broomfield 

foriner position: Technical Edftor 

Most Wkety to say: "I'm not 

beiJig funny, bu t...li insert, of Jens ive 

comment here}" 

Last S6in: writing for a PC mag 

wiJh a lower sale than CU 




Name: Matt Broughton 

Former position: Games 

Consultant 

Most iikieiy lo say" "Arse" 

Last seen: blagging free drinks 
everywhere 



hJame: Mat Bettinson 

Former position: Technical Editor 

Most fikely to say: ' F'ckl This 

thing suuksl" 

Last $een; surgically wired to an 

ISDN link playing Quake 2 



Name: Tony Dillon 

Former position: Games Editor 

Most likely to say; " You' 1 1 never 

gkJCSS what happened to me 

today,." 

U«t H«fi: flogging "Secrets of 

Frontier" down Islington market 




Nam«: Dave Stroud 

Former position: Freelance 

Contributor 

Most likdy to say: I cant 

believe it's notTopar!" 

Last s^9i»; knocking on the doors 

of Amiga Format 



Nams: Jason Compton 
Former positior): US 

Correspondent 

Mast likely to say: ' YouVe just 

going to love this feature idea" 

Last &een: at a training camp in 

Arizona 



Name: Andrew Korn 
Former position: Deputy Editor 
Most likely to say: "Sorry, the 
Northern Line wasn't running" 
Last $««n: lecturing art on the 
Open University 



lo; Fti{:nyi"ct Drurrimond 
Former position: Staff Writer 
Most likely to say: "DonaJd 
Where's your troosers?" 
Last seen: trying to convince 
everyone that he's actually not 
Scottish at all 




Mame: John Kennedy 

Former position; Technical 

Consultant 

Most likely to say: "no really, 

you should try WirtdowsCE" 

Last SMn: stuck between width 

restriclors on his BMW bike 



Name: Russ Cox 
Former position: ProductiOfi 
Editor • 

Most likely to say: "You've got 
.five minytiSito finish the news" 
Last 9e«n: touting his mobife 
disco around Surbiton 



Name: Weil Sothwick 
Former position: CD Compiler 
Most likely to say:" .ilo Wirenet" 
Last seen: making a new life for 
himself as a Geoff-Capes-o-Gram 



Name: Tony Morgan 
Former position : Editor 
Most likely to say: iV-lmmmm, 
Pot Noodle... my favourite. 
Last 3»en: Out on the piss with 
Kevin Sapweii 




1993 



1996 



1997 



1998 



.29 



FEATURE 



What's happening to 

The Amiga? 

Does the closure of CU Amiga mean the end of the Amiga? The simple answer is 
no. Don't believe us? In a last effort to remedv that, we asked Amiga Inc to spill 
the beans. Fleecv Moss - the man Petro calls Flossy - has quite a lot to say. 



^ few words with Fleecy IVTo^^^^. 




Fleecy Moss 
is not a 
name many 
are familiar 
with. To 
many peo- 
ple expect- 
ing the 
return of a 
Haynieora Sassenrath, Fleecy 
was just an unknown with an odd 
name. So who is the man who 
some people are calling a major 
computer visionary - and other 
people are calling Mossy Fleece? 

"I am British but curremfy 
working in the US." he telta us. I 
am a project manager and sys- 
tems arciiitect responsible for 
implementing enterprise level dis- 
tributed computing systems. I 
have been an Amiga u$er for 
about a years, and started out on 
a Commodore Pet and Vic20 when 
I was about 11,1 have never 
looked back. 

"What I 
hope I bring 
to the 
Amiga is a 
respect for 
Hs philo- 
sophy and 

community ideals, as well as 
a good feel for the future of com- 
puting and the digital infoirnation 
revolution. With the exptoston of 
coinni9{;tivity and the ubiquKous 
presence of digital information, the 
Amiga is in a unique position to 
provide the technology to take the 
world 
by storm." 

Hmm. Sounds promising, but 
wiJI it happen? It's been g lorig 18 
months of promises for every 
Amiga user, and a fair few people 
are losing the faith. Never ores to 
shy away from asking the perti- 



nent questions, we wanted to 
know how Fleecy explained the 
perceived silences. 

"The first point I would like to 
make is that everyone at Amiga 
Inc. is as frustrated about the 
time our efforts are ta:king as is 
the rest of the community. We 
want to be using the new 
machines in our offices now. We 
are sick of Windows crashing, 
PowerPoint losing files and email 
disappearing. We are sick of 
rebootir>g, freezes up and the 
blue screen of death. We want 
machines that let us do our job 
and have fun doing it. That 
machine is the new Amiga." 
Don't we all. Fleecy! So why is it 
taking so long? 

"Well, the first thing to under* 
stand is that we have only really 
been able to concentrate on this 
since April, when Bill McEwen, 
Allan Havemose and myself were 
brought on board. The initial 



The Amiga Is in a unique position 
to provide the teohnologY to take 
the world by storm.'' 



ICOA contact helped to firm up 
this understanding, which is 
when they appointed Jeff 
Schindler as general manager, to 
look into ways of bringing the 
Amiga back to market. 

"Our visibility suffered some- 
what also, despite Jeff and 
Marilyn (Marilyn Flint, 
Operations mianagerj' putting for- 
wards a number of proposals. 

"It was only just after 
Christmas that Jim Collas found 
out about us. He became very 
eKcited and has since taken us 
very much under his wing, which 



has allowed us to progress in 
leaps and bounds. His presence at 
the Wo A, in spite of his packed 
schedule was a ringing endorse- 
ment of Amiga. 

"So really, we have only had 
the necessary power to move 
since January, and we have onty 
had the team capable of making 
the Amiga great again since April." 

Well, ft '3 certainly reassuring to 
hear a reasonable explanation of 
the deJays. Sonnetimes it has 
seemed on the outside that 
things were going smoothly but 
painfully slowly at Amiga Inc. it's 
good to know that the delays 
have been precisely because 
things have not been totally 
smooth, because at least we can 
now be content in the knowledge 
that we shouldn't suffer so many 
delays in the future. However, 
delays are damaging, and given 
that it took so long to get things 
started, wouldn't it have made a 
lot more sense to just develop a 
PPC version of the OS and go that 
way? There would have been a 
natural progression, somewhere 
for current developers to go, and 
things would start happening 
now. Fleecy is known to be a fan . 
of the PPC line of chips, but 
thinks this would have been a 
bad idea.. 

" Where would we be? We'd 
have a standard PPC machine 
and a five year old OS that runs 
fast. Our market would still be 
small, we wouJd have no part- 
ners, we would have nothing 
really special to drive us for- 
wards. 

"Rebuilding the Amiga isn't just 
about rebuilding the machine and 
the OS. That would be relatively 
easy (although it would still take a 
year or more). It's about taking 



that next step forwards, pushing 
out into the undiscovered coueitn 
defining the future and then dain 
ing it for ourselves. To do that 
requires vision, cutting edge tech 
nologies and most importantly 
partners. A coalition for the next 
millennium, We have been work- 
ing on all of those parts and we 
had hoped to have everything in 

" A Coalition for the 
next Millennium" 



place to share w^ith the communi 
ty at the WoA, Unfortunately, lef ; 
entangle-ments meant that that 
was impossible, As it turns out 
though, this may have been a 
blessing since we may now have 
solution superior to the one we 
were putting together for the 
WoA." 

What about the OS partnet then 
Fleecy cannot be specific, but 
reveals a little. 

"What I can tell you is that 
once we have the dea} signed, 
sealed and delivered |ie; pastth 
lawyers}, then we will be able tc 
anriounce our kernel partner to 
the Amiga community 

We are very impressed with 
their product, and the fact that 
some of their chief engineers 
still have AZOOOs in working 
order made it seem more like a 
family reunion than a business 
meeting." 

The people who have suffered 
from a lack of info is of course th( 
average user on the street, Mosi 
of us in the industry have at least 
some inkling that there is more 
going on behind closed doors than 
meels the eyes, so why is there 
such a veil of secrecy over it all? 



30 % 



Even this question seems a dark 
secret, as Fleecy offered OMEflTA 
Jike veiled threats of concrete 
boots and horse's heads if I find 
out too soon, but was wifting to 
impart two basic reasons. 

"a) In creatimg and trying 1o 
sell a vision for the fLfture, we 
are talking to many companies. 
Tliey atso have visions, product 
plans and strategies, most of 
which are the key to their suc- 
cess in the middle and long 
term. That they ^re willing to 
talk to us and share with us is a 
sign that our plan holds a lot of 
promise. However, they certainly 
don't want others knowing 
about it 

"b| There are large "compan- 
ies" thflt alresdv dominate the 
present in both hardware artd 
software, and they have a lot of 
clout. Many companies are gen- 
uinely concerned about damaging 
their existing, profitable relation- 
ships for the potential o-f future 
relationships. We have to prove 
Duiselves to each of them, but it 
has to be done behind closed 
doors. 

"So, whilst we are in this 
planning and development 
phase, then secrecy is required. 
What you can be guaranteed of 
though is that when we and our 
partners are ready, the launch 
will be like nothing that the 
industry has ever seen." 

Sounds good! Does this mean 
that Amiga 
Inc. are plan- 
ning - and 
have budget- 
ed for - a 
launch com- 
parable ro the 1984 Macintosh 
"think different" can^paign which 
caught the imagination of the 
whole industry? 

"^ith the launch of the fWac 
in '64, there was only one com- 
pany, As I have mentioned 
before, the key to all our suc- 
cesses with the launch of 
OSSProd will he that we are 
working in conjunction with 
partners. We hope that all wifl 
launch their first generation 
products at the same time, 
using their own marketing 
strategies, but that the common 
theme of "powered by Amiga" 
will link them e\\ together, pro- 
viding a very compelling argu- 
ment for choosing Amiga 
enabled devices and products." 

Of course the most coriipelling 
argument will be power. We have 
heard much about the superchip, 
although it is all pretty vague, The 
specs announced so far are 
impressive, but not world beaters 



on a money is no object basis. So 
how good wilf it really be? Is it 
really as radical as all that? 

"The beauty of the superchip 
is that it offers a very impressive 
across-the-board price/ perfor- 
mance ratio. Thus we can have 
our webTV/intelligent television 
products, our S500 AT 200 
machines, our $1000 desktops 
and our $2000 workstations 
and servers. 

"Also remember, as the 
Amiga has proved before, that 
it is not just a question of 
processor speed or fill rates of 
hardware. It is about blending 
the OS and the hardware 
together in perfect harmony to 
create something that is so 
much more than the sum of its 
parts. In Allan Havemose, we 
have one of the most talented 
OS designers or* the planet." 

OK, but there's more than one 
company eyeing up the integrated 
multimedia system market. How 
will the new Amiga compete with 
the likes of the Sega Dreamcast 
and the Sony Playstation 2? 

"They are both likely to be very 
strong products, giving people 
$2(KK}+ Computing power in a 
S300 package. We have the tech- 
nology to make these look very 
ordinary," 

Well, if that is really true, there 
will be a lot of happy Amigans. 
Playstation 2 specs are a couple of 
months away from announcement. 



''...the launch will be like nothing 
the industry has ever seen." 



but Dreamcast already has the 
world's games developers in rap. 
tures. What will they make of a 
computer that makes 'them look 
ordinary? Fleecy continues. 

"We also feel that they are 
first and foremost games 
machines which only pay lip ser- 
vice to the digital conver-gence 
market. There is no desktop or 
workstation that can play the 
Dreamcast CDs (that 
a normal! user has anyway), 
They are very fij(ed function 
devices. They are definitely 
moving in the direction of our 
market though, and if anything 
Ihey give us added impetus to 
get moving." 

OK Fleecy, enough about the NG 
Amiga, our readers want to know 
about the classic line. 

"Our originail plart saw us hav- 
ing OSBDev Out before any clas- 
sic Amiga upgrade {that would 
be worth eallinn an upgrade any- 
way | could be completed. Since 



the disappointment we had at 
WoA, we have been inundated 
with mails from people asking 
us to please reconsider, We are 
now tootling at our schedules, 
our resource budgets, and I 
have also been very active in 
the on-line community, chat- 
ting to users, developers, 
retailers and anyone else that 
can sit on the other end of a 
modem. If we can satisfy our- 
selves that we have the time, 
and that there is the demand 
for a classic Amiga upgrade, 
then we will put a plan togeth- 
er to make it so. 

"From what we have heard 
so far, the Amiga community 
would like us to provide an 
upgrade offering new features 
and functionality that aflows 
people to upgrade their 
machines and provide a much 
higher baseline. 

"This is turn woufd provide 



'TIm Amiga community would liiiB 
us to provide an upgrade offering 
new features and functionality.'' 



a much higher new baseline 
for softwaire developers, 
allowing them to show off 
their talents to the full. In 
addition, the extra demand for 
accelerators, CD drives, sound 
and graphics cards and PPC 
co-proeessors should see a 
boost in the retail market. 
These aire all good reasons, as 
far as we can see for an 
upgrade. Please stay tuned." 

That sognds dfangerously 
close to an official sanction. 
Does this mean that despite 
selecting something else for 
the long term future. PPC could 
be the official next CPU of the 
Classic Amiga? 



"If we did an upgrade, it 
would be done because a) the 
community has asked for it and 
b| we saw the period of overlap 
between the classic and the new 
Amiga as being too long. In that 
case, a strong upgrade would 
hopefulfy serve to make the 
transition much less painfui 

"However a transition it 
would still be. Any upgrade 
would be the last official incar- 
nation of the classic Amiga line. 
OSSDev ffor developers and 
curious usersj and OS5Prod will 
be the next Amiga products. So 
we cannot say that PPC vi/ould 
be the next CPU of the classic 
Amiga line because, as far as 
we are concerned, the classic 
goes into graceful retirement 
when 0S5 coming into being. 

"We see the transition taking 
from 18-30 months, which is 
why we think Amiga users 
should upgrade their classic 
systems, 
at>d should 
buy new 
software, 
peripherals 
and cards. 
At the 
moment, there seem to be sev- 
eral compelling larguments for 
an upgrade, including the fact 
that the classic Amigas will con- 
tinue working long after OSS is 
released and will continue to 
give pleasure to many, f know 
mme will stay plugged tn until 
every chip and track has burnt 
out.... I still have to finish 
Cannon Fodder." 

Well, there's a good reason for 
the New Amiga to have a nice 
built-in classic Amiga emulator 
as standard if ever I heard one! 
Thanks, Fleecy, 




Further Reading 

Despite what we might have previously had you 
believe, CU Amiga is not the world's only Amiga 
magazine. Here's a selection of the most prominent 
alternatives from around the world. Check them out- 



Amazing Computing/Ainiga 



Amiga Informer 



1 1«^ nailtowBA hnm iH^ 

fAMlGA 

Th* Amiga 
iaduB,OCitt 



BoHil-r Mat* T»xttJt« 





Amaeing Computing/ Amiga 
is the longest running 
rnontlnly Amiga pefiodicat in 
tlie world (first issue released 
January 19661. AC is the only 
North Annerican fu11 colour 
monthly publication and ii is 
distributed through 
subscriptions and 
newsstands. 
Issue price: 33.95US 
US/Can: 1-S00-59-Amiga 
Others; &08-678^200 
www.pimpub.coin 




rs ffltow Timet 



I ffTJ-lton Hl'itslli 




The Amiga Infornner 
magazine is a bimonthly, 
grayscale publication 
produced m the US for 
nearly the past three year$ 
catering for broad-based 
Amiga users. Subscriptions 
are the best way to get The 
Intorniier, but plans are in the 
works to bring it to a UK 
distributor soor>. 

www.amigainformef.com 
email: eldritchpidsi.net. 



Amiga Format 



^fnllri^'^ 



Amiga Format is based iti 
the UK and covers all areas, 
of general Amiga useage. 
It's published 13 times a 
year and «S avadable on 
selected newstands 
internationally as well as 



■«^i 



^4^r. subscription. Price: floppy 
^^■^ disk ix2) £4.50, CD E5.99- 

■ ■ Tel: 01225 442244 
Subs: 01458 271102 

, , PI email: 

* ' ■ ' ■■*-! amIormat@futijrenet.co.uk 



Amiga Survivor 



rtWFHdUlMSiaSCT^ 



™«i1=. 



Amiga Survivor is a brand 
new 40-page monthly 
magajine dedicated to the 
Amiga games scene. It 
features commercial, 
licenceware, shareware and 
freeware reviews, previews 
and news- 

www.crystal- 
softwars.com/AmigaSurvivor 

/suTvi ndex.html 

Tel: I +44} (0)1 992 505803 



Amiga Info 


m^m 


?PBfe\.»*'«i!5'' 


^ffligSlnfo is a Swedish 
magazine for Amiga and 
Linux users. The Linux 
section is not platform 
specific. 

Swedish: Amigalnfo ar en 


vn 




liiiMri«rl/i« 

A"*'; 




.MS-i 





'••"" •"•'" L, 




H 


Mrlhil LirlikH ^ 







svensk tidning for Amiga 
och Linufx-anvandare. Linux- 
del en ar for alia platttormar, 



[ www: http:/'/www.xfiles.se 
■^^ e-mail: into@xti!es,se 



New Tekniques 



ilwPESHBMWWi 


, ..- ^^ 


•■-"—"^l^Hm. i 


j'vobn i 


w m 


r .'W* 



■ HivK hKiq 
■,\is» Iniltt 



hjh 



jDUti C»nti:nl 



Newlekniques magazine 
covers all MewTek products, 
including Lightwave 3D, 
Aura, Inspire 3D', the Video 
ster, and the Video 
._ster Flyer. 

Subscription info: 
www. newtekniq ues.com . 

Free daily news updates: 
http : //www. newtekniques-co 
m/TekTicker 




HALLOWEEN 



Bill Gates Halloween Mask 




Directions 



head, avoiding the temp- 
tation to cut off his ears. 

• Gouge out his eyes 
with a pendl or spoon. 

■ Spike small holes in the 
sides of his head near the 
temples for maximum 
pain jthese also serve for 
attaching string to his 
face so YOU can wear 
him. 



FEATURE 



I 




Amiga-to-PC Networking 



Many Amiga users now use or 
Own PCs. either through the 
necessities of their work of 
study, or simply because there are now a 
plethora of unique and 'industrv 
standard" software applications and 
hardware upgrades for the PC platform 
tl^at will sadly never make it onto the 
Amiga. 

Meedless to say. it is highly likely that 
you also own either have long-ierm access 
to a desktop or laptop PC in addition to 
you Amiga. If you are one of the thousands 
of people who run a PC along with their 
Amiga, today is perhaps the best time ever 
in Amiga history to attempt networking the 
bA/o machines together. 

Why bother 

If you use both, you no doubt swap files 
between them. The lack of a high density 
drive on most Amiga machines makes 
the laborious process of moving software 
on floppy disks even worse than it 
already is, What if you could take all that 
effort out of the equation? What if you 
could use the high density floppy drives 
of the PC for your Amiga {remember HD 
Amiga drives are hideously expensive, as- 
is the combination of a PC floppy drive 
unit and a Catweasel if you aren't using 
HD disks every day). But why stop there - 
you could do the same thing with the 
floppy and CD drives on the PC If you 
have an Ethernet link, you can even 
access these at full speed! 

But wait! There are other capabilities 
within a decent PC that can only benefit 
your Amiga, Graphics cards for the Amigs 
are expensive, whether you go Zorro, 
PPC or even AteoBus; you are still 
looking at spending £200+ for one. What 
if you could use you PC to display your 
Amiga screen, taking the load off the 
graphics chips and utilising the huge 
screen sizes. True Colour and High Colour 
modes that modern PC graphics cards 
offer. All this is achievable by linking your 
Amiga to a PC, 



Creatina a cross -platform 

network 

As with the Amiga-to-Amiga networking 
discussed in part one of this series, your 
Amiga-to-PC network can be as simple as 
just cobbling together a basic null- 
modem link between computers and 
using: terminal- based comms packages 
on either end for basic file transferring. 
Then again, there is so much ingenuity 
among the Amiga programming scene 
that a number of specialised and truly 
fantastic software packages have been 
developed to cope solely with connecting 



a PC to your Amiga, These offer you ttie , 
chance to do things with your new 
network that simply would be 
unimaginable in a PC-only environment. 
These options range from basic one- 
way file transferring and drive sharing to | 
a full two way data com rriuni cation vyfth 
printer and even modem sharing to the 
ultimate concept, the ability to converge] 
the two machines into one system, using 
one monitor, keyboard and mouse to 
operate both machines simultaneously. 
Obviously, the more advanced your 
intentions or requirements become, the 




FEATURE 




The available ranges of add-on I/O ports 

are the following: 



Active Technologies, 01325 4&0116, www.active-net co.uk 

Hypercomi : Clock port single serial port for A1200, £319.99 

Hypercom 3: Clook port twin serial and single parallel ports for A1Z0O, £79.99 

HyperCOm 23: Zorro 2b3 twin serial and singfe parallel ports for all 
Zorro- based machines, £74.99 

Hypercom< 24: Zorm 2£»3 four serial ports for ail Zorro-based machines, C89.9S 

EyetecJl, 01642 713185, www.eyetech.co.uk 

PortPluS: Cloch port twin serial and single parallel ports for A1200, £79.99 

PortJnr: Clock port single serial port for Al2a0, £39.99 

Hisoft, 05OO 2Z3 660, WWW.hisoft.CO.uk 

Whippet: PCMCIA serial port for AGOO and A1200, £49.99 



'S 



m 



'^■^ 





more expensive the so'ftware will also 
be, with commercial software options 
ranging from under £20 up to around 
£100 for the nfiost advanced systems. 

Hardware 

There are basicallv three hardware 
methods for forging the link between 
the two machines, the most basic 
beir^g a parallel link cable, which will 
provide the cheapest, easiest, but 
rnost CPU intensive method of 
connection, 

From there is the trusty but ageing 
null-modem cable. Using the serial 
ports of the machines to create a link 
by cross-linking the send and receive 
lines results in a connection which 
functions just as two machines 
connected across phone lines with 
modems would. This bandwidth is 
higher (so therefore faster), more 
reliable and far less intensive on CPU 
time than a parallel link, as well as 
being very cheap, 

Then there is Ethernet, which offers 
vast bandwidth and super-fast transfer 
speeds, even less CPU intensive than 
serial and the ability to connect into 
networks of more than two machines, 
unlike serial or parallel. 

Parallel can transfer on average 50K 
per second, Serial about 1 15.2K and 
Ethernet around 10Mb and higher By 



using add-on high-speed parallel and 
serial cards on both systems, 
partJcLilarly on the Amiga side, you can 
often double the parallel transfer rate 
and quadruple the serial rate. Tfiis is 
because the built-in ports on the 
Amiga are particularly badly 
implemented; not to mention limited 
by the ageirig CIA controller. Boards 
such as the Hypercom. put this right by 
employing more up-to-date I/O 
hardware. 

Conclusion 

Network solutions need not break the 
bank in order to deliver decent 
results. File sharing, which is what the 
bulk of users need, can be done with 
enough change from £20 for a pint of 
lager. For a few pounds more, you can 
go the whole way and truly combine 
your machines into one fully 
integrated system, Ko other computer 
offers this degree of integration. 
surprising in this day to a PC owner, 
but if you have used an Amiga 
seriously, you'll already know that this 
level of fle>;ibility is inherent to almost 
all Amiga software and hardware. 

Particularly while we wait for the 
new Amiga hardware to emerge, 
linking your Amiga to a PC, you can 
begin to experience much of the PC 
technology that the recent years of 
inactivity from past Amiga owners has 
seen overlooked and dismissed as 
viable for our own platform. Cheap 
hard drives, graphics cards, sound 
cards, monitors and keyboards are all 
within reach, without having to tower 
or surgically dissect your 
motherboard, just with the use of a 
cable and some very enterprising 
software! 

Serial and Parallel 

If you are not going to go down the 
Ethernet road, then you should 
seriously consider using an add-on 
seria! or parallel card rather than the 
in-biiilt ports of the Amiga if your 
network usage is to be anything other 
than light. 

Add on cards are available in 
various forms, either as Zorro cards, 
PCMCIA adapters or as plug-on 
boards for the clock port of an A1200 
(if you actually have one that is). Sadly 
if you are an A500 user, your options 
are pretty much zero I'm afraid, unless 
you can find one of the few serial 
adapters that connected to the side 
expansion slot, all of which went out 
of production many years ago. 



Network PC 

£17.99, Weird Science, www.weird5cience.co.uk, 

0116 246 3800 



A 

\n 





Network PC is by far the simplest 
pre-packaged method of getting your 
Amiga talking to your PC 

The pack consists of a couple of 
floppy disks containing the nece^^aTy 
driver software, a small but highly 
useful instruction book and a laplink 
parallel cable. Like the former two 
packages, fJetwork PC really needs 
Windows 9b or 98 to work properly, 
although you can actually use it 
under Windows XI, hut with a great 
deal of difficulty, not to mention 
defeating the whole point of the 
Network PC systern. 

Unlike Siamese and Amiga 
Forever, the {connection available 
here is only one- way, with tlie Amiga 
gaining full access to every drive 
device (hard drives, CD-ROMs, ZIPs 
etc J on the PC, This is implemented 
lit a way that these drives appear 
and can be used just as if they were 
actual devices connected to the 
Amiga. By this point you should have 
noticed the striking similarity 
between this and Par NET, the Amiga - 
to-Amiga package covered in part 
one, 

Connection between the two 
machines is achieved using the 
supplied cable, which attaches to the 
printer ports on each machine, fvluch 
like a Pa^rNET link, on the Amiga side 
Network PC mounts a drive- 1 ike 
device within Workbench called PC; 
which when opened reveals a 
selection of sub-directories. These 
are mapped to the physical drives 
fitted to the PC which your machine 
is connected to, as well as mirroring 
the PC drive names |A: B: C- and so 
on). The PC: device and its contents*^ 
are treated just like any other 
mounted device and can be accessed 
by any piece of software that runs 
under Workbench and uses a normal 
file requester, Even better is the fact 
that the PC: device is mounted with 
an icon, letting you access it via the 
Workbench desktop, allowing drag- 
and-drop fiie operations and mouse 
control unlike many early ParMET 
systems, which were only reachable 
via a Shell and through requesters, 

The supplied software is 
exceptionally well crafted, 
considering how small the whole 
package is. For the Amiga side you 
get one floppy containing all the 
necessary software and a readme 
file, wKh hard drive installation 
handled by a standard, but well 



written Commodore installer script. 
What's more, such is the thought 
and consideration put into this 
package, the Amiga disk is bootable 
bootable, allowing you to test a 
connection or use a Network PC link 
on an Amiga without a hard drive. 
The actual software itself can be 
practically transparent to the user, as 
you can either start the network 



Pc 1 130% full, OK free^ QK in use 




AMetwnrk manually &s needed (done by clicking 
FC<ll«w3 on the Mount PC icon m the newly 
fHti created NetworkPC drawer) or copy 

nwiti the launcher script into your 

PC'tirwr WBStartup drawer. Doir^g this allows 
itnfoai MountPC to run on start-up and sit in 

nurlifcciEli the background while it waits for the 
PC on the other end to finish the 
connection. Running Network PC this 
was and not actually engaging the 
network at botb ends won't irilpair 
your Amiga, a< great boost for people 
who want networkimg on demand, 
but without having to think about 
running software to trigger it. 
▼ Siamese On the PC side, you again get just 

tWmt Hit a single floppy, containing all the 
tBi ^tu equivalent software, this time with 
Mvnn installation handled by the Windows 

AniiiaKii InstallShieldscriptttheWindows 
FC. equivalent of the Commodore 

installer). This deposits two small 



,, AtJcnuxiH Wurd ■ [>uuuiiivi<l1 



"^ ES« £* View Inwrt Fflim« Jool* Tahte Window U«)p 



DOS programs on yOur PC, one for 
configuring the PC end of things, and 
the other to handle the connectioiv. 
The configuration program, while 
small is very useful, allowing you to 
switch between printer ports if you 
have more than one, as well as letting 
you opt for a serial link instead of tire 
supplied parallel cable. The actual 
comrns program, while DOS-based, will 
sit minimised on the 
Windows 95 start-bar, 
and unlike Windows 
3.1, will happily 
multitask in the 
background, allowing 
you to continue using 
the PC while letting 
< I >* I'i^ ^^^ Amiga access its^ 
drives vi/henever 
necessary. 

In practise. Network PC works 
extremely well, as it should do 
considering its basic capability. 
Windows 95 long filenames are 
supported and Amiga applications can 
be installed and run from the remote 
drives. The software on both sides is 
extremely stable, while the supplied 
cable is of equally good quality. 

Sadly, as with all parallel 
connections, you can forget about 
multitasking while transferring data, as 
both machines begin to grind to a halt, 
only more so on the Amiga, Not a real 
problem if you are a light or occasional 
user, but if you plan 

on PC networking 

on a daily or heavy 
basis, then this is 
not for you. 



d*Jj^ 



[Nuiiidl 3 |AiJPlOLfcledMr Boi J |lO _J P | / j tJ j^/) [i 



.hi 



'ri.WorhberKSl*:V*efiiflnupt' dir 
Ctionge Screen Change&oreefiJitfo 

Ma (]ic Colors MagicCOlora.ln'fO 

Mocle. Names, info Picaiseo 






Mc 
An 

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W( 

dc 

pa 
it 



Staii 



Picasso, Info 



neoxMBBt 



-^^ 



! kjrk.LeiFCn: MBS Hart 1*11 ji 
■::hdngeSc r»wi 
HaqicColdr* 
Kntejta*** . inf-o 
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T<» I ift n aefi', \rtf<> 
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n«<.eCi>li»i-», mfo 
Too L i,l?»««M-i 



Pas« 1 Sec 1 



1^1 



At 5 Bern Ln 11 Cof 24 





Amiga Forever £3d.99, 

UVeird Science, www.weirdsci9nce.c0.uk, 

0116 246 3800 



vill 
e 

lar, 
s 



ng 



Mo$t people Ihiriik purely of emulation soffiArare when they see the mention of 
Amiga Forever, What i£ often forgotten about this packiage is that it contains a 
very useable networking package for interfacing with real Amiga hardware as 
TV ell. 

This networking package Js called Amiga Explorer and is unique in that it 
doesn't actually require any new software on the PC- Amiga Forever installs a 
patch to the Windows 95 Windows Explorer file manager. With the patch in place, 
it works in exactly the same way as 



LUM1 Hiopcfties 



PortScHings 



\m^ Conpmer PrDpntioi 



to««w|uOT>3|AbBi| 






Setdnjjs,,, 



MaiiRebR£J10 



OK 



Ciicri 



rmnatDKl 



'DjwilNnindiion 
J)tmx OFO 
Vdune PFaM 
Capsci^ 8BQKB 



MwVdun«Nan: |35S9 
FingSysbHri 

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r gooUbleDitk 
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Party: 

itopbits: 

Flow oorttrol: 






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1:02. 



A. Sntlni if Hit JUnigi Ejipl»ar. uliliiT Ui UtnfSK^t ttnt\ netwHkiig failwega i PC «ii w AmJit, witti Iki Amiqt imn mnalti viler the- tVindtws >S lilc^rst^m. 



iSiHHC iRem Imiii sjipliulHit tOi ipci go » nrtidcws icnii, 




▼ If Ith Skipe^SliiiliCi tr Fisiai, Hjc icreeis cii te peliritllii wtr Siinejt |g«. 




\^-i>wi J '^ »<. J ra""*-"* lJ K*bfi!Mblaf »«»*i. J **«*<i^l P^^:* J ^!****- } ^y— »M I gi^^- i 4*w.i.tn.-j ^ jj ,-rM 






SHADOW OF THE 3kI MOOM 

3D flight-simulBlor fealunn^ 
SlatCi ol the Arl graphics, 
MLifiijanci ariimaiion.. 

Highly R9le<^ Wott(lvHd»! 

II' s like no oilier ^nn^ on ITi^ 

Amiga. 



M 



fiegulfe3 Bmb mm and atlm^ 

030 piaessaoe. 

CWe^- CCWffi? £J*.5S 






VIRTUAL KflRTING 2 
Forgel Ihn-se pnnny 'Hal" 3D' 
racing gainer. Virtual Kanng? 

IS the rastegl Karlir^ 



Simuialiori available. 
Suitable for arty AGA Ami 
bul on sn 030 it reBlty 
movssl!! 
Ofdsi-: CC&Sf £f4.SS 







SAMBA FOOTBALL 

Samrsa Wisrld Gup'9a is an aacilinq 

neA' actifln.'stri3lChay fooltsatt game. 

Featuring detuit^cf graphics S^ti 
ytmrjsp^aric sound e]te(;\% 
CD includ«i^ both ECS & AQA 

FOUNDATION 

A real-timE stralgigy war gante inccir' 
0or^[mq iamiliar strategy el«nen1s 
with mtflresSing new cnftoBpts. 

Omer. CDS3 1 f^7 59 



GENETIC SPECIES 

Furifliisly irWigoraiiripg and Ihrillirtg 
3D action witti te)(tur6 mappir>g 
EpEeds never tie*i>fe SBfln on any 
Amiga gajne. , __ 

Ortfer CtJJBS ££7S9 lit'?? 

NAPALM: Tfte CfWiSOfj Crisis 
Hsawifne ?tra1egie war-aama in the 
Rad Alerl I Ciimmand -& CcihC)ijer 
AiOuld. Slunnmg gmphics, and 

almost real sound effects. 

QiiS»r: CDS27 €29.39 



DELUXE PAIN I i 
Delu>:e Paint a& a producl i$ 
the envy Uib ihe whote Ft 
world, it's 1eatur6& 4ind ease of 
uaa ana rnjl malchfrd b^ any 
□Ihsr gmphlcs pa^ckage either 
on Ihfl Amiga or PC. Deluxa 
Parit 5. lbs lalesi releaBe. is 
no Bxceptcin. DeJuxe Pairil 5 is withoul 
<i duulst 11^4 fastest paint package availably on Iha 
Amiga, If '5 UilK^uO yatetle feature suRpofls vinually 
all 1he Amiflg 5 grajjhkss rri<>d9S. DbIum Paini S 
includes Ihe mr^sE powerful yot simpler to use ani- 
iiialion fealjre yiKj could ima^in«. Direct ^upporl for 
all Ihe Ainjga :& ^nimatmn lormals are included a$ 
wall as. of coufse ths mduiliy standafd FF picttjrs 
lorma! Includes full primed m^ual. 
EXCLUSIVE! Suppfed with s fm« tortus CD con- 
fflo'iiri^ Cotour Fonts. Clipan, Pkvys 9Jt, j mm 

Oria^.CiM55 OnlyEjrSS '^^ 

BUTZ BASIC S.1 

A nexL gar^ralKin BASIC vnlh 
features bornowad from PAS- 
CAL, C and others. Pio^ram 
ajiy tvpe ul so-ltwaro witH 
more power than e^er twiof* 
Connplele wKh full manual. 
Also available un Itoppy disk, 
"fha Special CD t^erstSh also contains 
lh« COmplela series ol BUMs (Qlrl7 U$er Uank/ials]l 
EKCHiSi¥B! SuppSi'Bd uriih Iree bonus CD contain- 
ing aoijncesscide, graphics, teinls & samplaa.. __ 

Onler C€>sao €17.93 ojL'^l 



ELASTIC DHEAUS 
Gonfains bolh PPC and Amija 
versions ijl ths Amiga's arts'wer 
10. KAI's Powe^ Goes. PowBfiul 
graphics manipuliltiori IciOl. 
Sae press Ieh review. 






o<xi»f;coeo4 Eis.ea 



^dM 




SIXTH SENSE InveEligations 

Si)(thSon.SC 
Invealigatior^s ■; 
an amazing 
new AiTMga 
arcacte advan- 
lMr&. (eaturing 
32 loealions. full 
character dialog, 3 dife>'«ni wijflds. 
many irHeradivft characters 
puzzlea and mone, This 
game sets riBW standards 
fw Amiga gaming. 

Based on lf>e classic style 
of LucasAri-s Gra^shit 
Aidvanlures 
SiaSetnoKivireisaBi^ 

2ntt) ram, 4rnb Riiconiiner^^}^. 

Onisr CD'iX} £call rAto bi^*M8 « *??py ite*.i 

SIMON THE^IDRCEHER A(3A 

"Simon Ihe Sorcerer' li Ofi* 
ol ttie Amiga's mo$1 l^ved 
graphic advenluTes.'Tha 
animaliOr^ ha* lo be seen 

to be believed" CUAmiga 
TttB voice 43^ aimen Is CIttIt 
Biffm (Ur Bfittas). 
Suitably tt>r Amgt CD / CD32 Q 
0kI9i. CD563 £14.09 



PULSATOR AGA 
Hold on 1or Ifia ride of yoyr life 
in this adlDri packed blast'em 
Bway. Urireal AGA graphics 

and superb sourtd m$k^ ini^ a 
ssri&us shool'em up. Don'l 
ririL^ ill 







ART STUDIO PRO 

Image caCalogLier, conv^rt-or 
and processor. Supports IFF. 
ANW. AVI.MPEG, WOV, 
FLi;, GIF, TIF. PCX. PHOTO 

CD and all Ihe nest, Irtcludina 

TIM iPuiyslalicn imngq l|>niiBJtl 
F{jlt Sp6^ 8Tli dYd^Mp Oft ffKjoe^ 
OKJSr, C-Oeoa C44.99 

tOO% COLOUft CLIPS 
^0Q% Colour Clips Is a biarid 
rww original collection nt theU' 
SdndSi of high qualilv GIF and 

IFF ciipart images, includes 

cats, bdrfls. cilfioe e^JljipmenL 
household items. tifW9I.OCf 
dozens moiB. ' 

O'^r C0S21 ES.m , 

BUY 80TH CUPAHT CD S FOF JUST £1S 

100% MONO CLIPS 
lOO^ d^ono Clips is a brard 
new ordinal colKJClWn at over 
TQ.OOO high quality GIF and 
IFF cl^iaH images. Includes 
Ey*-ca:1Chieta. .Ammals. 

Wehicifw. Synibtrfs, xmafi. 
Wedding arl and (nore, 
Ofder CDe22 £6.99 



SCALA MM4O0 

The full release Of Scaia MWHOO plus 
a heap of eidra tjackdreps, to(Ws and 
Sc^ta plugifis.... 
Order CD60r £64.S9 

20.00C WEB GRAPHICS 

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SOUND EFFECTS VOL: 1 

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DESKTOP VIDEO CD VOL:2 

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OldBf: CD6>3 £3.99 






ARCADE CLASSIX MKII 
Aicada ClassiX MKII includes 
over 1 ,JO0 variations of all 
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^1 s»siV3l!<» <li'«c1 Iran CCK afl^ 



AMIGA CLASSI 
This origi- 
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IS great lor ihe home .^■ 
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0[*(v OFAlNTS £I7.BS 






T 



Seqi.iwe*f On« PLUS |-iJis*;i i 
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ilii *iil 1 





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NOTHING BUT TETIRIS 

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make use of ALL rt'S drtvas. 
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OTrfffr- filEGALO C3-1 95 



TEN our OF TEN EtNJCJl TKMI JBK*.. 



MATH B ALGEBRA u(>l0l& 
GEOGRAPHY aDe5S-1^ 
ESSEWIAL MATHS agsii-M 
ESSEHTI At SCIENCE asesE-lS 
STFIUCTURED $PeLLINS a^esS-S 
GEBMAN .u|(!ii3-16 
MATHS GEOMETRY u{Mci1& 
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EARLV ESSENtlALS ag8s3-7 
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ti^t TABLES allaoea 

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MtO/tO nMs av nififHieiS w ^csfif list A/iJ a* c 

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Play DVQf 3O00 Classic 
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C64 GilUMES AflCHIVE 

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Awi^ MOUSE Off JO rsnc^f: 

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ANY mo FOR JUST £15 



^ 



OFFICIAL AMIGA MOUSE 

Migfi gualisy JOOdpi 'o'ficiar 

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mau5e-ma1. 



ZIP-STICK 

Bl^tsh and very sUong Eteal-^t^ah 
mln*rtiCrtj-Swl!ctiKl joystick. 
O.'0or ZiPSTlCK 



^ 





C^nUISER JOYSTICKS 
CulBBf Blac«' (Standanj) 
'Cnjiser Turtio' (Auto Fins) 
'Cruiser Multl Cokiuped' 



FPK 






jttgs.j 



nrt I 




CD32 ^ AMIGA JOYPAD 

Tl>e -oriKSal AmigaCoaa Joypad. 
ONE PER ORDER! OnSer. 32JOY 




sciewce PACK 

Cavera Aslronomy, Blatogv- 
Chtimisjry Physics. Fractals, 

G-ecsgraptiy, UaiherTiellcs arnd 
loads more. 

O/aw- coeao f ?s.ss 

"" UFO EHCOUMTERS 

Thousands ol documents and 
images thai ycnj should rvol 
see. CoJefs RosswielL 

Abduclloris. UFO S^hglngs 

and much mors. 



OrOfn: CD179 f fJ-SS 



EP© ENCVCLOPEDIA 1997 
The second edilion at the- 
Amiga's answer to Encarta . 
Order: CD£6Sk f H.flS 
EPIC €NCVC10P£DIA 1996 
Ttie (irsl edition qf 1he Itie 
Epic Ericyctopedla. Okay on 
atmoEt all Amiga's. 



^ SPI 






OtelB.': 




EPIC COLLECTION 3 
The EplD CotlccSion: VolujneS 
laaturSE waW ovBr 6DOnb of 
Vte very latosl and crnly bmi 
Amiga games tools, imsges 
and ntustc. It also contains 
□ver BCI dislis of aducatunal 
soltw^re. J 

cmost fU99 g^h-mes 

ITBIT LEVELS ^ 

Tha ve«v lalest 17SiT disks 

specially complied tjy Quanz. 

All the basl titles aie hate. 

Thrau^ an easy }q uss inter- 
lace you have acMSft Id' 
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.-fl<raS f f-*35i 

CONVERTER SUITE QOLD 
Hundreds of the ver>' tiest tools and 
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SCREEN SAVERS 

Tons ol screen Bavers - Inom Hying 
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OrOer CD67? f&.W 

AMIGA SURVIVOR FANZtNE £^ 
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SPEEDKING ANALOGUE STICK 
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A grest novBtty l&f any 
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AM ATTACK JOYSTICK 

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Orrfar- ATTACK' 



-■^EAT PEHPHEPAL5 



VGA MONITOR ADAPTOR 
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SPEEOMOUSE HIMt ^^ 

Up to 6000dp<, Fully mlcnoswUched . 
Suppled wuh Uou^elT 
OrrSsr. MOUSEMSHt ftiiy f f49S 

ROBOSHIFT MACH2 

.Auto swiching joyslicWmouEB 
S V addplDr/swilcher. 
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PRIMAX MASTER TRACKBALL 
Ultimata 3 But'on iienal trackt^all for 
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'lrx;ludeE MouEelT Adaptor 
Order PRsMAX £3S.Q9 

3D^^llNDHOX 

Gives your Amiga real 3D 
slftrM sourKi Cwnplele wrlfv 
input cables, p(wy«r-st»p*y 

ertd demo disk. Worths with any 
pfogram Ordsr: Soim(S\ox tIB. 99 

MOUSE rr 

Plug virtually any PC Mnal 
mouse, irackbflll or Pen Into 

your Amiga. 
OnalBr.MDUsejrfrf.99 

ANALOGUE JOYSTICK KIT 

AIIqvjs you to use viduelty any 
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Ortfer- ^WALOS £9.99 







n 




Ordvr. CDl'l'Sn CJ 

EPIC ENCYCLOPEDIA OF 
THE PARANORMAL 

•Vii c'xciiirHj new muHlmedia 
Amiga oased CD-ROlvt leatur- 
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throughrsul . Covering sutifsobs 

iiKi.! UFOs * Aliem, 
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Mind over jnattor, MyShs and Legertds and more. 
This CD promeee to give you ajn 'expanence". Also 

to* Ihi3 hrst lime or* an Amiga muHlmedia CD. (here 
are tn,ie 'AVI ' files (Audio * 

Video) Hur>dreds ol colour 
images, masses of AVI's, 
and anim^lKins, hundreds ol | 
vtJice-ovors. O'iHif 40 min- 
utes of presaniallDns around] 
j]00 subjefl synofisis'. and 
hundreds of 'cros« refer- 
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PrtS^r: CD323i SU9S Baffirii-jL'i,- 1,:'5 

EPIC EHCVCLOPEDIA 

The Epic IntBracllve 
Encyclopedia Is a ccmplalBly 
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thai II now includes around 
3O,(]O0 aubjecta^. 11 leatunes 
d superb r^w updated mutti- 
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unique 'fiiiej--4Cr"' lealwe 

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1996 EchlMfj. COSE? £5.00 
^997 ErUbon. CD2S2C £14.9S 
-^fSaS EriiSion: C04S2 fIS.59 

r9iiee(M«r-fl5flJ„-V16W--ir5CklHV: -.-«■. 

tS9f Ea/Han ■■ AGA Amiga iMh HO, tntirfurrr '^' 

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iVfitxrvrundHf. 

""^ KEY TO DRIVING THEORY 

'KTDr is at\ imeriaivK livil l:: ;;,»:: 
ri.'>;iiian at tt\t Higliw;i>- Ccdi;- l:y 
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[tsl incKts. "KTDT" oUtra an 

amount of InlOfmalion vMhiiiri is 

usually ja^bJ in itte Iheory le^l 

Of tiy a itiuing riainM^Dr. This 

ecnsAls cri siappfig <Maiv:«i, 

traflii^ li^t ^nals. naii^ttal 

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Order CD673£f 4.99 




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^ 






KIDS RULE OKI 

Includes three children's ^mes : 

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Sweep. 

Ofdai.-osm ra 

KIDS RULE OK 2 

Includes three more childreri's 
games : Bully's Sporting Darts, 
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PLAYDAYS 

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Covsrs : Numtjers. LbIIbis, Cotours, 

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fjriit?r. osm F9 ,ii 

PLAYDAYS PAINT 
CfSala -yiour own Birthday cardE. 
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ply colour in the pictures applied. 

OfzlBf: OSOlK £9 

THOMAS' COLLECTION 
Three great Mile children's games, 
aadh feaJuring Thomas the Tank 
Engine. Ages i+ 



Ordar: 0S20x £9 

SOOTVS PAIMT BOX 

Create your own Bidhday carets. 
Banners and Calendars, Draw your 
own pictures and colouf Itiam or sim- 
pty Cdlour lr> 11^ paxitet suppliect. 

OitSer. QS19X fS 






'THnlte 




4MB A1S0O RAM BOARD 

Durable i megabyte 'am cand 

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CABLES ETC iScmS tm ,i camalfKL Ji^rJ 



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AMIGA - AMIGA OR PC (TWIN CABLE) E14.99 



■Spwd £25 wi CD's 

and choo'fl* one of 

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Spfirtd £50 ^hd 

chnii^^e ^ny twD, ^tc. 








CAlMMON FODDER 
on 

10OQ CM GAMEZ:! 

Ovaf ItXXl classic 

004 Ganws & 

Emulalor. 

QttSer. FCQSQ I </' FCP6SS 

SOFTWARE EXPL0SK3N 

6<ltVnh ol top quality data, 
Images, ou-er 9Q0 textures, 
Ob|eds, SampHes, Modules, 
Games. 60D Letters, Demos 
eslus a. great deal more-. 

Ofdef: PC044a 

SOFTWARE EXPLOSKMa 

■ii-and Ne-w tC<;at;C incliid« 
l^ne of Midi Files, Imsige^, 
Colo«jr Fonts, Tutorials. 1/lrtual 

Cr-iouler Pels, and e 'rthnte 

■ .' u( oiher stuff. 

omer: fCPSSO 



*i^^i Open iMon - Sat 

&y Soppofting m, Yeu'n Si^pemlns- if* Amiga, VistSors 

Software - Handwana - Peripherale - Consumables WefconW 

ffmf Epic - BSS House, AreaSO, Cheney Manor Trading Esl. 

U Swindon, Wilts, SN2 2PJ. UK 

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FREEfone 0500 1 31 486 or +44 1793 49D988 



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rm rinnrir riTii nrtin iiirii nii m i t| rt | T(Ma"h ni1 fttftn 11 iftiir 



Head OFfii::e (UK) 
B'SS Houiie - Un\122,. 
Area5Cf, Cheney Maror 
Tradittg Est SiNlndon, 

Tek +M (0)1793 51416& 

Ajstralian Office 
36 Forest Hosd, 

Heatlic<>ta<, NSW, 2233 
Tal: -i-a.1 tCl} 294Z0 SCIK 

Germam Olfic^ 

Hlrschauer Strasse 9 
72D7P Tubingen 
Tel: -1-41 71071 4013432 
Fax: +49 7071 400493 




Bl 



-UHLCsme 



PLEASE SEND ME 



AM 



THE TOTAL VALUE OF THE GOODS ARE %. 

PLUS POSTAGE OF £ 

SO THE TOTAL OF MY OR DER IS £ 

MV NAME AND OEUVERY ADDRESS IS... 



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lEL. 



AMIGA MODEL 



I WISH TO PAY BY.:,. 

CHEQUE □ POSTAL ORDER □ CREDIT CARD □ 

CARD NUMBER EXP 



.1SS_ 




SCALA 

t.LJiVU'U J JiK J bLtVIMUiN 



Announcement 

We are pleased to be able to announce the relaunch of 
Scala MultiMedia MM400 for Amiga! 



I 



b 

h 
ii 

s 



We have arranged global distribution of Scala MultiMedia MM400 through Software Hut Inc. and 
their dealers. This means the full version of Scala MultiMedia MM400 is finally available with a full 
manual. Listed below are just three of the companies supplying it! This means that users of the 
recently released CU Amiga version of MM300 can now finally get manuals for their product and 
upgrade ar the same time. So what are you waiting for? Contact your local dealer now, and get hold of 
the full MM400 package at the lowest CVet pTlCe! 

UK £89.95 

US $149.95 

Canada $229,95 



in 
sc 

sr 
ro 
Hi 
ar 
Pr 
bf 
cc 
tu 
Ih 
ar 



This is the only MM400 product to be officially licensed, and endorsed by Scala Inc., so 
why not give them a call and buy the single best application on the Amiga for video titling, 
multimedia and stunning on-screen effects! 



Software Hut Inc. 
313 Henderson Drive 

Sharon Hill 
PA 19079 
USA 

Orders: -^1 800 932 6442 
Info: +1 610 586 5703 
Fax: + 610 536 5706 
Email: softlHJt@erols,Dom 
Webpage: www.soflhut.com 



Weird Science Ltd. 




Randomize Inc. 


Q House 




R,R,N'o,2 


Tnoon Way Business Centre 




Totlenham 


Humberstone Lane 




Onilario 


Leicester 




Canada 


LE4 9HA 






UK/Europe 




Orders: +1 005 m'^ 8371 

Fax: + 1 905 939 3745 


Orders: +44 1162 463800 




Email: sales@randompze.CQm 


Fax; +44 1162 463801 




Webpage: www.randomize.cofn 


Emaii: sales@weirdscience.co 


uk 




Webpage: www.weirdscience.co.uk 





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SCALA y 



Scala UK LTD, Mill SUidios, Crane Mead, Ware, Hertfordshire. SGI 2 9PY Tel: 01920 454311 Fax: 01920 484148 Email; infoguk.&cata.cgm Websiie: htlp^^www.&c^a.t: 



FEATURE 



It's All Go 

Swirly! 

Right from the start, the demo scene has 
been at the cutting edge of Amiga 
software developments, pushing the 
hardware to extremes to perform the 

I impossible. But why? And what sort of 

I shape is the scene in these days? 




umanoid - dit, dit, doiiiil" 
was a noise you wouldn't 
e!<pect to hear from a 
Commodore 64, but some 
time in 19B8a couple of 
inventive coders managed to get it to do 
so. A manicly strobing series of acid 
smiley faces were put together with a 
rough and ready rendition of Stakker's 
Humanoid, a big rave antliem of the day, 
and squeezed into a modest C64. 
Previously in my experience 'demos' liad 
been twee little combinations of bouncy 
cobureiJ bars and jangly \/ersions of crap 
tunes. It was the first demo I ever saw 
tfiat meiasuTed up to established forms ot 
art and erttertainment. ! was excited. 




Jn the begining 

' The arrival of the Amiga on millions of 
desktops around the world provided a 
bigger, better, brighter stage for these 
quirky code artists. While the point of 
many demos was still to act as a flashy 
front end to cracked software, legitimate 
coders began to distance themselves 
from the pirates and put their efforts into 



achieving impossible audio- 
visual effects, From these 
inittal intros, mega-demos 
emerged as mijlti-disk extravaganzas 
designed purely to make you go 
"Wow!", But enough of the old days. 
Recently 'the scene' has slipped from 
prominence in many Amiga circles, so 
has it had its day, or is it just that it's 
gone out of fashion? We spoke to 
members of Nerve Axis, now the UK's 
only active group on the international 
scene- 
Tango of Nerve Axis: "The size and 
feel of the scene has changed 
dramatically. The Amiga is now 
approaching (or has approached?) the 
cult status era, and as a 
result of this, a lot of 
talented individuals have 
moved to the PC and/or 
moved into the 
commercial arena. The 
global spread of the 
Internet has brought the 
remaining people together 
in way never before 
possible, but at the same 
time there is always a 
destructive and pessimistic 
element within the scene 
that sees doomsaying as 
their only 'creative' input. A 
shame. 

"The scene is in a way a 
reflection of the Amiga 
hardware. When the 
macti.ines were being produced and 
sales were booming, the scene 
flourished and popularity grew, but 
when Escom took over and the 
uncertainty set in, people moved away 
in droves and others refused to take 
the plunge and buy into a financially 
unstable platform, and so went toward 
the PC. 




"On a happier note, the quality of 
woeit now produced is certainly a lot 
higher than back in the late 8Qs/early 
90s but that's only to be expected 
really as we have more resources at 
our fingertips. The thought of 
producing a demo purely to be run 
from hard drive would have made 
most people keeS over with shock in 
1992, On a sadder note, the quality 
may be improving but the quantity is 
shrinking. 

"Old hands constantly talk about the 
'old days' in an affectionate manner 
and it's true, the early 90s were the 
best years for a lot of people, simply 
because the scene was so active, but 
times change and we must change 
with them. People are still supporting 
the Amiga and there's no reason for 
that to change," 

Dawn of the Net 

The Ripper; "Internet is the name, The 
history of the scene can be split into 
two eras, before and after Internet. 
Before, contacting people was 
something extremely difficult and 
expensive, so, all members of a crew 
would have to live if not in the same 




FEATURE 



town, In the same area. Now it's possible 
to fiBve productive groups featuring 
members from different countries, iVlaybe 
the 'spirit' was better once, bul I trust in 
progress, and I prefer nowadays,.." 

DarkHawli of IRIS: "In those eariv 
years, the scene was a fofum wliere 

!Scoveries were made each day. There 
was a feeling of pioneering, of ctoing 
so.Tiething none had done before. To 
push the iirrits of what was possible 
became the norm, to make world records 
in code and so on, (Mow, we've tried most 
of what can be done, or at least we think 
so. so demos tend to look like one 
another, and it's hard (at least for me and 
other diehard nostalgics), to feel this 
'rush' in the stomach, when seeing a new 
demo. Still, the scene continues to 
fascinate us, and we're a kind of 
community where everybody knows 
each other" 

"In 94/'95 the scene hit an all time low 
in productivity and members, but after 
that, we've slowly become stabilized 
agaio, and now the scene is quite an 
active place again, thankfully. For me, the 
best scene year was T99t though," 





But why? 




So at ieast it's out in the open thiat it's 
not what it used to be in a nurr^fcer of 
ways. Why then do those still involved 
stick with it? 

The Ripper: "I started 
because "sceneing' wa 
a way to get famous, 
get my work af 
and get respecieu oy 
other people, even H onlv 
in a very restricted ' 
Now that I'm 24 yi 
old, sceneing mi 
mainly believing in 
'differences', Bt; 
a form- of art wh.L:rL is not 
'official' or 'rscognised',^^- 
using a computer whid^H 
is still chosen and tyot^^^ 
imposed by the market 
and getting in contact 
with peof^e from 
everywhere. Just think 
that in these seven years 
I've had the opportunity 
to share ideas with scene 
people from countries 
such as Brasil, IsraeK 
South Africa, Saudi 
Arabia and even Kuwait!" 

Ganja of Nerve Axis; 
"I understand people 
who aren't interested in 
them, especially those 
who weren't in the early '■ -'^ 
90s when demos didn't 
look nearly as impressive 
as they do today, Then 
again 1 don't understand 



The piracy connection 




i 




ior 1 guess.' 
'"■e main [ebv 
-■■ fnr the fun oi ii 
o. Working!) 
e liKe we did for 
i^sembly 38 [& 
1 is certainly hei 
trying to orgs- .-.-c a! 
vv'hen ■ ■ 

I is . .idness 

For NervsisAxis it's r.i^thii 
more th&n a hobriy. 
almost al! of us jrt; 
ti^mr; F-v; -jymentso its 
way to relax?!?! 
financial re warns f( 
fties can't even lead iol 
a break even situatif" 
nowadays, so there;- 
certainly no profit 1o 
work. There are aisc 
jj.pwards of 'fame' v.'ithns 
"'ihe scene, something , 
we're only really start«n|l 
r to experience recen!. . 
with the Retic demo i^tn, 
ssembJy 98. There's ali 
le immense buzz you 
seeing your demo ?.' 
on a huge projector 
screen in front of 
hundreds of people. It's 
certainly a great feeling 
when everyone's talkinq 
about a project on ■.'■, • 
you've worked so hard, 
Relic to us was around 
eight months," 



% 



■/■J 

h£ 

L 
SC 

th 

V( 

A 



Crash sKpl^iris,,, Initially, they were one and the same, The demo 3cent really 
evolved from the 'waree' scene, from the small rntros jcracktros) presented on 
the front of cracked programs to show off the name of the group which cracked 
the game. 

These small intros then ev«tyecl_^t(rfufl p^ifcct^sin their own right, 
through to single fite der(||fpDn a disk {which vu^^^priflj as compilations by 
groups sych as SAE), to tratkmos (sutQtosditvg cusiom disks with as much 
crammed on one or two disks as poftsltJPWrTo mega demos on ever- increasing 
amounts of disks. The final progre5«iQn4RM^fe we see the demo scene today, 
producing large hard drive^only productions. 

The heritage still exists though, as groups still ma*ce intros today The parties 
still hold 64K and even 4K intro compos, to see how much people can crpm into 
a set limit. These are often great feats of programming, and sorrte groyps 
specialise in these and not 'full" demos. 



I 



FEATURE 




Ten 'things' about the scene... according to Tango of Nerve Axis 



1, It's not a geek thing We are 
by and large (fairlv) normal 
people with a life outside of the 
monitor. An interest in 
computers is becoming m&re 
the norm for the 905 individuals 
we were just ahead of our time 
in taking it up as a hobby. 

2 If you can program, write 
music, draw pi^ur^^ then load 
up your Amiga, get in touch 
with someone on the fnternet 
and become involved fn the 
Amiga scene. It is not just 
(imited to some small clique 
that accepts no new members. 
New tSilent Js always welcome 
3nd with a decreasing user base 
I think the Amiga needs all the 
help it can get. Remember, 
everyone started off somewhere 
with a vanil^la ABOO for lOOCji so 
don't be put off if you don't 
tliink you're good enough, 
Persevere! 

3, Ptease don't confuse the 
creation of demos with cracking. 
They started from the same 
point but the divergence has 



widened as years have gon^ Iqf.^ 
Now a gulf sepsrates the two! 
At the monnent diskmags and 
demos are pretty much the only 
thing keeping the Amiga scene 
in one piece- 

4, Attend a scene party. 
Whether it be in your own 
country or one abroad. Avord 
the kids playing network Ouake 
and try socia Using. Parties aren't 
just about staring at a computerfti 
screen faK3 or 4 dd|^, thd' ' 
about rnH|in9the people 
talk with bR the Jnternet r 
other mern1>drs of yOUr gr_ 
who live in a differ^'tit coub" 
Try it. It truly is a supe 
experience. 

5. Read the disk magazines 
available, such as Pressure, 
ROM, Generation, Seenpoint, 
Showtime and The Official 
Eurocharts. These wiJI give an 
insight into what happens, who 
are the movers and shakers and 
upcoming events. It certainly 
can't hurt, and in some cases 
you may be ideally suited to 



contribute- Plus it should shock 
most of the new UK people int« 
realising that mainland 
Europeans speak and write 
better English than half of the 
UK. 



&. Nerve Axis is currently pretty 
much the only true Amiga scene 
group left and actively 
supporting and releasing in the 
United Kingdom any nnore, I 
hoqigiyi^iMo remember when 
I last^ffliS laal and pro 
demo frdtn an FnglJMiln 



erthan Nerve Axis. ". « 
. ^s$ 1 would s{3y s^Mtime 
i* '-^1996 perhaps. 

»«cene is still alive. So 
_. ¥ df^sn't the commercial 
side of Amiga realise this? All 
this talent sitting here and 
domg it for fun. Instead of using 
old anims to show off the 
Amiga in a shop window, why 
not get in contact with a 'scene' 
group and commission them to 
design a fullscale demo to run 
and make prospective buyers go 
"Wow". Most of these guys can 



be bought for little more than a 
■li^babi Well, maybe throw in a 
Coke as well. We also cater for 
childrens parties too- 

8. Not everyone involved on the 
scene is under 16. Most of the 
'big' names still active and 
enjoying themselves have been 
in this game since they were 
kids. I'm one of them. Pretty 
much every other member of 
Nerve Axis is the same. We've 



grown up wrth this machine 
Some of us can even grow facial 
hair. Cool, 

9. Hey World Of Amiga, Give the 
scene rs something too. Lend us 
your ears instead of simply 
talking with the journalists, tf I 
filMn one more questionnaire 
about the 'future of the Amiga' 
only to find no feedback and 
nothing changes I think I'll 
scream. Take notice of us as 
we're the ones who keep buying 
the new techrvoiogy. 

10. Can't think of a number ten. 
Sorry. 



Where to next? 

What of the future then? Does the scene 
have one at all? 

Crash; "The Amiga demo scene is 
currently developing towards cult status, 
something akin to thai now enjoyed by 
the C64, People at Assembly 9B were 
vefv imprtjL-sd at the quality of the 
Amiga demos and intros in 



the competitions, and a lot of thenn put 
many of the supposedly superior PC to 
shame. 

"There have 
already been a 
couple of PPC 
demos released for 
the Amiga, neither of 





which are really anything special. I guess 
with this new processor, it's- a learning 
process and everything 
really has to start all 
over again. I can see 
the demo scene 
dividing somewhat - 
into a PPC direction and 
also many people 
sticking with the 
'Classic' Amiga, I 
foresee the Amiga stifl 
being around at the 
parties in five year^ 
time, and hopefully even 
longer. While the new 
machine^?) and the PC 
get more powerful, 
there will still always be 
the challenge to see 
what people can do 
with the 'limited' 
Amiga." 

If you'd like to get in on the scene, 
make yourself known to any demo group 
you like the look of (investigate the 
demos' readme docs for contact details! 
as they're always open to newconners. 
Specifically. IRIS are after a talented pixel 
graphician but whether you're a coder, a 
graphic artist or a musician you'll be 
welcomed into the fold, providing you 
bring something to the party! ■ 
Tony Morgan 




I 



V EMit KiA Jinp CMle«|c (nrnwifEKli ii ISflf 



turn the volume 
way dl|wn - this 
is the last ever 
Screefi Scenp. 
CL^ longest 
ning sectijan 



.ally g 

3 
at gre 

ivel in t 







U Amiga Magazine has two aHpivors fron ". 
old days of Commodore Useri'News page-, 
and Screen Scene. We're not sure e>cactlv 
when it all gl-^rted because records do nol « 
far enough back into murkv prehistory to 

- record the origins of this section, but it has. 

. beer-i goiny loi" almost fifteen years. Thai decade and a hsi' 

,' represents the bulk of the history of the computer game. 

; Sure, many of us wasted our childhoods skiving off school tc 

pby Space Invaders a few years before that, but Sw^n 
' Scene has been here to watch computer games tr^lfornn 

from 8 colours and 5K to the 24-bit CD-ROM ganies of toda', 
' ^ i^-- Jfc,^ Sadty. as the years have gonH^n-, 

more and more of the most excii 
ing developments have p£^ed ...: 
by, as modern games desi^iners 
jump onto the latest technologic;! 
marvel to show off their prowess 
About a year ago Screen Sc«- 
underwent a significant change w 
mu^uKW noon attitude. The o>d attitude was 

OV S EWAMS' r|nr.rl Fnr the days of plenty but 

SeOKe 00«07B Clltf««llftft 4# '"' V'.e more recent lean 

VIIEI. #>40 MEM Kmww m vears. Instead of taking whatever 

•EST ssoaa9 mmmm. «• games were offered to us by eve; 

less interesting games bouses, v 
decided to ditcl--^ the ease of pre^r 

reteases from second rate gam:: 

«ti:lieiHe|tt{ii1''lb«kenHl!|cr''ism3iildil)iYpriH^aftii>iiHialiit4l}tJ')|fniV houses, and seek out the besr 

gameg talent on the Amiga wherever it may be found. Wc dk 
gted to report that we found it everywhere. We have seen 
some truly exciting designs, such as f xptorer 2260 and 
Foundation, some stunning graphics from the likes of Genelir. 
"* Species and Napalm, and sorrte 
amazing game engines like those 
m Lambda and Virtual Grand Pri*. 
In somie ways the games scene -s 
the Amiga today is better than ii 
ever was, as at last people have 
started to upgrade their rnachirt-- 
to a level capahfe of giving ganpc 
writers the freedom to create the 
games they really want to write. 
We've seen some truly excellent 
games recently, with nnore to > 
come. They haven't b4Sln plf:;ntiliil. 
I but then given I he si?e of the mgr 
ket it is more than we could 
expect and I'd I ike this opporturtitv 
to s;^y a big thanks to j" '*" " 
games develofji^rs ouMpi who 
have slogged sSby writing &ome 
brilliant yarnes thai woufd proba- 
bly hav« made a lot more money 
elsewhere. 



si*rF& 



/^>r(> 



III 



SCREEN SC 



Late Putty 

.'Vficiii ivfe put Tf X on Sir co'-'CFdisics n year ago. I 
don't Ihink-'flnyone at CU kne'A' quite what we 
i/vefe lijlling ourselves in for. Ever since, we've 
M peo||B . "'■'■"! in pnd askingf us to cover- 
r^'iount mmv. ■-■dSSd games; Simon the 
Sorcerer 2, Magicflppet, Premier 2, Pi2za 
P/fioon, Putty Squad.., 
Some of these games were never f iniiShed, 

.!!-,«ff:<K^erp bLii vve happen to know that they 

:)lak to be worth it. That eliminat- 
tJ n;05i QF I'-'fj- oPbr^s, bat one notable survivor 
■:f the Drocess is System 3's Putty Squad - niQW 
■ 10 be released by Aiive Media Soft. On a ; 

I. est to rescue your fellow putties, you lead a 

, .ihifi [.;■:.'■ a^'ri.. T;.if; lii^e goo around a multi lay- 
. f,:.- . . g environment with a range 

ol (oes, objects to pick up and drop, and envlron- 
'I ei:t puzzles. Armed Only with a mean right hook 
ir-j H body ibat can twist, stretch, float balloon ■ 
<(ltc atoona the screen and generally putty around, 
P ii "Y Squad has ail the ballmarks of being a true 

-■■=vc of thR 2D phtffirm gsh^e. 



naMigatoi^ 






V -■;!.■ C C t C ^ 



arnrTAn 



— ^wHi^n«Mai 



HOi Squd it AM mvttl-CDfgir nwrlvii. 

There are r>o Tomb Ha«der stylfj 3D realms, and 
It doesn't have the ultr^smart modern sophistica- 
•. en of the Abe's OdV^py gamffebut this ttirow- 
ick to the heyday of bright caifl|bny platform erg 
'■""Sflly a welcome one to us if it is profess iorv 
igh Putty Squat:l has good looking AGA 
ind pierity of variation. From the demo 
.■.u iiave played, it f>as the gsmepiay potential 10 
be well v/ortti adding to your game collection. 
Playing Putty Squad is tike talcing a trip back to 
::jrly nii^eties, but unlike so many video game 
■.i..ilgia srips, this one isn't looking set to be a 
.-:::■;: own at all- 

Putty Squad will be reteassd for E14.9Q, proba- 
h'iy ir-i mid October If you pre-order now. Alive ., 
Media Soft are offering it for E12.&9. Contact 
them OT' -44(0)1633 467679. or email ste\'e- 
nalive@innottS,CO-uk. 



Don't waste 
your dreams! 

Alter playing the latest 

tmo of Vulcan's next 
mTiorcial release for 
the Amiga, we can , '■ 

report that it's looking 
like quite a stunner. i ' 

lesigned for owners of ,.v 
D-ROM drives and 
requiring Onty marginal- 
ly more memory tban 
an une?tpanded A 1200. 
Wasted Dreams thrusts 
you 60 years into the 
future and puts you in 
the place of a young j 
military soldier turned 
space explorer by the 

name a( Johaoson. - nauin; 

Finding himsalf throvM 
from an exploding fl 
space ship in an esc^L . ^ 
pod, only to crash land ^ 
on ',^-<h planet he was 

leaving just ali'ili*^ while neiorenfind, not only is 
our bero incredibly calm, md collected enough to 
write all of his thoughts down in .i maiy, but 
Agillera just happens to be populated with an 
irieal number of green-skinned alien beings to 
m.ake Joh;:ir:;son's tin-« on the planet as eventful 
i possible. Stil8il&ho'5go«|»g to argue with such 
i^onvofuted plotlines when you can [i^np straight 
in and play the demo on this month'sCD?- Aft^fe;. 
playing the demo fiere in the CU Amiga office*''" 
and mentioning a few things to Vulcan, they 
have assured us that isny minor glitches wiili be 
looked into before the final release. It car. get 
quite frustrating when, for example, you have to 
line yourself up properly with the enemy in order 
to Shoot them wheteas they seeni to be able to 
get you in their sights with surprising regularity, 
even if they're not in a direct line with vour char- 
acter. The demo appears to be rather strict on the 
position of your character when trying to interact 
with other elements of the game, which can give 
the false impression that they're not important 
when yQu first COme across them, ariid some of 
the situations you find yourself in can defy expla- 
nation, like the spikey balls whii:h bounce down 
corridors, and take big chunks out of yotir body 
shield for no apparent reason, 'Wasted Dreams, 
being an arnalgamation of Monkey -Island style 
puzzles and Chaos Engir^e style gameplay, is as 
mSfii abo uiibin ki^ng ahead as it is about shoot- 

'whata^Hfeu come across. The final 
release wilfOTfer opportunities to recharge yokir 





bodif shield 



body shields (unlike the demo), v^/hich means you 
should get to explore some of the beautifully 
hand-drawn scener\ which looks incredibly varied, 
as vDu can see Uom some of the screenshots on 
these pages, and get to talk to, interact with and 
even shoot some ot the quite realistic, rotoscoped 
characters. If the full ganie ia as varied and a; 
captiva'ing as the screenshots we've seer. 
'^v/F^sted Dreams will certainly live up to its nar-u 
and keep you awake at night. 

LambdaC 

fvlore details have emerged about space war ganie 
Lambda. Development has continued apace and 
thing.5 aVe getting rather exciting. A whole bunch of 
features like hypertunnelS. enemy Al and tjusiom 
sound routines have been added, and an experimen- 
tai 70fp3 PPC port has been made -although PPC 
support is still undecided. The Lambda team ai« now 
looking into the possibilities of using chromakeyed 
real actors along the lines of the PC hit Privateer 2. 

One of the most eNOiting sounding aspects is the 
introduction of LambdaC, an internally (.;ompHled by 
tecode based scripting langtiage, inspired by 
QuakeC. LambdaC is designed to allow complex 
scripting of in game functions for mission design. 
It will accept cui-scenes for linking or Intro anima- 
tions, and importing of replaciitieni models (or 
ships. We might just see someone producing a 
WipEout clone Lambda total convei^ion at some 
pointl ■ 
Dave Stroud b Andrew Kurti 



Where now? 



Screen Scene closes up shop nDw, but that 
shouldn't be taken to mean that there will be 
no more games to find out about. You'lt find 
that there are other magazines thut cater for 
your needs. Amiga Format will no doubt suit 
most of you, but our overseas readers will 
often find loqal equivalents suiclt as Amazing, 
informer. Info, Magazyn, Plus and so on. 
Vou would also do very well to be on the 



Net if you aren't already, Amongst the many 
valuable resources on the Net are two eKcellentI 
Amiga games 'zines, Amiga Flame {www.ami- 
gaflame.co.uk} and Amiga Nutta 
fwww,nutts,demon.co.uk}. Check them out, 
they are both great. There's also comp.sys. 
amiga, games amongst the Usenet newsgroups,] 
a place for Amiga gamers to meet, discuss and 
aS'k far tips. See you there! 



GAME REVIEW 



Sixth Sense 
Investigations 

■ Price: £29.99 ■ Available frem: Epic IVIarketinge © 01793 490988 

It's too early to start proclaiming a renaissance, but it is at least 
fair to say that graphical adventure games are starting to enjoy a 
bit more respect again these days. 



With Big Red Adventure and 
now Sixth Sense 
Investigations, those who 
have just completed Mon- 
key Island for the 30th 
time at least have a few more options. Sixth 
Sense was actualfy released some time ago 
on floppy (many of them), and is finally see- 
ing a proper CD release cormpleie with full 
speech, not to mention extensive hard drive 
Savings, 

In case you forgot 

The full graphical adventure evolved from the 
impulse to get avvay from all-text adventures 
(which could be exquisitely crafted prose Or 
quick and dirty diversions - see the May 
1998 issue for more details] or mixed 
text/still graphics games, Sierra's King's 
Quest is lypically identified as the mould- 
breaker, but even it relied on a good deal of 
text input, LucasArts's SCUMM system is 
considered by many to be the perfection of 
the form - a GUI where characters can be 
moved simply by dicfcing on a destination, 
where inventory management is easily done 
by scrolling around a list, and there is a small 
on-screen list of commands - usually very 
simple, "talk to", "use", "give", 'Examine" 
and so forth. Coincidence or not, SCUMM 
games atso tended to be quite whimsical in 
tone. 

Sixth Sense follows very closely in those 
footsteps. Further, it adopts the '"no-kill" phi- 
losophy of some of the LucasArts games, 







PULLL t 



most notably Day of the Tentacle. 
It is impossible to be "killed" or to 
hit a dead-end in the game. This 
can be a blessirtg and a curse - 
more on that later. 

The idea of the game is inno- 
cent enough. Your character, 
Frank, is the proprietor of a small 
detective agency. Your staff con- 
sists of a pesky mouse that lives 
in the floorboards, Ben, a some- 
what wild-looking individual with 
the ability to tap into the spirit 
world to help you solve cases, 
and Arthur, an inhabitant of said 
spirit world. But you've got the big — - 

pipe crammed in your face, so that makes 
you the ringleader of the ragtag group. (Later 
in the game you become Bert for certain 
scenes,} 

Although the packaging is rather straight- 
forward, the instruction manual is bound in 
the shape of a detective's notebook - a ver^ 
nice touch. The typeface is rather small, 
unfortunately. Further, it's a very good idea to 
both read the manual and watch the game's 
intro cld^ely They provide very different sets 
of information about the game world, but 
understanding both is necessary, because 
very early on the game presumes you under- 
stand who is who and what history you have 
with them. 

The CD edition of Sixth Sense adds high- 
quality digitized speech to virtually every bit 
of i&nx encountered within the game. This 
replaces the normal text display 
of the floppy version, The tatents 
unleashed on the world in this 
game won't be giving your 
favourite radio performers a run 
for their money any time soon - 
in general, the job they do is 
more or less adequate, although 
there are a few places where the 
actof didn't grasp the context of 
his line and so spoke it with the 
wrong emphasis, and other 
:.i laces where the speech gets a 
oit mumbly and you wish you'd 
turrted the text display on. You 




USE 



^Thit 
appears is 
be a'Queem' 
pister H 
hli hedi«oin 
wall. I ilin't 
think I Hint 
to kiow,.. 



can disable voices at any point during ihe 
ganne, but if you're in the middle of a long 
exposition there's nothing you can do but 'lis 
ten carefully. A "voice and text" option woulij 
have been nice. And then there's the inex- 
plicable transformation that was done on 
Frank's voice - on the CD it is stored both i 
its original form, and in a slowed-down ver- ' 
ston to give him a deeper voice, but its ver^| 
obvious to the ear that is exactly what has 
been done, and It's very irritating. And Frankl 
says a lot of irritating things, so it's only 
made worse. 

A Difficult Assignment 

By tho developer's own ao'Tiissions, Sixth 
Sense is quite difficult. They didn't want any- 
one to feet they hadn't gotten their money's J 
worth - in fact, the authors claim that even 
with a walkthrough in hand, completing thi: 
game takes between S-lO hours! The curv-i: 
is fairly steep, though - most games, rega- 
less of difficulty, present a few "warm-up 
scenes to build comfort and confidence wit* 
the game world and the story, but Sixth 
Sense affords no such luxuries. (There's a 
locked door that can't imnnediately be 
opened in your own bedroom, for goodness 
sake!} There is certainly an epic adventure 
feel, however, especially when you are able 
to step beyond the bounds of the conven- 
tional world and head into one of the iwo 
more unusual realms - that of the robots or 
that of the cartoons. It's not very likely that rf 



GAME REVIEW 




you're (.tie lype who picks up a new game 
did plays ihiough a weekend that you'll be 
done by Monday mornint|. It's still unfor'tU- 
natettiat the "pre-gam$" wasn'1 a bit more 
fwgivifig, because it's nice to feel an early 
sense of accomplishment before being 
frirovvn into the story proper. For example - 
jnZak McCracken, Luca^Arts's second 
(SCUMM game, the title character hed to face 
' suchi challenges 35 retrieving a cash card 
from under his desk and finding his remote 
coritfol funder the sofa cushion, where else?) 
before tackling the larger issue of saving the 
world from alien nriindber^ders. \ didn't feel I 
was treated to such a wamr^up, 
however,. you walk out of your office with a 
few items in hand and are suddenly on the 
main game map where a half-dozen puzzles 
await you and it's not at all clear in which 
ordef yoLj should try to solve thenn. 

SJKth Sense's interface is about as 
stTgightfon.vard a$ they come - nine comv 
mands, plus an implicit "walk to," By default, 




' c Its* 

»'^ — 



tftKE / 



the pointer on-screen acts as a "'walk to" indi- 
cator, but when placed over an object or per- 
son, it switches to the "most likely" action 
I push for a button, talk for a person, take for 
many other objects, etc.} In this way, the 
interface is something of a synthesis 
betweer^ the SCUMM and the Sierra inter- 
faces. Most of tlie time the game, written in 



the new ''Vega" system, works quite well, 
but there were a surprising number of loca- 
tions that the main character doesn't walk to 
properly - taking a detour only to turn 
around again. This happens most noticably 
on the main map screen, a nice addition to a 
game like this one, wtiere each location you 
can visit fin the early going, such places as a 
laboratory, a used car dealer and garage, a 
toy manufacturer, a cheese shopl are shown 
roughly to scale on a scrolling map that you 
can take Frank down, 

( was pleasantly surprised with the quality 
of the graphics in Sixth Sense. While it's 
obviously derivative of the LucasArts style. 
Sixth Sen&e's artists had the good sense not 
to simply clone it wholesale. The art is pleas- 
antly steeped in fantasy without being overly 
gaudy or distracting. (The cornic proportions 
of Ben's slouch and Frank's pipe were a bit 
annoying, though.) If only the animation met 
the Cjuality of the still innages. Characters 
don't walk so miTch as glide through the 
garne, and even then not always 
snnoothly - Such as when Ben 
fcts off on his first assignment of 
the game in the early going. 

Ja, Funnyl 

What would happen if a group of 
Germans and Italians got together, 
wrote an adventure game, and 
then had it translated into English? 
Why. Sixth Sense Investigations, 
of course! The now-famous Amiga 
Translator Organization (ATO) lent 
a Herculean hand to the conver- 
"' si on of Sixth Sense, but there are 
quite a few reminders that what you're hear- 
irig (or reading, if you can't take the 
voiceovers) probably didn't come from the 
pen of a. native speaker 

Even the game's promotional materials 
have that "straight from the translation dic- 
tionary" feel - '"The base story board tells of 
a crazy young guy who has the ability to 



< ]s thdt 1 

radiiatur 
knoll 01 his 
heai,,. oris 
hi just 
pleasei to 



communicate with the spirit of ^ sarcastic 
man." But hey, sometimes a hit is a hit no 
matter who wrote it first; "Heroic quests are 
waiting for the detectives, for example the 
investigation in a cheese storage." 

The verdict on Sixth Sense is that, 
overall, it is a solid effort. The "no-kill" 
policy creates a serious problem that I don't 
think the game designers fully appreciated, 
however In a game where one can make 
fatal or "no-win scenario" mistakes, it's possi- 
ble to learn from those mistakes. {"Oops! 
The house blew up when I turned the lights 
on. I guess I'd better make sure the gas isn't 
stuck on before I do that next time."! In a 
game like Sixth Sense, however, that can't 
happen. One way to solve that problem 
would be, for example, to have the character 
say "I don't think I should turn the lights on - 
it smells like gas in here!" Unfortunately, in 
Sixth Sense there aren't many "I can't do 
that, but here's a clue" clues. Typically, the 
game just feeds you a stock "I can't/don't 
want to do that thing" line which is fantasti- 




^opm ^tt^N^eiVlf^ 






tflHE 
PULLt 



■l' 



i 
I 



cally unhelpful. And despite the manual's fair 
warning that ttie game uses "a totally sick 
logic". It doesn't explain that said logic may 
not be very clear to you even after you stum- 
ble on the right solution. For example, if I tell 
you that you can put the piggy bank but not 
the tennis ball into the barrel of acid, could 
you tell me why? I can't tell you why either 
And it doesn't multitask very well - boo, hiss! 

An unlimited load/save capability rounds 
off the package. The flaws in Sixth Sense are 
there, but they don't stop it from being a 
pleasant, even rewarding game once 
you get into a rhythm. The CD version 
represents superior value if for no other 
reason than convenience - my guess is that 
you won't want to leave the speech on 
full-time. ■ 
Jason Comptarii 



Sixth Sense Investigations 



l^Ffcesstr. i|litl,A(iAl 

IDJ^ CO 

I MM Zlh<4li)r3|ieech» 

I HI Il«qiir»il 



OVERALL 



Uneuen at limes hui still a 
worthy submission to< the world 
a\ adventure gaming. 



HII 



M 



GAME REVIEW 



X-Men: Ravages of the Apocalypse 

■ Price: £18.99 ■ Develofier: Zero Gravity ■ Available from: Mm lUledia Soft © 01623 467579 

Marvel Comics' famous ndutants make it to your 
Amiga, by way of this commercial Quake conversion. 




t might seem obvious for an X- 
Men licensed Quake conver- 
sion to let the player play as an 
X-Man, but would b& a bit of a 
waste of the licence fee if you never actually 
saw the licensed characters short of looking 
in a mifror. Instead. Zero Gravity h^ve come 
up with an appropriately convoluted plot 
about a pair of supervillains who are plan- 
nirig on taking over the world with an arm/ 
of X-Clones. This gives you the Opportunity 
to fight famous X-Men characters and gets 
all those licensed images on screen as often 
as possible. The plot seems like nonsense 
to me, but (hen X-Men is not my type of 
oomic strip and I concede that Cere bus the 
Aardvark might be less appropriate for a 
Quake totail conversion, 

X-Men: Ravages of ttie Apocalypse is 
graphically well put together, and manages 
without too nnany hefty tejctures. keeping 
the speed up. Weapons are all upgraded 
and look pretty nice, and tho character 
graphics are impressive, Level design does 
not keep up to these standards, alas. 



Although professionally done, they are with 
a few exceptions rather uninspiring, with lit- 
tle of the clever constructional tricken^ 
which marks a really good Quake game. 

The biggest problem most people will 
have with X-Men is that it is dannn hard. 
Even the weakest 3<-clone is likely to take a 
couple of hits from your best weapon, and 
their superpowers can make them really 
tough work. Storm can summon up winds 
to blow you around the place. Iceman can 
temporarily freeie you, and. Wolverine keeps 
getting up after you thought you'd killed 
him. If you aren't conversant with circle 
strafing or heaven forbid, use keyboard only 
(some people do} just forget about this 
ganie, you'll be dead before you know 
what's happening. 

On the PC, a custom launcher is used lo 
configure the Quake engine properly to 
cope with tfie multi-player section, This 
allows you to pit X-Men against each other, 
using their superpowers. This is much the 
best thing about this game, but unfortunately 
without an Amiga version of the custom 



^ Go on, shoot 
dDwn tkose X- 
clint soim... 




launcher, you can't chose your character. 
Zero Gravity told us they love the idea of X-j 
Men on the Amiga and will be sending AlK 
the codes to make multi-player work, so 
expect an Amiga launcher for this soon. 

I'm not hugely impressed with X-Men: | 
Ravages of the Apocalypse, It's definitely j 
not rubbish, and if you are an X-Men fan 
you are certain to appreciate it, but for 
most people, until multi-player is worbrig 
the CU Superstar winning Time of 
Reckoning disk bundled as a 
launcher will actually be a lot 
more fun. ■ 
Andrew Korn 




Quake; Resurrection pack 



■ Price £25 (£50 with Quake) 

■ Available front: Alive Media Soft. (D 01623 467579 

Getting bored of Quake? The Resurrection Pack 
aims to bring it back to life. 




ere's the deal. Twenty five quid 
and you get Time of Reckoning, 
Q-Zone and Malice. Another 
twenty five and the game's yours 
too. Q-Zone and Malice are Quake total con- 
versions, while Time of Reckoning - bundled to 
make launching them easier - is a collection 
of Quake add-on-s with an easy front end. 

Malice we reviewed in the June issue at 
£1 5, and it got a Superstar Time of 
Reckoning got a Superstar last issue at a ten- 
ner. I'd say any Quake owner ought to get 
both, nneaning Q-Zone comes for free, fortu- 
nate given that it is the worst of the bunch. 

I won't go into detail with the two I have ■ 
alregdy reviewed, bvt to recap: Malice is 
Quake plus, with external views, vehicles, 
supertj design, lovely graphics and a narra- 
tive with cut scenes - probably the best 
game on the Amiga. Time of Reckoning is a 



collection of vast scope which makes 
games of Quake enormously variable, Q- 
Zone is a much more Quake like conversion 
than Malice, the only obvious difference 
being four new monsters and a new 
weapon which fires ninja stars. Level graph- 
ics are often ugly and design is all over the 
place, with signs of rushed work [texture 
peeling) in places. Probably the weakest 
commercial add on I've played, certainly less 
interesting than f*ainKeep. a shareware con- 
version included in Time of Reckoning. The 
only really good part is the deathmatch level 



^Aitiifllnt 
Hktr«tll» 
■hIm irc viie 
eitugh in wilk 

dibva? Il wniM 

•il|r hipp» n 

a MmpAii 





4 Tliiispt 
I liil liirr ivmt 

lit Ittll liSCB 

in Hjllti... 



set in 3 jumbo jetl 

Thanks to Malice and Time of Reckoni'ig. 
the resurrection pack certainly does what ii 
sets out to do. If you haven't got Quake yet. 
£50 with those two bundled should not be 
missed. If you do, you can think of this as Q- 
Zone for free when you buy 
Malice and Time of Reckoning. 
Either way, a recommended 
purchase. ■ 
Andrew Kom 



9, 



CENTRftffH 



Tips 
Central 




Firstiv I'd like to thank CU for letting me be part of the crew, you've clone a fantastic 
job and I hope to see you all involved with the Amiga in the future - 'We need dedicated 
people like youV Mow for the last solutions, this side of the millenium anyway. 



Sixth Sense 
investigations 

IVe gotten as far as Toons Crty, but 
naw ! suddenly h>ave no idea on what 

to do. Please h&lpl 

mi McCrscken. Belfast 

entry tn give you a hard push 
then, Go as far to ths right as you 
can on thi^ s-creen with the statue, 
Hie the doorbell, and a speaker on 
the statue should start making 
sownds. Answer all the quest sons 
any way you want, and |ust cry 
like a baby until th&y let you in. 
Now talk to Mr Peanuts until you 
have nothing more to talk about. 
Grab the sprsycan and the bottle 
before yoii leave for Glen's store 
(It's the only one that's open). 

Spray the only pai'' he has on 
display before you steal his 
account book and the newspaper. 
Give the book to the policeman 
hiding in the shadow of the statue. 
Next you have to free the guy 
stLick in prison. To do it you have 
to go beck and forth between the 
staff talking, until the guard falls 
asleep. Now use the s^cissors on 
the de&k to get the keys for the cell 
door Free the guy and go to the 



i 



■nk. Ther> you have to head back 
to prison and pick up the clock on 
the wall. You might grab the glue 
on the desk while you're beck 
there, as you'll need it soon. Back 
outside the bank you'll meet the 
fugitive, and BANG I As a last hir^t 
I'll say there's an envelope in the 
n^ailboK, and same sticky fingers 
might help you grab it. 

Ultima IV 

I've found seven pieces of the 
missing map but now I'm stuck on 
level two of Dungeon Wrong unable 
to get any hjrther! Please aid me in 
my quest 

Joe Maplin, Cieothorpes 

The map piece can be found in 
Dungeon Wrong Try going to level 
three where you'll find the Hydra's 
Chamber, and in rt a secret door hid- 
ing what you seek. 



Curse of Enchantia 

I can't get past the part where the 
sand monsters come up from thv 
ground. Please help I 



e SoTMrtf 






SlHlh Si»S4 Ime&tiiaiiiHis 




Vou need a wire 
my friend. You'll 
find it by following 
this procedure: Go 
to the cave with 
four holes in the 
wall Look into the 
holes and some- 
thing should pop 
out- Mow look into 
the far right hole 
and you should see 
some twigs. Use it 
with the seaweed I 
hope you already 
have in your inven- 
tory, and you've 
made yourself a mask. 

Go to the 'Computer Cave' 
and look into the hole in the wall. 
There's what you need. Now take 
the computer and head for the 
cave with the plank. Stand behind 
the plank and throw the comput- 
er. Enjoy the ride and pick up the 
magnet when you land. Back in 
the cave that used to be the one 
with the computer, use the string 
with the magnet, and throw it 
onto the hole. Voii now have 
what you need. 

Quest for Glory - 
Hero's Quest 

I can't get in to s«e the baron. The 
guards tell me "you need the barons 
permission". I've selected my charac- 
ter to be a Tighter. Please help- 
Stan Dingsby, Hereford 

The baron doesn't see just any^ 
body. You'll need to prove that 
you're interested in his welfare. 
If you ask the guards about the 
baron and Bill his problems they 
might eventually realise that you 
might be able to help him solve 
some of them. Ask about the 
baron, his son, his daugther, 
Yorick, Babayaga, and about brig- 
ands Now you should get it:) 




USE 

PUSl 



tftHE -; 

PtJUL L 



I 

1 



Simon the Sorcerer 

How do I get into Golum's cave by 
the waterfall? He just keeps saying 
"My Mum always told me not to 
party with strangers"! 

Roger Bannister, Melton Mowbray 

Wetl.. this is a tricky one- It's 
more than tricky actually, It's 
impossible! You're not supposed 
to get in. What you can do is give 
the Golum a nice jar of 
Swampling's Stew He'll give you 
his fishing rod in return, SO why 
don't you try your luck fishing? 



Zaic IVIcKracken 

I have the blue crystal and the 
crystal shard, but how do I get my 
hands on the crystal in Mexico? 
Also, what do I do in Stonehenge? 

Ben Doon, Perth 

tn Me?(ico find your way through 
the maze to the map room, were 
you'll find the crystal. Now use 
the yellow crayon on the atrange 
marking, and draw the symbol 
from the huge statue on Mars At 
stonehenge try using the blue 
crystal on the altar stone. 




P A R 




From the start, designing Explorer's look has been 
a unique challenge. With a huge game universe, 
its visuals couldn't feel mundane... graphics artist 
Rob Asumendi takes you through the pitfalls and 
surprises of bringing it to life. 

ew projects are more reward- 
ing or frustraling ihan design- 
irtg tho fuiure. Tlieorefically, 
there are no limitations to 
what goes - creating aliens, 
spaceships, and iniergalactic delicacies 
makes for iriijch mare artislic freedom than 
you'd gel wofking on, say, a racing garne. 
Since aerodynamics don'i apply in space, a 
ship rnay be any shape. Alien aesthetics 
ihrow/ the door open for an even wider 
range of design possibilities, but in prac- -f 

lice, the audience's imagination throws a 
trench in the works. 

A spaceship needs to look like, a space- 
ship. Feedback on one early fighter design 
explains; "It's not a spaceship, it's an egg 
carton with wings!" TV shows like Star 
Trek: The Next Generation and Babylon 5 
have opened many minds to ver^ different 
de<^igns (the Vorlons with their organic 
sp.'^C!>?ihips, space inhabiting creatures, etc) ' 
but a large portion of the creative possibili- 
ties remain unseen. This is something The 
WorJd Foundry wants to remedy with 

Explorer. On the other hand, if a design looks. jJsumeiHii'^ [yry (hat looks like a car seat with 6 i/2 ibg 

too much tike what the people have already ^"30 *" legs attached. Alas Explorer's critics would 

seen, they say, 'Hey, you've jusi ripped off nniflliij. interpret this creature m just a poor render 

Star Warsl' '^A/ith eveiy new blockbuster film, they just espect humanoid or animal lorms, 

it gets harder to create an original design. Some of our races are a deviation from the 

Explorer's graphics artists must co'mpete norm though; the Sar'Den and the Rahn for 

with the prolessiongls behind television instance. 

shows and video games, producing ships The original plans for constructing 

that are at least reasonably famifiar yet Explorer's aliens misfired when SETI (the l"; 

unique. Because of the inevitable compar- based Search Jor Extra Terrestnal Inteliigenf 

isons to Frontier: Elile 2 duplicating one of project) told us that they actually liad no i.i' 

those ships, for example, is unthinkable. tographs of e>;tra terrestrials. Plan B was in 

The guiding concern for our spaceships tiated - I would have to design them mysel: 

remains (unctionality Expect to se(3 many How to do it? 

"useful' designs and details. Each ship must To begin with, only the Ovaskans had a 

have an airlock, docking damps, landing required look large and insectoid - whic<i 

gear, weapons mounts, power systenis. and meant lots of collaboration with Chris, 

some cargo space. Some races, like the Countless sketches had to he made of sucl- 

Mogensen, build more artsy forms, but we a foreign creature, from almost every angle 

humans will spend billions on design eff i- A good place to find' ideas was the Internd, 

ciency to save pennies on production costs. microscopic images of dust mites and ■ ' 

In other words, just like now! tiny, ferocious creatures provided the \;-.: 



Aliens must also look fi-riiliar - of cou.'^c 
there's no telling what strange and bizarre 
things Could be out there... as you read this,. 



tuire that looks like a car seat with 6 i/2 isfy 
legs attached. Alas Explorer's critics would 
interpret this creature an just a poor render 
they just expect humanoid or animal lorms. 
Some of our races are a deviation from the 
norm though; the Sar'Den and the Rahn for 
instance. 

The original plans for constructing 
Explorer's aliens misfired when SETI (the l': 
based Search for Extra Terrestrial Intelligenf ■ 
project) told us that they actually had no \.b 
tographs of extra terrestrials. Plan B was m 
tiated - I would have to design them myseir 
How to do it? 

To begin with, only the Ovaskans had a 
required look large and insectoid - whic<i 
meant lots of collaboration with Chris. 
Countless sketches had to he made of such 
a foreign creature, from almost every angle 
A good place to find ideas was the Internd, 
microscopic images of dust mites and ■ ' 
tiny, ferocious creatures provided the i:' . ^ 
tion for features like the spikes, hands, and 
face, Final sketches then were drawn to 
scale in all three critical positions (top, ffor^ 
and side!. About a Lightwave week laier. 
Explorer's first creature made its way to the 



E2260 DIARY 



tnc^rcFopaedia Galactica. Listening to Mobv. 
'■■'iimat Rights" alhum alvvays brings back 

T-ones erf modelling the Ovaskan, as 1 
-card it for the first time duririQ those lony, 
;ing hours, 

After that, the game just kept getting 
uidtier. Some alien faces were much more 
Hmbilious than the effective but simplistic 
'■■Ttvk.^n. Subtle mod&lft called for such tech- 

, -:-■■ 35, spline patching, metaformations, 

..ftBS and using a much faster machinal 
.3, il was tfme to diversify - and to turn off 
-' e computer. 



'becoming a Video Game Artist 



Well, tiiere are quite a few. The style of the game may not be tight for you, the team may fold before 
the game's complete, you will lose several hours of free/sleep time per week (I spend over a dozen 
or« average with Explorer), you may not find a publisher, or at least a good one, and thus might not 
get paid, and you must constantly monitor the state of the market. Any of these things may leave 
you and your artwork out in the cold. The best precaution to take is to research teams thoroughly 
before committing. Make sure it's a game you're enthusiastic enough about. If a group has a mailing 
list, join it. That's the best way to find out who they are. Remember, good graphics artists are few 
and far between. Every aspiring coder will want you, but make sure you want them. 



vOttclS 

• ... -, ...,■ ,u; y what a thorough search of 

: ^.ijttefed room wilt turn up, As it happens, 
■nine turned up a block of unused modelling 

■'■;■ and a cheap plastic cup. The clay was 
<:d\\ fun atulf, and the cup had a curvature 
;u T^tici for sculpting a face over (n ahout 
[hnx hours, the first Mogensen was a physi- 
cal entity. He had no body, or back to his 
ikuH, but the results were encouraging. A 
-Short lifetime of acrylic painting suddenly 
[irtfvEid its value, as the nfiodel transfigured 
"rom a sterile shape to living colour From 
^■is point, the model was digitised and 
louched up in ImageFX [fhc graphics tool of 
&!itcQ, barring none) for dramatic effect. It 
■iLrii to Show that, attached to them as we 
•Tiayt>e, our computers are just tools like a 
■- 'T a chisel An artiftt should 



This is something I definitely wondered about before ioiriing the Explorer team, as its relevance in 
the video game market has become ever more apparent. The answer might surprise you though, 
because it's 'No'. A good basis in 2D is all you need to get started on video games. 3D can be 
learned in a couple months - my first spaceship (pictured here] is proof. This image was created 
shortly before my joining the team in May '97. Prior to that, I had only used 3D software for logos, 
but my 2D training dates back to pre-school. Don't be afraid if you don't know the difference 
between inverted non-planar polygons and Boolean subtraction macros... ff you can draw, you'll be 
a very useful addition to any development team - just as long as you are willing to learn. 



If you love doing your artwork, and have considered the Idea long enough to ask the question, men 
yes. Helping to make a video game will refine your talents (and probably uncover new ones), create 
real goals, give an enormous sense of completion when those goals are realised, and develop collab- 
oration skills - certainly Explorer 2260 has been a collaboration like no other project I've worked on. 
It can give a younger person a sense of direction towards their career, or allow an older person to 
finally pursue a lifelong interest, Both will make new friends. A great opportunity in your life could 
be ao email away! 




fiihvaysiake their respective advanitagt,. 
disadvaniages ir^to account when choosing 
ihe rigttt one for the job. 



jction.. 

o'l'.y one person knows much of anything 
i'jout the intro movie to Explorer That situa- 
iion shall reftiain unchanged until musician 
Rutien Monteiro produces ttie accompanying 
Tiusrc, and for good cause. With hundreds of 
•icufs spent modelling, texturing, lighting, 
■fioving, and producing effects, the last thing 
• i'ii'r> should be is old hat? So. while no 
, .LrenshDEs will be publish&d, here are a 
lew technical specs, Etsch frame is rendered 
Ji a resolution of 376 X 240 in 24 bit colour. 



} spaceships are preset in any " 
given scene, some containing qttrte a few 
more. Add to that half a gigabyte offex^re 
maps, some of which weigh in at 1 5fu1B ^^ 
each. Many of these v^ill make their way into 
the game engine thanks to its advanced tex- 
turing features. To date, 1500 frames have 
been rendered out of an estimated 2000. The 
final product may he downscaled lo hamS, 
but early tests aro indistinguishable frorn True 
colour. Expect action, comedy, drama, brav- 
er/, sacrifice, and romance! Well, maybe not 
so much romance, save that for the next 

game 

Producing $uch a large animation really 
demonstrates the Amiga's need for new 
processors like PowerPC, Some frames take 



dtXMl \i (III 

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^mt tAt* il 
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an '060/50 well over an hour to render, mak- 
ing testing and 'quick' checks a laborious 
process. It's easy to eat up an entire week 
when rendering, but Thankfully, The Amiga 
still multitasks well enough to work on differ- 
ent" aspects of the garne during that time. 
From a developer's standpoint, the new 
Amigas are incredibly exciting for this very 
reason - I for one, hope that development 
information is made available soon. 

This is the final part of the E2260 Oiarv 
because of CU Amiga's closure after this 
issue. All of us in World Foundry are deeply 




saaaeneu ^. .. 
for the magazii 

Tony. Andrew, Meil and the rest of the staff 
for giving us the wonderful opportunity to 
share with the readers the development of 
our game and giving il a distinctive appear- 
ance. We will ofcourse share any news of 
E22&0's development with the last big Amiga 
magajine Amiga Format. Goodbye, old 
friend, i 
Rob Asumendi and The World Foundry 



PRODUCT TEST 



We're saving goodbye, 
but not before giving you 
the long awaited low- 
down on two of the most 
eagerly awaited prod- 
ucts; NetConnect 2 and 
The Ateo Tower. 



iZ NETCDNNfCT t 
lavii Sirnuri gives fon nit iiu> 
Sin tq get cgnieclei lo itie 




NetConnect 2 



■ Price: £59.95 ■ Available: Active 
O 01325 4601 ia 



Connecting to the Net 
has never been easier. 
David Stroud takes 
a|»att the software 
bundle that Active 
Technology have only 
just put together. 

^^^^M l^ree or four years ago, a 
^^^■J package like NetConnect 2 
H fl would have been hailed as 
J J some kind of Hnysterious fruit 
^^B from the Gods iNet God him- 
r^viii. t.jcrhaps?) But then, three or four years 
ago, netizens were the equivalent of 
Stoneage Man - hanging stones and rub- 
bing sticks together just to nnake a fire. 

NetConnect 2 is an integrated suite of 
Internet software, covering a range of 
Internet services - Ennail. New$, FTP IRC, 
Telnet the World Wide Web ■ all in one fell 
swoop. NetConnect 2 is to the average 
netizen what a Zfppo lighter would have 
been to Stoneage Man: Powerfiil and ver- 
satile, yet easy to use. 

The provided script makes installation a 
breeze, and allows you to choose which 
elements and programs you would (ike 
copied to your hard drive. Installing the 
connplete package is the best option, even 
for those who are already 'netted up and 
familifir V(/ith other programs, becauiie you 




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A The hib iif the NetCDimec! 2 paclkaqe. the Contact Manafer dnes a sterling jub kecpiig 
Uicli al «ill Tour nines, aiitresses, ^hsitc dLmhers, web addresses, IRC sirvera,,. 



A Mm MJRj itHHipIc wctiH}. GciiKb riBHis ta town iik|t| 
n b«fin it let; f«i in hx « fNli inund. 

never know - you might just like the inte- 
gration that NetConnect 2 h^s to offer 

In the beginning... 

Genesis, the undertying TCP (Transfer Com 
Protocol) stack used to get you connected 
the 'net, is a breath of fresh air cormpared l 
older versions of AmiTCR The connprehert! 
Prefs program will be of particular interest 
expefience<J users, who may wish to twi^k 
thefr Internet connection, set up a LAN ( 
Area Network), create multiple accounts 
separate passwords and configurations, or 
a few bells and wfiistles to their default si 
If more than one person uses your A 
for connecting to the Internet, you'll be dan 
ing in the streets after using the multiple 
accounts feature of Genesis. Rather than 
forcing everyone to use the sarne setup, sift 
through the sanne list of websites, IRC 
servers and email addresses or even use tha 
same l$R settirig up separate accounts for 
each user with different passwords will allow 
ft,--3r:h usrr 'o use their own ISP and keep all 

their contact infor- 

^--' — ' '^ ' ^ 1 mation in the 

Contact Manager 
separate from 
everyone else's. 
For the inexperi- 
enced netizen, or 
even the experi- 
enced one who 
wants to see how 
easy it is to get 
connected these 
days [so they can 
argue that it was 
30 much better 
when you had to 
do everything by 
hand, even though 
deep down they 
know it's not truef, 
the Genesis Wizard 
13 the business. 



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iktiilt, 

Wtien loaded, afl you need to do is tell the 
Wi7ard a few basic details like how to find 
vouf modem, tlie phone nunnber[s) of your 
provider, ycuf login i^ame and password, and 
wtieth^r or not it will need to use a login 
script to connect to your ISR If you're still 
under the impression that getting connected 
to the IntsFnet these days is a tricky, time- 
consuming business, read the "Step by 
Step" boKout. 

Once you've configured your setup with 
theWijard, loddirtg Genesis itsetf will let you 



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A K-iit ii^kgs iealini with irchiiieE i |ieee ij ait. 

confiect to the Internet for your first Online 
session, simply by clicking the "Connect" 
button. Once you're connected. Genesis will 
report the connection speed, tell you how 
long you've been online and show you a little 
more infomnation like the setup you're using 
3r>d the account you're logged in under. This 
wir-dow is configurable, SO you can show as 
iiStSe or as rrnjch information as you like. 

Keeping in Contact 

To he.p you ful.y expef.ence the wonders of 
the Internet, NetConnect 2 provides you with a 
big bundle of software which S'hould leave you 
wanting for little more than free local calls 
from your phone company In all, there are ten 
appjications included on the CD (1 1 if you 
count Genesis).., AmFTR AmTelnet, AmTernn, 
AmIRC, Microdot-ll, Voyager, Netlnfo, AnnTaik, 
XArc and the Contact Manager In other 
words,, you should be kept busy for a few 
months. Ttie Contact Manager provides an 
ideal hub around which the other applications 
can operate. Voyager, for example, tan save 



U-net 



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its h oil I St to the Contact 
Manager, Microdot-ll can use 
s*£!i_i the inforn^ation contained within 
'"^ ^ Contact Manager's database fc 
^j^ emailing purposes, and so on. 
As it recognises the multiple 
accounts offered by Genesis, it's 
possible to keep your names 
and addresses separate from 
those of any other user, On load- 
ing, a requester asks you for 
your username and password, 
to make sureyou''re accessing 
your daitabase of information 
and no-one else's. 
The level of integration between 
the separate programs provided 
by the Contact Manager certainly 
makes keeping tabs on all of your 
information easy because you only 
have to look in one place. What's 
more, you can innport existing data 
from all sorts of programs that you 
might have already built up an exten- 
sive list of addresses in: Voyager, 
I Browse, AWeti. AniFTR Do pus, 
Thor, YAM, Microdot-ll. STFaxand 
AmIRC are already supported. This 
feature alone is a life-S-aver, as it 
saves you having to type everything 
in ail over again - an unenviable 
task, eiwen if you only have one web 
site in your IBrowse hotlist or one 
server configured in AmIRC, 



Manage your contacts 

01 fjourse, you'll have to be careful that you 
don't leave this information available to other 
users after you've imported it into the 
Contact Manager: It would be all too easy to 
forget about that IBrowse hotlist and leave it 
lying around for other users to import the 
very same infomnation. Perhaps an option to 
delete or encrypt the old data files should be 
included in a future release < re member that 
deleting a file doesn't get rid of it complete- 




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A BelDte anit aftitr the rrameiit uf coBnectign - the 
Gaic$is BUI is bitk inti^fnaiive anil hi|itily cflnfiiurable. 



ly, as anyone who's ever had to recover an 
important file will understand). 

As well as protecting information, it would 
perhaps be an idea to allow one user to send 
information across to another user's database, 
so that sharing information doesn't require each 
user to enter the information separately. That 
aside, the Contact Manager presides an essen- 
tial part of the NetConnect 2 package. Vou COuld 




IME (Multi-purpose Internet Mail 
Eictensions! is a set of standards 
used when estchanging various types of 
media over the Internet. Attachments to an 
email, files downloaded from an FTP site 
or transferred over IRC - they all need iden- 
tifying by the computer they end up on 
before they can be used. 

By using MIME, a picture viewer can be 
loaded to display files ending with ".GIF", 
".JPG" or ".IFF". Files which end with 
".LHA'", ",L2X" or ",Z!P" can be passed to 
X-Arc for urvarchiving ■ the list is almost 
endless and, as you might expect, highly 
configurable, allowing you to use the pro- 
grams you have on your system for deal- 



ing with the files you receive via the 'net, 
and add your own definitions if there isn't 
already one to suit your needs. 

The NetConnect 2 package comes with 
versions of aMiPEG, CyberAVI, CyberQT 
and Song player for dealing with Mpeg, 
AVI, Quicktinnie and audio files respectively, 
and plenty of other tools are available from 
Aminet, so with a little effort on your part, 
you should be able to deal wrth pretty 
much any file that's thrown your way, all 
thanks to MIME, 

If you want to read about MIME in 
more detail, try itie MIME FAQ, available 
from; http://wvvw,cis,ohiQ state. eduAext 
/f aq/usenet/mail/m i me-faq/top , htm I 




PPSODUCTTEST 






sit for days at a time, entering information into 
its nunnerous fields, rearranging groups and 
subgroups, experimenting with sending and 
receiving information to and from other 
applications... but you Ve got to stop some- 
where and look at all those other programs- 

The WME. prefs program is another key 
part of the MetConnect 2 package which 
keeps a list of all soris of filetypes, and 
actions that can be performed on them. 
Although on its own it doesn't sound that 
interesting, coupled with other applications 
it springs into life, showing any DCC'ed 
file using the configured tool, without 
needing anv further intervention fronn 
the user. 

Furthermore, setting up your MIME 
types in Voyager means that AnilRC, 
Ann FTP and XArc will recognise and use 
them, without the need to rriake the 
changes in each individual application. 



Integration Fascination 

NetConnect 2 is all about iriltsyration. That's 
why it's bundled together at such a bargain 
price, and that's why anyone who buys it 
should install everything to their hard drive at 
least once. Alright, so there are a few glitch- 
es with the software, and setting everything 
up in a hurry is inevitably going to cause the 
odd crash when you least eKpect it, but if you 
take it one step at a time and save the 
changes you nnake as you go along, you'll 
soon have the hang of all this surfing ma larky 
Add to that a few extra resources (a nippy 
processor, plenty of RAM and a graphics card 
providing you with some nice large screens! 
and you'll be laughing all the way to your 
online bank. 

However, with the level of Integration that 
the NetConnect 2 suite of programs offers, 
it's a shame that it falls short in some areas. 
AmFTP may be good, but it's not as great as 




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Individual Programs 







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AmiTCP Genesis 

• TCP (Transmission Control Protocol) is the com- 
mon standard used by all con^puters to com- 
municate over the Internet. Genesis is the 
latest version of AmilCP which offers a high 
degree of configurability and supports multiple 
accounts. 

Microdot-ll 

■ On- Of off-iine email and news reader. 
AmmC 

■ Internet Relay Chat client, considered by many 
to be the best on any platform. 

AmTerm 

ft 

■ A terminal emulator, UsefuE for connecting 
directly to another connputer system, such as a 
Bulletin Board System {BBS). 

lUetlnfo 

■ Provides information on miscellaneous Internet 
services like Lookup, finger, whois, traceroute and 
ping. You may never use irt, but it's nice to know 
it's there. 

Contact Manager 

■ An integral part of the Netconnect 2 package. 
Contact Manager provides centralized access to 
Email, FTP and Web site addresses, IRC servers 
and all manner of other useful information. 

« The latest version (2,96.7) of the Web browser 
Voyager, 



=. K J. ^" 




AmFTP 

■ For downloading plenty of files, or nnaintaining a wee- 
stte, you'll probably be using AmFTP 

AmTefnet 

■ Another program with minority appeal, AmTelnet will 
allow you to log on to and work on a remote machine, 
you have an account with a university, for example, 
could use telnet to log in and check your mail. Or you 
could just use it to play MUDs :) 

AmTalk 

■ Allows two users, to talk to each other in real time. A 
precursor to IRC, and will therefore be )ittle used. But 
again, nice to know it's ihftfe if you ever need it. 

X-Arc 

■ Downloading files from the Internet, you'll Jnevitably hav 
to deal with lots of archives. LHA, LZX and ZIP files ■ 
they'll all need unarchiving, and X-Arc handles the |ob briW 
lianily. 

Dock 

■ The Netconnect 2 dock is a configurable toolbar (not 
restricted to the NetConnect suite of applications) that 
sits on a public screen and will launch any program at 
the dick of a button or the press of a hotkey. 

MUI 3.8 

■ An unregistered version of MUI, used by afl the 
Netconnect 2 programs, is provided on the CD and is 
Ihe only part of the package which needs registering 
for unrestricted use. 'hA/hilst some 

people may want to avoid it like the plague, without 
MUI, NetConnect 2 would lose all of its configurability 
and integration. 



PRODUCT TtST 



Step by Step 

'/ou're slill a fiHie concemed about how to actually get your Amiga connected to the internet in the 
il piace^ fear not. With NetCannect 2. it's Ihis easy; 



Install the ruetConnect 2 software to vour hard drive, and reboiot so 
tftat the necessary assigns take effect. From the IMetconhect drawer 
on your Kard drive, open the "AmiTCP" drawer and double -click the 
"GencsisWUarcJ" icon. 



Read the tairt cwrtained fn the first window whiqh appeal. Turn y&ur 
modern on, dkik the "next" hirttqn. 



The second page presents you with a choice of using a mndem or a 
network card - vou shouldn't need to alter the default option, so 
just click "next". 



Bflffilim^JTFTlTBTfBrWTTTWT 



'•M,;iiffJT.r.' 



: Mfialdewice" if using the Amiga's internal serial port, or "squir- 
relserial.device" if you're using 9 Squirrel PCMCIA interface). The 
Mix setting should be left on "0", Ne^tt, cfiioose your modem type 
^s described, leaving it set to "Generic" if your modem isn't listed. 



The "initialisation string" on the Tollowmg page shouldn't need 
hanging. If you need to enter a string yourself, "ATF" should be 
.ufficient [consult the manual which came with your modem if yqy 
aren't sure). On the same page, enter the dial prefix. Either "ATDT" 
for tone dialting) or "ATOP " (pulse diatling). 



M8Jrt,¥0U wiir be asked for three details relating to your Internet 
lervree Provider: The name yoy use to login, your password, and 
he phone ntiinber. You should have received this information from 
■our service provider when ytiu subscribed. 











; 


»i**!"~— —'>-"•*- 




J 











it was. Vou can't upload a directory to a 
remote site, for example - instead, you 
need to create tihe directory first and copy 
aM of the files across afterwards. When 
you've used software like Do pus Magellan. 
which can treat FTP sites just like any 
other directory, or FTPMount. whJcti allows 
you to mount a rennote FTP site as part of 
your systenn, having to load Am FTP sepa- 
rately from the rest of the NetConnect 2 
programs [ust to get access to a rerrote 
file server does seem like overkfll. Much 
better would be the possibility of clicking 
on an "ftp;//" link to bring up an icon on 
your Workbench screen for the rennote 
site, and add it to the list of available vol- 
umes in file requesters. 

Get connected too 

Having said that, for under 60 pounds you 
really can't go wrong. The fuK-colour, multi- 
page CD inlay provides what information 
you need to get started (although all you 
really need to do is pop the CD in your 
drive) and the online documentation pro- 
vided on the CD is both thorough, clearly 
written and well illustrated, covering not 
only the basics of each package but more 
advanced topics such as a step-by-step 
guide to setting up a Local Area Network 
(LAN) with Genesis - interesting reading 
even if you're never likely to try, 

Getting connected to the Internet has 
never been easier or more important to the 
Amiga's future. The Amiga community has 
gone online, providing those who are con- 
nected with everything they need. By shar- 
ing information with others, Amiga users 
are ensuring we have a future. PC owners 
may outnumber us, Amiga magazines may 
fold, but the online Amiga community 
remains as bouyant as ever, Buy 
NetConnect 2, get yourself a modem and 
join the rest of us online, i promise you 
won't regret it. ■ 
Dave Stroud 



he protocol setting on the followlr^ page shouldn't need alter- 
n^, as most ISPs now support PPP ["Point-to-Point Protocol" |. Your 
SP will be able to tell you if they support the PAP/CHAP login pfo- 
fdure. Othe™*ise, you'll need to select the "^iogin script ' option. 



he login script itself is recorded from tbis page, which gives you a 
escription of the available buttons and lets you control the login 
ocess. Should you need to, you can type directly into the text 
jx to provide any other information. 



Her you have successfully logged on to your ISR the Genesis 
ijard will gather some further information directly, disconnect 
d bring up the final window, which allows you to view the con- 
iu ration it has set up, print it. or just save it for future use. You're 
iw ready to connect to the Internet, 






nietConiiect 2 



System requirements; 6802 D-H, CD Rom 
drive. Hard drive, Internet accitunt. 




H. CiHifigiK Ft, lts« it. Rilir t« the dccintRlaltiHi' 
nery law and ijiin il Htet^idiy. 



Ji\tt tJtis im^sffltiii a sup i»iifyi. tud ja'i hen la 
pin die CO Ifdffl tHf eM itti fiiiq«n. 



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OVERALL 

If yoy aren't m the 'net alreadf", 
and you aren't on the phone 
ordering youf copy r»ght rtow, 
you're mad. 




NewsRog 




Price: £40.00 ■ Supplier: Questar Productions * http://www.questarproductioiis.com 



News reader prograiriiriers face a dilemma, 
either make it easy to use and limit the number 
of features, or build a powerful prooram that is 
more complex to get started. 



Now there is a brand new news 
reader that auempts to give 
the best of both worlds, 
NewsRog boasts a compre- 
hensive specification, especial- 
Jy (or (3 new program, yet cisirrs to be more 
user-friendly than most. 

First impressions were good, the program 
instafled without a hitch, inclgcling some 
comprehensive docymentation in HTML, 
The documentation is excellent, providing a 
good introduction to Usenet and a series of 
tutorials on setting up and using NewsRog. 

Unlike many programs, you cannot start to 
use a news reader until ywj have set up a 
basic configuration. This was pretty simple 
with NewsRog arid fully documented in the 
tutorials. Once you are online and subscribed 
to sorne newsgroups, you can choose to 
download either compfete articles for offline 
reading, or just get the headers for a group 
before seiecting articles to downSoad or 
read. The integration of online and offline 
use is very good; you can use both methods 
In a single session without any change of 
configuration, 

NewsRog makes extensive use of multi- 
tasking. For example, you can select a num- 
ber of groups for header download, then 
select some more groups for full download. 
While the second batch is downloading, you 
can start browsing the headers from the first 
group. You don't even need to wait fof a 
download to finish before you can start read- 
ing articles. This multi-threaded approach 
extends to all aspects of the program. You 
can have multiple 
newsgroup windows 
open, reading threads 
in several groups at 
once (this assumes that 
your brain also supports 
concurrent multi-thread- 
ing and memory 
caching). 

One,of the most dif- 
ficult tasks for a news 
reader is interpreting 
and showing article threads correctly It's 
made all the more difficult by other people 





using broken news readers (or browsers) ttiat 
omit References: headers., or have an incor- 
rectly set clock, NewsRog copes with thread- 
ing well, with 3 single key used to both scroll 
the contents of an article and thread to the 
next one when you reach the end. As with 
almost everything else, thread display is con- 
figurabte and can be remembered when you 
quit, avoiding the need to save settings each 
time you change something. 

The configuration options of NewsRog are 
immensfe. Although rt is easy to set up for ini- 
tial use, you can spend hours playing with 
the various filtering, display kiilfile and other 
options. However, it then shows the same 
problems as most programs with a large 
range of options, it can sometimes take sev- 
eral attempts to find the place to change a 
particular option. For example, NewRog has a 
neat filter option to hide signatures, replacing 
them with a small box that you click on to 
show the si g. I wanted 
to disable this for a 
while, but whatever I 
did in the Group Filters 
window made no differ- 
ence. Later I found 
another setting in the 
cjlobal config window, 
! his is a fairly minor 
problem, but is indica- 
tive of what's involved 
with so many options. 
The documentation is provided in HTML, so 
an option to display context-sensitive online 



A. File 

■ttachneits 

cailie 

disjiliTed 

iiiiM. 



4 MewsHoi 
basa widi 
rmie ofl 
optiins aid 
• higllf 
tditfigiirakle 
iiierlsice. 



The Competition 



The obvious cornparlson is with THOR. 
The interface is certainly more modern, 
and initial use is mucfi easier. However, 
it doesn't handle email and has no arsnx 
port fa&ide from the basic one From 
MUI). If you don't n«ed the total control 
or email facilities of THOA, NewsRog is 
a strong alternative, 
MicroDot also handles email, and is verv 
easy to set up and use. But Newsllog is 
a far more powerful prog ram, maybe a 
bit too much for the casual news user, 
but much better for anyone serious 
about Usenet. 



help, using the browser of your choice on th 
NewsRog screen, would be a real benefit 
The MUl bubble help for the various gadget 
and windows is ven,/ comprehensive, but 
there are times you need more extensive 
documentation. As the provided document 
tion is already very good, it's a shame that 
it's not already linked. 

NewsRog is a ver/ powerful, and reasoTf 
ably easy to use, news reader If you want 
news only, say as a complement to YAM, it 
well worth a look. The system requirements 
may seem high for a news reader, but thisi 
a powerful program and deserves an Ami^ 
to match. If you're still not convinced, have 
look at the demo on this month's CO- ■ 
Neil Bothwick 

I NEWSROG 



SfStem Requiiements: Mimimum: 6SO20, 

AGA, BMB RAM, Recommended: 880W; 
Graphics card, 16MB RAM 



H^^ 



V as a program ttiis poweiful could b». 



Does almisst anything most peopk need in 
a new£ readsTe 



$40 for a news reader is a Irtde higli compara^ 
with the shareware altarnatives. 





PRQDUQI TEST 



Rexecute 



■ Price: £19.99 ■ Supplier: Weiril Science 
OOltG 246 3800 * hnp://www.weinlscieiice.cQ.ul( 

You can solve problems easily in AHexx, wrtKout 
learning system programming in a lower level 
language like C. Hiis ease of use has its price^ so 
the report of a new ARexx compiler caught my eye... 




execute does not turn ARe}<x 
scripts into macliine code, 
allhough the files it creates are 
executables, they still need 
irexKmast runntng to work. This 
also means there is no speed increase as a 
direct result of compilation, although \h^ 
compiler removes all comments and indenta- 
■ion, which in itself can give a 10-15% speed 
ir>crease. 

Howsver, there are several other advan- 
tages. The compiled file is an AmigaDOS 
SAtiCutable, it can be rgn in ways thiat a 
script Mrt't. Vou can use it as the default 
tool of a project icon, or give it a Tool 
icon ar>d pass arguments to it by shift 
clicking other icons. Provided rexxmast 
■s running, it behaves exactly like any 
other Tool. 

Rexecute can produce three different 
;ypes of file, The most obvious is an exe 
citable that can be run from shell or 
Workbench. It can also compile into a 
scrpt. Why? Because many programs 
have the taotity to run ARexx scripts 
nternaily, so you can take advantage of 
the other features of Re;<ecute and still 
oe able to run the script from within 
mageFX or whatever. The third type of 
*ile it produces ts a linkable object, usually 
stored within a fink library. 

Kot quite right 

Ln< librei.'^es are potentially one of the mosj: 
usefut features of Rexecute, but. and it's a 
vBry big but, the implementatiort has a seri- 
ous flaw. When you try to include more than 
one function, either from a single- library or 
Vom separate libraries, onty the first is 
added to the final file. 

Rexecute reports finding and adding each 
furiction, but only the fufst appears in the 
script. Weird Science were quick to try and 
help with this, but it's up to the programimer 
and no fix had appeared by the time this 
feviewwas completed, Re>iecute can be 
operated from it's GUI, from a shell or 
through its ARexx port. The GUI looks a bit 
old fashioned - it's not even font-sensitive - 



but it does the job. As well as selecting the 
type of file created, you can control tracing 
and interrupt settings, which is more convex 
nient than editing the script to make a tem- 
porary change. One criticism of the GUI is 
that because it is not resizable, you can only 
see the last couple of lines of output in the 
status window, an option to log this to a file 
would be very useful. 

The shell and ARexs control malce it suit- 
able for control from an external script or 
makefile, very useful if you have a number of 
linked scripts to maintain. There is a demo 



Link libraries 



A lir>k library is a coliBi^Qn of fynctions 
that you writfl onqe pnd then call f»^om 
Qther scripts. For example, every time you 
want to open a fite for reading you i>fl«d 
something likie: 

if -opentlrtfile/pBthrto/myfile, /RT then do 

say "Error message' 

exit 

end 

With ReKecute you can compile this and 
other routines you u&e into a Mbrary, 
declare it 9t the start of your script and call 
it with; 

call ReadFi{e(infite,l^tii:to.''mvf)lel 

This not only mak«s minting the scripts 
much faster, but if you ever find a better 
way of doing it, ypu simply rewrite the 
function and recompile any scripts that use 
it (a make utility could do the last part 
automaticatly). This is a very simple exam- 
ple, fat more complax functions, the tinw 
savings would be much greater. 



Rexecute yi.5 



Iv(*« ! 
Sourc* : 
flbject : 

£K«Cut4bte: 
Llbrarl»» : 

1 Trace Dpts 


— file UUtput 


IM E^ecutabl* 1 


|CUCD27:SAarcttCI».r«xx |g| 


|R*Kecut»:llbJ«cl:rile»>^J J^ 


|fUf&3?:«i-archf» | |3l 


Avxecutc r Litynisc . L 


1 

^ 


\%^m^mm^lkAA\^ 


5 ^ 






II Interrupts 1 1 f iiH^Hfifirtkftlt t 1 



I I ii*'** iQr> 
i */"! Verhose 
I I fiun 
I i Icon 

Rexecute 




.asis... 



r 

nnifirt ft If! writrfln Fiiit 
F^firyhtiifi flip Written 



c 



COHPILE 



2 



QUIT 



scnpt supplied that shows how you can con- 
trol just about every aspect of Rexecute 
through iits ARexx port. Rexecute is extreme- 
ly fast, compiling a 100K script 
(CfgSortMail.thor( in less than half a second 
on my 400OA36O, and reducing it to less then 
20K as an executable. Small scripts do end 
up larger when compiled, because of the 
extra code needed to run them from 
Workbench. The new SearchCD program on 
this month's CD is IBK, fron^ a 6K script. 

Conclusion 

I like the concept of Rexecute, but it doesn't 
quite live up to its potential yet. The GUI is a 
bit clumsy, although functional. If the link 
library problem is fixed this would be a 
much better program, one that I 'would 
strongly recommend. ■ 
Neil Bothwick 



A Itnif Mt 
k» At Jlrfrttl- 

csl fruitt it\i, 

tul i^'t fuic- 

ti«iilitf Ihit 
fM itiBy 



REXECUIE 



System Reqimements Nmliiiii mentioned in tlie iiiaiiual. 
tesledON IVB 1.1 hn sfioulij wirkoii 2.04 



til GUI it vtrr strAiMdrWHid. ket needs as itn|iiDveil 
peseitAtiit. 

CtnplM^ is uomifjy (nt tot tkt InMitf li vu 
lak Skms ii iftmlid riisaUBS ut of !lc]«»le'i 
Bifai ainsls]ss. 



Lata 



919. tw 9 iDTv iscfiil proirsn. 



II Uh Nil Mnrr kMwt coiild he Ini, 
{\*t mwi w»hl lie much kiiher 



\o3%\ 



S7 



Power CD-R Writer 

■ Price: £249.95 ■ Supplier: Power Compiting 
e +44 (0)1234 851500 * littp://www.powerc.cpoi 



Richard Drunmrioncl investigates mass 
storage on the cheap with Power's 
CD writer. 



Power's CD'R drive uses the same 
Mitsumi ATARI CR-2801TE mech- 
anism as Evetech's EZ-Writer, 
reviewed last month. Similarly, 
too, it is offered in a range of 
guises, internal and external. The device on 
test here is the external version, which is 
shipped in a slim-line steel case with am 
external power supply and weighs ini at 
£299,96, It is buridled with Power's bulfered 
IDE interface and cables, the full IDE-Fix 
software, the MakeCD CD writing software, 
and three blanks disks, Other e){ternal 
options include the drive housed in a rather 
nice SCSI TwinBox case with either a 2JGB 
IDE hard drive (for £429.95) or a SCSI 32?( 
CD-ROM <£:3S9.95(. 

Cheap 'ri' easy 

The advantages of taking the IDE route for 
CD writing is that it provides a solution that 
is low cost, simple to install and easy lo 
configure. The disadvantage is that, because 
of the Amiga's poor IDE interface, a lot of 
processor time is required to maintain suffif- 
cient throughput of data to the drive. CD-R 
drives need to be constantly fed with data, 
otfierwise the disc being written is ruined ■ 
a so-called 'coaster'. To be fair though, simi- 
lar problems would occur when using a 
SCSI device if the controller were'a non- 
DMA, low bandwidth one like the Squirrel. 
The case that houses the Power drive is 
serviceable; it has a small footprint, but 
lacks the rugged ness of the Eyetech case. A 
really annoying fault with it is that the 
connector for the PSU has a ten 
dency to fall out. This is obvi- 
ously not something you 
wish to happen when 
writing 
a CD, The 
actual 



process of writing a CD-ROM drive is a com- 
plex one, nothing like the transparent way in 
which we are used to copying data to mag- 
netic nnedia. Thankfully, the MakeCD soft- 
ware supplied is excellent. It features a 
novice mode and context-sensitive help, the 
latter gives a simplified GUI and is ideal for 
the beginner and for quick jobs. The expert 
mode provides the more advanced control 
ever MakedCD's options, 

In operation, the Power CD-R system 
performs adequately. Wi[,h an 060 processor 
and plenty of RAM there is enough CPU 
Cycles left Over to do some low-grade multi- 
tasking ^anything less than 040 though, and 
your machine will grind to a halt and the 
disc being written to will suffer}. It copes 
admirably with writing on the fly as well as 
from an image file. The drive does struggle 
to reach its claimed double speed writing 
at times though, 

The competition 

The only differences between Power's CD-R 
system and Eyetech's is the packaging, Witti 
Power your £300 nets you the drive, a cheap 
quality case and PSU, MakeCD and the four- 
way adaptor; with Eyetech the same money 
buys you'the drive, a high qualitv case and 
fvlakeCD. 

■^A/b lie both these packages offer fair 
value for money, neither are outrageously 
cheap- The essential components of both 
systems are the Mitsumi mechanism, avail- 




EZ-Writer revisited 



Last month we tested Eyetech's EZ-CD 
Writer system. We lihed the drive and 
gave it, in my opinion, a good review. 
Evet««h, on tfie other hand, disagreed 
and made a number of complaints. Tht^ 
bulk of these complaints were rathef 
trivial, but they did object to us sayintj 
'the Mitsumi mechanism has a poor 
reputation for reliability'. As this mech 
gnism js used in the Power drive, also, 
I believe this would be an apprDpriate 
place to dear this up. 

I wish to stress that no problems 
or faults occurred while testing either 
Eyetechi's and Power drives; the above 
quote was based on opinion only. 
In fact, Evetech claim that Mitsicmi have 
had a record low number of returns 
with this mechanism. Eyetech were 
clearly fishing for a Superstar medal for 
their drive; but I stand by my iniitjal 
review- The EZ-Writer is good - but not 
exceptional. 

Eyetech are now shippingi a cheaper 
version of the drive, tpQ. The economy 
EZ-Wrtter SE is identical to the 
EZ-Wrtter package we reviewed, excep^i 
that it's housed in a slim- line case with 
external PSU like their EZ-CD SE drives 



able from PC vendors for a shade under 
E200, and MakeCD, the TAO version of 
which retails in the UK for E34.9S. A quick 
bit of ahthmetic reveals that you are paying| 
at least £65 for the case and any other 
extras. 

There really is not much to pick and 
choose between the Power CD-R and the 
EZ-Writer; essentially they are the same 
package. If you haven't already got IDE-Fis 
and a four-way adaptor then Power's sysien 
offers slightly better value for money. For i 
nnoney, I would opt for the Eyetech system.^ 
merely because of its better case. ■ 
Richard Drummond 



POWER CD-R WRITER 



System Requirements: Anr^in, 

m 3.1 -H, IDE: interlice mt+ (ittcessar !t 1EMB 

recoiiiiiieiiteil) WTXl 



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sAteo A 1200 Tower 



I Priae: from £129.00 ■ Developer: Ateo Concepts 
|(il Supplier: White Knight Technology €»+44 (0)1920 822321 

CJB Is there room in the market for another 

A1200 tower solution? Ateo Concepts clearly 
thinks so. / 



III 



The tower case is perhaps the 
most desirable upgrade for Amiga 
1200 owners. You only have to 
remember the scerie at this year's 
World of Amiga show wfien 
[h&'des of avid Amiga users descended on 
er and Micrortik's stands intent on buy- 
yi newhortie for their beloved 1200s, For 
' tt>5se who haven't yet rehOM&ed their 
machines, there is a new tower on the block 
from Ateo Concepts. 

Thss newcomer, the Ateo Tower, is well 
constructed and finished. It has a sturdy 
■1$. the moulded front is attractive, 
:ii5T slots have been professionally 
chined, The ung5ual feature at the rear of 
^Ihe tower is that instead of having slots to 
;ommodate expansion cards, it has a 
j.idfe cutaway. This *s so that the tower 
' if$ used vvith both Zorro card systems - 
Fwhere the C^rds are mounted horizontally - 
fwd with the AteoBus system - where the 
< canls are mounted verticalfy. 

Jower trouble 

rWhen you consider the number of Amiga 
■Swneis who have performed tower conver- 
ns, vou can see that it's a relatively 
;;a»ghtforw3rd task that anybody who can 
) common sense and a screwdriver can 
rfornrt. The At^o Tower is no exception, 
he instructions provided are rather hazy, but 
■ be easily followed with some thought. 
■Rie three comnnon problems to be solved 
[hfien transferring an Amiga 1200 mot'herbeard 
I a tower case are how to connect the 
wer supply, how to connect the keyboard 
i wtiat to do with the floppy drive. These 
blems are corollaries of the fact thSt the 
1^1200 motherboard simply wasn't designed to 
) in anything else but its original case: the 
9rent tower packages available tackle these 
^problems in various ways. 

The Ateo tower attempts no solution to 
rtefirst problem: unless you have a Zorro 
b'jsboard or the AteoBus system, there is no 
, easy w<3y to hook up the internal PSU. Vou 
M hfive to construct your own connector 
rttiis PSU {not too tricky a task, but 
quires some soldering) or power the moth- 




o 



erboard with your original external PSU. You 
can still use the internal unit to power stor- 
age devices and so on, but it is not a perfect 
answer, since it in some way negates the 
advantage of owning a tower 

The second problem, that of attaching the 
keyboard, this tower solves effortlessly. The 
Ateo Tower is shipped witfi their excellent 
keyboard 
interface 
built in. 
Fixing this 
to the 
A 1200 
mother- 
board is a 
bit finicky - 
it involves 
fitting a 
rather 
delicately 
constructed 
socket onto 
tf'e key- 
board 
processor 
chip on the 
mother- 
board -but 
should prc^' 
vide no real 
difficullies. 

This key- i^^ 

board inter- 
face 13 one 

of the best on the market; it works with both 
Amiga and PC keyboards, offers a sensible 
keyboard mapping, allows multiple keypress- 
es and provides a reset line which may used 
with the reset button on (.he front of the 
tower. 

The floppy drive problem is more of an 
aesthetic than practical issue. If you install 
your A1200's internal drive into a tower, the 
lack of a front bezel leaves an ugly gaping 
hole in the otherwise immaculate frontage. 
Ateo are currently working on a face-plate to 
remedy this, but the other option is simpJy to 
buy a new drive; White Knight vvill supply 
one for E30. 



The AteoBus 



One of the most compelling reasons 
far towering your Amiga 1200 is to 
provide room for expansion cards. 
For the Amiga this has always meant 
Zorro and for the 1200 meant buying 
an BKpensive Zttwrtt busboard, such as 
those manufactured by Micronih and 
RBM. Nat any more^ however. Ateo 
have created theif own custom bus 
system, derived from the ISA stan- 
dard. While this system is not com- 
patible with Zorro it is cheaper and 
faster. Turn to pages G2-G3 to read 
our r^viaw. 




Neat solution 

The striking aspect of the At^o 
Tower is how integrated a solution it 
provides. With the exception of the 
power connector lack, everytfiing 
functions SO well together. The reset 
button works (via the keyboard inter- 
face); the status LEDs work(ai small 
PCB clips over the header on the 
At ZOO motherboard and diverts the 
signals to the front panel); even the 
dock Speed read-outworks. 
The At^o Tower is a professional and 
well-finished product. While it lacks 
the beef-cake look of the Power 
Tower and is short of the gigantic 
storage space offered by Eyetech's 
EZTower, it is nonetheless an attrac- 
tive option. If you plan to buy the 
AteoBus 

system then this is the ideal tower 
choice. ■ 
Richard Orummond 



Tower 



System Rei}uirement$: Aniii nn. csmmm nn/k 



SfTBigkthirwirdi ctASbnctioi iesji\Xt Sw piwr 
JHSttuclitiis prtvjilfril 



A ie«l mi prelrsiiiiitai ^ItfliiA 

Cmpatf Me in price to niher tower p#Kip¥ 




OVERALL 

An elegant and well-Rnish£^d tDWer, 

especially if ^au intend to get an 

AteoBus 



«7^% 



AteoBus b Pixel64 



■ Price: £299 ■ Developer: Ateo Concepts 

■ Sypplier: White Knight Technology (D +44 (0)1920 822321 

The AteoBus protnises cheaper and faster 
expansion cards for the Amiga 1 200 than Zorro 
Does it deliver? 



/ 



The advent of lower kits for the 
Amiga 1200 has opened up 
realms of expansion that the origi- 
•vM designers would have never 
riiive believed possible. However, 
the one feature tacking from the 1200 is the 
ability to use plug-in expansion cards like its 
big brothers; the big box Amigas employ a 
proprietary standard known as Zofro for their 
expansion slots. 

Zorro is an excellent system, although 
showing its age, For exarinple, its AutoConfig 
system has always been truly plug and play 
much to the envy of PC users. But Zorro 
cards are expensive. Not only that, the graft- 
on Zorro buses - such as those developed! by 
Micfonik and RBM - which enable the use of 
ZOrro cards with an A1 200 are expensive, 
too. AlsOj in today's dwindling Amiga market, 
Zorro cards are becoming increasingly harder 
to find. Ateo Concepts have attempted to 
solve all these problems in one with the 
release ol iheir custom bos system, the 
AieoBus. 

New from old 

The AteoBus is an enhancement of the ISA 
(Industry Standard Architecture) bus found in 
PCs. It does not allow DMA transfers, but the 
modificatior^ does allow a greater bandwidth 
of 9Mti/3 - significantly better than Zorro, The 
bus controller plugs into the expansion (trap- 
door) slot of the A 1200, and provides a pass 
through for any existing card. The AteoBus is 
compatible with a wide range of accelerator 
boards, hut you should contact White Knight 
to to make sure your board vvill work. 

Obviously, the bus system can only be fit- 
ted to a towered-up 1200. The new At^o 
Tower (see review on page 61) has been 
modified to make the installation of the 
AteoBus as simple as possible. The problem 
is that the cards are mounted vertically - 
rather than horizontally, as expected by most 
towers; there is a conversion kit available to 
ease the process of fitting it to other towers. 
The At&oBus does not mask the whole of the 
AlZOO's motherboard like the Zorro bus- 
boards do, but the dock header is obscured, 
a point to note if you already have some 
hardware that attaches there. 




Considering the array of hardware that 
forms the package, the AteoBus is surpris- 
ingly easy to install. The bus consists 
primarity of three parts: an adaptor 
board, a controller card and the 
busboard itself. The adaptor 
and controller slot together 
and attach to the edge 
connector where your 
accelerator normally 
lives, and the 
acceterator then 
plugs ir\to this. 
The bus board is 
connected to the con^ 
troller via two ribbon 
cables, and is fixed to the 
floor of the tower with five sticky 
plastic feet. Any cards installed in 
the bus, mount vertically. Connect up 
the power and you're ready to go. Simple 

Some software must be installed into 
your startup-sequence for the system to 
recognise the AteoBus and any installed 
cards. A command called StartAt^oBus ini- 
tialises the bus and ties it into the Amiga's 
normal expansion card system, The AteoBus 
also allows software provided on ROM a la 
Zorro's Autoconfig. This allows your machine 
to be booted from drives connected to an 
IDE or SCSI controller card on the AteoBus. it 
would have been nice to test the system 
with more than juSt the one currentty avail- 
able card. At the moment it is unclear how 
difficult miultiple cards would be to configufe 
or whether the use of several cards would 
have any effect on bus performance. 

At^o say that their cards are shipped with 
all necessary jumpers preset and that the dri- 
ver software prevents IRQ conflicts; this will 
ensure that there are no configuration prob- 
lems like those associated with ISA on PC. 

Pixel perfect 

The first compatible card for use with the 
AteoBus is the PiKel64, a 2D graphics card 
employing the Cirrus Logic GD5434 video 
processor. It is shipped with 2MB of memory' 
and supports screen modes of up to 
1 260x1 024 at 75 Hz in 8 bit and 800x600 at 
85Hz in 24-bit. 



piilitctli' 
iomti: die 
Pu(K4. 



The card itse 
compad 
, dboijt 
■ ■ half 
lengt 
a typical Zorro can 
has only oneconnec 
on its backplate, a stan 
dard 15-pin VGA socket fi 
output to your moriitor. This 
begs the question of what hi\ 
pens to the Amiga's AGA displaV: 
modes. Well, At6o are working or» 
-,::;in doubler module for use with ttn 
Pixel 64, but have no release date plafim 
as yet. Until this happens, you will need a 
separate monitor to display the Amiga's 
native video modes on. This is not as mu« 
of a problem as it seems. The PiKei64 shii 
with the Picasso96 RTG software; most 
modern software supports rstargetable 
screens via this. For an OS-friendly prograii 
that doesn't, you may use a mode promiKi 



On the cards 



To makre the AteoBus s truly useful 
■Vstem, more <;ard£ are obviausly 
required. Ateo Concepts are currentiv 
working on< a muMi I/O board forust 
with the AteoBus which should be 
ready by the time you read this. It wHI 
f«ature two HSKbaud serial ports and 
two parallel ports. The parallel ports 
a re' rumoured to be ECP/EPP ports of 
the type used m modern PCs. This 
open ups thi^ possibility of using par- 
allel Zip drives and cheap parallel 
9Q»nn«rs with your Amiga, Others 
cards planned include a Sanall com- 
pliant Ethernet card, a SCSI controller, 
an IDE controller and a 16 btt sound 
card. With the exception of the sound- 
card prices are aimed to be about £.50 
per card. Stay tuned to 
http://www.ateo-concepts.com for 
the latest information. 



62 )k 



PRODUCT TEST 



The WSpeed test 

iVSpeed is a benchmarking tool which assesses graphics performani^^ via standard 
OS drawing functions. Higher figures mean better pDrformsnce, 



?til Pixel's 
Draw Lines 
I Draw Circle? 
Draw Boxes 



Print Tejm 
CON: Output 
Dpen Windows 
Itie Windows 
Move Windows 
Swap Scraens 
AFtaFill 



773170 



3487833 



872647 



766573 



764432 



11520 


lCf4467 


21179 


181 &0 


14136 


366Se 


40115 


73383 


1899 


1696 


4210 


746 


7314 


2417 


1340 


796 


1447 


723 


77 


380 


31806 


17056 


35268 


21012 


20764 


699 
'344 


1012 
210 


729 


773 


444 
422 


397 


473 


SB2 


eee 


614 


568 


566 


190 
593 


S4 


203 


323 


200 


500 


594 


500 


501 



29862 



chine 

12O0 06P/66 CV&4.,30 
A12O0 060 66 CV64/3D 
A 1200 U60 66Pwel64 
A 1200 OeO/66 AG A 
A1200aeO/6«AGA 



Screenmode 
P96 800x600x8 
CGX 800x600x8 

pge Booxeooxa 

640x256x5 
640x5 1£)t8 




■re is one supplied with the card, or 
'■-■ICP's screen manager) to force it to 
on a Picasso screen, 
le Picasgo96 software supplied is easy 
Siinswil and conligure. The predefined 
nmodes should work with most moni- 
but if not, the RicassoPrefs program 
s the definition and editing of screen 
es suitable to your particular monitoi'. 
drag and drop interface is sEraightFor- 
10 use, and the edit feature rnakes it 
@ to define a screenmode, and tweak it 
being displayed. 

operation, the Pixel64 is fast. If you are 
:o AGA then vou'" be- blown- away by 



the speed of screen updates, even in high 
resolution, high colour serins. After running 
your Work bench in 800s6O0 with 65,000 
colours, you'll wonder how you used to sur- 
vive with AGA, The benchmarks stated in the 
boxout appear to show that the P>xe164 with 
Picasso96 performs signiificantly slower in 
some tests thart the Cyber\/ision&4/3D card 
under CyberGraphics. My guess would be 
that thts difference is caused rnerely because 
CGX is the more efficient of the two RTG 
packages; the Pixel64 is the faster of the two 
when both cards are runnirig under 
Picasso96. Strangely enough, considering the 
re?;ultf;, the Pixel&4 seems quicker in genera! 



II 





4Th» 
AleoBus ifl 
place iioHe 
dI AleBS 
towers 



The Quake test 



Playing a game Qf Quaka is a goad test of the ovarall parformancs of 
fttur rrbatliiin«i. On the Ahhiga, with riiCi 3D hdrdvw4r«<, th^ fr^rns ^p^^d bf 
the garne is dependent on hpw quickly the prpcessflr can calijul^te and 
s-Novel data into the vidcQ buffer. The higher the processor speed and 
the better tiie bandwidth to the video memory, the faster the game. The 
following results w«re Dibt^in«d running Quaka on a 70%, 1x1 pixal 
£cr§4n on an Amiga 1200 with An OGG/66. 







Cyi3oitP4:Ji> 

MiA 





.iai^240i8 



'At ..I- 



if4IM«I^S M- 



;-ii.H(.*.K BOtMJ'h.:!:-. 



use. The Quake tests really shows where the 
increased bandwidth of the AteoBus connes 
into effect. Quake playing on the Pixel64 
varies from a third to twice as fast as the 
CyberVision card. 

The choice 

The AteoBus and Pixel64 Is an excellent, low- 
cosi package. If it had appeared a year ago, I 
would have had no hesitation in recommend- 
ing it to anyone. As it iS, if you have not cur- 
rently expanded your A1200, this is the way 
to do it. However, i^f you are lucky enough to 
own a Blizzard PPC card, you may wish to 
wait until the more powerful BliziardVision 
card appears. Still, even if you have a 
Bli22ard. you should stilt consider the At^o, 
since it promises a cheap way of adding eth- 
ernetand a 16-bit sou ndcard, traditionally 
expensive add-ons for the Amiga. ■ 
Richard Drummond 



AteoBus & PixGl64 



System Requiiements: Amliga IZOD ui a mwer case, 
i EDinritible aEEelerHtor ind AM Fasl RAM. 



i\% 



Surprisjfltly it5<i tn insiill. Hie PitcassolC soKware 

simple tD eaflfijure ami use, 

nrmr tntr «» aii afftililile, it is difficjFt lo judae bus 
licrkiitniict. Tlie f'aMH cflers soni but nit outataidiig 

Ihe dKa^est wtf lo gst Ztttt gripMu on ai A1Z09, 
witk imrt cliMp »i4s to hUtM, 



DVEMLL 



A flexible and cost effective way to 
expand ^four AI 2iD. 






Kodak DC210 



■ Price: £599 (street price £540) 

■ Developer: Kodak Digital Science * http://www.kodakxQm 

Kodak's highly acclaimed mid market digital 
carnera has become Amiga friendly - but is it 
all it is cracked up to be? 



Power Computing's budget won- 
ders have tied up the lower end 
of the digital camera market on 
the Amiga, but up - market it 
becomes a little trickier to find the 
right product. The only software support for 
mid priced digital cameras has come in the 
form of the Camcontrol software for the 
Olympus C range Snd the Minolta Dimage 5. 
Matthias Sock has just given us another 
choice with the release of DC2lOWi'zard, a 
simple utility tor downloading images from 




. B«st |iilil> wrth seii« paM frixessjig cmntstf fff imi jtf K. 



The software 



Manhlas Bock's DC21 Wizard is as sim- 
pig as it qiiX». A window displevs a list of 
the pictures in the camera's memory and 
allows you to mark the ones you want 
for download There is as yet no pre;, 
viewing facilities, but the camera can do 
that for you. You can find the software 
on this inonth's CUCD in the mag draw- 
er, and with enough interest Matthias 
will add more features- As the 
KodakOC^OO series encodes everything 
internaflv, I guess this is a simple serial 
download protocol, so the software will 
probably work on similar Kodak cameras 
Including those with t.3 or 1.^ M pixels 



the Kodak OC210. Kodak's award winning 
camera is only the second megapijsel camera 
to hit the Amiga. The other, the Olympus 
C1400L, is a very nice camera indeed, but 
even with recent price cuts has an RRP of a 
thousand pounds. The DC210 offers 1 152 by 
864 pixels iabout 4,500 Short of megapixel 
resolution, but we c^n forgive them I and a 
2x zoom with a field of view roughly equiva- 
lent to a 29-58imm zoom on a 35mm camera 
or a 50-100m:m on medium format. !t has 
4MB of storage on a removable card, a 1 .8" 
TFT colour LCD screen, PAL/NTSC video out 
and so on, all for a verjf fair price, 

The autoexposure seems accurate in a 
range of lighting conditions and white bal- 
ancing is good under tungsten or ffourescent 
lighting, The aperture and shutter speed 
cover decent ranges, and the CCD sensitivity 
is a respectable ISO/ASA 140 
equivalent. The built in flash will 
do automatic, fill in and red-eye 
reduction. 

Liquid crystal 

The LCD display is icon driven, 
with a dustbin icon for discarding 
images, a magnifying glass for 
;oom and so on. In review mode 
you can scroll quickly through 
thumbnails of the stored images 
and display them at full size, 
scrolling the LCD screen across 
the image. In the preferences 
screen you can choose megapixel or VGA 
<640 by 480) resolution, and have a choice of 
three levels of compression. Unfortunately 
all this functionality comes at a price - 
power consumption. Batteries are consumed 
at an alarming rate, so stock up on NiCADs 
and keep recharging. The power supply, 
rather annoyingly, is an optional extra. 

Ergonomics are good but not perfect, The 
control buttons for the LCD are so logical 
you won't need the instructions, but the 
power button and the shutter button are so 
close to each other that you can mix them 
up, and the lens is positioned too near the 
hand grip, making it prone to greasy finger- 
prints. Having the front elenrient of the lens 
exposed like this is not goods, it makes it vul- 
nerable to scratching. 




^ Cl«ii-ipt Hi 

flttt ta ri|lt), 
ki-nt |iti 

high-rss )Kat% 
higli-res lest. 



Image quality is good, with little JPEG artrl;:-:; 
ing visible on best quality, but better image- 
can be had elsewhere. The lens is soft anc \ 
does show in the final image. Kodak are not 
noted for their lens design, and convenient as 
zoom lenses are, they are inherently inferior to J 
fixed lens designs, The Megapixel Konica Q- 
100 sports the rather excellent little Hexanc 
lens and a better resolution at a lower cosi 
but is lower specified and, most important v 
has no Amiga software. 

The Olympus C1400L remains a better 
camera in many respects, but is a lot more 
expensive, At this price range the Kodak 
DC210 is, on the Amiga at least, un rival lee 
Smart, easy to use, much better results trian 
the cheap cameras, and alt in all worthy - 
just - of a Superstar. ■ 
Ar^drew Kom 




J. A1 IWS. 

■■lii|«H»1 Ikiri 



Kodak DCZIOZOOIVE 



System Requirements: osMm^^, «««ci«r«itr 



b HB iM^ti 



bcBJIeiit leature (ttckeil Ailhsat ever Si^conmi 
canpIeK 

Great leatires, decent inMge qpfllitr. 

I lefltHrFS htr iIie nunev, a little hfkM lbs 
tAih pji resB^utian tiiDagli. Caillf ii batteries I 



GVERALL 

for those vuNd want a serious 
diigital camera wittraul paying silly 
niDiiey, Kodak crimes up trumps, 




iV 



Email 

liiteKnightTech 
^CompuServe-Corn 



M Day Delfvery From Just E 5.00 



WEACCEPT 
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Visa, Delta 
and Switch 

2.5% Surcharge on 

CrMlit cards. Hgfi 

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Prices INCLUDE 17.5% VAT 




lSCSI-3 is CompsWte Vfllft SCSt-1 * 2 
IBM {5400rpm, Narrow) £ 229 
►BM (S4CiDfpm, Wide) £ 244 
' Seagate (7S0O, Narrow') £ 259 
Seagate (7200. Wde) £ 295 
fBM ES (7200, Narrow) £ 299 
IBM eS (7200, Wida) £ 299 

fCapaaty SCSt Dnves .AlsoAvail^yle 



fOrSimrnalFminnlnA1?m 

^b Seagate ultra dma £ 119 
Seagate uKfaDWA £ 129 
Seagate uitmDWA £ 135 

Fujitsu UlSf-dDMA £ 155 
r Capacity iDE Dmigs ASso At/aJiabie 

?DROM Drives 

Fitting - NOT forA120G 
>peed Toshiba scsr £ 99 
Speed ATARI / IDE £ 65 
hSpBBd ATARI / IDE £ 69 
~ jCSI-2 CD Writer £ 295 
X SCSI CD Re Writer £ 359 
X IDE CD ReWrit&r £275 



P WER P- 



Bllttard 60364 

II you're tn in king ol buying one-, 

. J . ..- *hi»||ie|n't you (Vx 10 She e^Fterts? 
■For the best advic.H cuftf-'Btivice (AJthojgti 



iJlWM sS i 



— „.,.... ^..^ ^,....... , cuirifc cUsap ' ) 

M White KnMLilflHiCaJilSfiaai*! 321 



LOLA 2000 svHs s vhs £ 349 
LOLA 1 500 ws Only £179 




NEPTUNsvMS^ 

VHS. Very High, Qiialiiy, Pigs 
a?fjwiare conuijl. £ 449 



AJ200 & A4000 



iConcepts^ 



Tower Conversioits 

A4(m() I i{Hi4i>s.2i()WKinly 1: 159 
AMm\c^i\.n^.lMmi from £129 



AteoBus 



EnaniDh fau ^ AUdCi 



cm 



AteoBus X l*ixL'U>4 JuM £ 22^ 

(■ru|ihiL-M.'iiril A. ilnlsfiM' lim^-ml M^MI\ 
f ;ill For M(5n> IMjiK 



Sr Cartridge Drives Clearance Software 



1.5Gb Ext. »CaWe £269 

1.5Gb 1^1 £259 

1 . 5Gb CinndffK {X 3> El 59 

' 100Mb E)(t. + Cable « Term £ 1 35 

f 1 00Mb UEH fnternal £ 1 35 
(IP 100Mb Disks (x 6) E 75 

. 1 Gb EkI. + CabiB &. Term £ 31 9 

.1Gb lnl9fnai 3.5" version £ 279 

: Disks (X 3) £ 239 

! Flyer 230 Mb e.i. + cabiaE 1 35 

Iyer 230Mb Disks (X3J £ 57 

letworking 

)RA2orro2 Ethernet E 149 
11200 PCMCIA Ethernet £119 

lemory SIMMS 

72 pin 60ns EDO E 15 

72 pin 60ns EDO £ 30 

<72pin60n5EDO£ 40 

Monitors 

ii-Res SVGA £ 309 

'Hi-Res SVGA £169 

ir Hi' Res SVGA £139 



AMIBACK 2 "HD Backup £ 20 

AMIG AVIS ION Authonng £ 15 

MULTIMEDIA EXPERIENCE £ 30 

MONEY MATTERS V4 £ 6 

TURBOCALC 3,5 Spreadstieet £ 20 
TERMITE CommunicatiOfis '£10 

INFONEXUS 2 File Manager £ 10 

STUDIO 2 Printej- Drivers £ 25 

SURFWAfSE Iniernet Starter £ 5 

ORGANISER 2 £ 25 

ADORAGE MAGIC Casablaixa £ 49 

AMINET6/9/-H CDROM £ 7 

AMOS PO LIBRARY CDROM £ 1 

OCTAMED S/STUDIO CD £ 12 

SOUNDS TERRIFIC CDROM £ 10 

EMC PHASE 2 or 3 CDROM E 8 

ANIMATIONS DOUBLE CD £ 10 



Specifications ? 

If you need t'echriical details 

on any of our products, call us 

on 01920 822 321 weekdays, 

Wtrite Knight Technofogy 
are renown tor excellent service 

VIVA flic AMIGA! 



Please Gall Us to Vsrtfy Prtca & 

AvaiJabliiiily BaIots Posting An Order. 

Goods Are Not Sold On A Trial Basis 

Any Ljltwdhlsd Cir urlsuitable items, if njiiunwcl tn 

pnsUr^ MncJiliori ane laWe \a a min. £0% charge 

''" 1 a^SO applies In Cancelled DdderB. 14 eooepted 

mum Order Value E 50 

Many pricsBs subject lo eKcriange 
V E S O e - 20/07^98 



I BDoepted , 
+ P&P F 



White Knight 

Technology 

Tel: 01920 822 321 

9,30 - 5,30 M on - Fri r«.v: 01^20 KIJ M2 

RO. BOX 38, WARE, HERTS, SG11 1TX, U.K. 





LIGHT MY FIRE 



A1200T 



BUIARD 



Mt39* fWtK B«UIE 



A1200T 



leOMhzno 040/060 I £235 

leOMhi with 040/25 5 £249 

leOMhz with 060/50 ^ £ 489 

200Mhz no 040/060 "^ £ 289 

200Mh^ with 040/25 .§ £ 309 

200Mhz with 060/50 ^ £ 535 

240Mhz no 040/060 ^ £ 355 

240Mhz with 040/25 g £ 369 

240Mhz with 060/50 ^ £ 599 



160Mhz no 040/060 J £ 295 
160Mhz witti 040/25 .^ £ 309 

160Mhzwitti"060/50 1 £539 
200Mhz no 040/060 « £ 349 
200IVI,hz with 040/25 "§ E 369 
200M!h2 with 060./50 ^ £ 599 
240Mhz no 040/060 < £ 415 
240Mhz with 040/25 £ 429 
240Mhz with 060/50 £ 659 



BItzzard 603e 



Power Board 



Blizzard 603e+ 
Power Board 



mir 



CyberVision PPC 



PPC 



BlizzardVisiion 



and BVislon PPC (%f ' 

High Performance Graphics ---—^^ 

for all Phase 5 PPG boards CyberVision PPC (SMb) £ 185 

& the CyberStorm MK3 060 b Vision PPC (4Mb) £ 149 



CYBERSTORM 



A4000/4000T/3000V3000T* 




.060 Accelerator 



180Mhz no 040/060 


£459 


leOMhz with 040/25 


£499 


ISOMhz with 060/50 


£699 


200Mhz no 040,/060 


£545 


200Mhz with 040/25 


£579 


200Mhz with 060/50 


£779 


233 Mhz no 040/060 


E5S9 


233Mhz with 040/25 


£629 


233Mhz with 060/50 


£829 


A4000/4000T 


A3000',. 


3000T' 


wiith OeO'SOMHz E 479 


withoul 060 CPU t 229 



i 



PUBLIC DOMAIN 




0) 

e 

'ill 



The gargantuan legend, Dave Stroud, makes his final ap|3earani2e for 
CU Amiga before sloping back to his New Forest cave dwelling. 



Myzar 



Type: RC5 client GU 

From: http://pratesi,it/-p&triQt/Myzar/tVlv ear. Iha 



Size: 3£k 



Requirements: MUl, RC&-DES ctient {6eO)cO or PPC, version 2.7100.413 - available from: 
Kttp : //h me pg ge . c istron. nl / —ttav o fy/ rc5/d own load- html ] 



If ytvu've picked up any passing 
irtformatJon about "RCS" or "DES" 
contests, you could he forgiven for 
thinking that it's very technical. It doesn't 
have to be. RC5 and DE5 are merely 
encryption algorfthms, used to encode 
data with a key {in this case, a Sfi-bit key) 
which, in theory, would take an in^neiy 
long tim« to crack. Distributed.net 
(Http;// www, distributed, net I are 
organising the chBllenge to crack the 
code and find the key, legitimately, to an 
encoded message, By running a client for 
their machine, computer users all over 
the world are putting the spare cycles of 
their CPU to good use in art attempt to 
break the code in a? little time as 
passible. 

If you haven't already joined in the 
challenge, now is an ideai time. The 
Amiga team is currently in a very 
admifable seventh position overall 



{having enioyed a short spelt at s4ieth 
before being overtaken by the "slashdot" 
team] and all of the information about 
the RC5 contest {what it is, why you 
should join in, and how to participate} is 
available from the Amiga RC5 effort 
homepaga at 

http ; //homepage,cisiron,nl/-'ttavQly/rcS. 
From these pages, you'll be able to 
dowTiload IVIyzar, the GUI which makes 
running the client a piece of cake. 

Myzar does away with the need to 
use the CLI to conf iigure tlife client. It can 
be launched from the Workbencli screen, 
or dropped into your WBstartup drawer. 
It can be iconified so that it operates as 
unobtrusively as possible, or it can open 
either of two windoiivs - a lar|ie one for 
displaying what would normally be 
output to the CLt by the client, and a 
amalE configurable one, displaying the 
information in the form of progress bars- 



f 



P] alt^lQll 








1 RC5 buffer - 21 DiocK,s 




1 Block done: 463i 

Last: 808959 Avg S084W 


\ f. :--i- .-if., ^^ 



I'T/zjr 



If you have a 
Net connection, 
and you're not yet 
contributing to the 
Amiga RC6 team 
effort, you no 
longer have any 
excuses. PPC 
owners can control 
the PPC and 68k clients by launching I 
copies of IVIyzar, afthough there are plan 
to support both in one executable at a 
later date. The Amiga RCG team effort 
needs you, so what are you waiting for? j 
Gat cracking] ****** 



ExView 1.3 

Type: Graphics viewer 



From: Ami net: gfK,.''show/ExView.lha 



Size: 32k 



Requirements: OS 2,04+ 



You may wonder about the point to 
yet another graphic- showing utility- 
We already have tools like Visage and 
Viewtek which are quite configurable, and 
can cope with many different file formats. 
Why, then, would anybody be interested in 
ExView? It's not exactty feature-laden: It 
only shows IFFs (and then only up to 8 bit), 
and it doesn't yet support graphics cards. 

So what's it good for? Well, showing IRFs 
of course. You don't need to mess about 
with the CLI. h has an Applcon, and a GUI, 
from which you can limit the choice of 
screen modes (hartdy for getting all pictures 
to display on a screert like that of the 



Workbench, so that on slower monitors, you 
don't have to wait for the re-sync to se« 
what you're looking at.) You can also tell 
ExView how much overscan it can use, and 
Ryan claims that the program can handle 
"even the most stressful and bizarre of 
conditions" - although it took me a moment 
to realise that he was referring to the Amiga 
rather thpn myself. 

Okay, so there isn't a lot going for it in 
the face of current competition. Vtewtek, 
Visage, Superview-. they probabiry all do 
what you want anyway. But ExView isn't 
predominantly CLI-based (although you can 
use it from the CU] which makes it intuitive 



j^ 



?!>?■/?'_- '.'^ f l^^k'jrj 



womior* 



and clear-cut. It 
doesn't pretend to be 
anything bigger than 
it Js- 

So, if you've got a 
lot of IFFs lurking 
around on your hard 
drivej I can 
recommend giving 
ExView a try. Let Ryan know what you 
think, as he will hopefully conbnue to 
improve on the features already present in 
his program, ft certainly has potential, and I 
for one would like to see this program as 
after another siK months work, **** 



PAL 
jj/J CfltPAL 

I EUR03B 
EURO?£ 

J hUTISCAM 
SUPEftTS 
DOUBLENTSC 




66 k 



VWIVI 1.5 



PUBLIC DOMAIN 



Type: Utiltty 



3 



From; Ami net: util/mi:SG/VWIV115-lh» 



Sfze: Z5k 



Rfequirements: OS 2.04+ 



In th^se d^ys of large screen modes and 
manv applications and utJIitifs, it 
makes sense to keep your Workbench 
tGreen (and anv other screen for that 
matter) as organised as possible. When 
that program that you've [ust downloaded 




af la 


wioiiQa 


iMv 1 ™^ Nshrtrt 


LH** 1 


frsftmn arlof; a| DE J 




' (5i»1:«iV«C!'ijp(.rf5 j 


i BlfcriSH.'oiKirijK.irj 1 


\vm:'S liniW 




iil!e«s i : . i'ieiia:-'ri*JM 1 


|n i l^lntM J 


9^ : 


A 



l*ir; S I f :;« *S CWn f! DCS &!«*? rerar^ n He ■*;h:HC5/tlrt-r, -ta 

..leii J4% ,J(^...4«X . .$iniL. em: ..-7tH....9IN...3<M....I<DO 
U>!;^M II '« H ChfT Cor^EJrd ^C3 beck tqoEZDtC tacccDOa ( I CinT' >iM4 lt*V«) 
» DO H2 dr.35 - [tc-STja BH(»y»/»e] 
■• 'T'.rr&dtmnfy^SPCi.ttKiaO.W^^-SJSI ■ |Bee*s+.4Sl./^ 

'.iTi st*-t»d po 1 •2*30 «Kt nrtcsw wwnop 
■ •■'■iTj it RC5 telorta rem* h * N»t flCi/tuff-h.m 
iS ^5 (»«** ir* H lie Hef I!&.*jff-eu«j'c9 
. .•* ...Jtm.-.'MP*,.- 



refuses to open its window in the top 
right of your screen, no matter how much 
you shqi^ pt it, it's time to think about a 
solution, Thankfully, Bahman Mosllem has 
already thought about it Virtual Window 
Manager is the results and 1,5 is the latest 

version. 
^^^^^ you'll require a little patience 
to get VWM 0|ieratmg to its 
full potential, as you'll need 
to create its prefs file by hand 
in your favourite text edttor. 
This is where the provided 
manual is very helpful listing 
all the options available to 
you in order to sptgify 
exactly where a window 
should open. 

Virtual screens (larger than 
their visible &\i.e} aren't a 
problem either. Say, for 
eKample, that you had a 
screen mode thai could 
display &40*512, but the 
screen was 640' 1024 - 
double the height. You might 
use the top half for your 



ijalmlEimiP 



u 



email program, and the bottom half for 
your web browser, for ex ma pie. Now, if 
you load another program, chances are it 
will pop up 4ts window(s} in the top half of 
the virtual screen. If you're using the 
bottom half, you'li need to scroll up to the 
top half before you can see it. Not very 
user-friendly. 

VWM can solve this, and many other^ 
window- positioning dilemmas. You can 
tell it to open windows at absolute or 
relative coordinates [from the top left of 
the whole screen, or the top left of the 
visible portion). VWM will also force 
windows to open under your mouse 
pointer, in the corners of your screen, or at 
a specifiable distance the screen's edges. 
Not only can you position windows 
accurately, VWM will bring the newty 
opened window to the front if you tell it 
to, and can even detay windows from 
opening for a moment, so that you can 
position your cursor in the position you 
want it to open before it appears, Not only 
is VWM highly configurable, it is »l$o free 
to register. What more could somebody 
ash for? ***** 




Top Tunes 

As anyone who has given the Aminet 
more then a passing glanE:e can 
probabty appreciate, the mods 
directory is a daunting prospect to browse 
through. With more tunes than your local 
ciuniist. you could be forgiven for 
pretending they didn't exist so that you 
would F>'t have to deal with them, in a way 
not entirely dissimilar from today '« 
beatment of global warming, famine or 
ihampoo adverts that try to baffle you 
with science. 

In an attempt to make your path 
througii the jungle a little clearer, then, 
(omes "Top Tunes" - the result of yours 
truly being voluntarily subjected to hours 
^dancey, trippy, hoppy, hippy, moody, 
grungey modules, before disseminating the 
resulting information to you, the ever- 



r 



IQ 



IdeilrtagesUeved;]) 






faithful Amiga owning public. So sit up and 
take notice. 

This month's selection begins with 
"Lost In Space" {fnods/pro/Phm_yS.lha - 
252k], a name familiar to ali of us by now 
thanks to the film, and indeed the 
Lighthouse Family's single by the s-ame 
name, although the module isn't a rip- off 
of the film's soiindtrack or the single. 
Picking up speed after the first minute, and 
lasting a spacey seven minutes, it endured 
longer than my interest in the film. 
Although I have to admit that's only 
because I l^aven't seen it yet. 

Next up, "Contradiction" 
{mods/nork/ContradictionJha - SGOkji, ft 
wouldn't sound out of place in Turrican 
2, and lives up to its name by not being 
in Turrkan 2. Featuring nice changes in 
mood and lasting a more kettle-boiling 
three minutes, you won't be left with a 
headache aifter listening to this one. 

Then, in keeping with a kind of dance 
tradition, we have a mod featuring a 
trairi. "DanceTrain" 
{mods/techn/DanceTrain.Iha - I27h| 
features a thumping bassline, and lots of 
train sounds, but thankfully no "all 
aboard" sample. Quite repetitive though, 
and just when you think the train 
sample's been exhausted, back it comes. 
Thankfully, unlike a real train (dancing or 



otherwise], you aren't required to wait for 
it to stop moving before you get off, 

Finally, we finish on a calmer note with 
"Road of Memories" (mod$/m}sc/rt\w- 
rmemories.lha - ZGGk), It's a long, winding 
road by the sounds of it, probably snaking 
its way through the Lake District or around 
a Scottish loch. If you're driving anything 
down this road, it would probably be a 
cloud, Lose yourself in two and a half 
minutes of gentle, calming mood-music. 
More relaxed than a Horlicks factory . 



Exclusive! 



YOU mav have noticed the lack of a 
game review on this month's pages. 
Well, that's because we have a 
special little bonus package for you 
- namely, a bumper selection of 
games from "NC.6amez,"1he 
makers of Bloog (reviewed back in 
the June issue). Marcus has kindly 
provided us witht full versions of 
Fayoh, Moped, SnakesSE, Jackman, 
the more recent Polat^a 5 and, of 
course, Bloog. All exclusive to CU 
Amiga, and all yours for the price of 
opening the drawer on the CD. 
Believe it, for it is so. 




I' 



Richard Drumtnoncl, with one final glassy-eYed look at PD 
software on floppy disk... 



Complete C 



Typg: Programming 



From; Underground PD, 54 Carmania Closg, Shoeburyness, Essex SS3 9S2 
Price: £S.50 (15 disks) 



X -Project PD is a new public 
domain company, and thi&, their 
first release, is an ambitious cne. 
Thev do distribute the normal singls-drsk 
type of pd software, but they specialise 
in themed compilations targeted at 
particular areas. Complete C is a 27 MB 
collection of material aimed at 
Amiga C programmers. 

The set comprises \^ disks 
worth of archi^ved software 
with an instatlar S'Cript, The 
mam packages here sre Matt 
Dillon's excellent DICE C 
compifer, the equallv excellent 
vbcc compiler and the C Manual 
(an in-depth, Amiga-specifjc C 
tutorial]- The remaining space is 
taken iip with a myriad of 
different programming tools 
and utilities. ' "- i 

What immediately struck me 



about this collection - apart from the 
packages named above - is the rather 
indiscriminate attitude with which 
software has been shovelled dtiIo these 
disks. No decision seems to have been 
made as to what would actuailv prove to 
be useful or not, Clearly, the compiler of 



th}s 9et has opted for quantity not 
quatitv; The other majo^ fault is the poor 
installer provided. Everything is merely 
de -archive en masse to your hard drive, 
everything is provided as is. No attempt 
is made to install or configure the 
individual packages - which, m most 
cases, is a non-trivial task, Slome kind of 
explanation of the software provided 
would have been useful. 

Nevertheless, despite its faults, you 
cannot dispute the value for money 
offered by this collection. If you are into 
programming and don't have access to 
the Internet the Complete C may prove a 
usefuj starting point. Beginners should 
avoid it, though. ^ ■ -^ 



'■^ddlers bisk 7 



I Type: Compilation 



i Price: £1 plus 75p P&P per order 



T 



his is a bizarre name for a bizarre 
collection of software. The cnpst 
noteworthy item in this oddball 
collection is a suite of programs called 
Z100. Thomas Omilian's ZIOO is a set of 
tools to improve the life of Amiga owners 
with Zip drives: FrameZlOO allows the 
easy copYin<g of dat& from a Zip disk to 
your hard drive and vice versa; SafeZlOO 
is a tool to enable the Zip's password 
protection and locking features; 
WatchZlOO is a background process that 
can be configured to faunch another 
program or script when a Zip is inserted. 
The package also comes with various 
mount lists and is designed 1o function 
'seamlessly with the CrossDOS and 
CrossMAC systems to let you efforttessly 




I From: Classic Amiga PD, 11 Deansgate, Radclitfe, Manchester M26 2SH 
J Tel: 0161 723 163S 



exchange data with foreign 
pbtforms, ZIOO is CD -ware: 
»f you use it, the author 
requires you to send him an 
audio CD 

The rest of this disk is really Just Tdler. 
There is 0X0, which has nothing to do 
with cooking, but is yet another game of 
noughts-and -crosses. Why is it that 
people still insist on writing these 
things? Here we are in the 1990s; we 
have this powerful invention, the 
computer - a tool to perform those 
monotonous tasks, to analyse masses of 
data, even to amplify talent - with the 
potential of processing many milMon 
instructions per second. And what do we 
do? Play one the most dull and senseless 



games in existence, (Perhaps 
the author was trying to make a 
philosophical point about the 
futility of existence.! 
Bringing up the rear is HTML-Creator, 
a set of tools to automate some types of 
HTML page creation; VWBeetlekons, a 
collection of colourful drawings of VW 
Beetles for desktops wrth Newlccins; and 
TuneUp, a next to useless program that 
will allegedly help you diagnose engine 
problems with your car. 

Twiddlers Disk 7 is a worthwhile 
purchase oniy for the excellent ZIOO 
tools. If you don't own a Zip drive and 
are not a Beetle-maniac, then it's best to 
give it a miss. -r ^i^ 



Vlini Tiles — 

Ype: Puzzle garr>e _ 

torn: Classic Amiga PO, 11 Deansgate, 

la del iff &. Manchester M26 2SH 

iel: 0161 723 163B 



Music Bugs 



^ 



»r»:fl: £1 t?lu? ^ ^fip P&P Pg"" '^''^^'^ 




J 

■W ■■ jni Tiles is another of those 
|»/| puzzle games in which yoy have 
I W I to remove pairs of matching tiles 
from a stack of tiles on-screen. The 
difference with this one, however, is that 
it doesn't employ the tiles from Mah> 
Jongg. Mini Tiles is colourful, competefitly 
BHeguted, but for some reason lac^s the 
one-more-go factor that games of this 
type usually posses*. *** 



Revenge AGA 

T ypft^ Shopt-'fim up game 



From: Classic Amiga PO, 11 Deansgate, 

fladcliffflr Manchester M 26 ZSH 

Tel: Q161 723 1638 



Prica: £1 pliis 7!>p P&P per order 

This h a sBquel to a game I featured 
in this column in the June issue of 
CU, a game of utter simplicity and 
gratuitous violeTice. The author has 
revised and updated it in response to 
floods of users contacting him with 
suggestions. Vou depraved lotl tn.the 
interests of decency the scireenshot above 
features only the title page of the game. 

The reason Revenge gets a mention 
here is because the new additions are . 
Irighty amusing- There are eirtra victims to 
shoot at (Hmm, who does that Bill Grates 
figure look like?), extra weapons to shoot 
with (Alien Experiment is a laugh) and 
some cute sound effects. The whole thing 
is very slicWy ptesented. It still only has a 
lastabilitv value of about ten minutes 
though- 



Jlom: Robtl Smith DTP, 190 Falloden Way, Hampste.d Garden Suburb, 

London IMWn 6JE -^ '— 

Tel: 0181 455 1626 
Price: 90p + 50p P^P- 




Music Bugs is a 
unusuai sound 
creation tooL The 
idea behind it lies in four 
bugs wandering about 
your computer screen. 
When one of these 
crosses a line, a sound is 
played; the pitch of the 
sound depends on the 
colour of the line. Yoiii, the 
user, are presented with a 
palette of several colours, 
with which you ean draw 
on the screen using the 
mouse. You can assign the 
sound sample of yaur 
choice to each bug It's 
sounds silly, but VO""'* '^""^'''v 9^^ t^e 
hang of it. The paths of the bugs may be 
corttrolled, too: grey lines make them 
turn through ninety degrees, white lines 
through one hundred and eighty. 

The "'melodies" I managed to produce 
from these insectoid meende rings 
Munded more John Cage than Mojart. It 
takes a bit of practice to figure out where 
to place the lines in the bugs' paths, 
More often than not the end result is like 
an orchestra playing together but with 




-i_ lii I fii«JJJ 



each musician reading from a different 
score Perhaps that's due to my own 
inadequacies. The bugs tend to be 
unwilling to be guided unless yoti can 
draw straight lines - which, when you 
are as dextrou sly-challenged with a ^ 

mouse as I am, is frustrating. A lack of an^ 
effective delete tool is annoying, too. 

Anyway, Music Bugs is an annusing 
diversion, ltd probably appeal to young 
children (or anybody with a less 
discerning ear for musicj. **wi 



i - 



AmigaPOS Guide V2,5 

T ype' Online help 



T ype: unnne neip — — — -, ^u 

ZL. n...ic Amioa ^n i. n.ansoate. Rad^JiffTManchester M26 2SK 

Twl 0161 723 1638 
Price: £1 



ilus 75p P&P per order 

What do you do if you cennot 
remember the syntax of a 
particular AmigaDOS 
command? Well, you could reach for the 
manual that was shipped with your 
computer; but chances are you've either 
lost it or can't be bothered to dig (t out. 
This is where some online help wouid 
come in handy, AmigaDOS Guide comes 
to the rescues This is a new update to 
this Guide and was created with Gold 
Disk's HyperBook authoring system. If 
you've not seen an earlier edition, it 
has an easy to follow if rather dated 
interlace. It is a simple matter of just 
clicking on the command or program 
you are stumped with and - hey 
presto - the required information 
appears. The topics covered here 
include AmigaDOS commands, 
Workbench programs, error codes and 
a glossary of Amiga terms- 

On the whole the concept of oniine 



help iike this is a sound one; it is tet ^ 
down however, by poor implementation. 
This guide feels too much like an 
application, ts too obtrusive for quick 
reference. It's not supplied with an 
install script - when clearly, to be of use, 
this package would need to be readily 
available on your hard drive, ^ 

H also lacks a search facility and is 
marred by a few erfors. ** * 



□ *j01 



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titMitouMfr 1 



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bu^shh;!- 








ART GALLERY 



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Imt Iwtter - 
ckeeh til His 

Cll>5«-11F Id SB* 

jist ti«vi flitick 

detail iJieieii. 







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Vagabond of the Oigrtat Highway 
Jafnes McEvver 



71 



User Groups\ 

We hope you'll continue to tnake good use of our international 
user group directory, putting you in contact with like-'inlnded 
Amiga supporters all over the world. 



■ Alpha Software 

Locaticm: Newcastle. UK 
Contact: Gareth Murfin 
Email; Qazy@Qloi>alnet,co,uk. 

WVVW; wwv^i-.users.gJobalnst.co.uk/ 

-gazy/ 

Meeting tirnes: 6 - 9prn. 

Places; IRC #AmlRC GalaxvNet 

Address: Gareth Murfin.113, 

Gate ran Way, Col ling wood Grange, 

Cramlington 

Northumberland. NE23 6EZ. UK. 

■ Amiga Christchurch Inc. 

Location: Chfistchurch NewZealand 

Contact: Annette Leonardo 

® +64 03 3390232 

Meeting times: 2nd Tues of month. 

1900 

Places: Shirlev Community Centre, 

Shirley Rd. 

Address; AC I. PO Box 35-107, 

Christchurch, NZ 

■ Amiga Club Genk (ACQ) 

Location: Genk, Belgium 

Contact; Bart Vgnhaeren 

Email: amiga-cJub.genlc@skynet.be 

WWW; 

http://Lfsers.skvnet.be/amiga/ 

acg 

Meeting times; 1 st Sunday of 

month 

Places: Cultural Centre of Genk, 

meeting room 1 

Addres.?; Weg NaarZwartberg 24fi 

B-3660 Opglabbeek, Belgium 

m Amiga Compvit^r Enthusiasts of 
Elkhart, Indiana 

Locatior,: Northern Indiana, USA 

Contact: Gregory Donner 

«■ (219) 875-0593 (after 5pm} 

WWW: 

www. cyberSin kmc.cortii/gdo n ner/ 

ace.htm 

Meeting times: 2nd Saturday of 

month 

Pfaces: 26728 Hampton Woods Dr.-, 

Elkhart. IN 46514 

Address; 60300 Pembrook Lane, 

Elkhart, IN 46517-9167. USA 

■ Amiga Computer Group 

Location: Umea, Sweden 
Contact: Martin Sahlen 
® -H46-[0]90-24ei6 (24 brsf 
WWW" http:,'/www.amiga-CQ..se 
Meeting times: Tuesdays 19:00 
Places; Kate Station, Ume5 
Address: Skolgatan 14, SE-903 22 
UMEA. Sweden 

■ Amiga Falcons 

Location- Malmo, Sweden 

Contact; Carl-Johan fiudnert 

<D -^46 40 932212 

WWW; 

h tt p : //www. a I gonet.se/- mcisaac/ 

amioa 

Address: CJ Rudnert, 

Veberodsgatan 9, SE-212 28 Malmo 

SWEDEN 

■ Amiga For&ver! 

Liication; Hampshire 
Contact: Stuart Keith 
* 01703 861842 all day 
Meeting times/places: TEA 



Address: 101 Ewell Way, Totton, 
Southampton. Hants S040 3PQ 

■ Amigart 

Location: Istanbul 

Contact: Guvenc KAPLAW 

«) 00902163020915 

WWW; ht1p;//www.medyatext.com.t 

r/amigart 

Meetirvg tinnes; Two a month 

Places: Afwwhere 

Address: Urtabahar sok. No:1 Hayat 

apt, d;2, 81080 Goztepe- Istanbul. 

Turkey 

■ Amiga Service 

Location: Charleroi. Belgium 
Contact: Hoet Raphael 
® 003271 453 244 Oam^pm} 
Meeting times/places- TBA 
Address: Rue Du Nord 93, 6180 
Courcelles, Belgium 

W Amioa User Group of Western 
Australia 

Location; Perth, Western Australia 

Contact: Arthur Rutland 

«■ 08 93641 71 7 

Meeting times; 2nd Tues of month, 

1900 

Places; Curtin University 

Address: 31 Chaffers St, Mori ey 

Western Australia. 6062 

■ AmigaTCS 

Location: Columbia Missouri 

Contact: Terry Booher 

® (573} 817 2948 

Meeting times: 7pm. 2nd tues of 

month 

Places: TBA 

Address: T 15 West Phyllis Avenue 

Columbia MO, 65202. LJSA 

■ Amiga World Special Interest 
Group 

Location: .Athens, Greece 

Contact; Menis Malaxianakis 

^301 -9026910,'9012019 

WWW; 

htt p : /iV/i/v^.c om pu I i n k ^g r/arn i ga 

Meeting times: 1700. Saturdays 

Places: Athens 

Address: Menis Malaxianakis, 

Giannitson llstr. 17234, Dafni 

Ather^s. Greece 

■ AmyTecli Amiga Users Group 

Location: Dayton Area, Ohio. USA 

Contact: John Feigleson 

C' (937 )&67 -9541 After 6pm EST 

WWW; www. coax, n et/peop ie/eri cs/A 

mitech.htm 

Meeting time: 3rd Sat of month, 

13:30 

Places: Huber Heights Librarv 

Address: AmyTech. PO. Box 292684 

Kettering, OK 4B429-0684 

■ Ayrshire Amiga Society 

Location; Irvine, Ayrshire, Scotland 

Contact. Maitland or Dale 

® 01292 267959 or 01294 275535 

Meeting times; Wednesdays 

Places: Annick Commynity Centre, 

Ijvine, 

Address: 49 Belnnont Road, Ayr 

Scotland. KA7 2PE 

■ Backwoods BBS 

Location; ijnverness. North Scotland 
Contact: Lewis Mackenzie 



® -f-44 [0|1 463 871676, 24 Hrs 

WWW; 

h tt p : .//vvww2 . p restel .Co , u k/back- 

woods/ 

■ Bodmin Amiga Users Klub 
tbauk} 

Location: East Cornwall 

Contact; Nick 

Meeting times/places; Bodmin or 

Pelynt [To be arranged) 

Address: Croft Cottage, Jubilee Hill 

Pelynt. Looe. Cornwall. PL13 3JZ 

■ Canberra Amiga Users Society 
Inc 

Location: Canberra, ACT. Australia 

Contact; Blaz Segavac (Vice 

Presidentt 

«■ 102)62671607 (.AH) 

WWW; 

http://www.spirit.net-au/-i^fTies 

m/CAUSe.html 

Meeting times: 2nd Thursday of the 

month, Spm. 

Pisces: Woden Town Centre Library 

(Entry -The Elm Cafe}. 

Address: Canberra Amiga Users 

Society 

PC Box 596, Car>berra ACT 2601 . 

Aus. 

■ Central Arkansas Amiga Users 
Group 

Location: Littie Rock, Arkansas 

Contact; Tim Grooms 

1^501 -851 -741 8 

WWW; http://www.cor^centhc.net/c 

aaug.html 

Meeting Times/Places: Monthly TBA 

Address; 14 Hickory Lane, 

Maumelle. AR 72113, USA 

■ Club De Usuarios Amiga 
Zaragoza 

Location: Zaragoza, Spain 

Contact: CaflOS Iranjo 
Email: cuaz@arifakis.es or 
«b308295@public. ibercaja.es 
WWW: http://www,biosys.net/cua2 
Meeting tinges; 5-8 pm Thursdays, 
I0:30am-2:30pn^ Sundays 
Places; Alferez Rojas 14, 5OD10 
Zaragoza 

Address; Apdo, 246. 50O01 
Zaragoza, Spain 

■ Coichester Amiga Forum 

Location Colche3"&, Essex 

Contact; Patrick Mead 

® 01206 212 S64iMon-Fri Email: 

pimead@Hotmail 

Meeting Times/Places: TBA 

Address;9 Windmill Ct, Copford, 

Colchester, Esse^. C06 1LH 

■ Combat 14 Amiga Us^er Group 

Location: Northernlreland 

Contact; Jonny Drain 

■Tj N/A 

Meeting times/places; TBA 

Address: 2, Glendowan Grove, 

Belfast, Northern Ireland. BT17 OXE 

• Commodore Computer User 
Group Queensland 

Location: Brisbane, Australia 
Contact; Ronny Blake 
«■ (07)32871790 
WWW: 
http:www.powerup.com.auy— rastlin 



Meeting times: 1st Tues of month, :7| 
9pm b 2nd Sun of month 12pm to 
4-pm 

Places: St Laurence's College. 
82 Stephens Rd, S Brisbane, Qld. 
Address: 3 Conoble Court, Eagleby, 
Gold Coast, Queensland, 4207! 
Australia 

■ Computer Club Aktiaf 

Location: Leiystad, the Netherlands 

Contact; Ji Yong Dijkhuis 

^ -^31 (0)320 241741 (not after 

23:00} 

WWW: 

http ://m cs , nl/a ktief/am i ga/a m i ga 

.html 

Meeting times: Mondays 19:30 till 

23:00 

Places; Buurthuis de Krakeling 

[same as the postal address) 

Address; Computer Club Aktief. 

p/a Buurthuis de Krakeling 

Fjord 155, 8224 DJ, Leiystad. NL 

■ Computer Club Maasvogels 

Location; Maastricht 
Contact: Alain "0-Pal" Das sen 
Email; dpal@freemail.nl 
■t) -(-31(0}43 3471284/0660 439183 
Meeting times: 2nd Sat of each 
month: lO.OOh to 16,00h 
Places: Trefcentrum Oostermaas, 
Edisonstraat 4. Maastricht 
Address; Alain "D-Pal" Dassen- 
BeQoniastraat63, 6214TH 
Maastricht. NL 

■ Convergence International 

Location: fnternatiional 
Contact; Ben Clarke 
Email: 

enquiries@cQnvergence.6u,org 
® 0956 965959 
WWW; 

http://www.convergence.eu.org 
Meeting times: 8pm (GMT), 
Wednesdays and Sundays 
Places: #converge (IRCnet} 
Address: 49 St. Gilberts Road, 
Bourne, Lines, United Kingdom 

■ CWCCC 

Location: West Midlands 
Contact; Luke Stowe 
© 0966 467596 (after lOaml 
WWW: None yet 
Meeting times : Spm-1 1 pm 
Places:Ear!3don Methodist Churc-. 
Acfdress: 9 Trossachs Rd. 
Mount Nfld, Coventry, CVS 7BJ 

■ Deal Amiga Club 

Location; Deal. Kent 

Contact; John Worthington 

© 01304 367 992 

Meeting times: 7pm Fridays. 

Places: St John Ambulance Hah. 

Mill Hill, Deal, Kent, 

Address: 100 Trinity Place. Dea 

Kent 

■ Dublin Amiga Users H^lplin^ 

Location; Dublin, Ireland 

Contact: Eddie McGrane 

ti +353-1-6210192 - Eve & 

Weekends 

-1-353-1-6709332 - 8.30 -5.30 N* 

to Fri. 

WWW: 



USER GROUPS 




ntfwww.irelanct.amiga.org/hel 
i.html 

iting times: Anytime (24 hrs.J 
dfe&s: 27 St Finians Green, 
in, Co. Oubliri, Eire 

FEist Lane's Amiga Club (E.LA.C) 

,ljo:3tior: BIticbum.'W Lane's 
pntaci: Mprk Lang 
01254 723115 
sting limes/places: TBA 
dress: 70, Tinterri Crescent, 
kburn, Lanes, BB1 5RY 

Emefald 

J:i:ation: Northern Ireland 
intact: Charles Barr or Chris 
_jonagle 
101504^700 

/iSvww.geocities, corn/Silicon 

Park,?401 
stifig times./ptaces; TBA 
ress' 77 St Coinnans Dve, 
bane, Co. Tyrone, N Ireland 

FKtreme Coders 

rion: Sheffield 

3ct: Mark Johnston 

Iting times/Places: Comact for 

ilE 

ress: Tst Floor, 745 Upperthorpe 
Uppenhorpe, Sheffield. S6 3EB 

I Finini$h Amiga Users Group 

:on: Finland 
.: [act: Janne Siren 

i^ttp. //batman, jvjol.fi/-saku/ 
Iress: Janne Siren, Oravamaentie 
■17, 0275^1 Espoo, FINLAND 

pi Highland Amiga User Grou|] 

■ cstcn: Highlands, Scotland 
Dntact; Tommy MacDonald 
^01667 404757 Anytime 

http:/./3zone,p rohosting.com 
jng Times/Places: TBA 
dfess. 7 Coyrity Cottaqes, 
srtiill, NAIRN, Scotland. IVI2 BSE 

IHuddersfield Amiga Users 

CStiOn: Hudders field, W YorkS 
niact: Geoff M lines 
[Ol4fi4 543534 

3 :y7^^.'vvw. geem i I , dem on , CO , uk 
etinq times: 7.30pm onwards 

._Ees.:Commercial Inn, Market 

[Paddock Huddersfield. 
dress: 6 Ochrewell Avenue, 
jhton, Huddersfield, W Vorks. 

IICPUG SE Computer Club 

:r:on: Biggin mil, Kent 
:.ict: Len Beard 
)ul689 8t3 616 

ieeting times: Thursdays 8-1 0pm 
'aces: Biggin Hill (phone for 
(taitsf. 

jress: 56 Rookesly Rd, 
pington, Kent. BR5 4HJ 

IKickstart, Surrey Anr^iga User 

GrDiup 

,;..iion: Surrey 
jO-itact: Rob Gilbert 
.oil: giibie(a>arrakis.u-net,.com 
01932 875336 

,. http://www.arrakis.u-net.com 
:ing times/places: Monthly 

dress: 10 BRox Road, Otlershaw, 
rey. hT16 OHL 

Knox Computer Club 

bcalion. GaiesDurg, IL. USA 
Qjntact: Mitcfi Durdle 
WWW: 

littp : //www. g a I es bu rg , net/- kcc 
Meeting times: 
first Tuesday of Month 7pm 
[ifteces: 695 N Kellogg Galesburg, IL 
the auditorium) 
ress: Knos Computer Club 
1003 East Fifth Ave,. Monmouth, 
I 6M62. USA 

I Mg'dway b Maidstone 
Ainfga Collec;tive 

.. .:;:ioii. MeQway is Maidstone 
., ' :act: David Prudence 




ti 0961 S09466 
Meeting tlmes,'places; TBA 
Address: 34, Norman Rd, Snodland, 
Kent, ME6 5JD 

■ Mutual Amiga Computer 
Enthusiast 

Location: Beresfield, Newcastle, 

Australia 

Contact,: Ken Woodward 

Email: kenOihch.com.au 

!£ after working hours 

Meeting times: 7pm 1st & 3rd 

Wednesday of n^ontJi 

Places: Beresfield Bowling Club. 

Address: 59 Carnley Avenue, New 

Lambton, Newcastle, NS Wales 

Australia 

■ National Capital Amiga User 
(aroyp 

Location: Washington D.C. USA 
Contact: Fabian Jimenez 
Contact by: Phone (please send us 
your phone number,.. Fabian} 
•B 301/924-0750 (lOpnn - 1am EST} 
Meetinotimes: 12:00 noon EST 
Places: Dolly Madison Library 
Address: Fabian Jimenea, NCAUO 
PO Box 12360, Arlington, VA 22209 
USA 

■ Pio Specific Mame 

Location: London 

Contact: Richard Chapman 

^ 0181 998 8599 5pm-8pm week, alt 

day at weekends 

Meeting times: 7pm-l0pm Thurs 

Place: Green ford Community Centre 

Address: 96 Meadvale Road, Ealing, 

London, W5 IN R. 

■ Photc^enks B ImageFX Users 

Location Stanford-Le-Hope, Essex 

Contact: Spencer 

'?i 01375 644614 {9am-9pm) 

WWW; 

http i//web .ukonline.co.uk/sperice 

r.iarvis/contents.html 

Meeting times/Places :TB A 

Address: 44 Brampton close, 

Corringham 

Stanford-le-Hope, Essex. SS17 7NR 

■ Regionale Amig^ Vereniging 
Alkmaar 

Location: Alkmaar, the Netherlands 

Contact: Roland de Herder 

^+31 10) 72 533 62 51 

WWW: 

http:/,/huizen.nhkanaal.nl/'-rava 

Meeting times; 12 times a year 

Places: Alkmaar 

Address: R. de Herder, Ewislaan 35 

1952 GM Heiloo. The Netherlands 

m Relax rrc 

Location: Poland 
Contact: Shandor 
Email: shandof1@polbo>t.con^ 
(& +48-91-357164 
Meeting times: TBA 
Places: unspecified 
Address: ul.Maciejewicza 1/27 
71004 Szczecm 10, Poland 

■ SEAL (South Essex Amiga Linfcj 

Location: SoLth Essex 
Contact: Mick Sutton (stcky) 
« 01268 761429 before 9pm 
WWW: http: //welcome, to/sea I 
Meeting times/places: various/ire 
Address: n/a 

■ SOGA - Si Otro Grwpp Amig» 

Location; Manre-sa Torrdavega 

Navarra (Spain) 

Contact; Santiago GutiErrez CortEs 

'?J' 942 888 248 

WWW; 

h tt p : ,''/pe rsona I . redest b.es,''sg u t i 

Meeting times,/places: TBA 

■ South West Amiga Group 

Location: South West England 
Contact: Andy Mills 
■© 01275 830703 (7-1 0,30pm week- 
days, anytime weekends 
Emaol: swa9@wharnie.u-net.com 
WWW; http://www,wharne,Li- 



net, com/swag/ 

Meeting Times.'Places; Every 1st 

Thursday of the month at the Lamb 

& RaoN Cfibbs Causeway, Bristol 

fronnB;30pm {contact to confirm 

venue first) 

Address: 51 Wharnecliffe Gardens, 

Whitchurch, Bristol. BS>4 9NF 

■ South West Amiga Group - 
Sydney (SWAGS) 

Location: Campbelltown, Sydney, 

Australia 

Contact: Mark Vine 

fC (0214631 1301 After 7pm 

WWW; None yet 

Iv^eeting tinnes: 7 pm- 10pm 2nd & 

4th Weo of every month 

Places: Airds Community Centre, 

Riverside Or, Airds 

Address: 1 1 Kennedy Grove, 

Appin. N.S.W, .Australia 2660 

■ Stoke Amiga User droyp 

Location; Stoke on Trent, Staffs 

Contact; Paul Shelley 

«)017e2a33 219 

Meeting Times: 7.30pm 

Wednesdays 

Places: Jester Public House, 

Biddulph Rd 

Address: 19 Houldsworth Drive, 

Fegg Hayes, Stoke on Trent, Staffs. 

STB 6TG 

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Location: Dorset, UK, 

Contact: Ozz 

■©01202 679158 (I0:30pm-6am 

GMT} 

Address: 50 Junction Rd, 

Hamworthy, F*oole, Dorset, (c/o 

NBI.UK.) 

■ Tasmanian Commodore Users 
Association Inc 

Location: Hobart, Australia 
Contact; Eric Fillisch 
■ti (018) 1 20 787 

Meeting times: 7;30-9:30pm, 3rd 
Wednesday of the month 
Places: Contact For address 
Address: GPO Box 673, Hobart GPO 
TAS 7001 

■ Team Amiga 

Location; Worldwide 

Contact; Gary Peake 

^ 1 281 350 2194 

WWW: 

http :/,/vwvw. we n s , net/- gpea ke/ 

links. html 

Meeting times: Daily 

Places: All Nets and IRC 

Address: 19723 Teller Blvd 

Spring, Te.xas USA 77388 

■ The A50Q /+ Users Club 

Location: Hertford/Brighton 
Contact: Simon (Herts) or Bob 
(Brighton) 

«; 01992 303524 (Herts) Or 01273 
439729 (Bnghton - after 6pm) 
Meeting times/places; TBA 
Address: 52 Burnett Square, 
Hertford. SG14 2HB or 33 Download 
Court, Stonery Rd, Ports lade, 
Brighton. BN41 2PS 

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Location; England 

Contact; Peter Luckhurst 

www.geocities.com/hollywood/7440 

Meeting times/places: TBA 

Address: Peter Luckhurst 

16 South Wav, Shirley, Croydon, 

Surrey, CRO ^RP 

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Contact: Carl Moore 
«■ (01 582) 606179 
WWW: 

wvtfw.boghole.demon.co,uk/pie/ 
Meeting times; 10:30pm - 7am [Call 
between the specified hours only, 
and make sure you call with ya 
modem!) 



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Group 

Location: Central Coast, NSW. 

Australia 

Contact: Darrell Keirnan 

Meeting Times: 1st &3rd Thursday 

of every Month 

Places: Berkeley Vale Public School 

7.00pm 

Address: PO Box 659, Tou'kley. MSW. 

Australia 2263 

■ 2260 Designs 

Location: Cyberspace 

Contact; Chris Korhonen 

WWW: 

http ://www.u sers , letnet.co , uk/ 

korhonen 

Meeting times; Sat-Sun 8pm 

Places; irc.pureamtga.co.uk #E2260 

■ University PlSice C^H. Uaers 
Group 

Location; Tacoma, Washington USA 

Contact; Jim McFadand 

|& (253) 265-3478 evenings 

WWW: 

http : //www, nwl i nk , com/~redbea rd/u 

pchiig/ 

Meeting times: 4th Thursday of 

month 

Places: Fire rest Community Center, 

Tacoma, WA 

Address: PO Box 1 "11 91 , Tacoma, 

WA 98411^191, USA 

■ Virus Help T«am - Norwaiy 

Location; Norway 

Contact; Helqe Syre 

«■ +47901 7 K26 

WWW: http://home.sol.no/'-syre 

Address: Hoeyrvikvegen 40 

N^2eO SKUDENESHAVN 

■ Waaslandia 

Location. Belgium 

Contact: Tony Mees 

Email: waaslandfflglo.be 

« +32 (013744 1319 

WWW: http://titan.glo. beZ-waasland 

Meeting times; 12 nneetings per 

year 

Places; We have 6 Amiga clubs in 

Belgium:- Antwerpen; Merksem; 

Aalst: Mechelen; Turnhout; St- 

Niklaas 

Address: Lepelstraat 11, 9140 

Steendorp 

■ West London Computer Club 

Location: West London 

Contact: Alan f^ynter 

©0161-932-1856 

Meeting times: 1 st and 3Td Tues of 

month 

Places: Duke Of York Public House 

Address: 19 Harlech Tower, Part Rd 

East, Acton, London, W3 8TZ 

■ Wigan/West Lanes Amiga User 
Group 

Location: Wigaa/W Lancashire 

Contact: Simon Brown/Ralph Twiss 

Email: 3samiga@warp.co.uk 

T> Simon; 01257 402201 or Ralph; 

01695 623865 

WWW: 

http : //www. wa rp . co. u k/— ssa mig a 

Meeting' Places :Sil Thomas the 

M'artyr School Hall, Highgate Road, 

Up Holland. Lanes 

Address: 79 Woodnook Road, 

Appley Bridge, Wigen, WN6 9JR & 

32 Higher Lane, Up Holland, West 

Lanes 

■ XCAD User 

Location. N Ireland 
Contact; Tony McCartland 
75 01662 250320 {after 6pm) 
Meeting Times/Places: TBA 
Address: 11 Lammy Drive, Omagh, 
Co Tyrone BT78 5JB 





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Gat stuck into the CU Amiga Workshop - 
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^j Heck... we're reallv going miss you guys. 



io C Prog r a mining 



k part 15, the final episode, Jason Hulance uncovers the Hook fea- 
ture from the depths of the AmigaOS, 



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Dhoma* Trenn gazes into his crvstdl ball to see what audio develop- 
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84 



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94 



Q& A 



Got a question about your Amiga? We have all the answers here 
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97 



Ato^N 



John Kennedy tries to di&ptay more of his alphabetical prowess, 
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106 Techno Tragedies 



John kennedy mourns the loss of a dearly departed friend and 
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Missed out on an issue? Shame! All is not lost though, as you can probably find the 
offending article here, 

Backchat 

Comments, general information, criticism, sugtfestions. Maybe you'tl spot your name up 
there in print. 

102 Points of View 

With soap boxes underfoot, CU Amiga staff and contributors let the world know just what 
they think about the closure of the magazine. 



WORKSHOP 






TUTORWt 



Amiga C Programming 



Buried deep down in tlie heart of the Amiga's Operating 
System you can find the handy Hook feature (but sadly 
no Peter Pan^ Jason Hulance reveals all... 




This month we're going 
to look at improving the 
file lister by distinguish- 
ing files from- directo- 
ries. That way we'll be 
a step closer to a useful file 
requester. 

However, the main topic for 
this month is the 'Hook' feature of 
a number of parts of the 
AmigaOS, We'll see how this is 
related to our file lister after we've 
built some foundations. 

File or dtrectory? 

The first step is to get ExAIIO to 
return slightly more information 
about each directory entry than 
just its nanne. What we need is 
the type of the entry: file or 
directory. 

This is a simple change: 
instead of using 'ED_NAME' with 
ExAIKI, we'll use ■ED_TYPE'. Take 
a look at the new version of the 
fiflListO function in the first exam- 
ple. 'hookO.c'- 

By specifying 'EDTYPE". the 
'ed_Type' field of the 'struct 
ExAIIData' buffer will now be valid 
and can be read. If it's greater 
than zero then the entry is a direu- 
tory. OthenA/ise it's a plain file. 

This new infornnation can now 
be passed to a slightly modif^ied 
version of addtSlodeO that records 
the status of the directory entry in 
the nodes that we're collecting 
(see Ej(ample 1}. 

The status is passed to 
add Node!) as a new boolean para- 
meter, 'isdir' (see Exampfe 2). This 
is stored in the node as the 
'ln_Type', 

In general we can use the 
In Type' field of our nodes for 
whatever we like (although it's 
only an 'unsigned char'), Having 
said that, we really ought to abide 
by the guidelines and use recog- 
nisably non-system values. 

That's what the constants 
'MY FILE' and 'MY OIR' are all 



Example 1 



/ * Run through a 

struct EjtAllData 

while {ead) 

( 

/• If m^_type><} then 
addMode ( ead- > edjatne , 
Gad = ead'>edj?ext; 

) 



buffer load of entries 
aad - EABuEf; 



it's a directory * 
ead->ed_Type > 0] 



about: user values for 'ln_Type' 
start at "NT_^USER' and grow 
downwards (so you dfdn't ought 
to have more than about 2001 K 

Directory order 

So, now we know what type each 
directory entry is we can fiddle 
the sort order so that we group 
directories together (at the top}. 
The standard ASL file requester 
does this, so it stiould be a famil- 
iar concept. 

Remarkably, this is a very trivial 
change: all we need to do is alter 
the compareNode(t function to 
check the nodes' types first (see 
Example 3). 

Notice that the three types of 
return value (Jess than zero, jero, 
or greater than zero) that this 
function must make can be calcu- 
lated by a simple subtraction of 
the type values, 

The validity of this subtraction 
IS extremely subtle in several 
respects. First, the result of sub- 
tracting the two 'unsigned char' 
values is (on pretty much alf ANSI 
C compilers) an 'int', and these 
two operands are automatically 
upgraded to 'int' before the sub- 
traction is done. 

The 'inf type is signed, so it 
can handle a subtraction that 
gives a negative result. If this cal- 
culation were performed with 
unsigned values, we would never 
get a negative return value, so 
compareNodef) would really mess 
up our sorting! (It would., in fact. 



be invalid.) 

The second subtiety is that the 
subtraction can be performed 
without causing overflow, since 
the operands have been implicitly 
cast to 'inr' and this has a much 
greater range {on the Amiga} than 
'unsigned char'. 

In general, you would really 
need to do two comparisons 
(greater than, or less than each 
otherl to validly order the two 
elements. 



Example 2 



Hooking into the 
ListView 

Ordering the directories before 
the files is a useful way of seps 
rating the directory entries, but 
the current display does not oth- 
erwise visually distinguish 
between them, 

If you examine the standard 
ASL file requester you'll notice 
that it marks directories by dra'A'- 
ing them in a different colour (the 
standaird Amiga setup has direeto-j 
ries as white text and files as 
black). 

The only way we currently 
have to do something like this is 
to use a custom rendering routim 
for the ListView. To do this we 
need to write a 'hook' function 

The se^;ond example, 
'hookl.c', starts us off on this 
path by creating and using a vt 
basic hook (based on official 
code). Example 4 is a snippet 



I 



4 



Constants for the Node type, deciding dir or file 



ttdefine 
#def ine 



MY. 
MY 



.FILE 
MR 



(NTJSER) 
(WT_USE1l-l) 



Vodd 



addK ode (char* name, int isdir) 



if (name] 
( 

struct Node* node 

if (node) 
{ 



AllocVec ■( si zeq>f (struct Node), 
MEMF_PUBLIC I MEMF CLEAR) 



i f ( node - > ln_NaBia 


= AllocVec( 


strlen (name) +1 , 








MEMF_PUaLIC) ) 


strcpy (node->l 


r3_Name , 


name 


) ; 


iiode->ln_Type = 


(isdir 


? MY_ 


DIR ; PfY„FILE) ; 


AddTaiK&nvlist, 


node) ; 






iB(ycount++; 

) 
} 
) 










TUTORlAl 



Example 3 



int GcansiareNode (const void* a, const 
{ 



:)) 



Struct Node** na - {struct Node*»}a; 
struct Node** nb = {struct Node**)b; 
/* Check the node types first */ 
int diff = {*na) ->ln_TYpe - {*nb} ->ln^Type; 
i£{diff) 

return diff; 

return stricmp ( ( *na) ->ln_Name, ( "nbJ ->ln_Naine) ; 



Overflow 



This happens when an operation 
fususllv arithmetie] gxceeds the 
range of values that ^^m fit in a 
type, The most obvious eKample 
is subtracting a Earge positive 
value from a large negative one. 
TIhe result is (by andi large} 
unspecified by the C standard, 
K a compiler can genarate code 
ttiat does anything (it may even 
cause a crash dr terminate the 
program). So, you're best to 
Avoid running into it at all co$ts. 



i':Tn tlie setupWindow(} function, 
his shows tine srnall amount of 

de needed to rnai^e tlie 

tView use our hook (or 'call- 

:k'}. 

Of course, because we wf 1 1 be 
poing some drawing our program 
so needs to open and manage 
he Graphics fibrary, in the normal 
way. 



Example 4 



struct Hook renderHook; 
renderHook,hL.EntrY = 
(HOOKFUNC ) RenderHook f 

.■' * - - -Rest of gadget cre- 
ation code. . . * / 

I* Mow create it and add 
it to our list */ 
. ■" !. li g tgad=CreateGadget { L 
'TVIEW_KIND, listgad, &n,ew 

GTL V_Lai>e 1 & , &myl i s t , 
GTLV_CallBaek,&ren.derMook 



:.v:;_DONE! i 

createWindow(gli3t) j 
else 

printf ("Error; could 
not create gadget fs) Vn" ) ,■ 



TI16 hook function 

The main part of the hook func- 
tion is shown 
in Example 5. 
ft has to be 
marked with 
compiler-spe- 
cific modifiers 
(like 

' saved 3') in 

the same way 
as we've seen 
before, (In 
fact, this 
code is for 
StormC; if 
you're using 

SAS/C. you'll ^ 

need to add 

'_asm' after the '__saveds',) 

The first thing this hook func- 
tion must do is check the 
'lvdm_MethodlD' to make sure it 
responds to only 'LV_DRAW' 
messages, even if it was called 
with another one. Therefore, all 
othef messages should be 
ignored, enabling future exten- 
sions to safely use this same 
mechanism, 

The next thing to do is to 
extract some useful information 
from the draw message, like the 
target rastpo_rt and the screen 
pens, The drawing mode and 
pans can then be set to their 
normal values. 

The omitted section (just 
before the actual rendering) 
deals with calculating where 
IFxactly to draw the tej<t of the 
node, and hgw much of it will fit 
on the display. This code is 
shown in Example 6. 

Afi the hard work is done by 
the TextFitO function. It returns 
the number of characters of the 
node name that wifl fit into the 
space indicated by the last two 
parameters (which use the 
'lvdnn_Bounds' element of the 
draw message). 

Note that we'll be putting a 2- 
pixel boundary on the left and 
fight, hence the final subtraction 



Hook 



Pater Pan's enemy, but the Am^iga 
programmer's frtand. Tlhis is a 
Jairiy generic (and portable} way 
In which tha guts of the AmigaQS 
can make use of user- supplied 
cdda, usually for customisation of 
standard OS features. The main 
benefit of this mechanism is that 
it can alfow a variety oif program- 
ming languages to be used. 
Without tfiis, you might reason- 
ably expect customisation rou- 
tinas to have to be written 
(Qarefiilly) in Assembly 




Pen Array 



To enable the user tp customise 
thair interface, the pan numbers 
used by Intuition are not fixed. 
Instead it records them indirectly 
through its own pen array. For 
example, the normal foreground 
pen colour is taken from the 
TEXTPEN' element of this array 
and the background from 'BACK- 
GROUNDPEN'. Other elements 
include 'HlGHLIGKTIEXTPEfi^ 
'FILLTEXTPEN' and 'FILLPEN'. 
The user can specify Mhich pans 
Workbartch uses for the various 
parts of the GUI using the 
Patette preferences program. 



a0'i3fl|isaj ii>| ;t:?a;| 



in the width calculation. 

The TextFitO function also fills 
in the 'extent' structure to show 
how much space will actual I y be 
taken up by the node name. The 
remaining calculations use this 
(together with the 
'lvdm_Bounds') to centre the text 
vertically in its slot. 

^ a*fi\ Thi '!§' kitm 'iBiuilttibe' Iwi ipiid 
jlialf all f/n^f, 



Example 5 



/* Our code which will draw each node */ 
static ULOHG __3aveds 

RenderHook (register al struct LVBrawMsg* msg, 

register a2 struct node* node) 



{ 



struct RastPort* rp; 
UWORD* pens; 
STRPTR name; 
ULONG fit; 
WORD x,y; 

if {iiisg->lvdm_MethodID J= LV_DRAvy> 
return LVCB_UNKHOWN ? 

/* Extract the R^stPort and Pen info from the nisg */ 

rp = nisg->lvdiiL.RastPort; 

pens = iTisg->lvdin_Drawlnfo-5>dri_Pens; 

/* Setup the normal fore- and Isack-ground colours */ 
SetABPeiiDrMd(.rp, pens [TEXTfEM] , " 

pens [ BACKGROUWDPEN I , JAM2 J ; 

name = node'>ln_Namer 



/* .,,Code to calculate x and y position, 
/* and how much of name actually fits. 

/* Finally, draw the item */ 
Move(rp,x,y) ; 
Text ( rp, name , f it ) ; 

return LVCB_OK; 



*/ 




TUTORIAL 



Example 7 



UBYTE state; 

/* Setyp Che fore- and 
back -ground colours * .' 
/* according to whether 
the item is selected * / 
state = insg->lvdin_State J 
if (state == LVE_N0EMAL1 
{ 

apen = pens f node - 
:-ln_Type == my_dir ? 

HIGHLIGHTTEXTPEN ! 
TEXTPEK] ; 

bpen = pens [BACKGROUND - 
PEN] ; 
} 

else 
{ 

apen = pens[node- 
>ln_TYpe == MY_DIR ? 
BACKGROUIIDPEN : FILL- 
TEXTPEN] ; 

bpen = pens[FILLPEN] r 

} 

SetABPeiiDrMd (rp , apen , bpen 
,JAM2); 



fixes these problems, Example 7 
shows the extra code needed to 
colour directories and selected 
items. The 'state' is 'LVR_NOR' 
MAL for unselected items, arrd 
the 'node' can be examined to 
decide if it's for a directory or 
B fite. 

The neKt fix is to draw the 
remaining part of the display slot 
in the background colour to 
remove any extraneous text from 
earlier renders in this slot. 

Example 3 shows the addition- 
al code which is used after the 
TextO call in the hook function, It 
makes use of the (very general} 
FillOldExtentiJ function, which 
is shown in Example 9. 

That's H! 

We're still quite a way from hav- 
ing a file requester, but we've 
made some good steps forward. 
Even the last example is not yet 
complete: we ought to deal with 
the case that the ListView hgs 
been disabled. See if you can 
work out what you might need to 
do for that. 

Sadly this is as far as we can 
take this series. Hopefully we've 
achieved enough to get you well 
on the way to some serious C 
programming. We'd definitely 
advise you get hold of the official 
Rom Kernel Reference Manuals. 
They are on the 1.2 version of the 
Amiga Developer's CO in 
AmigaGiiide format. The Amiga C 
Mailing List is also worth sub- 
scribing to. See www.azstarnet 
.com/— midian/amiga/c.html for 
details. Remember, the Amiga 
needs coders like you! ■ 
Jason Hulance 



Colouring 

If you run this example you'll see 
that we've not really improved 
things. The nodes are still 
coloured the same. Actually you 
might notice that we've intro- 
duced a couple of problems: 
clicking On an item does not visu- 
ally select it and long text is not 
overwritten by other items. You'll 
see this tatter error if you scroll 
the list up and down carefully 
(One of the screenshots shows 
the mess too.) 

Our final example, 'hook2.c', 



Example 6 



WORD slack; 

stinjtct TextExtent extent ,- 

/* Calcuiace how much of che name will * / 
/* fit, and how big it is */ 

fit ^ 

TextFit(rp, name, strlen tnaKi.e) , ^extent, NtlLL, 1, 
msg->lvdn\„Bounds .MaxX-insg->lvdin_Bounds .MiiiX-3, 
msg->lvdin_Bourids . WaxY-irLsg->lvdiii_Bounda .MinY+1) j 

/* How much taller is the target area? */ 
slack = 

(ms9'>lvdBi_Bounds .MaxY - meg->lvdni_Bounds .MinY) - 
(extent. te_Extent.MaxY - extent .te_Extent .MinY) ? 

/* Put it on the left and vertically centred ■/ 
X = msg->lvdin^Bounds .MinX-extent, te_Extent ,MinX+2 ; 
y = insg->lvdirL.BoundE .MinY-extent- ta_Extent,Miny+ 
( (slack+l)/2) ; 



Example 8 


; . ■ ' Draw the blank part of : 


:ne target area, too *,'' 


extent , te_Extent 


MinX += 


x; 




extent . Ce_Extent 


MaxX += 


X; 




extent . te_Extent 


MinY += 


y; 




extent . te_Extertt 


.MaxY += 


y; 




SetAPert(rpjbpen) 








Fill01dExtent(rp 


Stiiisg-> 


lvdm_Bound3 , 




&ext 


3nt 


. te_Extent) ; 



t^jrKlBBneti torcrt 




w 



§1 »*i#* . I nf -p 
•v« . I nf A 

tora-jip ■ 1 riff B- 






!Aieeltge jP* 



1 



,;"ea 



WWttHJSfN 1 
(fltHH_HEII)Hr 



I*6te.LS?T 
maRaTgp 



:n--;iii_t.;'jiT--Mv3(*^T(lf». -nvroMJlH.' 



kUHoem-: # 



a^n 




ans^Ba ^ ^m 



A. T1t« fiiHl viijkw. wifii lice nltirini »n ikKtodK. 




Example 9 



/* Erase any part of "oldExtent" 

/* which is not covered by "newExtent" ■ 

void FillOldExtent (struct RastPort' rp, 

struct Rectangle* oldExtent, 
struct Rectangle* newExtent] 



{ 



if {oldExtent->MinX < newExtent->MinX} 

RectFilKrp, oldExtent->MinK, 
oldExtent->MinY, 
newExtent->MinX-l , 
oldExtent->MaxY) ; 

if [oXdExtent->Maxx > newExtent->MaxXJ 

RectFi II ( rp , newExtent- >MaxX+ 1 , 
oldExtent ->MinY, 
o IdExt en c - >MaxX , 
oldExtent ->t^:axY} ; 

1£ (oldEKtent->MaKY > newExtent->MaxY) 
Hftt:hFil! c rp, oldExtent- >MinX, 
newExtent->MaxY+l, 
o 1 dExt en t - >MaxX , 
oldExtent ->MaxY) ,■ 

if (qldExtent->Min,V < newE:jctent->MinYt 
RectFilKrp, oldExtent->MinX, 
oldExtent->MinY, 
o 1 dEx t ent - >MaxX , 
n«wExCent->MinY-l} ; 




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FEATURE 



Sound Lab 



In this, the last 
issue of CU 
Afniga, Dhofnas 
Trenn takes a 
look into the 
future to see 
what audio 
developments are 
in the pipeline. 



new retar^elable audio 
system is in ciKvelopnicni 
ittial afroady ha'^ '.^i.iDi>"irt 
1rom many Amige nurth : 
In (act the Amiga ReTaryetdbie 
Audio Systerin {ARIAS f (S not spscif- 
ical'v anaydio s Mataaajamii ii name 



any sirtt or M 



rates an extei 



uracy, it i 
mc timing 



s«|e«n' 



^t 



lake use of av 
ire. These drivers won 
iTAS access to MIDI nard- 
"MIDI data, sourvdcards 
■ playback etc ;and all 
i-your personijl prefer- 
j driver is not available 



The ARTAS project 



do no I have. MPEG 
, ..:ifit; plnybdck hardware) 
ARTAS will lind (he required mod 
Lilt? (0 yive you (he best possible 
plavback quality - 

Fronn a proy rammer's poini 
of view, the lask o1 supporting mul- 
lipl'e hardware will rw longer be a 
coiicerii. 




Peisotf Limited Parmership 
continue to expand Itieir 
line of Delfina audio cards. 
Soon to be released is the 
DelfExp expansion (a serial port) 
with up to 625 kbps throughput, 
and the A1200 Delfina interngf 
sound card. Also planned are a 



digital (SP/DIFI input/output 
expansion for tbe Delfina Lite and 
a new Delfina Pro sound card. 
The DelFX software alloyvs you to 
redirect audio streams through 
the card's DSP effects, sucti as 
to apply real-time effects to any 
AHI sound source, or to redirect 



incoming sounds with applied 
effects to any AHI program. This 
'sound piping' will be greatlv 
improved with the Delfina Pro 
where modular sound effects 
processing is planned - just 
what's needed. Jyrki Petsalo of 
PLR indicated that they are also 



Vk/orking on the possibility of 
some special features for the 
Delfina sound cards when used 
with the upcoming 
ProStationAudio software. Soon 
to come, as well, is a long await- 
ed hardware based MPEG layer 3 
player for all Delfina sound cards. 



ProS t a t i o n A u dl o 

Details of the forthcoming 
Pro Station Audio (miulti- 
track digital audio editing 
system) from Audiolabs are still 
scarce, but here is a little of what 
you can expect. ProStationAudio 
will offer a multitrack, region- 
based, visual time-line editor 
{grab and drag objects to fade in. 
out, cross-fade, trim, etc.) and a 
fully automated mixing console 
with multiple DSP inserts and 
sends per track. Autoniation 
tracks can be grapfiically edited 
on the time-line, superimposed to 
audio waveforms, or operate on- 
the-fly though the mixing console. 
'With support for the 'Alps' system 
you can expand ProStationAudio 
JMSt by adding new plug-ins, Alps 
plug-ins can process tracks in 
real-time and react in real-time to 
parameter variations. Using both 
DSP inserts and DSP sends you 
can build complex serial/parallel 
networks of DSP algorithms that 
work in real-time. Got that? 




Sound Probe 3 is in the works 
for release next year, with 
1 Q-20 new effeots planned, 
enhancements and improvements 
to the existing effects, dynamic 
access file storage (no more wait- 
ing for file based cuVpaste func- 
tions}, faster FFT routines based on 
the Radix-4 algorithm, more and 
improved editing functions, multi- 
level undo, better AHI support (with 




real-time effects processing}, com- 
pressed storage, new graphical dis- 
plays, and a programmable effect.^ 
editor allowing linked effects with 
variable parameters for more pow- 
erful signal processing. 

There is also the possibility of 
hardware based DSP effects, par- 
ticularly with the Aural 6 sound 
card. One of the more exciting 
plans is the integration of 

Sound Probe 
with Stefan 
Kost's share- 
ware program 
SoundF^ so that 
the two pro- 
grams can be 
used side-by- 
side. They are 
also planning a 
common plug- 
in format so 
that effects 
interchange 
between the 
two. These are 



the top Amiga sound editors and 
a merging of the two would tie a 
much appreciated achievement. A 
PPC version of SoundProbe is 
also under consideration, and 
if/when the next generation 
Amigas appear, expect to find 
SoundProbe among the first avail- 
able programs. For those of you 
venturing elsewhere, SoundProbe 
apparently works under the Amiga 
Forever emulator, with just a few 
minor^sroblema, Upcoming AHI 
support for UAE will mean ttiat 
SoundProbe should be able to 
output directly to PC sound cards. 
If not, direct PC sound card plug- 
ins are also being considered. 
While HiSoft Systems have 
iust released SoundProbe 2. they 
do not have any immediate plans 
fornew audio products. David 
Link promises that HiSoft will con- 
tinue to support all of their music 
products {ProMIDL Megalosound, 
Aura, SoundProbe etc.) so long as 
there is demand. . 



V 




FEATIIRE 




A.C.T, Germany are conlinu- 
ing to invest both time and 
money into developmenl of 
[.Amiga Inardware and software prod- 
f^s. Ware Albrecht says they will 
Iconttnue to concentrate on thetr 



existing products, but also have 
some new ones coming soon. 
Expansion modules for the 
Prelude sound card are on the 
way including the Rom bier which 

will ""—■-■ ''■■■■'■'■■ ■■"■■ 




C 




V. 



Yhung nnonkev studios will continue with their development of MIDI soft- 
vjsm offerings. U'pcomir>g is a program called MSE-Snapshot, with 
wtiich you can define a protect (song ^ and assign MIDI devices to it. 
Then, with a click of a button, MSE-Srvapshot will retfieve gll MIDI data from the 
aiis,(iciated devices. To recreate the song setup, select an existing project and 
lot the program do all the work for you. Deyetopment of MIDI SYStem E>ijliorer 
IMSE) will continue, including added support fof the new AFTTAS project wtien it 
becomes publicly available. 



Further Information 

A.CT Germany 

www,. acl-nel,Com/ 

email: albrecht@act-net.com 

Audio Labs 
www: audiolabs.it/ 
emsil; info@audiolabs.lt 

David O'Reilly 

w*^-w ¥Or)t.ac.uk/-diof10Q'spfobe.htm 

email djor100@york.ac.uV; 



Dissidents 

www: www.dissidents.com/ 
email: upport@dissidents.com 

HiSoft Systems www 

i.vwwh!SOfi.CO.uk,i' oma;L 
support@hisoft.co.iik 

Kenny Nilsen 
>AAvw: Youngrnonkey.ea/hands/ 
f !los,'Siinnze;'indeK html 
email; kennvi:abgn.ei!,no 



WaveBlaster compatible wavetable 
board (such as the Roland SCB-55 
and Yamafia DBBOXGJ with your 
Amiga. Also soon to como for the 
Prelude are an MPEG audio 
decoder and an SP/DIF digital I/O 
interface. Particularly exciiirig will 
be a new Zorro 111, 24 bit, 96 kHz, 
12 channel (6 in - 6 out), eKpand- 
able audio card called the Eestiva. 

Also, a 19" rackmount device 
called the MIDI-PortAl will offer up 
to 3 MIDI units each with 3 out, 1 
(n and 1 through, giving you 
access to a possible 48 MIDI 
channels with compatible MIDI 
sodwate. 

For audio CD production, be 
sure to check out Melting Music 
for details of an as yet unnamed 
musical workstation that will be 
everything you need to take a pro- 
fessional audio project from start 
to finish. It will come in three 
forms: a tower workstation, a 19" 
rackmount version and a hard- 



ware/software bundle. The work- 
stations will include a CD-ROM 
writer. MID! interface 3nd hard disk 
recording system all built-in. All 
h -ind software will be fully 

Cv.. ,.-....... .e with their soon to be 

released ifreeware) ARTAS project. 
Samplitude Opus autJior Ttiomas 
Wenzel is also working on the 
ARTAS project and says that 
Samplitude Opus 4,0 will t>e com- 
pletely based on it. His immtv ' ■ 
plans for Samplitude are to rr.i^.K, 
some of the internal effects routines 
into loadable plug-ins and also to 
add some new ones, Once ARTAij ib 
available, Thomas will begin work on 
the successor to Play 16, a new 
. multi-format sound player based on 
the Af^TAS system:. Further improve- 
ments are in the works for 
AmigaAMB an MPEG 3 song playef. 
V- " '■ •. to re-write the 
.1 '^oder routines to give bet- 

ter multi-tasking performance and 
also to improve the playtist editor 



II 

Hi's Martin Blom is optimistic about his plans for the Amiga, with hopes of 
I a PPC accelerator board and next gefteration Amiga developer system in his 
iuture. Devetopmem has bewi restarted on the much decayed PPC version 
. AMI version 5 is in the 4ssiQn stages, but high expectations of the new 
TAS standan:! may or nnay not see its release. Whatever happens though, the 
I source code will be released either as part of version 5 or in its curret^t state. If 
. is a hit with the developer community, as it is expected to be, efforts will be 
I to allow old AHI prograrns to work with this new system, Fferttaps little 
known, is thai AHI was originally designed with Martin's dream of a new high-erKl 
sound card in mind - with Sots of local niemory, a very fast DSP and high quality 
AD./DA convertors. Martin has also been asked to port pans of AHI to BeOS; work, 
that v/ould most certainly benefit any Amiga version, too. 



r 




Since being officially 
shelved by its origi- 
nal developers. 
OctaMED 
SoundStudio has 
recently been put 
back into develop- 
ment via a third 
party. The core of 
the program is 
being rewritten so 
as to be audio hard 
ware independent 
with a system of 
plug-ins to allow 
specific sound cards 
to be used to their full potential, The interface is getting a facelift 
which will see the end of fiixed-size windows and problems with 
graphics cards. It's still quite a way from completion but is shaping up 
to be a worthy successor to the current release. As you might expect. 
It won't he available for 66000 users j02O minimum). More info can be 
gleaned from the OctaMED web site: vvww.oc (a med.co.uk 



V 



Martin Blom 

www: tvsatof.liu.se/-'lcs/ahi.litml 

email: )c&@l¥S3torliu.se 

Petsoff Limited Partnership 
www : sci . f i/- ■ petsoff..'' 
email: petsoff@sci.fi 

RBF Software 

www .octamed .co. uk/smi^ .himl 
email: rbfsQft@cw.compulink co,uk 



Richard Koerber 

www; shredJOf>e-home.pages.de/ email: 
FHclTard.Koerbei@koeln.neisiirf.de 

Thomas Wenzel 

www: Bfmx_r2.fh-harnover.de/'-weniel/ 
enriail : wen2e)®uni>(Befv.rz.(ti4ianrover,de 

young monkey studios 

www: youngmookev.ca/ 

email; dhomas@youngmonkey.cs 



TUTORIAL 



Emulation: New 
Horizons on Gaming 




Tired of hearing about the same old 
emulators? Interminable versions of 
Speccy simulators got you down? Jason 
Compton's investigation of some of the 
fresher faces should be just the job. 



r. 



Ports of Call 



A number of arenas o'f 
software devebpment 
have been benefittiifig 
recently from the ability to 
port code from other plat- 
forms, That's why we have 
Quake, will soon have the 
Opera and Mozilla web 
browsers, and cen avail our- 
selves of one of many, many 
freeware UniK programs. 
Emulation fans have come out 
winners in recent times as 
well, with many of the new 
emulators being based m part 
or in fgll on work being done 
for other platforms, 

The positive result is that 
we get emulators that we 
would not see for a long 
while, or ever, on the Amiga 
with a relatively small amount 
of work on the part of the 
porting programmer, The neg- 
ative side is that since the 
code has been written in a 
portable (anguage - usually C 
- it's not as fast or efficient as 
It might have been it it was 
built from the ground up by an. 
Amiga programmer using 
large amounts of assembly 
code. So, while we do get the 
emulators we want, we need 
faster machines to run them 
than probably would have 
been the case if the emulator 
was a 100% Amiga assembly 
effort. The benefits of actually 
having access to these won- 
derful new programs tends to 
outweigh the inconvenience of 
expanded executable size 
additional overhead 



^ 



Co in -free Arcade 



Arcade machines are com- 
puters too. They're in big 
cases and ihey have loud 
speakers and you have to put 
coins in them to run their pro- 
grams, but at the root of the 
matter, they're not very different 
from your Amiga. Many arcade 
machines share common hard- 
ware but simply use different 
ROM chips for different games. 
After emulation programmers 
had conquered most of the 
tough computer and console 
nuts, they turned their sights on 
arcade machines. The result? An 
arcade machine that looks just 
like your Amiga! 

The ultimate expression of 
arcade emulation (and perhaps 
the most monumental undertak- 
ing for any emulation) is MAME. 
the Multi Arcade Machine 
Emulat-or. On the one hand, 
MAME is blatant bloatware. It is 
a single program whose express 
goal is to emulate, within one 
single program, as many differ- 
ent types of arcade game as 
possible, This leads to an exe- 
cutable size which, at last count, 
reaches nearly 7MB on the 
Amiga (for the PPC version). 
Some emulations require literally 
dozens of MBs of memory to 
launch. It's almost enough to 
make you sick. 

Ah, but ttie games you can 
play! MAME supports hundreds 
of arcade ciassiics, and m,ore are 
added with every (rather fre- 
quent) update, Amiga MAME is 
usually a revision or two behind 
the pace set on other platforms. 



f I ever became a Professor of Emulators, I'd be the sort ths'. 
preached the classics to my charges: Spectrum, C64, Apple 
emulation and the like. But new developments are just as 
important, if not moreso - after all, where else would we gfif 
more classics from? Avid gamers have mostly had to haunt 
the classics to get their ihrills; the 8-bit computers and consoles 
But new developments around the world have started to being 
advanced platforms to Amiga gamers, and even crusty old pro- 
fessors can't help but take notice. 



V 



but that's generally not too bad 
- it gives everyone a chance to 
catch up, and upgrade their 
hardware, since MAME is pro- 
gressing rapidly from the primi- 
tive Pac Man-esque machines of 
the distant past to the beefier 
hardware of the late '80s and 
beyond - the sort of custom 
hardware that isn't nearly as 
easy to emulate. 

MAME also has certain 
economies of scale. Because all 
emulators run more or less the 
same, there is only one set of 
directories you need to keep, 
only one interface GUI you need 
to learn, and only one set of in- 
game keys (like coin insert and 
start} that you need to remem- 
ber. Plus, the MAME system 
provides would-be emulator pro- 
grammers with a front-end that's 
already given - all they need to 
do is provide an emulation mod- 
ule that conforms to the MAME 
standards. To date, dozens of 
programmers have contributed 
to the MAME project, and it's 
not too hard to imagine that they 
would not have been nearly as 
productive on their own, 

MAME versions exist for the 
030, 040, 060. and PPC 
(POwerUP software}. Of these, 
the 030 version can be solidly 
considered unusable (unless you 
don't mind waiting a few min- 
utes between frames). Fast 040 
and 060 users can expect good 
frame rate performance on a 
number of older games, but It 
greatly helps matters if you're 
willing to forego sound. And for 



some new games, even PPC 
owners will find themselves get- 
ting less than optimal framerates 
- in part a testament to all that 
hardware being emulated, and in 
part the costs that come with 
portable C code. 

Of course, MAME is not 
exactly like having a few 
machines in your basement or 
reliving your arcade glory days. 
You may be surprised how dif- 
ferent it feels to play these 
games sitting down with a joy- 
pad in your hand rather than 
standing up with industrial- 
strength jiOysticks and buttons 
on the console. Many games 
have custom controllers whi':.-' 
are poorly imitated by keybOti-Li. 
mouse, or joystick (basically any- 
thing with a driving/bi]<ing/flying 
theme, or anything with a pad- 
dle}. And, of course, it's harder 
to gather throngs of people 
behind your shoulder to watch 
you rack up high scores. Still, 
MAME is the num'ber 1 emulator 
in town for arcade action. 



■ 

I 



Nj 



Mtlm< 



■ 



- PEOftXA 

C)ePCRl>ICNT>lL 
VIT4NIN tUIS 
ILL f.Tr%.^TS„ 

■1 tj a n TKC 
VtCTIOM 

t:3RIA 

JOili TMC 
/ICTION 




Another fine MESS 






Ti 



he MAME team has pro- 
vided a very good exam- 
ple of how to successfully 
. ;ing a lot of ©JTiulation power 
together for one directed effort. 
A new project, dubbed MiESS 
'Multi-Emulator Super System! 
looks to stand on the shoulders 
of the MAME giants and do for 
mputers and consoles what 
iheir predecessors did for 
arcade games. In the not too 
distant future, emulators may 
fall under two headings: f\/tAME 
for arcades and MESS for 
"everything etse." 

The number 1 reason for 
investigating MESS is that it's 
presently the only Amiga way to 
get one of the emulaition Holy 
Grails; Sega Megadrive/Genesis 
emulation. It's incomplete, as ts 
MESS in just its first release, 
but it does work for some titles, 
Speed is pretty hard to come by 
at this point. The only port of 
MESS is to the PPC - it seems 
it's not worth porting the code 
to a^yth^ng slower. 



Presently, MESS emulates a 
rather eclectic group of 
machines, The fylegadrive emu- 
lation is the eye-catcher, but 
with limited functionality it's not 
itie star. That would be the very 
solid land far more compatible 
than other Amiga alternatives) 
NES module. Rounding off the 
group are the Colour Genie, the 
TRS-80 and the Colecovisio^n, all 
three machines of which either 
unpolished or no emulators 
exist for the Amiga. Future ver- 
sions promise to emulate a 
whole host of new machines - 
such esoteric favourites as the 
Vectrex and Bally Astrocade. 
along with the Atari 800, Apple 
II, PDP-l and Kaypro CP/M 
machines. No word yet on 
when, or il they'll up the stakes 
and work on more modern emu- 
lations any time SOOn. 

MESS is functionally a near 
dead-ringer for MAME. with 
very similar configuration and 
operation. The Amiga MESS 
port is a little less polished than 



Flying Raccoon Suits 



Excuse me, sir, would you 
like a Super Famicom 
(SMES} emulator with din- 
ner? You bet I would! Coming 
to the Amiga in both 68000 and 
PPC (WarpUP) formats, SNES9X 
provides the first solid emula- 
tion for that machine. Serious 
development only very recently 
stopped for this console - in 
America. Nintendo used the 
"Who needs a new machine?" 
slogan to push SNES Killer 
Instinct while Sony and Sega 



released their 32-bit CD con- 
soles, right up until the release 
of N64, when they answered 
their own question. So, there's 
a lot of pressing value in being 
able to recreate a SMES con- 
sole on your own system. 

The ports are still in 
progress; the SNES' 16-bit 
mode is not supported, mean- 
ing that all games are rendered 
"down to a rather funky 256 
color palette. Sound is similarly 
missing, and certain modes and 



the MAME port, mean- 
ing you have to rely 
more on CLI options 
than the GUI, The 
Genesis emulation is 
extremely promising 
but alas, speed and 
compatibility truly bog 
it down. 

But MESS is in its 
v/ery first version - both 
its first general release 
and its first Amiga port 
- and it's definitely 
going to be fun to 
watch. 





Future Times 



add-on FX chips are not yet 
implemented. 

As for speed, only serious 
entrants need apply - even 
powerful PPC systems can't 
squeeze out a 100% matched 
framerate, 'With a couple of 
frameskips, 060 users can com- 
fortably explore the SNES back 
catalogue with abandon. 

A CD32 joypad is highly rec- 
ommended, as the two are 
nearly identical (SNES has one 
extra buttor). 




The future looks to be 
quite promising for 
gamers. As the kinks get 
worked out of all of these 
emulators, we should have 
more opportunities to redis- 
cover old favourites on our 
own desktops. And then there 
are the still unexplored realms. 
A very preliminary PlayStation 
emulator is under develop- 
ment, presently running as 
one big debug mode. Reports 
of some extremely basic (and 
extremely slow on 060s) func- 
tionality have begun to trickle 
out but it's clear that the aver- 
age system is not up to such 
a task. MAME and MESS 
seem to grow like clockwork, 
and the buzz is that PPC Mac 
and PC emulators are around 
the corner, thus giving us the 
dbility to run more, faster PC 
and Mac games. So, for the 
tortured souls who feel that 
there's nothing! quite like gam- 
ing with a little emulation over- 
head, take heart - we're in the 
middle of some tremendous 
growth in opportunities! 







COMMS 




.^&^ 



Net God speaks... 

In the past month, two major 
sohware packages that I use 
have been cracked by hackers. 
While claiming ai\ sorts of justifU 
cation for their actions, these 
groups are worsA than parasites. 
At )ea»t a parasite allows its 
host to go on living, but these 
hacking groups are likely to kill 
the software market they pre- 
tend to care about. 

Developers of both hacked 
programs have said they are 
considering ceasing develop- 
meot since they can't earn a Itv 
ing when their work is being 
contintually stolen. Even if they 
continue, they will have to 
divert resources to improving 
copy protection, instead of 
improving the product's fea- 
tures. It's not just the author 
they are stealing from, if you 
have paid for your copy of the 
software, you could be losing 
out on future developments. 

These cracked programs 
don't always work exactly as the 
proper version, they have a ten- 
dency to crash the machine, 
beh$ive oddty or do other dam- 
age. It's no more than the user 
deserves for receiving stolen 
goods. 

It may be easier to distribute 
illegal software over the 
Internet, but that doesn't make 
it right, Many ISPs take a dim 
view of their service being used 
for illegal purposes. If you see a 
source of illicit software, inform 
the authors and, whets possible, 
the ISR It's you, the honest buy> 
ers of software, who will be the 
real losers. The aythors can 
move on and Barn a living else- 
where, you will be the one stuck 
without updates. Think about it. 



Surf's Up! 

Catch up on all the latest Amiga Net news and 
gossip, and ail rise for NetGod's final sermon. 



La$t rnontb saw the even- 
tual release of 
NetConnect 2 and we 
should be getting the first 
glimpse of Miami Deluxe 
this month. This long awaited 
upgrade will add many new fea- 
tures, giving it similar capabilities to 
Genesis. It's too soon to say which 
will be best (t doubt there will be 
thai mych in ft) but it will be good 
to have a choice of two TCP stacks 
that are full-featured, easy to setup 
and actively supported by their 
authors. It looks like a healthy com- 
petition is developing between the 
authors of Genesis and Miami, 
which can only lead to better pro- 
grams for all of us. 




New news reader 

Miami IS of course different to 
NetConnect in that i-t is only a TCP 
stack. It will get you online but you 
will need additional software to do 
anything. Fortunately, the Amiga's 
Internet software market appears 
pretty healthy. 

Along with updates to all three 
browsers, the last few weeks have 
seen the release of a brand new 
news reader called NewsRog. 
Despite the rather unusual name, 
this is a very professional package 
with a wide range of features and 
extensive documentation and tutori- 
als. We've smeaked m a review of it 
on page 56, Also check out the 
demo version included on this 
month's CD. 





ICQ 

Despite the failure of recent negotia- 
tions with Mirabilis to officially port 
ICQ to the Amiga, there have been a 
few Amiga versions released recent- 
ly, the most complete of which is 
STRICQ. The problem was that 
Mirabilis wouldn't release details of 
the ICQ protocols, but some enter- 
prising indivi-duais have reverse engi- 
neered them by monitoring the data 
on an ICQ connection. Although no 
code has been stolen, this is still of 
dubious legality, so there's no copy 
of it on the CD. For those that have 
been in hiding all year, ICQ {pro- 
nounced i-Seek-You) is 3 means of 
communicating wJth other people by 
notifying them when you are online, 
although it does a lot more besides. 
It is time that Mirabilis realised that 
the Internet is not for PCs only, and 
that users of alternative connputers 
may want to communicate with the 
PC owners Currently using their 
system. 



AmiBench 

AmiBench have reported some vbty 
impressive statistics for their site. 

After a 
period of 
falling 
interest, 
they have 



just reported receiving more than 
300,000 hits in less than a year, get- 
ting on for 600 per day. AmiBench 
has been mentioned several times i 
Surf of the Month, it is well worth 
visiting if you have Amiga gear to 
buy or sell, need to find an Amiga 
company or want any of the other 
information they offer 



^J^. 




Th© Amiga RC5 Team 



Amiga RC5 challenge 

The Amiga RC5 team has recently 
slipped down to seventh place in th 
overall standings of the international^ 
code-cracking competition, due lo a 
new team climbing at an 3stonishir»a 
rate. The good news is that the 
recent growth in the use of Pbwe-C 
Amigas has resulted an an Overall 
increase in progress and the chance 
of regaining sixth place. All Amiga 
owners online - but especiaily those 
with PowerPC cards - should join 
the chafFenge. The process runs in 
the background and has no effect i 
the normal running of you machine, 
only using the CPU when it would 
otherwise be idle. ■ 
Neil Both wick 



Contacts 



Miami 
http://vvww.nordicglob'al.com 

N0tConn«ct2/Genes{s 

httR ; //Www, active-net.co- uk 

NewsRog 

http : ./ / www.frif.com /-srk/Shad 

owWorks/Previ« w/ N R .html 

STRICQ 

http; //www.momo2000. com/ " 
mclaughd/ 

AmiBench 

http : //th un d erstorms, org/ Ami B 

ench/index.html 

Amtga RCS Team 

fittp: //homepage .cistrofi.nl/'-tta 

woly/rcS/ . 





COMMS 




Surf of the Month 

That rubber^suited water sportsman (no reference to his 
surfing antics either), N«ii Bothwick, dips his toes In the 
drink for the last time ever... at least for CU Amiga anywav- 



Wc haven't covered 
rranv Amiga-spe- 
cific sites lately 
{none at all last 
monlhj so let's 
^ start t>v rsmedying that Pure Amiga 
■ started from a group of people who 
?i on IRC, set up a few web 
jej. then a rrailing list and then it 
:,[ grew from there. Their site is 
very clearly laid out with easy navi- 
ation and sensible use of graphics. 

The range of information con- 
■cirisdi in the site and linked to is 
i:;uite impressive. This iS wefl worth 
a look. St seems that Amiga users 
I never tire of customising their 
•'Workbench. The range of icon sets 
5r-d backdrop images just keeps 

tjjf owing. A new site has just 
appeared dedicated to this. The 
Workbench Customization Page 
has a collection of icons, images, 
backdrops, fonts and samples to 
cnange the appearance of your 
■ Amiga. The icons are a new style 
called Glowlcons that use the 
Newlcons colour system but don't 
took like Newlcons. They have a less 
'cartoony" look to them, but the 
' unique feature is the way each icon 
gains a halo when you select it. 



pmBHIBBBI! 



mm 






K* 



-ii&^L.-W9i>^ C 



1^ .. : 



f|l9|i4<lic:nch Qu^tlnn-iiiatiDn 



■ ;nce the name. Any discussion of 

m Internet soon gets round to 
..-curity in one form or another, 
."^ile many people worry too much 
•;out this, others don't worry 
ough Internst Sa^urity ft Privacy 
:;vers several important topics, 
iduding ones that many people 
ve too little thought to, like the 
noice of a password. While parts of 
-.9 site are written with PCs m 



mind, most of the advice on here is 
applicable to all computers. One 
area of Internet security that can be 
very confusing is Pretty Go(»d 
Privscv David Ftosoff 's PGP pages 
try to put this fairly complex subject 
into an easily digestible form, with 
suitable warnings like "the rest of 
this paragraph is chock full of techie 
crap. If you are confused enough 
already and would just rather not 
know, skip it". If you've ever won- 
dered about using PGP but have 
been put off by its apparent com- 
plexity, this would be a good place 

m 



numbers. After seeing John 
Kennedy's piece on the Sinclair C5 
in last month's Techno Tragedies. 1 
thought I'd look, for a C5 devotee's 
site. I didn't find one, but while look- 
ing at Alternative Transport, I found 
the Vaggie Van. This van runs on a 
fuel rnade from used vegetable oil, 
although it is a little more involved 
than frying your chips then emptying 
the chip pan into the tank. It's sup- 
posed to be very environmentally 
friendly, but you'd probably have a 
heart attack after eating all the fried 
food needed to keep it on the road. 





Bam s 


^^m 




^ •■ 


Bi 


IS 


■ n 


S i 


^^^■^J; : :: 




ai 1 


^iRp^^^^^^^H^v 


ScDusercom 




content ps good, 

Finally, while we are all waiting 
for more nevt/s on the next Amigas. 
keep an eye on the various official 
and authoritative informatio^n 
resources, especially Amiga Inc and 
Amiga International for official 
announcements, and sites like the 
Amiga Web Directory, Amiga Org 
and Team Amiga for other news. ■ 
Neit Bothwieit 



jMg^ M i|Mi^^»»a^ ■ 



■^^HE 



Internet SeturilY & Privacy 



to start looking at it again. We've 
looked at online telephone directo- 
ries before, here's a variation on the 
theme. How often have you seen an 
advert that gives a phorte number 
without saying where in the country 
■they are. or^Jialled 147t to find an 
unknown STD code? The 
Brainstorm STD Codes page has 
the answer, you can either type in a 
single code to get the location, or 
you can download the full list to use 
it offline. It also has some informa- 
tion on international dialling codes 
and access to a couple of university 
databases on telephone codes and 



Living fairly close to Liverpool, I was 
interested to stumble across 
ScoiJS«rcom. This site is devoted to 
Liverpool, the city, the people, 
places to go and the humour. It's 
not exactly off icial, I'm not sure 
what the tourist board would make 
of it, but I enjoyed it. Some of the 
design is a bit dodgy but the 



E^AMKiA 









Plir« Amiga 







^, ^i-rr.-^. blUJJtJI 


■ --««r'- 


*» 


SfTDColBi 


«lBiJ: 


S«^Sw-'*.?T. .„ 








k. H' .... 


r 




1 


rmrSofT^frrv^^U .-•»Pi'»« '"n- 


1 


STD Dialing C nil C5 



URU 


Pure Amiga 


fittp://www.pureiimiga.co.uk 


Workbench Customization Pftge 


http: //reality.sgi.com/nKhapiit_aw/ 




md«K.html 


internet Sseurity b Privacv 


http : / / wvVwl i b . m sii.ed u/ weasejos 




/tnternet,'secority/indBx.fitm 


PGP - Pretty Good Priwacy 


http://www.are-unm.edu 




/ -drosoff / pgp/ pg p. htmt 


UK STD Dialing Cod«s 


http://www.br&instonn.co.uk/utils/ 




std-coddA.html 


Veggie Van 


http ; //www. veggie V a n . org 


Scouser.com 


http : //www.scouser.ca m/ 


' Amiga tnc 


http:/7www.amiga.t;om 


Amiga International 


http : // www.a miga .de 


Amiga Web Directory 


http : // www.cucug.org/amiga html 


Amiga Org 


http://www.amiga.Drg 


Team Amiga 


http ://web.wt. net/ -gpeake/ 




teamamiga.html 


CU Amiga Online 


http://www.cu-amiga.co,uk 



COMMS 



Wired W 



Desperately trying to avoid any 
puns about muted clowns of French 
persuasion, Neil Botlhwicic has a 
looic at MIME types. 





•110 



NHitt ami tfff^tw^:i 
t lmieKBClXlnJr«jiiMi»5hn«i'0f a 



gfl&ir 
l«J«JPS 

nmniM 



cso»^yF/9aaa^lS^a^tD xi 



A Uw»fcP«nuv«ipMjW»,i«n f «.«tl|i>ig»» PHQCW68S-* AWtWAIt- 1 LDWPBI 



iras 



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I WiH 141 play midi tile; Uwougli a mull lEwce at card. M.IM£ tries are set ai tin IliefKrs s^ctiari i 
ftl IHHMW pfflHtflCis migw. 



We have come a 
long wav since 
the days of having 
to edit text files in 
ENVARC: to alter 
the MIME settings for AMosaic, but 
despite the MfME configuration 
GUIs of the current browsers, there 
is still some confusion about what 
MIME types are, hovv they affect 
vou and how you can use them to 
improve your web browsing. 

MIME types are the Internet 
Standard for recognising and han- 
dling a wide range of different types 
of file. Although originally airned at 
dealing with fil& attach m<ents in 
email (MIME is an acronym for 
Multipurpose Internet Mail 
Extensions), MIME types are most 
often encountered in web browsers,''" 

Each MIME type definition 
relates to one type of file, and 
specifies Iwo things, how to 
recognise it and what to do with it. 
It is 3 little lilce the current 
datatypes system, or the 
GUCDfileyCUCDprefs combination 
used on the CU Amiga cover CDs, 
Each t>row5er has a slightly differ- 
ent configuration GUI but they all 
work in basically the same way. 
There are four elements to a MIME 
type configuration: Type, 
Extension, Action and Viewer, 



Type 

This is the name given to each 
MIME type and actually comes in 
two parts, a type and subtype. The 
main types are TEXT, (MAGE, 
AUDIO, VIDEO and APPLICATION. 
Each one is then subdivided, so for 
IMAGE we have IMAGEj'JPEG, 
IMAGE/GIF and so on. 

You can also have a subtype of 
*. IMAGE/* which covers any image 
that hasn't got it's ov*n specific 
MIME type 

Extension 

Unlike dataivpes (or CUCDfile), 
MIME uses a very sirrjple method 
of detarmining the type of a file: it 
looks at the file extension. This 
can, and does, cause problems. 
For instance, there are sites using 
ipeg images saved with a gif 
extension. If you use a datatypes 
based viewer, or something like 
Visage, that handles multiple 
image formats this doesn't matter 
But if you use a GIF-only viewer 
for GIFs and a JPEG-only viewef 
for JPEGs they could get a little 
confused. Howe^/er, there is anoth- 
er factor to consider here. 
Generally the server will send a 
MIME type before it sends the 
file, so if the servers sends 
IMAGE/GIF the browser will han- 



dle ii like 3 GIF fiie, no matter what 
il really is 

Action 

There are three main choices of 
action to be taken for a particulsi 
type of file: use the browser's mte' 
nal routines, pass it to an external 
proyram, or save ii to disk. There 
may be other options here, like 
using datatypes or using a PIPE to , 
pass n to an external program but , 
these are the main ones, 

Viewer 

t you ^se an external option, this is 
the command the browser will use. 
The browsers else have codes you 
can incfurfe in thecommand to rep- 
resent the name of the file, theURL 
Of the browsers screen. All three 
use %f for the file fiame. The others 
vary belweets browsers, so check 
the documerrtation. 

There are a number of officially 
defined MIME types, but you can 
define any you want. Unofficial 
MIME types should start with "X-" 
to avoid clashes with any future offi- 
caf ones. You could define a MIME 
type for OctaMED modules as 
AUDIO/X-MED with a ,med exten- 
sion and the appfopnate call to 
OctaMEDPIayer as the action. 

Setting them up 

Let's have a tijick look at the of-^- 
cial MIME types and some ways to 
set them up, then we can see how 
you can deai with a wider range 
of files. TEXT has two subtypes, 
PLAIN and HTML both should he 
handled internaHy by the browser 
IMAGE/JPEG and IMAGE/GiF are 
genaralfy dealt with by the brows- 
er's internal decoding routines, 
although PowerPC owners will find 
it faster to use the akJFIF PPC 
datatype for JPEG images rather 
than the browser's 68k based 
decoding. IMAGE/PNG also seems 
to he used as an official type. 



although it's rrot-mentioned in thf: 
RFCs (RFCsare the official stan- 
dards documents of the Internet). 

VIDEO/MPG IS for mpeg videos 
although playing these on a SBK 
Amiga while maintaining an Interr.. 
connection is not really a practical 
option. The only audio type officially.] 
defined is AUD(0./BASIiC even 
though most audio Files on thews 
are in WAV, MIDI, f^ealAudio or 
MPEG format, 

APPLICATION/OCTET-STREAW . 
a general teim referring to a bingr. 
hie. A browser should treat any fi ^ 
it doesn't recognise as 
application/octet- stream. The sta'. 
dard behaviour for this is to open 
file requester and save the file to 
disk 

Adding your own 

rvow let'a looK m at^uing up a 
browser to handle some more file 
iytJeS- Wherever possible th* pro- 
grams referred to here will be on 
the CD, along with a page contain 
ing links to the various types of fi •. 
so you can test your setup. 

First you need to make sure your 
default MIME types are set up for 
IMAGE/* and AUDIO/*. These will 
be used for any files that don't fit 
into one of the specific types, 
IMAGE/* is usually best left to the 
internal viewers, which genenally call 
datatypes for any format they can't 
handle. Vou could use datatypes for 
audio files too, by using Muliiviev".- 
8s an external progran^, but Play! 6 
is better for this. Copy Play16 to 
your C: directory,, if it's not already 
there, and set up AUDIO/* as: 

Type -AUDIO/* 

Ext: Leave Wank since this is a defai. 

Action: Eiaernal 

Commar^:C: Play 1 6 

Arguments :> NIL: %f 

there are differences between thif 
browsers here. Action is called 



COMMS 




. Clsp] 
Ar:i,lQn 
Ext viewer 



Fortt* 1 Fastlhk } Re>ot 
3vs:rex»c/re RE>;X:WebLZK. rexx%f 



I Ejol vle-Jiftr 1 



key pdtfile 
.bra ( 

.kel ) 

Stack 20000 
C:STool F 
Workbench*? 
cxpdf {pdffile) 



You will not need tiiis line if you run 
your browser on the Workbench. 

And that's all there is 
to it.^.. 

You should be able to configure 

your browser to recognise and han- 
dle just about any type of file now. 
as well as altering your existing 
MIME types to use the viewers you 
prefer. 

With the exception of the 
streaming formats such as MPEG 
audio, you can test all of these 
offline with a file ffom your hard 
drive. ■ 
Neil Bothwiek 




...,-; nal Program in AWab, External 
ifeavver in I Browse and View in 
toygge;. Don't worry, it's jyst differ- 
^t names for the same thing, 
Voyager doesn't have an Arguments 
I8t, so you put "C;Plavl6 >NIL: 
■It!'' in the Command gadget The 
^f is replaced by the name ot the 
|e in each case. It's best to give 
the full path for the command, 
browsers sometimes have trouble 
finding programs otherwise. 

•■'Iavl6 will handle most sampled 
audio formats, but there are a few 
^eis you may con^e across, MIDI 
iudio is well suited for web usage 
e the files are very small, even 
1 long tune. GMPlay is an excel- 
MIDI player that requires no 
:.' hardware, set it up like this: 

cAUDlO/MIDI 

■ Tiid (note you do noi inc udo 
dot before the extension) 
:on:External JHIfti 

n,mand:GM:GMPIay 4If 
,jments;>NIL: %f 

,: you want to use any other options 
^with GfylPlay, put them before the 
%f tike ■'>NIL: frequency 1600O 
voksme 120 priority 3". 

If you have MIDI hardware, such 
•»s PfOj^ClXG or a Yamaha MUlO, 
there is. a command supplied with 
MidiPlay that simply plays the file . 
with no GUI, Put m I di, library in LIBS 
and tinymidiplay in C; and use this: 

Con mand : c : tiny m i di play 
3uments:%f 

For streamed MPEG audio (see the 
boxout) we need a slightly different 
approach. The links have a .m3u 
extension, if you download one of 
these files you'll see it's a text file 



containing the URL of the ajdio 
stream. There is a handy ARexx 
script on the CD that will read this 
file and start playing the audio 
stream with MP EGA. The MIME 
type settings are: 

Type:AUDIO/X-MPEG 

E)(:t:m3u mp3 

Action: bKternal 

Commandirx (or syS:Texxc/rx if your 

browser needs the full path) 

Arguments:mp3 spool %1 %p 

(change the %p to %n for AWeb) 

The %p or %n is replaced with the 
name of the browser's screen. This 
is so the script can open a window 
on the screen. Since the liok is to a 
continuous stream of audio data, 
you need the window to be able to 
stop the playback with Ctr!-C. 

Application types 

You coulo set up appliciilion MlfVlE 
types for jusl-about any kind of file 
you like. We covered using a script 
to automatically unarchive LHA and 
LZX archives in the July Wired 
World, NetConnect2 comes with 
voyager pre-configured to load 
archives into X-Arc. If you look in 
the Wired World directory on, the 
CD you may find a script to load 
thenn into a Directoiy Opus Lister 
with ArcDirr'may" meaning I 
haven't written it yet but hope to 
have done so before the CD's 
deadline!. 

One type of file that is fairly pop- 
ular now is Adobe's PDF (Portable 
documerjl- format), I use xpdf to.- 
view these, but you can't call it 
directly from the browser as it 
needs a larger stack. As with mpeg 
audio the solution is a script, this 
time a short DOS script like this: 



uxwi-iimignjiiiiB 
teifWrtf 
lifiaQBT 
imeg El's- Inn 

lltiDpBfhiTip 

■iiiiiafy-esvx 



RAW 

(i;laa,a) 

(class] 
(ctass) 
RAM. 
|(cl8»s3 

|(clB3r!'' 




A SeDiRS ^H MIME typn l« hji^tt 
Hitwtr ifiitX iiSUAiL 



Live and direct 



There is artother type of audio 
an the WWW, called streamed 
audio, This is where the data 
is supplied as a continuous 
stream and pl»yed In real time, 
as opposed to the usual 
method of downloading a fil« 
completely and then playing it. 
The most popular format for 
this is a proprietary format 
called RealAudio. The owners 
of this format will r^ot produce 
an Amiga version, gr even 
release details on the format 
so someone else can write it. 



- Kle lie ticli «l «i inriupsntf )Mll$«t, |ti iidiie iqiMili JN ibe 



There 1$ a player available for 
the Anniga, but it is of dubious 
iagal status, so we can't cover 
it here, Thefe is another for- 
mat for streaming audio, 
mpeg. Streaming mpeg uses a 
much lower quality setting 
than for the CD quiality fites 
you may come across, sit^ce 
CD quafity mpeg needs a 
transfer rate of arour>d IMH/s, 
Thi& also mean that the decod- 
ing can easily be handJed by a 
68030 without stopping every- 
thing else working. 




REVIEWS 



indeJ^' 



Reviews 



This index contains a snitimary of 
product reviews from only the pre- 
vious four issues of CO Amiga, 
sorted by issue and then 
alphabetically. This symbol 'C indi- 
cates a Superstar award winner. 



Ep^on Stvlus Phato 



Foundation 



Gsnetic Species 





For photo-re»listic hardcopv- 



Ultra- detailed God game. 



A damn fine 3D adveoture blaster. 



Th9 profession a! image processing software. 



Makes lacking intOi the N«t so easy 



What? Still using Octsmed %1 Get this now I 



W* \(tV6 this Workbench replacement - 
OS3.5.., who needs It? 



Thfl Rolls Roycfl of Modeni». 



You want to lay out pages? Look no further. 



PowerPC Bccellerator^K 



Use big PC monitors with your Amiga. 



Thfl best pJace to re-housa your 1200. 



The best pixel paJnt psckagie on anv platform. 



Another damn fine g«me. 



Sound^obe 2.0 
TurboPririt fi 
VoyagerNG ZM 
Wizard Mouse 
Wordworth 7 
!U Amiga Magazine 



Splice your PC to your Amig^ 



Truly iwesome sample manipulation package. 
Must have print enhancemert package 
Surf the web in style. 



The rodent of choice In the CU Ainig« officots 
The top digital quill on the Artriga. 

Of course. 




Reviews Index 



Title 



June 98 



AWeb-ll 3.0 



JmageFX 3.0 



MaJice (for Quake} 



Type 



Comms jbrowserj 



Graphics | paint/ process} 



Comment 



The first Amiga browser with Javascript 



MasterlSO V2 



Micronik External Scan DoubJer 



Micromik InternaJ Scan Doublei- 



Power Digital Camera 



Ouakw 



Sirlus Genlock 



The Labyrinth of Tlnw 



3D gama 



CD-RW software 



Scan dollar 



Scan doubler 



Digltat camera 



30 game 



Genlock 



Adventure gama 



The best image processor goes from strength to strength 



Uttarly brilliant, worth buying Quake for alone 



Score 



M% O 



95% O 



A great all round package 



Well deserving of the Boing Ball 



An inexpensive route to a high qualhy display 



Easy to use, fun, and cheap - but results don't impress 
The ultimate in atmosp4ieric shoot 'em up action 



Superlative video output - at a price 



Some design flaws, but an engaging game nonetheless 



95% O 



86% 



93% O 



i8% 



61% 



96% O 



90% O 



7B% 




ItEVIEWS INDEX 



Title 


Type 


Comment 


Score 


June 98 continued,.. 


Turboprint 6 


Printer drivers 


An ftssftntial companion to any modem printer 


93% O 


TV-Amazing 


TV tuner 


Good, but not ideally suited for Amiga use 


75% 



July 98 1 


Amiga Forever 


Amiga: emulator 


Very workable Amiga emulation 


87% 


[ Aminet 24 


Various 


The latest downloads from tiia N«t 


m% 


Aminet &et G 


VbrifHiB 


A gargantuan collection of softwan 


90% 


Evetech single- slot Zorro 


Expansion (A1200]l 


Functional, but inelegant and expensive 


78% 


EZ-PC Tower 


Tower system 


An excellent, all-in-one Siamese system 


99% 


Flyin' High Patch/ Data Disk 


Racing game 


Bug fiices and extra courses to make Flyin' High playable 


74% 


Pyromanifl 


DTV (clips) 


Load^ of quality fire animation clips 


92% 


Quake: Mission Pack 1 


3D game 


A great vnray to get more out of Quake 


87% 


Shrak for Quake 


30 gome 


Probably one of the finest add-ons for Qualu 


S8% 


Tornado 3D 


Graphics |3Dj 


Flavvad, but «(itclt!ns enough to risk 


17% 


Virtual Karting 2 


Racing same 


A sequel that should never have happened 


40% 


UVh««ls On Fire 


Racing game 


A fun game, marred but system unfriendlines 


50% 


Yamaha MUtO 


Sound card (MIDIJ 


Good, but not as flexible as a proper sound card 


SS% 



August 98 ] 


Catweasel Mk II 


Floppy drive int»rfaic« 


The best way to improve your Hoppy capabilities 


89% 




Eyetech CDPlua SE 


CO-ROM drive 


No excuse not to buy a CD-ROM (friva now 


90% 


o 


Fqundation 


God game 


A Superstar despite the flavi/s - and it's getting better 


90% 


o 


Genetic Species 


3D game 


A ereat synthesis of adventure, suspense and blasting 


94% 


o 


Samplitude Opus 


Audio package 


The best hard drive recording and editing system 


86% 




Sean Magic 


Scan doubler 


Gives a cheap, high quality display 


90% 


o 


Scan Magic [with flicker fixer} 


Sean doubler 


The best Amiga display this side of a graphics card 


92% 


o 


Siamese V2.1 


Metworh/RTG package 


The best thir^g to happen to a PC 


94% 


o 


SoundProbe 2.0 


Audio package 


An essential piece of software for anyone into sampling 


9Z% 


o 


VDC20OP 


' Oigital camera 


Good package with acceptable output and a great price 


66% 





September 98 


Air Mail Pro 3.1 


Comma software 


Well worth a look If you fancy a change of mailer 


86% 




Amiga Developer CD 1^ 


^ Oavelopar tools 


A must for all propeller heiBda 


90% 




Ateo A4000 Tower 


Tower case 


Opens the world of tower converslor^ to A40OD users 


89% 




CrossDOS 7 


Disk utility 


Read and write PC disks - a long overdue upgrade 


90% 


o 


Epic Encyclopedia 19SB 


Multimedia 


Plenty of information, let down by the quirky interface 


73% 




EZ-VHA Mk2/Plus 


Scan doubler 


A quality scan doubler thai dares to be different 


S9% 




EZ-WrHer 


CD-R drive 


Good entry level CD-R systein 


87% 




Prelude 


Sound card 


A solid card with good software support 


93% 




Time of Reckoning 


3D game 


A mutt have for Quake and Doom players 


92% 


9 


Ultra Violent Worids 


Shoot 'em up 


Pathetic example of the genre 


59% 




World Mews 


Cofnms software 


A worthy newsreader 


90% 






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Richard Drummond hangs up his 
trusty old stethoscope after 
connpleting his last ever techni- 
cal Question and Answer 
surgery. Now if you will allow 
him he can try and reclaim his 
life back. Thankyou. 



Logos 



Mysteries and meanings 








^ 



TSEnm 







Solutions to 
those everydav 
trgtjbles with 
Vour Workbench. 

If you need help 
gietting mrtore 
(tttffi your 
Aftiig?, just ask! 

All your Internet 
and general 
com^mis problems 
SMiftiy salved. 

Trouble making 
your Amiga sing? 
We've got the 
answers here. 

Technical mat- 
ters beyond the 
scope of plug-ins 
and ptug-ons. 

Answef $ to 
queries on 
particular pi««es 
of software. 

General queries 
which just don't 
seem tQ fit in 
anywhere else. 

Specific help 
with CD-ROM 
solutions and 
driver problems. 

Problems with 
art and design? 
Help and advice 
is at hand. 

Printers, nrioni^ 
tors, we'll solve 
your peripheral 
blues for you. 




Enhanced CDs 

I am writing in refer- 
ence to Peter 
Lamont's email in last 
montin's Q-l-A. He 
asked if there is any 
Wiiv 10 reaO enhanced CD's on iiis 
A 1200 but vou didn't seem to under- 
stand what he meant by "enhanced 
CDs" and didn't answer the question 
properly. What he was talking aijout 
was the singles or albums that yoy 
can buy that contain artist informa- 
tion and lisuaiiy a pop video as the 
disc's last track. As the data informa- 
tion has to be the first track for an 
Amiga la be able to read it as $ 
CD-ROM, the information cannot be 
accessed. Workbench CD players 
such as OptyCD-Player can identify 
the last track as containing data 
and even state its size but cannot 
access it. 

( would also like to know if there 
is any Workbench hack that would 
allow me to read this information as I 
have many CiDs that contain 
Quicktinne data and short of connect- 
ing my A1 aODT to my dad's PC and 
downloading them all individually I 
would rather be able to view them 
directly. Thanks very much, 

Phil Chapman, 
via email. 

The reason we did not krtow what 
Peter meant by "enhanced CDs" is 
because the term is a generic one 
applied to many different CD for- 
mats. While the advice we gave 
was correct, perhaps it was not 
explicit enough. 

All CD formats, are derived 
from Sony and Philips' original 
specification for audio CDs - the 
so-called Red Book standard. 
Other formats - such as the CD- 
RQTA format for data (the Yellow 
Book) - are extensions and work- 
arounds of that specification, 
Enhanced CDs employ various dif- 
ferent techiniques of encoding 
muitinriedia data into an audio CD 



H»fwOPHinwiWW2. 




Imk hdsx fillctlnie Utitk tBldlrM DMtbft 

m 81 &ia 0231 703*1 tm 

Arfirt r lOOWMTJKlOTH 

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( flnritm^v MiBfin | \Aime 







A. Hixei mide DDs. CAurtesif od OptrCO pla^r 

- hiding the data from normal 
audio CD players^ while allowing 
the access of this data fromi spe- 
cial "players" like CD-ROM drives. 

The format in vogue at the 
moment is CD-Extra (also knowt> 
as CD'Plus), defined by Sony and 
Philips and supported by 
Microsoft- This is a two -session 
format; it permits for up to 98 
audio tracks to be recorded in the 
first session and one 1SO9G60- 
compatibJe data track In the sec- 
ond session. This data track is 
only accessible via a mu It i- ses- 
sion CD-HOrul drive - providing 
you are using a fHing system 
which supports m u It i- session 
discs, 

Vou can, therefore, read the 
data track on a CD-Extra disc 
with an Amiga- if you have a 
multi- session capable drive and 
filing system (l»ke Elaborate 
Bytes' CacheCDFS). The only pro- 
viso is that the disc must have 
the data track listed in its table of 
corttents and flagged as data - 
which must be the ease if, as you 
say, OptyCDPIayer recognises It 
as a data. 




Check the librarv 

I nope you can hel[: 
me, I bought a 
68040/25 MH£ MCei' 
erator and a 32MB 
SIMM at the WOA 
show, I cannot get the card to wor- 
in my A1 200 with the SIMM 
instalted {although it works withcu.,- 
hi Wheri 1 try to boot the machine, 
it GLitus with code 8000 OQOB- I 
returned the 32MB module and got 
it exchanged, but it still wouldn't 
work. 

To find out where the crash w,-.' 
occuf/ing, I put SnoopDOS in my 
startup-sequence: it happens just 
after loading the 6B040. library. The 
version of this library I am using - 
which was supplied with the accei 
erator - is version 37,10. 

Da mi en Clarke, 
via email. 

The problem is caused by the fact 
that you are using an old version 
of the 68O40. library. This library is 
necessary tg emulate in software 
the FPU instructions that ere not 
implemented on the 68040- The 




fact that you get Guru number SOM 
OOCB re- info rces this diagnosis: it is 
in emulator error 

The latest versii^n of the 
SQI>4D.librarv is V44.3, which can b« 
iHind on the phase 5 ftp- site at 
Hj://ftp.phBse5dB/ pub/ phases /OS 
D.'68060-V44_3.lha. Voy will proba- 
bly need a newer version of 
SetPatch as well, since this is tKe 
cammand which causes the 
OSC^D. library to be loaded. The lat- 
est versfon of this isV43.Gb and can 
be found on Amiga International'd 
web- site at 

http : // www. ami ga .de /f il es/Pu bl icB 
ETA/SetPatch43 e.b.lha. Both of 
0iese are also an this month's CD 
in the Q+A drawer. 

A120Q 040 acqaleraturs C«n 
cause a number of other problems. 
Be040 chips are quite power-hun- 
gry and the standard PSU shipped 
wiith A1200S lacks the muscle to 
cope - especiatly if you have a 
large hard disk, etc. There is also a 
problem of heat dissipation: the 
040 can get hot enough to fry a full 
English breakfast on, ff you've got a 
d^sktap machine, it's a food idea 
\a leave the trapdoor cover off and 
mount your machine on taller legs 
to increase air flow. A bigger fan 
wouldn't go amiss, either, 

CD-ROMs, the Universe 
and Everything. 

I sm writing tO ask if 
you con Id please help 
me. ! wish to spend 
about £1 20 on a CD- 
ROM drive for my 
Artiiga 12QC (2MB}. As I do not know 
anvthing about Ihese drives, could 
yvu please answer nie these 
questions: 

1 . Do the drives operate through 
any of the ports at the rear of my 
Amiga, or do they have to be fitted 
inside my machine? 

2, What the heck is a SCSI device 
and vvhat in heavens does it do? 

3, What is the difference between 
a "Surf Squirrel" and a "Classic 
Squirrel"? 

4. What is an IDE buffered inter- 
face? 

5, Is it better to buy a CO-ROM 
drive that is not powered by the 
Amiga (le; it has its own power 
supply!? 

6. Is a doubie speed {k2] drive suf- 
ficierst for everyday use? 

C. Forrest, 
Lincolnshire. 

Some short answers Id your ques- 
tions are (the detail follows): 
1. You cannot connect a CD- 




i ROM drive to any of the ports at 
: the rear of your Amiga. The two 
i usual ways of connecting up such a 
; drive are either via a SCSI interface 
i or via an IDE interface. Both these 
[ solution require some extra hard- 
: ware. 

: 2. SCSI (proP'Ounced scuzzy, 
Small Computer Systems Interface} 
is a bys standard for communica- 
tion between a corr^puter and sev- 
eral devices, usually storage 
devices like hard disks, CO-ROMs, 
etc. The standard specifies the pro- 
tocol, cabling, connectors, etc. 
SCSI is a fast and reliable, although 
exp«nsive system. 

3. The Squiirrel is a SCSI inter- 
face for the Amiga 600 and 1200 
which connects via the PCMCIA 
port, the card slat at the left-hand 
side of your machine. The Surf 

: Squirrel, in addition, has a built-in 
: fast serial port, 

4. The Amiga 600 and 1200 have 
; an internal IDE interface which was 
: intended for use with one internal 

: hard drive. With the correct cable 
i and software it is possible to 
: attach up to four devices to this 
i interface. However, the IDE inter- 
i face is not buffered and it is possi- 
i ble [although unlikely! to damage 
: your computer by overloading it. A 
i buffered interface is designed to 
; prevent such damage. 
I &. H it is an external device it 
[ will come with its own PSU any- 
i way; if internal, it is intended for 
j use in a desktop or tower case. 
[ These type of cases typically have 
I a much larger power supply than a 
: standard 600 or 1200 and are able 
I to provide power for a CD-flOM. 

6. The only timie when the speed 
: of a CD-ROM drive is critical is 
i vvhen spooling animations direirtly 
I from disc, e.g. in games; some 
j games specify a minimum of 4k. 
\ For other use, the speed of the 
i drive is imn^atertal - although as 
i usual the faster, the better 
[ There are severat cheap solu- 
; tions for connecting a CD-ROM 
I drive to your Amiga 1200 {or GOO], 
t One way is to get a Squirrel SCSI 
I Interface and a SCSI drive. As men- 
: tianed before, this device connects 
! to the PCMCIA s3ot, so is easy to 
I install. The other option is to buy a 
\ 4-way buffered IDE interface and 
\ an ATARI CD-ROM drive, 
\ Installation of this interface is inler- 
: nal, so requires youT machine to be 
j opened up. However, it is a fairly 
; straightforward procedure: if you 
i managed to install a hard drive, 
: then it should prove no problem. 

The advantages of going for the 
i Squirrel are the simple installation. 



stability end the fact yoy can con- 
nect U;p to seven devices. The 
advantages of the IDE option are 
cheapness and speed, The Squirrel 
device is not particularly fast, due 
to the poor bandwidth of the 
PCMCIA port. With a fast proces- 
sor, you will get higher speeds 
from an IDE device. 

You should look out for dealers 
who bundle drives and interfaces 
cheaply. For example, Eyetech sell 
a 24x speed drive and their 
buffered IDE device for £8S,dS; 
tfiSoft sell a double speed SCSI 
drive with a Squirrel for £79.95. 



lihfl digital cameras, DV cam- 
corders and monitors. Planned 
uses include anything from net- 
working to interfacing of storage 
devices, printers and scanners. 
Because Firewire i& peer-to-peer, 
no host computer is needed to 
controi communication; It would 
be perfectly possibie to download 
the data straight from a digital 
camera to a printer, for example. 

2. No. Although superficially 
similar to Fi rewire, USB (Universal 
Serial Bus) is a completely sepa- 
rate bus standard. While Fi rewire 
is aimed at high bandwidth multi- 




ilot list eHU|h? The Ctrhersturin PPC kunri 



Light my fire 

I have been reading 

/j^ frf;quentlv about 

^^/'^\^ F.'cwiir© devices in the 
■-■%A|j^' computer press of 

1. Just what is Firewire? 

2. Is it anything to do with USB? 

3. Are there any plans to imple- 
ment it on the Amiga? " 



Ed Smithton, 
Loughborough. 

1. Firewire is a trademark name for 
Apple's impiementation of the 
IEEE-1394 high speed serial bus 
standard. Firewire was originally 
conceived by Apple as a cheap and 
simpler replacement for SCSI. It 
allows speeds (at the moment) of 
up to SOMB/s, supports hot- 
unplugging {devices rray be con- 
nected and disconnected while 
still powered on) and is plug'n'play 
(devices do not need any configu- 
ration with IDs, jumpers, etc.j. 

The only devices that support 
Firewire at the moment are things 



media applications, USB is intend- 
ed for connecting things like 
keyboards, mice, joysticks, 
modems etc. USB allows maxi- 
mum transfer rates of I.SMB/s. 

3. None that we know of. There 
are not many places on a current 
Amiga that could permit the nec- 
essary bandwidth. If someone did 
wish to do so, it woutd have to be 
built into an accelerator card. If 
you read our CU 2000 feature last 
month, our hypothetical new 
Amiga featured both Firewire and 
USB. This is a fairly safe bet. 

Faster, faster. 

. recently purchased a 
Cyberstorm PPC for 
my Amiga 4000, As a 
subscriber to your 
excellent magazine, I 
read your December 
'97 piece on overclacking the 68060. 
I am as a ruie raiher wary of over- 
docting CPUs but in this case it 
seems quite harmless: due to manu- 
facturing changes the '060 can quite 
comfortably run at 66MHz and Boort 
75MHz 





The Cvberstorm PPC has two 
oscillators: ore times the '060 and 
the SCSI controller, tine other the 
PPC. The SCSI chip (or rather 
chips) doesn't seein to want to 
run at 66MHz. 

I have noticed that on the 'O40 
version of the Cyberstorm PPC 
the SCSI controller is timed with a 
separate oscillator. On the '060 
version of the Cyberstorm PPC 
the Socket for this cryst-ai is 
empty* but there nonetheless. 

My question is; how do I acti- 
vate this extra clock to time the 
SCSI chip on the '060 version of 
the Cyberstorm PPC? That way 1 
cart overclock the 'OSO without 
affecting SCSI operation, 

Ben Hermans, 
Antwerp, Belgium. 

Ph$wl This is an interesting 
qq«i»tion. We have been trying 
to glean information From phase 
5 or^ the overc locking of their 
Cyberstorm PPC boards for 
some time - with litt?e luck so 
far Th« reason for this, I siip- 
PfOie, is that phase 5 do not 
wish people to temper with their 
boards (rtotice the osciflatars are 
always soldered on ar>d not 
socketed). 

The Cyberstorm PPC 040 and 
06O boards are identical in lay- 
out. You will also notice that 
they have no jumiipers to set. The 
boards are configured for differ- 
ent CPU& and clock speeds by 
means of solder pads. Hence the 
only way to modify them is to 
physicellv cut tracks or connect 
pads. This is obviously not 
something to perform lightly 
with a piece of hardware as 
expensive as these boards. 

We suggest that all readers 
interested in overclockeng tlieir 
Cyberstorm PPC boards should 
pester phase 5 for the informa- 
tion. J know I will continue to do 
so, too. 



Ditch the PC 

I — __ ^ I have a towered up 

..J^ Amiga with a 2GB 

^P'^yV. hard drive, 2 speed 
:0-ROM. O30 



10MB of RAM, soon to be 
replaced with a spanking new 
200MHz PPC card. What I would 
like to do is ditch my PC in favour 
of my Amiga. However I would 
like to keep my Optic Piro 4830p 
flatbed scanner and my Lexmark 
1020 printer if possible. 



Is there any way for me to use 

this scanner and printer on my 
beloved Amiga as the scanner has a 
parallel interface with a throug'h port 
for the printer. If I can use these 
accessories Chen I can ditch the PC 
and purchase some decent soft- 
ware like Wordworth 7, instead Of 
having to use Word which on my PC 
is sooooo sJoooowwf 

Mick Sawyer, 
via email 

I sympathize with you; at work I 
have a PC which I only use when I 
wiish to print something out - sim- 
ply because getting an Amiga to 
print across a network is such a 
parn. 

Well, there is good news and 
bad news. The good news is that 
you can use the Lexmark 1020 
priinter with an Amiga. You will 
ne«d to use the HP DeskJet driver 
supplied with Workbench. The bad 
news is that there is no way to 
use the Optic Pro scanner with an 
Amiga. 

This scanner communicates via 
an IEEE-12£I4 interface, the 
Enhanced Parallel Port (EPP) stan- 
dard. While IEEE-1284 is back- 
wardly compatible with normal 
parallel ports, the converse is not 
true - the Amiga parallel port does 
not support EPR Perhaps, in the 
future, some hardware manufac- 
ture may produce an add-on like 
the fast serial ports we have at the 
moment- a plug-in board which 
equips your Amiga with an EPP, 
However, even tf you did find 
some way of interfacing this scan- 
ner with your Amiga, there is cur- 
rently no software support for it. 
The 4830p is a TWAIN-compliant 
scanner, but there is no TWAIN 
software, for ttie Amiga, either. 

Until there are more develop- 
mer*ts in this area of the market, if 
you really wish to use your scan- 
ner with your Amiga, you eould 
always network the two machines 
and use the PC as a large scanner 
driver. Our networking feature this 
month will give you some ideas 
on how to do this. 

A tower on the side 

My system is gn 
/^ .^1200. 1.2GB hard 

^^/V '^'Irsve, Awia CD-ROM. 
Blizzard 1230 MklV 
with 16MB, Surf 
Squirrel and a Supra Express 
modem, i'm thinking of expanding, 
but don't really want a big tower 
system. 



1. Which is the best option for 
adding extra devices, SCSI or IDE? 

2- The Eyetech mini tower with 
CDPIus seems ideal. This will give 
me up to 5 IDE devices. Will this 
cause ariy problems or bottlenecks 
having this many connected to the 
IDE port? 

3. Can I also run my internal hard 
drive if I use all the drive bays in the 
tower? 

4. Is there a SCSI interface 
option? t really would like to use the 
Iomega Zip drive. 

5. I would also tike to fit e 1240 
board, if I get the mini tower I will 
have to fit the board in the trapdoor. 
Taking into consideration the heat 
generated by these boards, which is 
the best board to go for? 

About tha mag, where would we 
all be without CU dropping through 
the door every month? Excellent 

Robbie Randall, 
via email. 

T. See the previous CO-ROM ques" 
lion. Other things to consider ere; 
' 2. You may only connect up to 
foor IDE devices, You could use 
the spare space in the tower for 
SCSI devices via your Squirrel, 
There jis a limitation in that these 
four devices will work in pairs, 
two in one channel, two in the 
other. While the speed of the two 
channels is independent of each 
other, the speed of two devices 
connected to the same channel is 
restricted to the speed of the 
slower of the two devices. Also 
note that both the IDE interface 
and the Squirrel are non-OMA: all 
data transfer is performed by the 
CPU. Kenee a fast processor is 



needed for the best performance, 

3. Yes, It wouid be best to put it 
in tlie tower, though. 

4. Um, not quite sure what you 
mean here. It is possible to install 
SCSI devives into the tower as 
well. However, you can get an IDE 
version of the Zip dnve. 

5. The best 040 board to go for 
is the Apollo one. If you have 
moved all other devices to an 
eKternat tower case, it will be quite 
safe to run one of these in a normal 
A120O. Heat will still be a problem, 
so see the question 'Check the 
library' oni page 94. 

You CAD! 

^^ I I am curfently studyiJig 

^^/^^ Electronics at universi- 

^^^^B cy and we use pack- 

yj^ ages like Spice on the 



-v l iU'f . l i M PC for circuit analysis. 
I own an Amiga 1200 with an 030/50 
card and 16MB of memory and 3 
would naturally like to use my Amiga 
for homework, rather than having to 
buy a PC. Are there any similar pack- 
ages available for the Amiga? 

Stewart Green, 
via email. 

The Amiga is blessed with a very 
good port of Spice. It can be found 
in the archive spice3fSr3 in misc,/sct 
on the Aminet. 

There is also m graphical front-end 
for Spice availabfe on the Amiga, 
which allows you to visually lay 
out comporrents, define analyses, 
etc - instead of messing about 
with script files, ft has a nice 
graphing tool, too. It is called 
AmiSPICEed and can also be found 
in misc/gci. [It's on CUCD26 too,) 




Spice ip rior Ani|a s life ini atnlfst a f^w cbcnls ilnag the wtr. 




Ato^lM 



N is for,- No more. Well we never made it to Z, so this month 
you can savour the rarity of an 'A-N' column, compiled as 
always by that naughty but nice nutcase^ John Kennedy. 



N is for.,. 

Nanosecond 

A rfiBasurefnent of time, one 
nanosecond is t9-9 or 
1/10O000O00O of a second. 
Nanoseconds are oft^n us«-d to 
e;(press the speed at wlitch 
merrtory operates; for BKampte, 
70ns RAIVI is faster than 80ns 
RAM. 

NE2O00 

A make of networking card, 
using the Ethernet standSird. 
The term NE200O has come to 
mean a generic, widely support- 
ed standard. It's possible to use 
NE2000 networking cards in an 
Amiga fitted with a Golden Gat« 
2 bridgeboard card. 

Nesting 

Placing something inside some- 
thing else: for eitample, in pro- 
graiTiniing terms a nested loop 
is inside another loop. 

(^etiquette 

Largely un-wrftten rules on how 
to behave when using the 
Internet. To summarise: try to 
be courteous, don't quote more 
than you post, avoid targe sigs 
at the end of mail, and read anv 
FAQ lists before asking a sillv 
question. 

Network 

A connection of two or more 
computers, connected together 
and able to share data, mail or 
resources such as printers. 
Networks come in two main 
types; peer to peer, in which 
every computer is an equal and 
shares with every other; and 
client-server, in which a central 
server computer provides 
resources to a collectiori of oth- 
ers systems. There are a few 
networking systems for the 
Amiga. 

New tine 

A Mtrry over from the days 



when computers used to com- 
municate with us users by typ- 
ing text on a tele -printer As it 
spewed out its little characters, 
it would eventually need to take 
a new line and start over. Now 
the new line character has been 
included in the various charac- 
ter sets in used, such as ASCII, 
and still causes text to move 
down a line, and bactt to the left 
hand side of the screen. 

Newbie 

Slang term for someone who is 

new to the Internet, or new to 

posting in newsgroups. Often 

used as a term of abuse, 

although this is clearly against 

nettqette. 

Newel i 

An Amiga DOS command 
which opens a new window on 
the Amiga desktop. The win- 
dow offers a way of entering 
text instructions - the 
AmigaDOS commands - and 
executing them, Yqu can open 
multiple windows and run 
commands in them aU simulta- 
rteously. From Workbench Z 
and onwards, newcli does the 
same as newshei. ^ 

Newsgroup 

One of the services available on 
the Internet is News, which is 
like a giant bulletin board full of 
gossip, chat, technical argu- 
ments ar^d an awful lot more, 
including binaries which are 
' best left alone to save your eye- 
sight. There are thousands upon 
thousands of newsgroups, each 
with an individual name 
describing its subject, and 
sometimes its contents, Alt,digi- 
tiser is my favourite, as every- 
one is always so Friendly -^ 
especially when they find out 
you use an Amiga, 

NewsheTI 

An AmigaDOS command which 

is Identical to newcli. Opens a 



commend line interface 
window. 

NFS 

Network File System, a file sys- 
tem which allows computers to 
share files over a network. 
Computers with compatible 
Nf S systems can browse each 
other's hard drives. For exam- 
ple, an Amiga can he included 
on a PC network by using a util- 
ity called Samba to create a 
compatible NFS, 

Nocapslock 

An AmigaDOS commodities 
exchange program which tem- 
porarily disables the caps lock 
key. Needless to say, this is not 
used very often, except perhaps 
by people with fat fingers. 

Nocarerefresh 

A flag sometimes used in the 
definition of an Intuitian win- 
dow structure. It tells the 
Amiga's operating system that 
the program which created the 
window doesn't need to be told 
when the window has changed 
and is therefore in rteed of 
redrawing. 

Nofastmem 

An AmigaDOS command which 
temporarily disables all non- 
Chip RAM on the Amiga. This 
program was most useful in the 
very early days of the Amiga, 
Vfh6n programmers were learn- 
ing the ropes. 

Some programs would fail 
because they wouid (wrongly) 
assume that all the memory 
they requested was Chip mem- 
ory - an Amiga with megabytes 
of Fast memory was just too 
rare to plan for These days, 
when any decent Amiga system 
has at least 8MB of Fast memo- 
ry, this command is simply a 
relic of a bygone age. 

Non-volatile memory 

Memory which won't forget its 



contents when the power is 
removed. Est am pies of non- 
volatile memory include 
ROMs, EPflOMs and the 
Flash memory which is used 
in digital cameras. None of 
these forms of memory need 
a constant supply of power. 
If they did, your Amiga 
wouldn't know how to boot 
up when you switch it on, 
as it stores its core operat- 
ing system in ROM. 

Non-volatile memory 
does need power to read its 
contents of course, but 
unlike most forms of RAM - 
such as the Dynamic RAM 
as used in the Amiga - they 
will remember their con- 
tents when the system they 
tti9 in is switched off. 

Notwork 

A network which isn't work- 
ing properly, is a notwork. 
Terrible pun, 1 know- 
Null 

In computer terms, null 
means nothing. When pro- 
gramming for example, a null 
string is empty. 

Null modem 

A null modem is actually an 
ordinary serial cable, wired 
slightly different from usual, 
and with two female con- 
nectors at each end. It 
allows a computer's serial 
port to be connected to 
another computer's serial 
port, instead of to a modem. 
This allows the two comput- 
ers to communicate using 
standard terminal ( modem | 
software. 

Numeric keypad 
The Cluster of keys with dig- 
its, mathematical operations 
and an enter key to the right 
of the main keyboard. 
Except on the A6D0, which 
doesn't have one. 




BACKCHAT 





Sadly this is the last ever Backchat, so don't write in 
any more beoause we won't be here. 




A QHhi: Ji ft hUkI tt 'It |h«i jisi hhf Anigi? 

Complete rubbish 

I am thoroughly disappcjinted wi-th 
CU for pubtishing the nine page 
spread regafding the "New 



Millennium New Amiga" article 
which as the disclaimers pointed out 
was a complete load of rubbish. 

I regularly purchase CU Amiga 
and ! felt let down as I expect to be 
able to read sensible and informa- 
tive articles. I regard this type of arti- 
cle as chiJdish and harmful to the 
present and future credibility of our 
beloved Amiga, 

Please, I emplore you, refrain 
from this type of article and concen- 
trate more or> your usual high stan- 
dard of informative (factual} features. 

S Butcher, Gosport 

Sorry to hear vou didn't like that 
little glimpse into the future. It 
was backed up by lots af facts and 
educated guesses. See how much 
of it uomes true. Did It really say 
"Disclaimer: this article is a load of 
rubbish"? We think not I 



High scores 



As much ss I enioy reading your 
mgg, I sometimes wonder what's 
happening to you guys. After read- 
ing the Quake review, I got that 
Quake Player demo version and 
launched it to check the speed on 
my 060 SOMhi AGA, You guys must 
be nut* to think this thing is 
playable. Even my brother's old 
Pentium 75 does better! How 
ashamed I was! The problem being, 
you rated this game 95% and I 
quote "YoM can expect up to lOfps 
in full screen on 3 OGO/BOMhz (...) 10 
is great". I don't think so. I think you 
guys waited so eagerly to have 
Quake running on Amiga that you 
got carried sway at the review, giv- 
ing rt an ouirageousJv f^'gh score. 
ADoom is fast and playable. Quake 
is not, no matter how technically 
advanced it is, So 95% it might b*, 
but not until we get a PPC version! 
It's not the first time it has hap- 



pened, as one year ago ( bought 
Capital Punishment (91 %) just to f 

it was completely unplayable. Now 
I'm afraid I can't rely on your reviews 
anymore! See, you won't help the 
Amiga by overrating products, 

DJego Pappalardti, Belgium 

Rfi'View scores are a tricky and 
always controversial subj«^. For 
instance, shoutd we mark Qu^ke 
dawn because it runs at unussible 
speeds on an 'average' Amiga? We 
think not, as it's the hardware at 
fault not the game. You complain 
because it is slower than your 
brother's computer, ¥*t his CPU 
fun^ at 9 50% higher clock&peed, 
and we'll bet it has better display 
Itardware too. If you weire to com- 
pare it to PC hardware of around 
the same power, you'd find that 
the Amiga version is indeed faster. 
We stand by that review. 

As for your difference of opin- 
ion with our Capital Punishment 
reviewer, you will be glad to hear 
that the reviewer left CU Amiga 
tw& v^ars ago, so you can be sure 



Some reactions from the Internet to the news of our impending closure 



I have always had this idea that 
the computer world is like Star 
Wars. Bill Gates and the PC are 
obviously the evil emporer sitting 
in his Death Star head quarters 
and their Storm Troopers. Then 
you have Petro as ObrWan and 
Carf Sasaenrath as Yoda maybe. 
Then of course you have all the 
users who are the Jedi Knights 
with their new PowerUp boards as 
their light sabres, with which they 
fight the evil might of the PC. 
Then last but r>ot lea^t you have 
yourselves (and AF( representing 
the generals of the rebellion or 
Luke even, inspiring us to keep 
fighiing and not lose hope. 
So maybe this is the end of 



episode two: The Empire Strikes 
Back. We've had a senous loss but 
we haven't yet lost the struggle, and 
we won't because you've helped 
us to sup/ive through this most 
difficult period. 

Good Luck and thanks to you all. 
Adrian (a bit of a dorkj 
[he said that himself) 

\'m going to be really .sad to see you 
go. One Amiga mag fix a month just 
doesn't seem to be enough for me. 
To be honest I thought AF would be 
first 10 go as your mag is far superi- 
or and your web pages always 
seemed to be up to date. Hopefully 
the bosses at Future will reafise 
wtiat a great team you have going 



f»nd Pingp i.;o a few new employees. 
George Elliott 

Yaaarrrgn! ; hat's me .screisming in 
agony over the loss of my favourite 
nort-Swedish Amiga magazine. It 
was a real treat at the end ot every 
month with a pocketful of cash to 
enter the maga2ine shop and ptck 
up the latest issue of CU Am>ga. 
But, alas, no more. But maybe again 
in ihe near future.. 
Per-Gunnar Eriksson 
Umea, Sweden 

Thank you for enter taining me with 

CU Amiga here in Ireland! Thanks for 
all the help in getting SEUCK 10 me 
on a disk, anr) I vM do a game for ye 



No one else v^ould help so much and 
1 don't think 1 would be here to say 
goodbye to ye if it was not for the 
great staff at CU. 

Just like the C64, the Amicja will go 
on FOREVER. . 

If anyone does read this, then I 
hope ye all wi'l have one last great 
tir^ie doing the last issue as it just 
don't get any more special than this. 
Fiirsrvvoll guys! 
Keitt) Killilea. 
GalwaVr Ireland. 

1 havfj! !_■ "^'"^ 

1 have e . , ^ : , 

years, I got a CD-ROM^ about eight 




h» won't bother you again - nor 
will vvg' for that matter, seeing as 
this )s the last ever issue of CU 
Amiga. 

An angry Amiga n 

So just what has happened to the 
announcerrienl: from Amiga IrtO 
which had been promised to be 
released just two weeks after the 
World of Amiga? Answer: Nothing. 
Not even an apology from ttie com- 
pany on their web pages. 

Is this notfting mof& ?hafl just a 
scam to keep a few ernployees for 
two Amiga magaziries in work? Is it so 
that the now very disillusioned Amiga 
owneifs go out and buy jyst a few 
more products from the refnaining 
Amiga companies? Amiga Inc have a 
tot to answer for Not informing the 
user base is a grave error for & compa- 
fiV ttiat wants to make an impact and 
gerierate an enthusiastic repsonse, 

If anything both CU Amiga and 
Amiga Formal should both take par- 
ticular criticism. Although undeni- 
ably supportive to the Amiga the 
child-like style of both magazines 
has to be dropped, Large title fonts 
and over-Sized pictures throughout 
make both a laughing stock when 
trying to present a case for the 
Amiga as an alternative viable plat- 
form. I am not saying reading both 
magazines should be like reading 
The Guardian, but a more profes- 
sional attitude should be taken. 

Okay, so this has gone slightly 
off -topic from Amiga Inc, but we 
need their input into the Amiga mag- 
azines as we^l. By that I mean adver- 
tising, monthly updates from a 




4 Hm 7IIJDB+ t»]lii| FHM: miH Ikis It tlw my 
llra'N'il (ir Ani|i irM^iiiiti? 

spokespef- 

SOn insicle, 
etc. All this 
and more 
must be 

done to 
ensure 
that the 
Amiga 
gets 
back on 
track as a platform. A 
few years ago both magazines were 
sellir^g 120,000 ^ copies and the 
Amiga was outselling other plat- 
forms, and companies other than 
Amiga retailecs were advertising, ir it 
means making the rr^agazine look 
like FHM in respect to advertise- 
ments, by all means do it if it brings 
in revenue for the magazines. f\^ore 
money, more pages, more content, 
more discussion - but will it increase 
sales? Hovv many of you at CU 
Amiga and Amiga Format would 
actually go out and buy the magazine 
las it stands} if you didn't work on it? 

I have forked out more than 
enough money on two Amigas to tie 
considered for some SOrt of pay back 
from Amiga Inc, and all Amiga maga- 
zines, past and present (and future ?>, 
Maybe there'll be an announcement 
by the time you read this, but I'll stake 
a claim as to nothing will have been 
revealed as for the new CPU that 
Amiga Inc will use, nor any apologies 
from Amiga Inc nor Amiga 
International to the Amiga user base 
for being complete and utter mugs 
and sticking with the Amiga. 

Rob Wilson, via email. 



Well, you certainly sren't too 
happV' are v<)u. Taking it from the 
top, Amiga Inc never promised an 
announcement two weeks after 
th(( World of Amiga show, that was 
just an Internet invention. What 
thev said is that they would 
announce the OS partner as soon 
as it was settled, which they 
hoped would be within four 
weeks. It wasn't. 



BACKC. 



design af our pages to suit the 
subject matter^ thus you will find 
more pictures in the gemes section 
than the Tech Scene section. 

However many readers have 
applauded us on the more serious 
tayout we have come up wi^ - one 
BVfin likened it to the Guardian. 

As for the relationship between 
sales and advertising, you are miK- 
ing up cause and effect, FHM 



"Is this nothing more than just a scam to keep a few 
employees for two Amiga magazioes in work? " 



As for their fatlure in general 
to keep the Amiga community 
informed, alas you are right, Just 
keep in rr^ind that it doesn't mean 
they aren't doing anything just 
because they eren't talking about 
it. We would certainly welcome 
input from them, regular updates 
and adverts, would- be great but 
that doesn't seem to be their plan 
right now. 

As for your concern about mag- 
azine design, we wetconne your 
opinions but we aiso realise that 
the look of the magazine is never 
going to appeal to every one of 
our incredibly diverse set of read- 
ers. The thing is that people gen- 
erally don't complain about a 
magazine looking boring - they 
just don't buy the magazine. That 
means comments about it being 
"too childish" have to be offset by 
our own instinct a$ to how the 
mag should look, or to put it 
another way, how all of the infor- 
mation in the magazine should be 
presented. We try to balance the 



doesn't sell hundreds of thou- 
sands because it is full of generic 
advertising. It gets the generic 
advertising because it sells hun- 
dreds of thousands. The reason we 
sell less that^ in the past is because 
thare are a lot fewfer Amiga users 
than there used to bo - it's that 
simple- 

As for the pay bach thing - why 
do Amiga Inc owe you something 
because you bought something 
from Commodore? We don't see 
your logic, Besides when you buy 
something, you are making an 
exchange; money for product. Even 
if it was Amiga International you 
had bought your computer from, 
they wouldn't owe you anything 
for the money you gave them any 
more than you would owe them 
something for the computer they 
gave you. And as for the CPU 
announeemertt, you're right that 
there is unlikely to be an announce" 
ment by the time you read this, but 
then Amiga Inc always said they 
wouldn't be revealing much on the 




:v'.iiiv tu r-.eo you go. 
Skip Compton 



I t,:<sii'l btiliovt; you're leavinc| u5. In 
ail thR lime (I C3n even femeinber 
when it was Commodore User) CU 
Amiga has |ust got better and bettor 
Please, do something, anything. Get 
Afniga Inclnl on your side, make 
some dodgy df.'i^k. sabotage Aniiga 
Forrnal, kill BiU G<5tHs, anythinyMI 
Bui seriously, to all iho peopk; 
who've worked on CU Amiga and all 
Hie people I've talked [or argued) 
with on ihe rTiailing list, good luck in 
tine future, I hopu I'll set* ar)Olli»^r 
quality mag appear for the next 



I musl bfi hoHBst. A couple of yKara 
ago I start^jd biiyiny EiiglisJi Aniig.^ 
magazines. I bought Ihem all and 
decided that Amiga Format and The 
One were the best ones, so I 
bought iherTt rtKfularly. Since then, 
I've never rtjad CU. Sorry matetj, Af 
lias satisfied my n(*^ds so \'vn never 
bothered to try CU, But Iktnks any- 
way for what you've done lor Ihe 



Gu»t«v Gnosspelius, Sweden 

I have bf:!C:in a rtf ruler since 198^ 
foLight ofl tfie Mutant Camels, I v. 
qiitited Mantc Miner, I fought Thfj 
Sentinal, 1 Defended the Crown,., 
■ • • ■• 't.lito. Nor, it would 



J hank you for keeping the flag 
flying through alt Ibe qnor! timps. 
hdd lifttes and impos 
will rpmfimber you. Y m-. 

behirtd « wealth of in -i ijrid 

some of the greatest CDs on any 
computer ever (pari II J. Thank you for 
believing in creativity, individuality, 
lebellion and the unique. 
Shelley Han nan 

Having recently subscribed to your 
magazine, I am overcome by its 
intioending derriise, Any time myself 
or a relative visited the UK I bogged 
for them to return with your cover 
disks or in Niter yttars CD-ROMs. 
Every month you brought new won- 
ders to my cute Irl' A1?00 tb,ii :;tar 



was read cover U- 
Andrew McPhee 

They have been the worst ten min 
utes of my life: I connected lo the 

Net to get mails ■ 
denily receiveil ti ■ j'. 

an AmiComSys user, I reached yoi, 
grRat wet) ?,,(tti ai 

announcement lu^ , ■, 

good, but more and mnr*- 
ed. news... My eyes i 
as I reali?ed that " 
<lasl five years) •■/.• 




CPU for about a Y^ar. We wouldn't 
disagre« that there is pleirty to 
moan about, but at least get your 
facts right. 

Two points 

Just a fesv points I feel like making 
ff'm tired, I'm going to bed soon...) 
^. The Amiga needs a revamp, not 
just for the increased processor 
power blah, but also because of 
the hacky-ish state that p&ople's 
Arrigas are ttirning into. I must 
have about 10 patches, BlizKtck. 
MCR MultiCX, everything, ^il to 
boost performance or make life 
easier It's commendable that 
people are making these patches, 
and that the AmigsOS is good 
enough to be able to use them, 
but an OS revision is needed 
pronto, even just one with stuff 
like MagicMenif. MultiCX etc. all 
built in or stuff like thenn, 
2, Everyone should get a rnodem 
and Internet access now. It is bril- 
liant. You get access to loads of 
stuff. To those who dor^'t have 
Internet access. I'm sure you've 
heard it a million times before, 
but I was like you a few months 
ago, now I can't imagine tife with- 
out it. Well, it's great anyway. 
NetConnect2, whilst still in need 
of a little fine-tuning, is exeellent. 
too. 
That's all I have to say for now, 
Keep up the good work also, 

Isaac Abraham, via email 

NotCotinect? 

I've just installed NetConnect2 on 

my system {A1200, Blizzard 12301V, 
ewe RAM, Surf Squirrel) and I am 
far from being impressed. I ifistalled 

it as a replacement for MIAMI/ 



(Browse/ YAM and now find that I 
can only achieve 57600 bps wherfr 
as with Miami 1 15200 was not a 
problem, 

I can't make head nor tail of 
Voyager's offline cache system, or 
the cache browser, Perhaps I am 
missing something, but I feel that 
NetConnect2 is a non-starter as far 
as I am concerned. 

Simon Quigg, via email 

Yes, you ar« missing something: 
th« NetConnect mailing list, and 
the NetConnC'Ct support website. 
The cache browser problem \& a 
known faull and you can down- 
load a fix. Your speed prgblem can 
probably be solved too - if you 
are gur« it is configured correctly, 
check your 1230 isn't choking on a 
256 colour screen, which can put 
too much of a drain on tha CPU to 
allow faster serial speeds^. 




about the good old days, and how 
now most of them are PC owners 
or are going PC. I can't for any rea- 
son blame them, The total lack of 
control at the top of the chain (ie; 
Amiga Internationalt has messed up 



"PowerPC could have been a creifitale way of holding the 
Amiga together until the new 'Future Amiga' is hefe. " 



Long and hard 

It's beer> a long and hard time for 
Amiga owners the last few years, 
and months. There's a lot of issues 
that needed to be resolved to sort 
out the Amiga's future, like the 
bloody mess thai Amiga Inter- 
national made over the PPC, I really 
feel that this issue alone could have 
helped make a turning point in the 
Amiga's future. PowerPC could have 
been a credible way of holding the 
Amiga together until the new 
"Future Amiga" is here, 

I see a lot of people on the 
Amiga IRC Internet channel talking 



the whole plan of the Amiga. 

I am a very avid Amiga user, who 
uses his Amiga on a daily basis, but 
I cannot rule out being a PC owner 
in the future. 

I can understand that people feel 
they have to jump ship, for whatev- 
er reason. I just hope that they'll 
come back for the new Amiga, We 
need, now more than ever, for 
Amiga International, to talk to us, 
advertise, and support the Amiga 
users. How? 

Maybe by sponsoring the devel- 
opment of games (a true crowd 
puller} or by coming up with a road 
map for the future and actually 



A M«fir ibtit pertiii GrMi TIcIt Ksta ts Ajnl|i7 

sticking to it. If they can do this, 
and a bit more, the future will be 
bright - it'll be boing shaped, If 
not, I fear it'll go like CBM did: pear 
shaped 

I think it's fair to say^that the 
Amiga users cannot and should not 
be the sole thing that supports the 
platform. 

Mark Wilson, member of the 
Ami Bench Tesn^, via email 

Grand Theft Pdrto 

This is a small request to ^11 CU 
Amiga readers who would like to 
see the PlayStation and PC game 
Grand Theft Auto convened to the 
Amiga, I am not planning any peti- 
tion as most multi bidion pound 
companies will not be interested 
even if there is a market, In their 
eyes it's PlayStation, N64 or PC. No 
other computer even gets a look 
{that's until Amiga makes a come 
back). Anyway I am interested in 
making an Amiga specific version of 



... and a few more 



least one thing remained: write to 
let you know how good you v^'ere 
and if you will he back one day I'm 
going lo do a lifetime subscnption 



I'm probably the only person slill 
trying to stay positive about this. 
All I want to say is thanks. You 
kept me going on a computer ihrjt 
i:i five years old, and I've loved 
ory minute of it. I don't know 
what I'll do now. whether I'll stay 
with the Amiga or move on and 
wait I'd like to hear what Ben and 
Nick from AF will say. Obviously 
it's bad news for them too - we all 



krfow you got <i(ong r(j3(ly. Anyway, 
I'll leave it at that. Thanks again, you 
were all great! 
Tim Parkin 

My thanks to you all for the many 
yeafs of quality entertainment and 
fun that I had rtfading your magazine. 
I would also like to thank you for run- 
ning this mailing list, which has 
brought a new dimension to the 
maga2ine. I wish you every success 
in the future. 
StEve Clark 

Manager, DruidPoet Enterprise 
It '.vas the best of times, it ■.'■;as the 
worst of times. 

Best in that CU has been improving 



more and more over the last 
months.Vears with some of the very- 
best issues and CUCDs appearing late- 
ly. Anticipation of the new Amiga corn- 
ing late ne« year and also the PPC 
boards, cracker games like Genetic 
Species ar>d Foundation, applications 
and hardware appearing recently 
But it al50 couldn't be much 
worse with my favourite Amiga mag 
anouncing its closure after a steady 
drop m sales over the last few years. 
It was the first Amiga mag I ever 
bought way back in late 1 990 when I 
got my first A500. And ever since 
it's the one Amiga magazine f have 
bought every issue of since then 
(well most of the other major ones 



ti>u. M Id J c! iij iJL;t;'i aiijoviJi-i*^ ''Vril 
«ng the E2260 developmeni diary 
along with my fellow developers for 
CU Amiga although sadly we wtil' 
never be able to finish its six month 
run, 'We have been really proud to 
be honoured in sharing the develop- 
ment of E2260 with your mriny read 
ers. Hopefully CU will return when 
the new Amiga is released and gel 
to do the preview proper of E2260 
that was so well done in the 
September issue. 

So farewell to Tony, Andrew, Neil 
and the rest of the gang, it has been 
great kriowing you. I'm sure we 
haven't heard the last of you in the 
Amiga world, 



lOO 



1 



Grand Theft Aula, which takes the 

Amiga's strong points and puts 
them into an Amiga version. GTA is 
not the most power hungry game 
ever with Its basic grapl^ics and sim- 
ple overhead gameplay, but it is 
quite addictive and lets players do 
what they want, which appeals to a 
tot of gamers, 

As I am not a very good pro- 
gramerand have no talent in graph- 
ics or music t am asking other 
talented Amiga users who would 
like to give something back to the 
Amiga nnarkel to get in touch with 
me and hopefully get an Amiga ver- 
sion of GTA out, It will not be an 
eicact copy due to copyright laws 
etc, but a good clone of GTA in the 
Amiga PD or commercial market 
would be nice to see. If any pro- 
grammers, graphicians or designers 
are interested in making this GTA 
clone please get in touch with me 
$i the address given below, You can 
be a programmer in anything from 
AMOS. Blitz Basic, ASM, C, C+ or 
any other capable programming lan- 
guage. 

Please send an example of your 
programming, music or graphics. 
Send them to: Chris Seward (GTA). 
10 Scafell Close, Eastham, Wirral, 
Merseyside, L62 9EU, ENGLAND. 
Or email aio@freedom.usa.com 

Chris Seward, Merseyside 

Glint Eastwood 

After seetng details about the new 
Amiga coming in about two years' 
time, I feel the question must be 
asked: "Will it really be so wonder- 
ful?" I agree the specifications are 
impressive at this point, but as tech- 
nology [namely the PC) moves on I 
don't think the new Amiga will be 



any better or at best 'much better' 
than PCs that will be around in two 
years time. 

Take the graphics capability, You 
say around five times faster than 
Voodoo II, but then in a screenshot 
you show the Glint 3D, which I 
believe is available for the PC very 
soon? So in reality, the PC already 
has a graphics card much more 
powerful than Voodoo II, so just 
imagine what it will have in two 
years time I Then, we move on to 
sound. How much further can 
sound go than what an AWE 64 
Gold can do? 

Finally, the CPU. Mass PC sales 



good software and the Amiga could 
well once again be the machine for 
'everybody'. 

Long live the Amiga, in whatever 
shape or form it takes neitt. 

Paul Jones, via email 

Things can always get better. We 
think the key to it is exploiting cur- 
rent and future PC-oriented hard- 
ware expansion technology where 
appropriate whilst developing a 
platform from the base upwards. 
Fortunately thi$ seem» to be the 
Amiga Inc strategy. It's the way it 
all sits together (including the 0S| 



"If we have to watt until the middle of 1999 before we get 
those oew Amigas, we might have to use them in heaven" 



means millions upon million^ of 
people will buy Intel processors 
keeping ultra fast CPUs very cheap 

for Mr Average to buy. 

So, in my view, the Amiga can- 
not hope to possibly beat the PC in 
terms of performance, Even if the 
Amiga did overtake, it wouldn't stay 
ahead for long, Therefore, I believe 
software support and belief in the 
Amiga will keep it alive, not superi- 
or technology. The Amiga even in 
its current state is more than capa- 
ble of running applications like 
Word, Netscape etc. But it just 
doesn't have the support. Instead 
of producing a wonder machine. 
why isn't money being poured into 
encouraging development for the 
Amiga? 

The oniy hardware improve- 
ments that are needed in my view 
are PCI slots and an Intel CPU slot, 
with drivers and the necessary 
modifications. Couple this with 



that's the important part, 

Vou ^sk how much further you 
can go than an AWE 64 Gold 
sound card. The answer, as with 
the other compoiients, is that you 
c^n go on improving forever! 

Suma darts on 

Hi, thank you for a cool magajine 
{getting better each month!). 

Well, I don't know if this has 
struck you, but have you all forgot- 
ten about Nostradamus? I'll bet 
you're all familiar with his work, and 
the fact that worryingly much of his 
predictions have become reelity. 
And for you out there who aren't 
familiar with his work.,. 

He was a man who lived 
between 3-400 years ago. He wrote 
hundreds of poems which turned 
out to be predictions of the phuturel 
For exampte he wrote about a terri- 
ble guy who was bOrn in Germany 
who would start a war that was 



more grotesque than anything seen 
before, all happening in the middle 
of the 20th century; his name was 
"Hister". Close! Later the world war 
would be ended with something 
described as mushroom-like things 
with a destructive force so powerful 
it was like the sky being torn apart! 
You get the picture? He is frighten- 
ingjy close! 

Now, the same man has predict- 
ed a war in 1999 so big, so destruc- 
tive and so violent that almost the 
entire human race wrll be wiped 
from the face of the earth, I don't 
have the details in front of me now. 
but it's ugly! 

My point is; hurry up Gatew^ill 
Or else we'll miss those new 
AmJgas, ff we have to wait until the 
middle of 1999 before we get those 
new Am.igas. we might have to use 
them in heaven; or hell, but then 
there would probably be some kind 
of ch&cksym errof on the hard disk 
surface! And what if we find out 
that there is no heaven or hell? A 
nice dilemma isn't it? 

Now you're sitting there laugh- 
ing, thinking what a paranoid soul I 
am. But how do you know?! 

Gunner Alvheim, Norway 

Hmmm,.. Nostradamus was rwver 
that direct with his poems, and tie 
never meant to predict anything wMi 
them anyway, and hiitler was bom in 
Austria... but you've got a point! 

Scariet pimp 

So what's the deal'' Lisa. Paula, 
Agnus. Denise, Gayle and, GARY! I! 
Who the *£%S is this Gary bloke? Is 
he the pimp or what? 

Andrew Clailcin, via email 



Goodbye dear friend CU Amiga. 
Ed Coltina 
World Foundry 

Though I've not been an Amiga user for 
the past two years, 1 was just getting 
back into the s[;ene after hearing alXHJl 
the new developments by Amiga Inc. 
It's a long story, but at the lime I had no 
choice but to sv.-itch to PC 

I'm very sad to hear that the maga- 
?ine whtch I used io buy without fail 
just a few years ago is coming to a 
dose. ! was so looking fonAiard lo yet- 
ting back into the world of the Amiga, 
away from the stale PC scene, and CU 
Amiga would once again be on the top 
of my "to buy" list. 



Bui, there is hope. Maybe when 
these new super Amiga miachines 
come out, just maybe lliey'll make a 
huge impact and we can let the 
good limes rote once more! I'm 
expecting to see you lol oul with a 
new magazirke whtin it happens 
Mark 

Well how about doing a wehbast;d 
CU Amiga in your spare time? It will 
be more of a fanzine and everyone 
could contribute with Amiga 
reviews.tips.articles,.. 

'Tis a sad day indeed, when the 
world's greatest Amiga mag folds, 
possibly never lo be heard from 
again. But then again, m;irybc you 



tould start the mag up again when 
we have the new Amiga? Maybe 
not. but the romping insanity of ihe 
CU Amiga team will femain wilh 
Amiga users worldwide, and you'll 
all be renowned amongst the entire 
community for producing the best 
made Amiga maga;inc, even up ii'if 
the end. 
Rick 

Some people wouW say it's pathetic 

being upset at»ul the closure of a mag. 
I don't think so. It may •■joem rather sad 
ito somej but I eal, sleep, and drink 
Amiga and CU (it's quite a mouthtulj. I 
wjII forever mourn your departure, 
CU for me wasn't |ust a magazine 



it was a group of i-.-.iijI,- ..f, the 
same way Amign nsidtrR-rl 

just a computer 

You p'- --"■■' --: ■'-■ 
derlufr^.. .-r 

could hope for and I hope your 
spirit will live on. 
At least we may still s 
you wonderful people ■ ■! I 

am in shock and hopf 
soon. Best wishr ■ •■ ;,.. 

person who wotK 
great meeting you all at the W;. 
Of Amiga. I feel rather sorry foi 
Richard you only recently started 
At least I have another issue to 
v^'eep into and savour. 
Liam - 15 



POINTS OF 



Points of View 

TiiTie for a few last opinions... please note that the views 
expressed here are not necessarily those of CU Amiga. 




Anecdotes of an upstart 




So here we are, almost at 
the end of the last CU 
Amiga ever. What is left to 
be said? Sometirrtes it's been a 
barrel of laughs. Other times it's 
been so frustrating that for the 
OCCSSiongl brief moment it all 
seemed pointless. It's been inspi- 
rational and in recent years it's 
been a hell of a challenge just to 
keep the mag aHve, 

Personally ifs been an ambi- 
tion realised, 'When I was a 
know-it-all school kid of 15, rev- 
elling in publicly correcting {and 
cruelly humiliatinig) my 
Computer Studies teacher 
whenever he made a mistake 
in ciasSp I was asked what it 
was I wanted to do when I left 
school, I dug out a copy of 
Crash, the seminal Spectrum 
games magajine, and .stated 
"I wani; to do that". After a 
cursory glance down the list 
of eligible careers had revealed 
that Computer Game Reviewer 
was not an option, the teacher 
responded '"Yeah, some chancel", 
I'd asked for it I suppose, but that 
w&s the response from everyone 
else too, not just the teacher I'd 
been winding up for the last cou- 
ple of years. Regardless, when 
everyone else wa^ sorting out 
futures focused on a narrow band 
of what to me sounded like the 
most tedious vocations imagin- 
able, I asked my mum for a type- 
writer for Christmas and set about 
figuring out how to become the 



■ 9.)tt Robin Candy, 

Looking back it was only a year 
until I managed to bag my first job 
doing what everyone had said was 
impossible, although at the time it 
seemed an etermty. Regular mail- 
shots to all the magazine editors 
backed up with reviews and mock- 
up layouts initially got no response 
but soon reaped the satisfaction of 
rejection letters. It was Antony 
Jacobson, then Managing Editor of 
Commodore Computing 
International and the fledgling Amiga 
User International [then 
Commodore Business and 
Amiga User, the world's first 
Amiga magazine), who finally 
broke under the strain and agreed 
to give me that elusive first rea 
job. Despite long hard hours and 
low pay, it was buckets of fun and 
just as importantly in the scheme of 
things, proved to 

^BundGfieGk 



times I've typed "This is not a joke" 
just recently- So many people have 
commented that it's like losing a 



PC mags are far from the top of 
my list at the moment. Maybe I'll 
bean astronaut (after all it's only 



"So manY people have commented that if s lifte tosinf a close 
friend. I can honestly say it's the same for me." 



close friend- I can honestly say it's 
the same for me. I'm not saying 
you're all my best mates at anything 
like that, t don't even know you real- 
ly I suppose it's more like losing an 
imaginary friend. I'm used to 
banging 





me that it's 

worth having faith in yourself, not lis- 
tening to the knockers and doubters, 
and just getting on with whatever it 
is you believe in- 

Funny fortnight 

The last couple of weeks have been 
strange. We heard of the decision to 
dose the nnagazine half way through 
the production schedule of this 
issue. We announced it on the Net 
as soon as w© could and ever since 
have received a constant flow of 
emails from disbeiieving readers, I'd 
rather not count the amount of 




A "Ha*t» lid Ih 
HMi buiaic*' 

Mill Jihr Keiititir' 
ui I did.,, nti'tit'&t 
MArk Iw CU Mil. 



away at this 
keyboard talking at once to no-one, 
each individual reader, and everyone, 
which is a bit strange but hard to 
stop doing. If you see me walking 
down the street chatting away to 
myself you'll know I've not handled 
the change too well 

Giss-a-job 

It's asaumed by many that I'll be 
going off to work on a PC magazine. 
I'll be honest with you, at the 

moment I really don't know where 
I'll be going or what I'll be doing, but 



a short step from being a space 
cadet) or stant up a techno dub- 
Maybe I'll combine the two and 
start up the first techno club in 
space. Bring an old copy of CU 
with you and you'll get in for 
free- 

The last thing t must say 
before I sign off is don't 
assume that it's all over now 
that we've gone, Sure 
enough it's going to knock 
the confidence of the 
scene in general, but it 
needn't be terminal for 
the Amiga as a whole, If 
there's no more Amiga 
development I'm going 
to have a hard time find- 
ing decent subjects for 
any freelance work I 
manage to get with 
other technology 
mags! I want to see 
—j^* ImageFX 4.0, Sound 
'yg\ Probe 3.0, 
" Wordworth 8, 
OctaMED Sour^dStudio 
2, Wildfire X.x (wh^ number is it 
up to now?), and I'm sure I'm not 
the only one. If you do too, make 
sure you let the deveSopers know. 
If you haven't yet got an Internet 
acc9unt then this is the time to 
get one sorted- The Net has been 
crucial to the Amiga's Survival 
over the last few years and will 
continue to be a valuable medi- 
um. Meet people, buy products, 
swap creations, help each other 
out, keep it going. 

Thanks to Nick and Ben over 
at Amiga Format for giving us a 
good bit of sport. You can have 
your old strap line back again now. 
We've finished with it. 

I'll get my coat then. ■ 
Tony Korgan, 
Editor of CU Amiga 



102 



,INTS OF VIEW 



Proud as punch 




I" fomed CU about 22 months ago. 
When i took the job, I thought 
CU wasn't likelv to last very long 
and I'd be out on my ear within a 
few months. Ttie second Amiga 
buyout was dragging on. A couple 
of minor players in the US had been 
linked witii it, but these companies 
were far too smaif! to keep the 
Amiga alive. Amiga magajines had 
been dropping like fliss, and the 
market was down to four. Why 
were these idiots hiring me, then? 
As it turned out, CU was still a 
pretty healthy proposition, 
although on a downward spiral. 
It has been common wisdom here 
from the day I joined that unless 
something happened in the 
Amiga nnarket, the magazine would 
eventually close. We have defied 
expectations for a long time, but 
finally the day has come. Ironically 
our long belief was wrong, and 
the magazine closed when some- 
thing is at last ha-ppening. Alas 
from a commercial viewpoint. 



tion was packed with reviews of 
games I wouldn't have touched with 
a ten fool pole in ihe Commodore 
64 days, We made a very conscious 
effort to make it better, finding odd 
little projects, encouraging small 
developers, giving publicity to titles 
in development that looked good 
rather than already released com- 
rt^ercial titles that we knew were 
garbage. 

Mags for other platforms fill their 
news pages with press reieases, 
but we figured you can read about 
the latest Hewlett Packard printer 
anywhere, so we have gone out 
and hunted news down. Sometimes 
we've had to dig hard and do s bit 
of serious investigative journalism, 
not something all that common in 
the computing press. It's been fun. 

Spaceboy 

We've t;onsi.antly tweaked Our for- 
mula and brutally cut out anything 

we consider dead wood. We've 
been able to get away with a few 
innovative things, such as selling 
our publishers on the AirLink cir- 
cuit board, We've been allowed 
to do imaginative covers that 
would never have happened in 
a market where publishers are 
too scared of competition to be 
different - the Quake cover, 
the controversial jbut excellent!) 
Rian Hughes Spaceboy cover, the 
sperm cover. This month's certainly 
is, too. 

We''ve moved heavily into new 
media, with a CD which evolved 



"SometimBs we've had to dig hard and do a bit of serious investigative 

journalism, not something all that cantman in the computilig press." 



EMAP didn't fancy the long time 
span before the results of this 
activity would have any chance of 
paying off. 

60% down 

In those 22 months, the market =has 
continued to shrink. The first issue I 
worked on posted a circulation of 
36,836 in a market of 100.0013 mag- 
azine sales a month.. This month, 
we have posted a circulation of 
21,599 in a market of just under 
41,000, This has made it tough in 
more than just financial matters. It 
has been a continual struggle to 
bring you reviews of new products, 
news and articles of relevance and 
interest- Oddly it has made working 
for CU much more interesting and 
challenging. 

When I jioined, the games see- 



under the auspices of Mat 
Bettinson and Neil Bothwick into 
what I have no doubt is the best 
CD-ROM on any mag for any plat- 
form anywhere. We lead the way 
with our website, and were planning 
innovations (an instant news ticter) 
until the very last moment. 'We've 
had a policy of extensive interaction 
with our readership, notably through 
our mailing list - almost unique in 
publishing at this scste. 

It has been an odd sort of gold- 
en age for the Amiga. Sales are 
poor and getting poorer, which sad- 
dens me, but the products are 
some of the best there have ever 
been. It's been an odd sort of gold- 
en age for CU, too, I am very proud 
to have been a part of it, ■ 
Andrew Korn, 
Deputy Editor of CO Amiga 



i 



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Controversy corner 



What is it about John Kennady? Hb writes a great POV on what maltas 
the Amiga what it is and it g«ts complRints. I seem to be able to write 
anything and peopit agree - even wHijn I suggested that Amiga and 
Apple co-operate on a common tisrdware platform, no-one complained. 
It's my last chance, so here's some controversy fodder for you. 

1, Emulated Amigas are real Amicjas, If an Amiga with a PPC in it is 
still an An^iga, then why shouldn't one with a Pentium in it be an 
Amiga? Is PowerMAC UAE mora 'real' than x8li UAE7 Of course not. If 
it runs Amiga softwara, it's an Amiga. Computers runnirtg UAE are 
Amigas, they're just rubbish ones- 

2, Amiga Inc MUST sort out their PR. Excuses about wanting to 
keep 'under the radar' are nonsense, the Amiga industry needs to 
know that they are doing something, not necessarily exactly what. 
They are losing the confidence of the Amiga community totally unnac- 
essarily because they are ^-an to be sitting on their arses twiddling 
their thumbs, and they want you to sign a non disctosure agreement 
before they'd deny It, 

3, The new Amiga has an exceHent chance, but it may not be what 
you or I initially want. Everyone is crying out for an afternative, and 
Amiga Ino seem to be doing oKactly the right things to provide that 
alternative. However a home computer for the dedicated specialist 
enthusiast wilJ not havu a massive market, so expect an emphasis on 
the WebTV/entertainment eerttre/games console sector first. 

4, Not controversial for the vast, vast majority of Amiga users, but 
might seem so for a small but influential number - not Class Act, for 
god's sake! 




POINTS OF VIE, 



The future's open 




This is my final point of view , 
in the final issue of CU; I'd 
better make it count, huh? 
Before I leap onto my soapbox, a 
few points; thanks to evervbody 
wlio has bought and supportecT 
CU-Amiga over the years and 
thanks for all the comments and 
good wishes with regard to its 
impending closufe. Six months 
simply was not enough time , . , 
The Amiga market will survive 
CU's untimely nnoirtality, it is clear. 
But for how long, is the question. 
It is rry belief that the one thing 
that could turn the ebbing tide at 
this point would be if Amtga Inc. 
were to release the source code 
for 0S3-1 into the public domain. 
My reasons for this are set out 
below, First, what would the bene- 
fits to Amiga Inc. themselves? 

The Pros for 
Amiga Inc. 

Amiga Inc. claim to need the 
support of the existing Amiga 
community, despite the fact 
that their performance to date 
is evidence to the contrary. 
If thev really did care about the 
Amiga community, then the great- ■ 
est gift they could give would be 
the source to the OS. This deed 
would recompense all their empty 
mouthings of commitment, 

Such an act of generosity 
would have no ill effect on their 
proposed new Amiga. This new 
machine is an entirely separate 
entity; it is an Amiga in name only. 
The "Classic" Amiga user-base, 
can only be a small slice of the 
target market tor the mythical next 
generation machine, 

Amiga's on-again, off-again atti- 
tude to producing a new version 
of AmigaOS - the much-fabled 
0S3,& - begs the question 
whether they lack t^he will or com- 
petence to perform the task. 
Certainly they are not well-placerl 



to do this upgrade; they lack 
eKperience of the OS itself and of 
the nnarkets real needs. By pass- 
ing the burden to the Amiga com- 
munity as a whole, they would 
relieve themselves of the 
headache. 

The rumours currently circulat- 
ing about OS3.5 claim that Amiga 
inc, would wish to sell 70,000 
copies of an OS upgrade. This 
is clearly unrealistic, I think they 
would be lucky to recover the 
deveioprnent costs. 

A precedent exists for the 
release of code that software 
companies can no longer directly 
make money from. Netscape's 
Communicator is a very visual and 
successful example. Many of the 
best recent Amiga games originat- 
ed from a similar source: Doom, 
Quake, Descent, Abuse- 
There have been tentative 
steps towards this trend in the 
OS m^arket, too. Sun have made 
Solaris freely available for non- 



can only be good publicity. 

The Linux model 

The greatest success story in 
operating systems today is Linux, 
From its humble beginnings as an 
experiment by one Finnish stu- 
dent, it has become a respected, 
mainstream OS with an estimated 



dity iS' its portability. If the source 
to the Amiga's OS were available, 
it would be free to be ported to 
any hardware platform, too. 
Certainly BBK emulation would be 
required 

for legacy compatibilitv. but this 
presents no real problem. 

The AmigaOS needs to adapt 



"The view seems to have been that the care ol the DS, by 
being burnt into ROM, is carved in stone. This must change/ 




A Ai) DS tktt kn I BMilciRf Hirwei|ht |iti|iili h i 

commercial use, while IBM have 

been pressured to do likewise for 
their OS/2, The release of the OS 
source code woufd be a good PR 
move for Amiga Inc. 

Openness is a current bu?r- 
word in the computer industry and 
one that Amiga have bandied 
about in connection to their new 
machine. A real act of openness 



user-base of around five million. 
System administrators are turning 
to Linux in favour of Microsoft's 
flagship, Windows NT, because of 
the former's low cost and bomb- 
proof stability 

The robustness of Linux is a 
product of its bottom-up mainte- 
nance and development. There is 
no single guiding force; updates 
and improvements are effected by 
the users themselves. Not only 
does this mean that each update 
is subjected to rigorous peer- 
group review, 
but also that 
updates 
occur more 
quickly and 
are more rel- 
evant {the 
users know 
best what 
features they 
need). A 
knock- on 
effect is that 
the Linux 
user-base 
is well- 
nformed and 
technically 
able. The 
Linux com- 
munity was 
awarded the 
best techni- 
cal support 
award in 
1997 by the 
InfoWorld 
l*|i i% «ll ri^ (it m. online 

magazine. 

Parallels can be drawn between 
the Amiga community and the 
Linux community: both are dedicat- 
ed and vociferous; both have a vig- 
orous internet presence. If the 
AmigaOS source code was freely 
distributable as well then the bene- 
fits that this open policy has given 
to LinuK could apply to the Amiga. 

A crucial factor in Linux's fecun- 



to survive. While there have been 
some spectacular developments 
in the last few years - all of 
which were third party - these 
improvements have been limited 
in scope. The view seems to 
have been that the core of the 
OS, by being burnt into ROM, is 
carved in stone. This must 
change. 

The battle plan 

If you wish the Amiga that we 
know and love to survive, there 
are things you can do. 

Firstly you can petition Amiga 
Inc, to do the decent thing and 
release the source code to 
AmigaOS. Phone, write, e-mail - I 
don't care - just do it. 

Secondly, you can pledge your 
support to the AROS project. For 
those that haven't heard, this pro- 
ject is the reverse-engineering of 
AmigaOS to produce a compati- 
ble, portable and bug-free operat- 
ing system. If the AROS team 
had access to the actual OS 
code, their jobs could be made 
so much easier. 

Thirdly, if you haven't yet got 
Internet access, then go out and 
get netted, now. The internet has 
been responsible for the flourish- 
mg of Linux and likewise it has 
been one of the factors that has 
enabled the Amiga to survive this 
far. The importance of the 'net 
for t^ie Amiga's future cannot be 
overestimated. Lastly^ buy a sub- 
scriplion to Amiga Format. As 
the single remaining Amiga mag- 
azine in the UK they require and 
deserve your support. 

And if, despite everything, the 
"Classic" Amiga does turn up its 
toes and dies, then - oh, well It 
was fun. Now raise your impu- 
dent digit to Amiga Inc. for letting 
this happen and get yourself a 
copy of Linux. ■ 
Richard Drummond is Stsff 
Writer for CD Amiga 




OIIUTS OF VIEW 



Letter from America 



I distinctly remiember my first 
issue of CU. I had never really 
read a British Amiga magaiine - 
and they were and still are some- 
,. ■:at different from Annertcan pub- 
licatioris, although changes in the 
market have brought them closer 



together. But a local software store 
carried CU and I was pushed over 
the edge by the "Win a CD32!" 
competition - they weren't available 
Over here yet. I didn't win, needless 
to say, but I read the issue anyway. 

I started reading more often, 
especially when my girltriend, who 



giving them somewhat questionable 
reviews {I'll never forget CU's high- 
est-ever game score of 97% for 
Frontier., will you?), but it was a fun 
resource to have around. I was 
working on Amiga Report quite reli- 
giously back then, so it was nice to 
have a diversion around. Editorial 



"I was genuinely proud to write for CU Amiga ani its editors, 
who were rrothing but helpful and open to mf suggestions. " 



worked in that store, could get the 
unpurchased issues smuggled 
home for free. CU wais a bit nnuch 
for fny tastes, seemed obsessed 
with games, had a rather silly "hint 
vampiress" ihow many of you really 
felt there was a busty maiden churn- 
ing out tips for Monkey Island?^ and 



changes started to set in, some o^ 

those game reviews gave way to 
meatier coverage, and when CU's 
Mat Bettinson asked me one day if 
rd like to do a US news cofumn, ! 
said "Sure!" A half-page turned into 
a full page, a full page turned into 
the many reviews and features I've 



been able to write for CU over the 
past three years. 

The CU vve must leave behind is 
not Dan Slingsby's CU. I was gen- 
uinely proud to write for CU Amiga 
and its editors, who were nothing 
but helpful and open to my sugges- 
tions. They let me indulge my curi- 
ous obsessions with text games and 
emulators, and even believed that an 
American could talk about soccer! 
More importantly they had turned 
CU Amiga into a truly great publica- 
tion. I honestly cannot think of any 
other Amiga magazine, at any stage 
of its life, which provided a more 
competent and balanced mix of cov- 
erage than CU has for the past few 
years. I only wish it could go on. ■ 
Jason Comfiton, 
CU Amiga's US Correspondent 



Keeping the Amiga on track 



I 




The news of CU Amiga's clo- 
sure came as a great shock 
to just about everyone. It's 
another sign of the fragile position 
of the current Amiga market. 
Although the magazine was increas- 
ing its market share, the publishers 
made a commercial decision based 
on how much profit they thought 
they would make. However, this 
does not mean the Amiga is dead ^ I 



advertisers and buyers, between 
enthusiasts and professionals. 
Some people have cited the growth 
of the Internet as a factor in the 
decline in magazine sales. I don't 
believe this is so. In fact, the instant 
feedback of forums like the CU 
Amiga mailing list has enabled 
everyone to express theiT opinions 
and desires, this has certainly 
improved the quality of 
the CUCDs by tak- 
ing onboard many 
of the suggestions 
and criticisms 
received. In fact, my 
involvement with CU 
Amiga and the CDs came 
about as-result of a post- 
ing to some Amiga news- 
groups by Mat Bettinson. 
Now, more than ever, there is 
a need for the sort of instant 
information on the Amiga mar- 
ket that the Internet provides. 



mation and technical help,, including 
posts from Amiga Inc staff and 

other developers. 

The Internet isn't just a file reposito- 

fY like Aminet, you can get that 

from CDs, it isn't just a 

collection of 

web 



"Now, more than ever, there is a need for the sort of Instaitt 
information on the Amiga market that the Internet provides. 



didn't feel much like working the 
next morning. t>ut when I eventually 
sat down in front of my Amiga, it 
worked as well as it had done the 
previous day, The Amiga will go on. 
What has been lost, more than any- 
thing else, is a channel of commu- 
nication. Communication between 
developers and users, between 



Keep buying magazines of course, 
there is atways a need for them, for 
the in-depth and unique information 
only available when yOU have people 
working on it full time, but get 
online too, The CU Amiga mailing 
list will continue to provide informa- 
tion and discussion, the Amiga 
newsgroups provide valuable infor- 




sites 
to be read 
passively like watch- 
ing TV. It is a means of almost 
instant communication between 
Amiga users (and everyone else} 
worldwide. It has never been easier 
to gel online, and operating costs 
are falling with faster modems and 
almost monthly announcements of 



reducing telephone charges as BT 
and the cable TV companies 

compete. 

Who should we blame for 
what's happened? The list 
of potential culprits is 
long; Commodore. 
Escom, Viscorp, 
Gateway, the lawyers, 
developers, software 
pirates, magazine 
publishers, apa- 
thetic users. The 
truth is that there 
is no single fac- 
tor in the eom- 
piex history of 
the Amiga, 
blame is 
negative 
and back- 
ward 
looking. 
Wft 
nccc! 
to took to the 
future, to m^ove on, 
to be constructive. I will miss 
CU Amiga, For the past two years I 
have been lucky to work with a dedi- 
cated team, working on something 
we all care deeply about. There may 
be no more magazines after this 
one, but the spirit of CU Amiga will 
continue in the online Amiga com- 
munity. Don't miss out, join us. ■ 
Neil Bothwick, 
CU Amiga's CD compiler b 
Comms Consultsnt 



105 



nmm TRAGIDt 




And now, the end is here... 



The thing about Techno Tragedies is that they 
aren't fair. We all know that thev should have 
succeeded, that they deserved to win... 



w 



e know that 
3 eta man was 
technncally sup^ 
rioi. that the C5 
would have 
made our streets safer and more 
environ inenta I ly friendly. It's obvi- 
ous that the Konix would have 
made a great games console, and 
that the San CoupS was a lovely 
li^ttle machine. We can only begin 
to apprecia;te the disappoirttment 
of those behind these heroic fail- 
ures, the people who put so much 
time, effort and energy into pro- 
jects, only to see them cancelled, 
Now, ironically, it's the turn of 
CU Amiga to take the spotlight in 
the Techno Tragedies colurTin. We 
originally thought about writing 
about the Amiga, but that wouldn't 
he fair: the Amiga is certainly not 
out of the game yet- Irk fact, for 
the first tfme in five years there 
seenns to be a real chance of nnak- 
ing a go of things; helped by new 
technology, an over-reliance on 
Windows, the growth of the 
Internet and emergence of tech- 
nologies such as Java. 

Bye bye baby 

But back to the case in point, and 

the demise of CU Amiga, The UK ■- 
Anniga magazine market was once 
buoyant enough to support half a 
dozen titles. Magazines like Amiga 
Computing, AUI, Amiga Shopper 
and Amiga Power have now all 
passed on, and CU Amiga \3 going 
with them. We don't think that this 
is due in any way to the quality of 
the magazine: in fact, under the 
editorship of Tony Horgafi the 
magazine was re-born with a new 
vitality. I happen to think it's been 
the best twelve months of issues 
the magazine has ever had, 'With 
contributors such as Mat 



Bettinson and Andrew Korn, CU 
became close to the technically 
authoritative magazine which the 
Amiga never had. While at times it 
lacked the flashiness of its rival, it 
was innovative in many other 
ways. It was the first magazine to 
have a regular CO-ROM coverdisk, 
for example. 

Do It yourself 

CU also had a love of DIY electron^ 
ics stretching back many years: in 
fact, the f^ifst and only letter I've 
ever received from the Press 
Complaints Commission was due 
to one of my CU DIV projects and 
the value of a stupid 4.7uF capaci- 
tor. In recent 
times, this 
DIY passion 
has re- 
emerged, 
although thank- 
fully the projects 
have been 
designed by 
someone who knew 
what they were doing, such 
as the MIDI project. Heck. CU 
even had a PCB taped to the front 
of one issue. 

So what went wrong? Not a 
difficult question to answer, CU 
Amiga wasn't profitable, A maga- 
zine has to make a profit, and sim- 
ply the incomes from advertising 
and sales have to exceed the out- 
going costs. Sadly, that wasn't 
happening any more and so the 
magazine is being stopped. The 
Amiga magazine readership fig- 
ures have tumbled over the last 
few years, and are now about a 
tenth of what they were at their 
peak- can you imagine what 
would happen to any market if 
sales dropped that much? 

As a freelance, I've worked on 



many a magazine, and I'd like 
to pass my thanks onto the 
team at CU Amiga for making 
one of my favourite titles. 
Personatly and professionally they 
were a great bunch of people to 
work for over the years, I'll always 
remember the people I've met at 
CU. From chasing Lisa around the 
desk trying to get one last pre- 
marital kiss, to being dragged 
around Dublin's bars by Alan. Mick 
and Dan both moved to the Evil 
Empire, and if you look through 
back issues you'll see many famil- 
iar names in other magazines 
on the news-stand. And of 
course there is also 
Tony's 





thumpin' 
chunes: it's only a matter of time 
before he appears on TOTR 
Thanks also to the names which 
never get printed larger than 8 
point text: the art designers, pub- 
lishers, sales and advertising 
teams. 

And the person who wrote me 
my contributor cheques - I'll 
miss you the most. Finally, thanks 
to all the loyal readers who have 
kept the Amiga alive, and who 
have written in with praise or 
insults. Occasionally 1 tended 
to forget exactly who I was 
writing for, and it did no harm to 
be reminded from time to 
time. 



Immortality 

^nd what.aoijui; ihe Amiga itself? 
Simple: the Amiga will never die. 
Even in the worst case scenario, 
the Amiga will live on through the 
support of many tens of thou- 
sands of fans, eventually as an 
emulation on other systems. The 
best case is breathtaking: 
Gateway pull it off, and release a 
state-of-the-art multimedia com- 
puter which captures everyone's 
imagination and knocks the Winle! 
systems off their perch. 

When that happens, we'll see 
you again ■ 
John Kennedv 




106 A 



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